Comic Book Set: Card List
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# | Name | Colour | Rarity | Cost | Type | P | T | Code | Card text | Comments | Recent comment |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | Angel* | White | Common | Creature – Human Mutant | 1 | 1 |
: monstrosity 3 (If this creature isn't monstrous, put 3 +1/+1 counters on it and it becomes monstrous.).
As long as Angel* is monstrous, it has flying and lifelink. |
2 | on 19 May 2014 by MOON-E | ||
2 | Cap's BFF | White | Common | Creature – Human Soldier | 1 | 1 | CW05 |
suit Up (Whenever this creature attacks or blocks, you may attach an Equipment you control to it.)
As long as Cap's BFF is equipped, it gets +1/+1 and has flying. |
0 | ||
3 | Common Immunity | White | Common | Instant – Trap | CW11 |
If a creature you control was the target of a spell or ability this turn, you may pay rather than pay Common Immunity's mana cost.
Creatures you control gain indestructible until end of turn. |
4 | on 19 Apr 2014 by MOON-E | |||
4 | Discreet Doctor | White | Common | Creature – Human | 1 | 1 |
When Discreet Doctor enters the battlefield, you may gain 3 life.
revive (, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.) |
2 | on 23 Apr 2014 by MOON-E | ||
5 | Do the Time | White | Common | Instant | Put target creature into its owner's library just beneath the top X cards of that library, where X the amount of damage that creature dealt this turn. | 2 | on 01 May 2014 by 5colors | ||||
6 | Encase in Adamantium | White | Common | Instant | Equipment and equipped creatures you control gain indestructible until end of turn. | 3 | on 11 May 2014 by 5colors | ||||
7 | Equipment Healer | White | Common | Creature – Human Cleric | 3 | 1 |
suit Up (Whenever this creature attacks or blocks, you may attach an Equipment you control to it.)
Whenever Equipment Healer becomes equipped, it gains lifelink until end of turn. |
2 | on 11 May 2014 by 5colors | ||
8 | Eye Guy | White | Common | Creature – Human | 4 | 4 | CW07 | Vigilance | 1 | on 19 Apr 2014 by MOON-E | |
9 | Faithful Pup | White | Common | Creature – Hound | 2 | 2 | Creatures you control with power 4 or greater have vigilance. | 1 | on 19 Apr 2014 by MOON-E | ||
10 | Fickle Favor | White | Common | Enchantment – Aura | CW18 |
Enchant creature
Enchanted creature can't attack or block as long as it's monstrous. Otherwise, it gets +2/+2. |
1 | on 01 May 2014 by 5colors | |||
11 | First Responders | White | Common | Creature – Human Soldier | 3 | 4 | CW10 | First strike | 0 | ||
12 | Forcefeild Hero | White | Common | Creature – Human | 4 | 2 |
When Forcefeild Hero enters the battlefield choose black or red. Creatures you control gain protection from the chosen color until end of turn.
revive (, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.) |
3 | on 24 Apr 2014 by MOON-E | ||
13 | Gotham* Patrol | White | Common | Creature – Human Soldier | 2 | 3 | Vigilance, suit Up (Whenever this creature attacks or blocks, you may attach an Equipment you control to it.) | 0 | |||
14 | Heal Man | White | Common | Creature – Human | 2 | 1 |
When Heal Man enters the battlefield, you gain 4 life.
revive (, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.) |
0 | |||
15 | Holy Officer | White | Common | Creature – Human Soldier | 2 | 2 |
When Holy Officer enters the battlefield, destroy target enchantment.
revive (, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.) |
5 | on 24 Apr 2014 by Doombringer | ||
16 | Hopeless Cop | White | Common | Creature – Human Soldier | 2 | 1 |
First Strike
As long as you control a legendary creature or planeswalker Hopeless Cop gains Double Strike. |
1 | on 01 May 2014 by MOON-E | ||
17 | Impressionable Youth | White | Common | Creature – Human | 1 | 1 | CW04 | At the beginning of your upkeep, if you control another creature with power 4 or greater, put a +1/+1 counter on Impressionable Youth. | 4 | on 21 Apr 2014 by 5colors | |
18 | In Custody | White | Common | Enchantment – Aura |
Enchant creature
When In Custody enters the battlefield, put a 1/1 white Soldier creature token onto the battlefield. Tap an untapped creature you control: Tap enchanted creature. |
2 | on 19 Apr 2014 by 5colors | ||||
19 | Light Guy | White | Common | Creature – Human Cleric | 1 | 4 | CW08 |
When Light Guy enters the battlefield, you gain 2 life.
revive (, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.) |
1 | on 23 Apr 2014 by MOON-E | |
20 | Magnetic Man | White | Common | Creature – Human Soldier | 3 | 2 | CW06 | suit Up (Whenever this creature attacks or blocks, you may attach an Equipment you control to it.) | 0 | ||
21 | Mighty Leap* | White | Common | Instant | CW13 | Target creature gets +2/+2 and gains flying until end of turn. | 0 | ||||
22 | Mini Sun | White | Common | Creature – Human | 3 | 2 |
When Mini Sun dies, return target creature with converted mana cost three or less from your graveyard to your hand.
revive (, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.) |
2 | on 24 Apr 2014 by MOON-E | ||
23 | Murder Weapon | White | Common | Instant | Exile target equipment attached to a creature that dealt damage this turn. | 0 | |||||
24 | Narrow Escape* | White | Common | Instant | CW15 | Return target permanent you control to its owner's hand. You gain 4 life. | 0 | ||||
25 | One-Drop Guy | White | Common | Creature – Human Soldier | 1 | 1 |
suit Up (Whenever this creature attacks or blocks, you may attach an Equipment you control to it.)
