Temporary Allies
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At the beginning of your upkeep, gain X life, where X is the number of commanders in command zones.
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When Bounty enters the battlefield, name a commander. Whenever a creature blocks or is blocked by the named commander, that creature gets +1/+1 until end of turn.
Return your commander to the command zone: Search your library for a creature that shares a creature type with your commander and put it onto the battlefield tapped, then shuffle your library.
Creatures you control get +1/+1 when your commander is on the battlefield.
Enchant artifact creature
When enchanted artifact creature dies, return another target artifact card from your graveyard to your hand.
When Junk Sense is put into a graveyard from the battlefield, return Junk Sense to its owner’s hand.
When enchanted artifact creature dies, return another target artifact card from your graveyard to your hand.
When Junk Sense is put into a graveyard from the battlefield, return Junk Sense to its owner’s hand.
At the beginning of your upkeep, if your commander is in your library, you may draw up to two cards.
If you draw your commander, reveal it.
If you draw your commander, reveal it.
At the beginning of your end step, if you have three or more Rebel creature cards in your graveyard, you may draw a card. If you have six or more Rebel creature cards in your graveyard, you may scry 1 then draw a card instead.
Equipped creature gets +3/+3.
Whenever equipped creature attacks, put a 1/1 white Soldier creature token onto the battlefield tapped and attacking, then gain 1 life for each attacking creature you control.
Equip


Whenever equipped creature attacks, put a 1/1 white Soldier creature token onto the battlefield tapped and attacking, then gain 1 life for each attacking creature you control.
Equip



Before it slew a god, it led armies.
Whenever you cast an Instant or Sorcery spell, regenerate target nonland permanent.
2/1
Horsemanship
: Kingdom Cavalry deals 1 damage to target attacking or blocking creature.

1/2
Whenever one or more creatures you control attack, put a 1/1 White Soldier creature token onto the battlefield.
Reflecting Titan can block up to two creatures.
Whenever Reflecting Titan enters the battlefield or attacks, populate.
Whenever Reflecting Titan enters the battlefield or attacks, populate.
4/4
Flying, vigilance
Spells and abilities can't cause you to sacrifice Stalwart Angel.
Spells and abilities can't cause you to sacrifice Stalwart Angel.
3/4
Destroy all creatures.
If a commander is destroyed in this way, its owner must pay 4 life the next time it is cast from the command zone.
If a commander is destroyed in this way, its owner must pay 4 life the next time it is cast from the command zone.
First strike
Black creatures get -1/-1.
As long as an opponent controls a Skeleton, Zombie, or Vampire, Tevel the Zealous attacks each turn if able.
Black creatures get -1/-1.
As long as an opponent controls a Skeleton, Zombie, or Vampire, Tevel the Zealous attacks each turn if able.
5/2
When Traveling Missionary enters the battlefield, you gain 3 life.
When Traveling Missionary dies, you gain 3 life.
When Traveling Missionary dies, you gain 3 life.
2/3
Flash
As an additional cost to cast Chronoflector, reveal your hand.
You may have Chronoflector enter the battlefield as a copy of any creature on the battlefield or in your hand.
As an additional cost to cast Chronoflector, reveal your hand.
You may have Chronoflector enter the battlefield as a copy of any creature on the battlefield or in your hand.
0/0
Flash
Flying
When Flickering Clique enters the battlefield, exile target creature. Return that creature to the battlefield under its owner's control at the beginning of the next end step.
Miracle

Flying
When Flickering Clique enters the battlefield, exile target creature. Return that creature to the battlefield under its owner's control at the beginning of the next end step.
Miracle


1/1
(
can be paid with one mana from a snow permanent.)
Counter target non-snow spell. You may remove an age counter from any number of target permanents you control.

Counter target non-snow spell. You may remove an age counter from any number of target permanents you control.
Hexproof
When Giant-Helm Hermit Crab dies, put a colorless Equipment artifact token named Sea Giant's Helm onto the battlefield. It has "Equipped creature gets +0/+3 and has hexproof" and equip
.
When Giant-Helm Hermit Crab dies, put a colorless Equipment artifact token named Sea Giant's Helm onto the battlefield. It has "Equipped creature gets +0/+3 and has hexproof" and equip

1/4
Equipped creature can't be blocked.
Whenever equipped creature deals combat damage to a player, you may fateseal that player for X, where X is equipped creature's power.
Equip


Whenever equipped creature deals combat damage to a player, you may fateseal that player for X, where X is equipped creature's power.
Equip



It signals the arrival of an unwanted visitor to the realm of your mind.
When Kaelim, Demanding Proctor enters the battlefield, create two 1/1 blue Wizard creature tokens.
,
: Scry 1. You may return target Wizard you own to its owner’s hand. If you do, you may put a Wizard card from your hand on the bottom of your library and draw a card.


2/2
Hexproof
Whenever Pondering Titan enters the battlefield or attacks, look at the top three cards of your library, then put them back in any order.
Whenever Pondering Titan enters the battlefield or attacks, look at the top three cards of your library, then put them back in any order.
4/4
Changeling
: Choose two target creatures. Exchange those creatures' powers and toughnesses until end of turn.

