Temporary Allies: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
At the beginning of each player’s upkeep, that player chooses a color. Triggered abilities of permanents of the chosen color have no effect until end of turn.
 U 
Enchantment
At the beginning of your upkeep, if your commander is in your library, you may draw up to two cards.
If you draw your commander, reveal it.
 U 
Enchantment
Whenever a spell or ability causes you to shuffle your library, you may draw a card.
When chaos shakes the structure of reality, sometimes something is shaken loose.
 U 
Creature – Giant
Reach
Whenever Salvaging Titan enters the battlefield or attacks, you may put target card from your graveyard on top of your library.
4/4
 C 
Artifact Creature – Construct
When Bauble Snatcher enters the battlefield, search your library for a Charm card, reveal it, put it into your hand, then shuffle your library.
"I swear it was in my pocket just a moment ago..."
1/2
 C 
Creature – Human Archer
Horsemanship
{t}: Kingdom Cavalry deals 1 damage to target attacking or blocking creature.
1/2
 C 
Enchantment
Whenever you declare attackers against multiple opponents in a single combat phase, attacking creatures you control get +X/+X until end of turn, where X is the number of opponents you declared an attack against.
 C 
Instant – Charm
Choose two —
• Prevent all combat damage that would be dealt this turn.
• Gain 1 life for each attacking creature.
• Mist Charm deals 1 damage to each attacking creature.
 C 
Creature – Specter
Flying
Whenever Revelatory Specter deals combat damage to a player, that player plays with their hand revealed until the beginning of your next upkeep.
2/2
 C 
Sorcery
Æther Mortar deals 5 damage to each player whose commander is in the command zone. Return all commanders to their owners' command zones.
 C 
Creature – Nautilus
Defender
{w/u}, {t}: Prevent all damage that would be dealt this turn to another target creature that shares a color with Warding Whelk.
0/3
 C 
Enchantment
At the beginning of your upkeep, gain X life, where X is the number of commanders in command zones.
 C 
Creature – Human Cleric
When Traveling Missionary enters the battlefield, you gain 3 life.
When Traveling Missionary dies, you gain 3 life.
2/3
 C 
Creature – Vedalken Shaman
{1}{u/r}, sacrifice Magnetic Pulse-Mage: Unattach all equipment from all creatures.
1/3
Mountain
 
 B 
Basic Land – Mountain
Cat
 T 
Token Creature – Cat
Fear
{1}, exile this: Put target face-up exiled card named Shape-Witch Plassa onto the battlefield.
1/2

Aetheric Matrix (rare)
Rescue Mission (uncommon)
Slipping Æther (uncommon)
Salvaging Titan (uncommon)
Bauble Snatcher (common)
Kingdom Cavalry (common)
Drums of Conquest (common)
Mist Charm (common)
Revelatory Specter (common)
Æther Mortar (common)
Warding Whelk (common)
Advanced Warning (common)
Traveling Missionary (common)
Magnetic Pulse-Mage (common)
Mountain (basic)
Cat (token)