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Recent updates to Cards With No Home: (Generated at 2025-05-06 11:49:22)
As long as you don't put the entire combo in the same Standard environment.
Yes, I don't think this needs to change :)
I don't think this is too strong, but I think it needs to be less narrow -- I agree it might be oppressive on a creature, but maybe a mana-rock or a creature that grants it to another creature. I think it's an interesting ability, but won't see much play on a card by itself, and a two card combo to make an unremovable creature isn't too strong -- it can still be answered by many cards, like pacifism.
That's true, Link. But Darksteel Pendant almost never gets exiled, tucked, bounced or sacrificed. I know people who play with Darksteel Ingot. I've never seen it leave the table after it was cast, and I've never seen that be a 'problem'.
This looks a lot to me like the Homarid Warrior 'problem'. In 1993, Shroud looked crazy. Nowadays, not so much. If there were a number of permanents that couldn't leave the table, but their cost was balanced, people would adapt. Frustrating for some; fun for others.
Do to think that's an acceptable number of cards for the barrier to infinite?
Yes, but Darksteel Pendant can be exiled, tucked, bounced, or sacrificed. This can't. I think the only way to get rid of this is by removing its abilities.
Aha! So I just need two copies of Seed the Land/Rampaging Baloths and a land that sacs itself for some effect like Terramorphic Expanse... that doesn't quite go infinite, but it does churn out an awful lot of tokens. Crystal Vein goes infinite, but not many other things do without help from Stone-seeder Hierophant or Amulet of Vigor.
This seems fine as is. Getting the card selection from Thassa, God of the Sea is reasonable as the minor half of this. Darksteel Pendant was occasionally playable, and the top half of this is basically that (assuming you have at least one creature that's not attacking each turn).
Yeah... but then again, Darksteel Relic already exists.
Thanks for being constructive in your criticism, by the way. I really appreciate it.
The idea of a "delayed strike" is also an interesting idea, and would work beter within the rules. I doubt WOTC would ever make it happen, though, since creatures rarely have drawbacks these days.
Is there any way to delete a card in this set, or do I just have to move it?
The issue, to me, is that there is almost no way* to get rid of this, and all you invested was one mana. Even if the card is useless by itself, if you turn it into a creature in any number of ways (such as with Tezzeret, Agent of Bolas), it quickly becomes very, very frustrating.
*You could enchant it with Song of the Dryads and then destroy it. There are a few other ways, too.
I will say that you've done a more sensible thing than most people so upon stumbling upon this concept, which was to put it on a "useless" card.
The basic concept is similar to triple strike or what I like to call final strike (a third combat damage step after regular damage), and it is indeed something most amateur Magic designers come up with at over point or another. In fact, TheLonesomeWarrior just tried it out over on ((C41472)).
The issue that's often brought up is that adding another combat damage step is a hassle for the rules. I don't think it's that bad, but it's probably not something very worth doing for a tiny handful of cards, and it's certainly not worth doing for one card. After all, the more sensible version generally involved the third combat damage step coming after the regular combat damage step, which is a drawback by itself and is really only useful as part of triple strike. Double strike is powerful enough that I don't think we need yet another better version.
As a single card, this would be better done as a trigger upon being blocked. That makes a lot less work for the rules.
I really hope this isn't another "idea that all new designers have that quickly gets shoot down."
If Throat Wolf ever got made, it would have to have this ability.
Really? I get that it doesn't serve a purpose on its own, but why does it get smashed down? The effect would be broken on any other card, and it is similar to indestructible. I'd like to hear if there are any other arguments, though.
This is one of those effects lots of designers make which is subsequently smashed down by everyone else.
Can't decide on a rarity.
Plus, "fleshcutter" sounds so much more gruesome.
It does sound better. I was trying to make the names all sounds similar, but just having "Station" is probably enough.
As a frequent black player, I like this card. Maybe "Butcher's Station" would sound better--but it's your card.
I was going to say that weakens the ability, but in some cases it makes it stronger. I'm not sure what is better.
See Woodcrafter's Station.
See Woodcrafter's Station.
You could allow three player to put it on the bottom of his our her library instead of into the graveyard. Then again, this wording does enable some graveyard shenanigans, and it's similar to Jace, the Living Guildpact's first ability.