1/1
+1Look at the top card of your library and the bottom card of your library. You may exchange them.
-2Until end of turn, whenever you tap an Island for mana, add
to your mana pool.
-6Name a nonland permanent type. Target opponent reveals cards from the top of their library until they reveal a card of that type. Put that card onto the battlefield under your control, then that player puts the rest of the cards revealed this way on the bottom of their library in a random order.
-2Until end of turn, whenever you tap an Island for mana, add

-6Name a nonland permanent type. Target opponent reveals cards from the top of their library until they reveal a card of that type. Put that card onto the battlefield under your control, then that player puts the rest of the cards revealed this way on the bottom of their library in a random order.
3
Hexproof, trample
If Trench Trawler is revealed from your library, you may put it into your hand.
If Trench Trawler is revealed from your library, you may put it into your hand.
7/5
Enchant permanent
At the beginning of enchanted permanent's controller's upkeep, sacrifice Veil of the Doldrums unless you pay
.
Enchanted permanent does not untap during its controller's untap step.
At the beginning of enchanted permanent's controller's upkeep, sacrifice Veil of the Doldrums unless you pay

Enchanted permanent does not untap during its controller's untap step.
Deathtouch, protection from commanders
1/4
Undying
When Blood-Eater Mirenda dies, up to X target creatures get Fading 2 and 2 fade counters, where X is equal to Blood-Eater Mirenda's power.
When Blood-Eater Mirenda dies, up to X target creatures get Fading 2 and 2 fade counters, where X is equal to Blood-Eater Mirenda's power.
"I'll be back for your friends."
2/2
Deathtouch
Whenever Feasting Titan enters the battlefield or attacks, destroy target creature if it has the least power or is tied for least power among creatures on the battlefield.
Whenever Feasting Titan enters the battlefield or attacks, destroy target creature if it has the least power or is tied for least power among creatures on the battlefield.
4/4
Equipped creature has "Whenever this creature attacks, you may remove all counters from target permanent. Equipped creature gets +1/+1 until end of turn for each counter removed in this way."
Equip

Equip


Starting with you, each player names a card type among permanents they control. Each player sacrifices a permanent of that type.
We will all go together when we go.
Equipped creature has flying, lifelink and gets +1/+1 for each blood counter on Sorin's Breastplate.
Whenever a creature dealt damage by equipped creature this turn dies, put a blood counter on Sorin's Breastplate.
Equip


Whenever a creature dealt damage by equipped creature this turn dies, put a blood counter on Sorin's Breastplate.
Equip



After each player's first postcombat main phase, there is an additional combat phase followed by an additional main phase.
If a noncreature source would deal damage to a creature, it deals that much damage to that creature’s controller unless he or she pays
.




Equipped creature untaps during each player’s untap step.
Whenever equipped creature untaps, you may exile an instant or sorcery card from your graveyard or hand. Until end of turn, you may cast a card exiled by Chandra’s Goggles as though it had flash.
Equip


Whenever equipped creature untaps, you may exile an instant or sorcery card from your graveyard or hand. Until end of turn, you may cast a card exiled by Chandra’s Goggles as though it had flash.
Equip



Things are heating up.
Search your library for at least three colored cards with different names. Choose one at random, put it into your hand, then shuffle the rest into your library.
Whenever you declare attackers against multiple opponents in a single combat phase, attacking creatures you control get +X/+X until end of turn, where X is the number of opponents you declared an attack against.
Sacrifice a creature: Untap all creatures you control. Activate this ability only once per turn and only at the beginning of your end step.
3/3
Enchant planeswalker
Whenever a loyalty ability on enchanted planeswalker is activated, Spark Surge deals X damage to that planeswalker's controller, where X is the planeswalker's loyalty.
Whenever a loyalty ability on enchanted planeswalker is activated, Spark Surge deals X damage to that planeswalker's controller, where X is the planeswalker's loyalty.
First strike
Whenever Tremoring Titan enters the battlefield or attacks, it deals 1 damage to each creature without flying.
Whenever Tremoring Titan enters the battlefield or attacks, it deals 1 damage to each creature without flying.
4/4
Enchant creature
Whenever enchanted creature attacks, you may have it deal 1 damage to each of up to two target creatures.
Whenever enchanted creature attacks, you may have it deal 1 damage to each of up to two target creatures.
"If you can't stand the heat, get out of my way!"
Æther Mortar deals 5 damage to each player whose commander is in the command zone. Return all commanders to their owners' command zones.
Equipped creature has "Whenever this creature attacks and isn't blocked, you may exile up to two target creature cards from defending player's graveyard."
Equip
Equip

Hexproof
Whenever Colossal Brushwagg blocks or becomes blocked, choose one —
• Colossal Brushwagg gets +3/-3 until end of turn.
• Colossal Brushwagg gets -3/+3 until end of turn.
Whenever Colossal Brushwagg blocks or becomes blocked, choose one —
• Colossal Brushwagg gets +3/-3 until end of turn.
• Colossal Brushwagg gets -3/+3 until end of turn.
6/5
Counter target artifact or enchantment spell.
"Some among you only deal with these problems once they've taken root. I'm taking a different tack."
Whenever Dyvian, Master Cartographer enters the battlefield or attacks, you may search your library for a legendary land, put it into your hand, then shuffle your library.
You may play an additional land on each of your turns.
You may play an additional land on each of your turns.
2/4
When Karhu, Master of the Bear Clan enters the battlefield, search your library for a Bear creature card, reveal it, and put it into your hand. Then shuffle your library.
Bears you control get +1/+1.
Bears you control get +1/+1.
2/2
If Llanowar Seeker is revealed from your library, you may put it into your hand.
: Add
to your mana pool.


