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CardName: Festival of the Elements Cost: 3GUR Type: Sorcery Pow/Tgh: / Rules Text: Untap all lands you control and separate them into two piles. An opponent chooses one of those piles. Tap the lands in the chosen pile. Until end of turn, whenever a land's ability adds a colored mana to your mana pool, add two additional mana of that color to your mana pool. Flavour Text: Set/Rarity: Temporary Allies Rare

Festival of the Elements
{3}{g}{u}{r}
 
 R 
Sorcery
Untap all lands you control and separate them into two piles. An opponent chooses one of those piles. Tap the lands in the chosen pile.
Until end of turn, whenever a land's ability adds a colored mana to your mana pool, add two additional mana of that color to your mana pool.
Updated on 08 Oct 2014 by ChalkdustOnline

History:

2014-10-07 17:31:45: ChalkdustOnline created the card Festival of the Elements

Whee! So if you cast this with 6 normal lands out, you get 9 mana. Which is reasonable for a 6-mana ritual. Cast it with 8 lands (floating 2 mana) and you have a total of 14 mana afterwards.

And it goes completely bonkers if you have Nykthos, Shrine to Nyx or Cabal Coffers or Crypt of Agadeem, or even Crystal Quarry. Even a humble Simic Growth Chamber taps for 6 mana.

Which is all probably fine on a 6-mana sorcery, especially one in a supplemental multiplayer-targeted product as I assume this is. We're at the same cost as Mana Reflection here, which is permanent, after all. And you need two funny-lands to get any serious power out of it.

So putting it all together... yeah, this is cool :)

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