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CardName: Explosive Uprooting Cost: X{r/G}{r/g} Type: Sorcery Pow/Tgh: / Rules Text: Explosive Uprooting deals X damage to target player. That player may return any number of cards with total converted mana cost less than or equal to X from their graveyard to their hand. Flavour Text: Set/Rarity: Temporary Allies Rare

Explosive Uprooting
{x}{r/g}{r/g}
 
 R 
Sorcery
Explosive Uprooting deals X damage to target player. That player may return any number of cards with total converted mana cost less than or equal to X from their graveyard to their hand.
Updated on 19 Feb 2015 by ChalkdustOnline

History: [-]

2015-02-18 23:28:12: ChalkdustOnline created the card Explosive Uprooting

Green doesn't get blaze.

I could splash red but that would require two colors or hybrid... hybrid I still seem to get yelled at for going sorta off-color, and doing XRG makes it strictly worse than Blaze when used offensively. But I really like the trade-off here so I want to find a solution...

2015-02-19 00:47:08: ChalkdustOnline edited Explosive Uprooting:

hybrid!?

Hybrid doesn't work since you can play it in mono-green still. Gold or nothing. Not every effect is doable in mono-color.

Some effects can be worse than their simple version and still more expensive. I think especially of Fold into Aether, more expensive than Cancel even though it reads like Cancel-with-a-drawback, because it's too good used on your own Ornithopter.

So this needs to cost {x}{r}{g} for colour pie reasons, but I think it's quite plausible that {x}{1}{g} is necessary for the recursion effect too.

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