1/1
Target creature gets +X/+X until end of turn, where X is its power plus its toughness.
Protection from creatures with greater toughness than power
2/2
Reach
Whenever Salvaging Titan enters the battlefield or attacks, you may put target card from your graveyard on top of your library.
Whenever Salvaging Titan enters the battlefield or attacks, you may put target card from your graveyard on top of your library.
4/4
Reach
If you control a Beast, Zantar of the Wilds gets +1/+1. The same is true for Ape, Cat, Elephant, and Snake.
If you control a Beast, Zantar of the Wilds gets +1/+1. The same is true for Ape, Cat, Elephant, and Snake.
2/3
Prowess, first strike
Whenever a player casts a noncreature spell, create a 1/1 white and blue Bird creature token with flying at the beginning of the next end step.
Whenever a player casts a noncreature spell, create a 1/1 white and blue Bird creature token with flying at the beginning of the next end step.
2/3
Pay 2 life: Target creature an opponent controls can't be blocked this turn and gains indestructible until end of turn. Any player may activate this ability.
First strike, vigilance
Whenever Jedit, Robaran Mercenary attacks or blocks, you may draw two cards.
Whenever Jedit, Robaran Mercenary attacks or blocks, you may draw two cards.
5/5
When Kasimir, the Tale Retold enters the battlefield, put a 2/2 white and blue Wolf Spirit creature token onto the battlefield. It has shroud and "Sacrifice this: Return Kasimir to your hand from the battlefield or graveyard."
5/3
You may have Living Reflection enter the battlefield as a copy of any enchantment or creature on the battlefield, except it’s an enchantment in addition to its other types.
0/0
Shuffle all permanents with indestructible into their owners' libraries.
"How do you lose an entire citadel?"
Flash
Creatures can't attack.
At the beginning of each player's upkeep, that player draws a card.
At the beginning of your end step, return Stemish Szalt, All-Negotiator to the command zone.
Stemish Szalt can only be a commander.
Creatures can't attack.
At the beginning of each player's upkeep, that player draws a card.
At the beginning of your end step, return Stemish Szalt, All-Negotiator to the command zone.
Stemish Szalt can only be a commander.
1/1
At the beginning of your upkeep, you may reveal the top card of your library. If you do, opponents can't cast spells that share a type with the revealed card until the beginning of your next upkeep.
4/4
Defender
,
: Prevent all damage that would be dealt this turn to another target creature that shares a color with Warding Whelk.


0/3
At the beginning of each player's upkeep, they lose 1 life for each permanent they control but do not own.
Pay 2 life: Target opponent gains control of target permanent you control. Any player may activate this ability.
Pay 2 life: Target opponent gains control of target permanent you control. Any player may activate this ability.
When Sivitri, Tamer of Dragons attacks, she gets -3/-0 until end of turn.
When Sivitri attacks, put a 3/3 blue and red Dragon token named Scarzam's Dragon onto the battlefield tapped and attacking. It has flying and "When this deals combat damage to a player, draw a card and that player discards a card." Exile that token at end of combat.
When Sivitri attacks, put a 3/3 blue and red Dragon token named Scarzam's Dragon onto the battlefield tapped and attacking. It has flying and "When this deals combat damage to a player, draw a card and that player discards a card." Exile that token at end of combat.
6/4
Counter target creature spell. If that creature is a commander and that spell is countered in this way, its owner must pay 4 life the next time it is cast from the command zone.
Fear
Whenever Barktooth the Devious deals combat damage to a player, he deals that much damage to a creature that player controls.
Whenever Barktooth the Devious deals combat damage to a player, he deals that much damage to a creature that player controls.
6/5
Menace, deathtouch
As an additional cost to cast Bonecrusher Hydra, sacrifice a creature.
Bonecrusher Hydra enters the battlefield with X +1/+1 counters, where X is the sacrificed creature’s power plus its toughness.
As an additional cost to cast Bonecrusher Hydra, sacrifice a creature.
Bonecrusher Hydra enters the battlefield with X +1/+1 counters, where X is the sacrificed creature’s power plus its toughness.
0/0
Pay 2 Life: Target creature attacks this turn if able. Any player may activate this ability.
As long as Crumbling Foundations is on the stack, lands have “Sacrifice this: Deal 5 damage to target creature.”
Crumbling Foundations deals 5 damage to target creature.
Crumbling Foundations deals 5 damage to target creature.
Flying
Whenever you lose life, Guardian Devil deals that much damage to target creature.
Whenever you lose life, Guardian Devil deals that much damage to target creature.
4/5
Each player chooses any number of nonland permanents they control and they are destroyed. For each nonland permanent not destroyed in this way, its controller loses 2 life.
Flying


,
: Target opponent reveals his or her hand and you choose a card from it. That player discards that card and Lady Orca Unleashed deals X damage to that player, where X is the discarded card's converted mana cost.




7/4
When Ranok'gor, War Eternal enters the battlefield and at the beginning of each upkeep, put all creature cards from all graveyards onto the battlefield under their owners' control.
All creatures have haste and attack each turn if able.
All creatures have haste and attack each turn if able.
Pay 2 life: Target spell an opponent controls can't be countered. Any player may activate this ability.

