Deliverance: Recent Activity
Deliverance: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | The Unity Pact | Skeleton |
Recent updates to Deliverance: (Generated at 2024-04-17 21:18:27)
Deliverance: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | The Unity Pact | Skeleton |
Recent updates to Deliverance: (Generated at 2024-04-17 21:18:27)
this will probably die or change during the second run through the set
should've always had the tap - left it off
lets try it at 2 random or a creature...
there isn't that much ability negation out there which was why I threw this in - also lots of targeting abilities throughout the block
yeah this was a "filler" card as I was stuck on ideas it will probably go in the second sweep - review
Yeah that was the idea behind this - take something normal for blue and turn it kinda upside down.
Changed wording but keeping at +2/+2 for now
thanks
Ah but temple acolyte is only from hand, this is enter the battlefield so you can flicker, return to hand etc
you're right so I boosted the pay off to +2/+2
Understandable but this is here for the tribal aspect of the set
This looks like it is a do-nothing ability but it combos with cards from the first two sets of the block
True; it is now a cantrip
Quite a lot more choice than Sea Gate Oracle. But yes, I like it a lot. Reminds me of Court Hussar, or Raven Familiar.
Isn't this just Disperse but slower & more colour-intensive?
I prefer +1/+0 for and with a bonus before +1/+1 for more than Leonin Scimitar (which I'm not saying is fair). But that's okay.
A general note, though. If you're making many tribal Equipment, make the bonuses and costs vary. It gets very dull when three commons are mostly the same.
On the tribal part, I think the bonus is good enough here to encourage you. (On Dwarven Battlepick and Militia Crossbow is awful, though.) Now just figure out which tribes you want to support, and that you actually have enough of those.
Common can still be simple without the colors messing up. For example, I think I'd play it as 2/2 with ": First strike until EOT". Too little? Maybe ": First strike, haste and lifelink until EOT."
This card is not bad, obviously, in Limited. But there's a thing about comparisons and expectations. The fact that Lightning Helix means this probably will not be printed.
By the way, where is the red part? White can already deal damage to attackers and blockers. I'd suggest for "CARDNAME deals 3 damage to target creature and you gain 5 life." It's a fine card, and now it's not strictly worse than the Helix.