Deliverance: Recent Activity
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Mechanics | The Unity Pact | Skeleton |
Recent updates to Deliverance: (Generated at 2024-04-25 18:59:36)
Deliverance: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | The Unity Pact | Skeleton |
Recent updates to Deliverance: (Generated at 2024-04-25 18:59:36)
Changed the first ability as you are right it's more concise. also changed the activation cost to for now as you would usually only run him if playing black an/or green.
The first ability would be a lot more concise as "~ gets +1/+0 for each Swamp you control and gets +0/+1 for each Forest you control." The land-changing ability, at least the previous version, made me think of the SHM/EVE cycle of "A or B (or both)" spells. It could have been ": Choose target land. It becomes a Forest UEOT if was spent to activate this ability. It becomes a Swamp UEOT if was spent. It becomes both if was spent."
will look at it at may make it though.
If you want the emphasis on the activated ability, keep it as it is.
Good call making it rare, by the way. This is a very powerful effect for 1 mana per hit, a comparable saboteur effect to Dimir Cutpurse.
The activated abilities are very expensive too. In fact if this is a 5-mana legend, I'd say it could have ": Target land you control becomes a Swamp or Forest UEOT" with no problems. That turns into an amusing form of almost-firebreathing, but again, on a 5-mana gold legend that's something like 5/4 by default, that's not a problem.
I'd say keep the colorless. I'd want to encourage Black, splash green and Green, splash black decks to run this card. The BB/GG activation makes that unlikely.
By the by, this is another fine example of why dual-typed lands screw everything up. without them, on round 5, this is an underwhelming 0/7 to 5/2 for 5. With Overgrown Tombs and a basic Swamp, this starts off as a 5/6 and goes up from there.
But, yeah, I'd say this compares poorly to Nightmare... and that's not the all-star card it used to be. Perhaps this should be 2+/2+? Assuming a Standard environment where dual lands that don't exist? (Maybe you have duals in your file? I didn't check.)
Thinking the abilities may be better costed as either & OR just & ???
Not sure if this riff on Wicked Akuba's ability should be :...loses 1, you gain 1 OR : ... loses 1 you gain 1 with the creature having Lifelink ???
Heh, I guess I should have checked my notes a bit closer
Had 2 versions of this, one was, as L2i0n0k7 said noncombat damage which is what I have changed it to. The other was damage period but with a "pay 5 life: destroy Soulshield. Any player may activate this ability." as well. Got a bit confused between the two.
Also, it should say "source an opponent controls" regardless.
I would be okay with this if it said "noncombat damage," or "noncreature source."
Or, y'know, autolosing if they have no access to one.
Yeaah. Blazing Archon is occasionally printable, but at least make it cost 9 and make it a big beatstick itself so it'll end the game rather than just leaving people sitting around doing nothing until they draw a Naturalize.
So, among other things, "Creatures can't attack"? That's one heck of a Teferi's Moat you got there.