2/3
Jerrard, Kb'Briann Sentinel has bushido X, where X is the number of tapped creatures you control.
If Jerrard is tapped, he can block as though he was untapped.
If Jerrard is tapped, he can block as though he was untapped.
6/5
When Mudskimmer enters the battlefield, search your library for a land card, put it into your graveyard, then shuffle your library.
When Mudskimmer dies, return target land card from your graveyard to the battlefield.
When Mudskimmer dies, return target land card from your graveyard to the battlefield.
2/2
Whenever Sundering Craghoof blocks or is blocked by another creature, destroy all permanents attached to that creature.
4/5
Defender, reach
Whenever The Lady, Her Name Recalled is the target of another creature's activated ability, she gets +3/+3, gains trample, and loses defender until end of turn. This ability may only be triggered once per turn.
Whenever The Lady, Her Name Recalled is the target of another creature's activated ability, she gets +3/+3, gains trample, and loses defender until end of turn. This ability may only be triggered once per turn.
5/5
Pay 2 life: Choose an opponent. That opponent adds three mana of any one color to their mana pool. Any player may activate this ability.
Hexproof
Whenever a creature an opponent controls dies, put a peace counter on Jasmine the Prevailer.
, remove three peace counters from Jasmine the Prevailer: Prevent all combat damage that would be dealt this turn.
Whenever a creature an opponent controls dies, put a peace counter on Jasmine the Prevailer.

4/5
First strike
Lindora, Epic Songstress gets +2/+2 for each other legendary permanent on the battlefield.
Lindora, Epic Songstress gets +2/+2 for each other legendary permanent on the battlefield.
2/2
Destroy all creatures. They can't be regenerated.
For each nontoken creature destroyed in this way, its controller puts a 0/1 green Plant token creature onto the battlefield.
For each nontoken creature destroyed in this way, its controller puts a 0/1 green Plant token creature onto the battlefield.
When Sigiled Beast-Tracker enters the battlefield, choose a creature type.
You have protection from creatures of the chosen type.
You have protection from creatures of the chosen type.
1/4
Other Human creatures you control get +1/+1.
Other Knight creatures you control get +1/+1.
Tap an untapped Human you control: Sir Shandlar, Eberyn's Lord gets +1/+1 until end of turn.
Other Knight creatures you control get +1/+1.
Tap an untapped Human you control: Sir Shandlar, Eberyn's Lord gets +1/+1 until end of turn.
4/7
Enchant creature
Enchanted creature gains indestructible and gets +0/+5.
Spells and abilities your opponents control can't cause enchanted creature to be exiled.
Enchanted creature gains indestructible and gets +0/+5.
Spells and abilities your opponents control can't cause enchanted creature to be exiled.
Reach, vigilance
Sunseeker Hydra enters the battlefield with X +1/+1 counters on it.
Sunseeker Hydra can block any number of creatures.

: Put a +1/+1 counter on Sunseeker Hydra.
Sunseeker Hydra enters the battlefield with X +1/+1 counters on it.
Sunseeker Hydra can block any number of creatures.


0/0
Protection from black and from red

,
: Exile target enchantment or creature. Its controller adds
to their mana pool where X is that card's converted mana cost. Activate this ability only during an opponent's turn.




5/5
Pay 2 life: Return target creature card in an opponent's graveyard to its owner's hand. Any player may activate this ability.
Flying, lifelink
Whenever a creature you control would die, instead exile that creature until you have 5 or less life. (These creatures return under their owner’s control.)
Whenever a creature you control would die, instead exile that creature until you have 5 or less life. (These creatures return under their owner’s control.)
4/2



1/4

• Put a 1/2 black Cat creature token onto the battlefield. It has fear and "

• Put a 1/2 white Bird creature token onto the battlefield. It has flying and "

2/2
Flying, deathtouch, lifelink
If you would gain life, you gain that much plus 1 instead.
If you would lose life, you lose that much minus 1 instead.
If you would gain life, you gain that much plus 1 instead.
If you would lose life, you lose that much minus 1 instead.
"I've seen both sides of life and death, and there are virtues to each." – Vonda
2/4
Pay 2 life: Remove a counter from target permanent. Any player may activate this ability.
Graveturner Hydra enters the battlefield with 5 +1/+1 counters on it.
, exile a creature card from your graveyard: Put X +1/+1 counters on Graveturner Hydra where X is the exiled creature's toughness.
Remove a +1/+1 counter from Graveturner Hydra: Exile target card from a graveyard.

Remove a +1/+1 counter from Graveturner Hydra: Exile target card from a graveyard.
0/0
Flying
Whenever Revelatory Specter deals combat damage to a player, that player plays with their hand revealed until the beginning of your next upkeep.
Whenever Revelatory Specter deals combat damage to a player, that player plays with their hand revealed until the beginning of your next upkeep.
2/2
At the beginning of each player's upkeep, that player reveals the top card of their library. If it's a land card, they place it on the bottom of their library.
Target player searches his or her library for a land card, puts it onto the battlefield, then shuffles his or her library. If it's a nonbasic land card, that player loses 2 life.
Players play with their hands revealed.
Ajatugoyf's power is equal to the number of card types among cards in all hands and its toughness is equal to that number plus 1.
Ajatugoyf's power is equal to the number of card types among cards in all hands and its toughness is equal to that number plus 1.
*/*+1
Flash
As you cast Celebrated Hydra, choose a creature type.
Celebrated Hydra enters the battlefield with X +1/+1 counters on it, where X is the number of creatures of the chosen type on the battlefield.
As you cast Celebrated Hydra, choose a creature type.
Celebrated Hydra enters the battlefield with X +1/+1 counters on it, where X is the number of creatures of the chosen type on the battlefield.
1/1
Pay 2 life: Untap target permanent an opponent controls. Any player may activate this ability.
Changeling
Gelamum, Pack Intruder enters the battlefield with X +1/+1 counters on it.
, Remove a +1/+1 counter from Gelamum: Put a 1/1 colorless Shapeshifter creature token with changeling onto the battlefield.
Gelamum, Pack Intruder enters the battlefield with X +1/+1 counters on it.

1/2
Islandwalk
Whenever an opponent casts an instant or sorcery, you may put a +1/+1 counter on Glyph-Tongued Hydra and tap or untap target permanent.
Whenever an opponent casts an instant or sorcery, you may put a +1/+1 counter on Glyph-Tongued Hydra and tap or untap target permanent.
4/4
Reveal the top card of target player's library. If it's a permanent, you may put a token copy of it onto the battlefield under your control. If it's an instant or sorcery, you may cast a copy of it without paying its mana cost.
Flying
Each creature assigns combat damage equal to its converted mana cost rather than its power.
Each creature assigns combat damage equal to its converted mana cost rather than its power.
0/3
Whenever Bobuk, Who Found a Wand deals combat damage to a player, you and that player each flip a coin. For each coin that comes up heads, draw a card. For each coin that comes up tails, discard a card.
"Me still not sure how it work." – Bobuk
3/3
Choose a card type. Reveal the top X cards of your library. You may choose a revealed card of the chosen type at random and put it into your hand, then shuffle your library.
"X marks the spot." – Testor Vogel, Elusive Buccaneer
Pay 2 life: Target player draws a card then places a card at random from their hand on the top of their library. Any player may activate this ability.
You may have Double Image enter the battlefield as a copy of any creature on the battlefield, except it gains double strike.
0/0
Flash
If a spell or ability would cause an opponent to win the game, you win the game instead.
If a spell or ability would cause an opponent to win the game, you win the game instead.
2/2
As long as Kakureta, Keeper of Secrets isn’t in the command zone, the graveyard, exiled face-up, face-up on the battlefield, or revealed from your hand or library, creatures you control get +1/+1 and you may draw a card at the beginning of your upkeep.
Kakureta can only be a commander.
Kakureta can only be a commander.
2/4
Players have no maximum hand size.
Players can't discard cards.
Players can't discard cards.
2/2
Whenever a spell or ability causes you to shuffle your library, you may draw a card.
When chaos shakes the structure of reality, sometimes something is shaken loose.
Flying
Effects which last until end of turn last until the beginning of the next turn's end step instead.
Effects which last until end of turn last until the beginning of the next turn's end step instead.
"Dwell on your successes, and you give your failures time to catch up with you." — Uzatmak, Kral of Time
4/5
Pay 2 life: Target opponent puts a 1/1 red and white Soldier creature token with haste onto the battlefield. Any player may activate this ability.
Double strike, vigilance
Halor gets +1/+1 for each Rat on the battlefield.
If Halor gains flying, destroy him at the beginning of the next end step.
Halor gets +1/+1 for each Rat on the battlefield.
If Halor gains flying, destroy him at the beginning of the next end step.
7/7
Flying
When Bula, Who Lies in Wait enters the battlefield, choose a color. Destroy all other creatures of the chosen color. They can't be regenerated.
Whenever a commander enters the battlefield, you may move Bula from the command zone to your hand.
When Bula, Who Lies in Wait enters the battlefield, choose a color. Destroy all other creatures of the chosen color. They can't be regenerated.
Whenever a commander enters the battlefield, you may move Bula from the command zone to your hand.
5/5
Flying
Whenever a creature you control deals damage to you, you may draw a card.
Whenever a creature you control with flying dies, you may shuffle target creature card from your graveyard into your library.
Whenever a creature you control deals damage to you, you may draw a card.
Whenever a creature you control with flying dies, you may shuffle target creature card from your graveyard into your library.
1/4
Choose one -
• Target player discards a card and you draw X cards, where X is one plus the number of times you have cast Vurgo, Toxic Storm from the command zone.
• Target player sacrifices a creature. You gain life equal to that creature's toughness.
• Vurgo deals 5 damage to target creature or player. This damage counts as commander damage.
Vurgo can be your commander.
• Target player discards a card and you draw X cards, where X is one plus the number of times you have cast Vurgo, Toxic Storm from the command zone.
• Target player sacrifices a creature. You gain life equal to that creature's toughness.
• Vurgo deals 5 damage to target creature or player. This damage counts as commander damage.
Vurgo can be your commander.
All creatures have haste.
At the beginning of each upkeep, each player puts a weight counter on each creature they control.
At the beginning of each end step, if a creature has X or more weight counters, where X is that creature's toughness, its controller sacrifices it.
At the beginning of each upkeep, each player puts a weight counter on each creature they control.
At the beginning of each end step, if a creature has X or more weight counters, where X is that creature's toughness, its controller sacrifices it.
Creatures have intimidate.
Indestructible
As long as your devotion to red, green and white is less than nine, Alindel, God of Shepherds isn't a creature.
At the beginning of your upkeep, you may reveal the top five cards of your library. If you do, put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
As long as your devotion to red, green and white is less than nine, Alindel, God of Shepherds isn't a creature.
At the beginning of your upkeep, you may reveal the top five cards of your library. If you do, put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
5/8
+1: Return target card from your graveyard to your hand.
-2: Reveal the top card of your library. If it's a nonland permanent with converted mana cost less than or equal to the highest converted mana cost among permanents you control, you may put it onto the battlefield.
-8: You get an emblem with "Whenever a nonland permanent enters the battlefield under your control, you gain X life and draw X cards, where X is the permanent's converted mana cost."
Garruk of the Fruitful Road can be your commander.
-2: Reveal the top card of your library. If it's a nonland permanent with converted mana cost less than or equal to the highest converted mana cost among permanents you control, you may put it onto the battlefield.
-8: You get an emblem with "Whenever a nonland permanent enters the battlefield under your control, you gain X life and draw X cards, where X is the permanent's converted mana cost."
Garruk of the Fruitful Road can be your commander.
3
Other snow permanents you control have hexproof.

: Untap target nonsnow nonland permanent.


“As I pass by you, so too shall winter cede to spring.”
1/4
Whenever a creature an opponent controls dies, put a +1/+1 counter on each creature you control, and if a creature you control is multicolored, put an additional +1/+1 counter on it.
At the beginning of each turn's upkeep, you may declare one player catalyst and one opponent conduit.
Whenever the catalyst casts a spell, the conduit may cast a spell that shares a type with it as if it had flash and without paying its mana cost.
Whenever the catalyst casts a spell, the conduit may cast a spell that shares a type with it as if it had flash and without paying its mana cost.
Untap all lands you control and separate them into two piles. An opponent chooses one of those piles. Tap the lands in the chosen pile.
Until end of turn, whenever a land's ability adds a colored mana to your mana pool, add two additional mana of that color to your mana pool.
Until end of turn, whenever a land's ability adds a colored mana to your mana pool, add two additional mana of that color to your mana pool.
Trample
Whenever Thodo, Rime Stepper enters the battlefield or attacks, you may put an ice counter on target permanent.
Permanents with ice counters on them are snow.
Thodo's power and toughness are each equal to the number of snow permanents on the battlefield.
Whenever Thodo, Rime Stepper enters the battlefield or attacks, you may put an ice counter on target permanent.
Permanents with ice counters on them are snow.
Thodo's power and toughness are each equal to the number of snow permanents on the battlefield.
*/*
Defender, reach
Whenever Bloodfruit Vine is dealt damage, you gain that much life.
Whenever Bloodfruit Vine is dealt damage, you gain that much life.
0/6
Each player returns all cards from their graveyard to their hand.
Until the beginning of your next turn, whenever a card would enter a graveyard, exile it instead.
Until the beginning of your next turn, whenever a card would enter a graveyard, exile it instead.
When Kamek, Jarad's Apprentice enters the battlefield, create a 1/1 green Saproling creature token.
Whenever a nontoken creature dies, populate. (Put a token onto the battlefield that’s a copy of a creature token you control.)
Whenever a nontoken creature dies, populate. (Put a token onto the battlefield that’s a copy of a creature token you control.)
“Their chaff is our fodder.”
2/2
Flying, vigilance
If a card you own would be exiled and Muisto the Soul Net is in the command zone, you may instead place that card in the command zone.
When Muisto the Soul Net enters the battlefield, if you cast it from the command zone, place all other cards in your command zone in your graveyard.
If a card you own would be exiled and Muisto the Soul Net is in the command zone, you may instead place that card in the command zone.
When Muisto the Soul Net enters the battlefield, if you cast it from the command zone, place all other cards in your command zone in your graveyard.
5/5
You may have Arlee of Many Forms enter the battlefield as a copy of any creature on the battlefield, except it has haste and gains “At the beginning of your upkeep, you may exile this creature, then return it to the battlefield under your control.”
0/0
Flash, haste


,
: The next spell you cast this turn has split second. (As long as that spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.)




2/2
Flying
Whenever Glimmermourn deals combat damage to another creature, at the beginning of the next end step, exile that creature and Glimmermourn and return Glimmermourn to the battlefield under its owner's control.
Whenever Glimmermourn deals combat damage to another creature, at the beginning of the next end step, exile that creature and Glimmermourn and return Glimmermourn to the battlefield under its owner's control.
2/5
Fading X
At the beginning of each end step, Goblin Celebration Device deals 2 damage to target creature or player.
When Goblin Celebration Device leaves the battlefield, it deals X plus 2 damage to each creature and player.
At the beginning of each end step, Goblin Celebration Device deals 2 damage to target creature or player.
When Goblin Celebration Device leaves the battlefield, it deals X plus 2 damage to each creature and player.
Emits shower of sparks, with loud report.
Exile all nonland permanents, then return them to the battlefield under their owners' control. For each nontoken permanent exiled in this way, Time Shock deals 1 damage to that permanent's controller.
It hurts to go back.
Non-basic landwalk
Whenever a creature dies, you may search your library for a card with the same converted mana cost as the creature, reveal it, shuffle your library, then place the card just beneath the top X cards of your library, where X is the card's converted mana cost. Activate this ability only once per turn.
Whenever a creature dies, you may search your library for a card with the same converted mana cost as the creature, reveal it, shuffle your library, then place the card just beneath the top X cards of your library, where X is the card's converted mana cost. Activate this ability only once per turn.
2/2
At the beginning of your upkeep, choose one that hasn’t been chosen —
• Destroy all nonbasic lands.
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures. They can’t be regenerated.
• Destroy all nonbasic lands.
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures. They can’t be regenerated.
2/2
Flying
Imprint – Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Painted-Sky Nephilim to its owner's graveyard.
: Add mana equal to the mana cost of the exiled card to your mana pool. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)
Imprint – Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Painted-Sky Nephilim to its owner's graveyard.

2/2
Trample
Whenever Horizon-Scanner Nephilim deals combat damage to an opponent, you may search your library for a non-basic land card, reveal it, then shuffle your library and place that card on top of it.



: Put a +1/+1 counter on each creature you control.
Whenever Horizon-Scanner Nephilim deals combat damage to an opponent, you may search your library for a non-basic land card, reveal it, then shuffle your library and place that card on top of it.




3/3
+2: Spells you cast this turn cost
less to cast for each basic land type among lands you control.
-2: Draw a card for each basic land type among lands you control.
-8: You get an emblem with "Lands you control have '
: Add 



to your mana pool.'"
Aireka, Ætheric Heart can be your commander.

-2: Draw a card for each basic land type among lands you control.
-8: You get an emblem with "Lands you control have '






Aireka, Ætheric Heart can be your commander.
3
Reveal your hand to target opponent: Target opponent reveals their hand to you. Activate this ability only once per turn.
In a city that dreads the bureaucrats, the bureaucrats dread the fact-checkers.
1/1
Whenever a permanent is exiled, you may scry 1.
Haste, shadow
At the beginning of each end step, exile Thromos, Strobing Soul, then return it to the battlefield under its owner's control.
At the beginning of each end step, exile Thromos, Strobing Soul, then return it to the battlefield under its owner's control.
1/1
Skulk (This creature can’t be blocked by creatures with greater power.)
Whenever a creature with a counter on it dies, you may scry 1.
Whenever Cutter Carsam deals combat damage to an opponent, put a -1/-1 counter on target creature.
Whenever a creature with a counter on it dies, you may scry 1.
Whenever Cutter Carsam deals combat damage to an opponent, put a -1/-1 counter on target creature.
2/1
Sliver creatures you control have wither.
2/2
Whenever a land you control becomes tapped, put a bomb counter on it.
, Sacrifice a land: Boof the Minelayer deals X damage to target creature or player, where X is the number of bomb counters on sacrificed land.

1/1
Defender, reach, trample
When you cast Carnoblossom Flytrap, you get an emblem with "Creatures you control named Carnoblossom Flytrap get +1/+1."
: Carnoblossom Flytrap loses defender until end of turn, where X is the number of emblems you have.
Carnoblossom Flytrap can only be a commander.
When you cast Carnoblossom Flytrap, you get an emblem with "Creatures you control named Carnoblossom Flytrap get +1/+1."

Carnoblossom Flytrap can only be a commander.
0/0
Explosive Uprooting deals X damage to target player. That player may return any number of cards with total converted mana cost less than or equal to X from their graveyard to their hand.
Whenever a nonland permanent you control is targeted by a spell an opponent controls, Spark Brambles deals X damage to that opponent where X is the converted mana cost of the targeted permanent.
All artifact creatures gain defender.
Suddenly, the automatons froze in place, and we moved between them cautiously. Their hollow eyes seemed to track us, but they could do naught but watch us pass.
Whenever a player casts a non-enchantment or non-sorcery spell, counter that spell. That player puts X 1/1 green and white Goat creature tokens with lifelink onto the battlefield, where X is the spell's converted mana cost.
Who's to blame?
When Medicine Ball becomes attached to a creature, prevent all damage that would be dealt to that creature this turn.
Equipped creature has "
: Attach Medicine Ball to target creature you control."
Equip
Equipped creature has "

Equip

"Catch!"
Choose two —
• Prevent all combat damage that would be dealt this turn.
• Gain 1 life for each attacking creature.
• Mist Charm deals 1 damage to each attacking creature.
• Prevent all combat damage that would be dealt this turn.
• Gain 1 life for each attacking creature.
• Mist Charm deals 1 damage to each attacking creature.
Trample
Whenever Treesnap, Evolutionary Wurm deals combat damage to am opponent, put a +1/+1 counter on it at the beginning of the next end step.
Sacrifice Treesnap: Search your library for a Wurm creature card with power less than or equal to Treesnap's power and put it onto the battlefield tapped.
Whenever Treesnap, Evolutionary Wurm deals combat damage to am opponent, put a +1/+1 counter on it at the beginning of the next end step.
Sacrifice Treesnap: Search your library for a Wurm creature card with power less than or equal to Treesnap's power and put it onto the battlefield tapped.
1/1
Choose two —
• Destroy target artifact.
• Detain target creature an opponent controls.
• Return target creature card from your graveyard to your hand.
• Destroy target artifact.
• Detain target creature an opponent controls.
• Return target creature card from your graveyard to your hand.
Flying
If another creature or enchantment card would be put into a graveyard from anywhere, put it on the bottom of its owner's library instead.
If another creature or enchantment card would be put into a graveyard from anywhere, put it on the bottom of its owner's library instead.
0/1
At the beginning of your upkeep, put a -1/-1 counter on target creature.
At the beginning of each upkeep, choose one —
• Creatures with a -1/-1 counter can't attack or block this turn.
• Activated abilities of creatures with a -1/-1 counter can't be used this turn.
At the beginning of each upkeep, choose one —
• Creatures with a -1/-1 counter can't attack or block this turn.
• Activated abilities of creatures with a -1/-1 counter can't be used this turn.
1/1
Flying
Whenever a creature you control regenerates, untap target land.

: Regenerate target creature.
Whenever a creature you control regenerates, untap target land.


0/1
Reveal cards from the top of your library until you reveal a land. Put that land on the battlefield tapped. Repeat this process X more times, then place all other cards revealed this way on the bottom of your library in a random order.
Plant creatures you control get +0/+2 and gain reach.
,
: Target plant creature gains indestructible until end of turn.


0/1
Islandwalk
Whenever you discard a land card, you may draw a card.
Discard a card,
: Tap or untap another target permanent.
Whenever you discard a land card, you may draw a card.
Discard a card,

1/4
Target instant or sorcery spell's controller flips a coin. If he or she wins the flip, counter that spell. If he or she loses the flip, copy that spell. You may choose new targets for the copy.
Whenever you cast an instant or sorcery spell, you may flip a coin. If you win the flip, choose one —
• Target instant or sorcery spell you control gains lifelink.
• Target instant or sorcery spell you control gains deathtouch.
• Copy target instant or sorcery spell you control. You may choose new targets for the copy.
• Target instant or sorcery spell you control gains lifelink.
• Target instant or sorcery spell you control gains deathtouch.
• Copy target instant or sorcery spell you control. You may choose new targets for the copy.
1/4
Defender, indestructible
At the beginning of your end step, put a silt counter on Maganex the Silt Sifter.
, sacrifice Maganex the Silt Sifter: Add
or
to your mana pool for each silt counter on Maganex the Silt Sifter.
At the beginning of your end step, put a silt counter on Maganex the Silt Sifter.



0/1


1/3
Level up
(
: Put a level counter on this. Level up only as a sorcery.) – 1/1
Level 2-5 – First strike –
: Paden, War Scholar deals 1 damage to target attacking creature. – 2/2
Level 6+ – First strike, vigilance –
: Destroy target attacking creature. – 6/6


Level 2-5 – First strike –

Level 6+ – First strike, vigilance –

Equipped creature gets +2/+0 and has "Whenever equipped creature attacks, target creature defending player controls blocks it this combat if able."
Equip
Equip

At the beginning of each player’s upkeep, that player chooses a color. Triggered abilities of permanents of the chosen color have no effect until end of turn.
When Bauble Snatcher enters the battlefield, search your library for a Charm card, reveal it, put it into your hand, then shuffle your library.
"I swear it was in my pocket just a moment ago..."
1/2


Equipped creature has deathtouch and haste.
Equip
Equip

Play with the top card of your library revealed.
: Exile a card from your hand face down. Put the top card of your library into your hand. Then reveal the exiled card and put it on top of your library.

When you play a card, sacrifice Juju Bauble.
: Gain 1 life.

When Moment Filter enters the battlefield, scry 1.
At the beginning of your upkeep, choose one that hasn’t been chosen —
• Draw a card.
• Look at the top 3 cards of your library and put them back in any order.
• Exile Moment Filter then return it to the battlefield under its owner’s control.
At the beginning of your upkeep, choose one that hasn’t been chosen —
• Draw a card.
• Look at the top 3 cards of your library and put them back in any order.
• Exile Moment Filter then return it to the battlefield under its owner’s control.
Personal Reflection costs
more to cast for each color in your commander's color identity, and is each color in your commander's color identity.
If Personal Reflection is white, it gains vigilance.
If Personal Reflection is blue, it gains flying.
If Personal Reflection is black, it gains deathtouch.
If Personal Reflection is red, it gains first strike.
If Personal Reflection is green, it gains trample.

If Personal Reflection is white, it gains vigilance.
If Personal Reflection is blue, it gains flying.
If Personal Reflection is black, it gains deathtouch.
If Personal Reflection is red, it gains first strike.
If Personal Reflection is green, it gains trample.
5/5
Multicolored creatures are all colors.
Colorless creatures get +1/+1.
Whenever a permanent is tapped for colorless mana, its controller adds an additional
to their mana pool.
Colorless creatures get +1/+1.
Whenever a permanent is tapped for colorless mana, its controller adds an additional



When you equip Triangle Shield, choose up to two colors.
Equipped creature has +0/+3 and protection from the chosen colors.
Equip
Equipped creature has +0/+3 and protection from the chosen colors.
Equip

Equipped creature is an enchantment in addition to its other types.
Equipped creature has hexproof and first strike.
Equip
Equipped creature has hexproof and first strike.
Equip

When Academy of Heroes enters the battlefield, choose a creature type.
: Add
to your mana pool.
,
: Add 1 mana of any color to your mana pool. If this mana is spent to cast a creature spell of the chosen type, it enters the battlefield with a +1/+1 counter on it.




Armory Row enters the battlefield tapped.
: Choose a player. That player adds
or
to their mana pool.



Lifelink
: Add
to your mana pool.


,
, sacrifice a creature: Blood-Watered Paddy deals 1 damage to each creature target opponent controls.






Council Chamber enters the battlefield tapped.
: Add
to your mana pool.
: Add
to your mana pool for each player in the game. Activate this ability only if a player has died this game.








Few make it through, and those that do pay their toll in scars.
Creatures you control named Carnoblossom Fly Trap get +1/+1.
1/1
Haste
1/1
Changeling
1/1
Equipped creature gets +0/+3 and has hexproof.
Equip
Equip

Fear
, exile this: Put target face-up exiled card named Shape-Witch Plassa onto the battlefield.

1/2
Flying
, exile this: Put target face-up exiled card named Shape-Witch Plassa onto the battlefield.

1/2
Shroud
Sacrifice this: Return Kasimir, the Tale Retold to your hand from the battlefield or graveyard.
Sacrifice this: Return Kasimir, the Tale Retold to your hand from the battlefield or graveyard.
2/2
Flying
When this deals combat damage to a player, draw a card and that player discards a card.
When this deals combat damage to a player, draw a card and that player discards a card.
3/3
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