As long as One-Drop Guy is equipped, it gets +1/+1. |
0 | |||
26 | Police Backup | White | Common | Instant – Trap | CW02 |
If you control a creature with power 4 or greater, you may pay rather than pay Police Backup's mana cost.
Put three 1/1 white Soldier creature tokens onto the battlefield. |
0 | ||||
27 | Police Lieutenant | White | Common | Creature – Human Knight | 2 | 2 |
When Police Lieutenant enters the battlefield, put a 1/1 white Soldier creature token onto the battlefield.
revive (, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.) |
1 | on 23 Apr 2014 by MOON-E | ||
28 | Recognition | White | Common | Enchantment – Aura | CW17 |
Enchant creature
When Recognition enters the battlefield, creatures you control get +1/+1 until end of turn. Enchanted creature gets +2/+2. |
0 | ||||
29 | Revoke Existence* | White | Common | Sorcery | CW16 | Exile target artifact or enchantment. | 0 | ||||
30 | Righteousness | White | Common | Instant | Target blocking creature gets +7/+7 until end of turn. | 0 | |||||
31 | Riot Control | White | Common | Creature – Human Soldier | 1 | 1 | CW01 | : Tap target creature with power 3 or less. | 0 | ||
32 | Rookie Officer | White | Common | Creature – Human Scout | 1 | 1 |
As long as Rookie Officer is equipped, it gets +1/+1.
revive (, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.) |
2 | on 24 Apr 2014 by MOON-E | ||
33 | SOL Agent | White | Common | Creature – Human Soldier | 3 | 4 | Vigilance | 3 | on 19 Apr 2014 by MOON-E | ||
34 | Security Guard | White | Common | Creature – Human Soldier | 2 | 2 | Vigilance | 0 | |||
35 | Security Guard 2 | White | Common | Creature – Human | 0 | 3 | revive (, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.) | 2 | on 24 Apr 2014 by MOON-E | ||
36 | Sidekicker | White | Common | Creature – Human Soldier | 1 | 1 |
When Sidekicker enters the battlefield, put a 1/1 white Soldier creature token onto the battlefield.
revive (, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.) |
2 | on 24 Apr 2014 by 5colors | ||
37 | Smite the Monstrous* | White | Common | Instant | CW14 | Destroy target creature with power 4 or greater. | 0 | ||||
38 | Sniahc Gnidnib | White | None | Instant | Target creature can’t attack or block and its activated ability can’t be activated until the end of the turn. | 0 | |||||
39 | Standing Bear | White | Common | Creature – Bear | 2 | 2 | revive (, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.) | 0 | |||
40 | Standing Griffin | White | Common | Creature – Griffin | 2 | 2 | CW09 |
Flying
revive (, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.) |
0 | ||
41 | Statue of [Superman] | White | Common | Enchantment | At the beginning of your upkeep, you gain 1 life for each creature you control with power 4 or greater. | 1 | on 01 May 2014 by MOON-E | ||||
42 | Sting Operation | White | Common | Instant – Trap | CW12 |
If you control a blocking creature, you may pay rather than pay Sting Operation's mana cost.
Destroy target attacking creature. |
0 | ||||
43 | Super Pup | White | Common | Creature – Hound | 2 | 2 |
Flying
When Super Pup attacks with a creature with a power 4 or greater put a +1/+1 counter on it. |
2 | on 19 Apr 2014 by MOON-E | ||
44 | Surprise Immunity | White | Common | Instant – Trap |
If a creature you control was the target of a spell or ability an opponent controls this turn, you may pay rather than pay Surprise Immunity's mana cost.
Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn. |
2 | on 19 Apr 2014 by MOON-E | ||||
45 | Surprise Suit | White | Common | Creature – Human Soldier | 1 | 2 |
Flash
suit Up (Whenever this creature attacks or blocks, you may attach an Equipment you control to it.) |
3 | on 11 May 2014 by 5colors | ||
46 | Trashdiver Eagle | White | Common | Creature – Bird | 1 | 1 | CW03 |
Flying
Sacrifice Trashdiver Eagle: Return target artifact card from your graveyard to your hand. |
3 | on 11 May 2014 by MOON-E | |
47 | Turning Point | White | Common | Instant | Target creature gains indestructible and lifelink until end of turn. | 0 | |||||
48 | Up, Up, and Away | White | Common | Instant | Target creature gains flying until end of turn. | 2 | on 19 Apr 2014 by MOON-E | ||||
49 | WU's Law | White | Common | Enchantment – Aura |
Enchant creature
As long as enchanted creature has a power of 3 or less it has Double Strike. Otherwise enchanted creature can’t attack. |
6 | on 01 May 2014 by MOON-E | ||||
50 | Amateur Reporter | Blue | Common | Creature – Human Rogue | 1 | 1 | CU01 | When Amateur Reporter enters the battlefield, look at the top card of your library. You may put it on the bottom of your library. | 0 | ||
51 | Aquaman's Pet | Blue | Common | Creature – Serpent | 6 | 6 | CU08 | Aquaman's Pet can't attack unless you control another creature with power 4 or greater. | 0 | ||
52 | Armory Thief | Blue | Uncommon | Creature – Human Rogue | 2 | 2 | When Armory Thief enters the battlefield, gain control of target Equipment until Armory Thief leaves the battlefield. Attach it to Armory Thief. When you lose control of that Equipment, unattach it. (That Equipment returns under its owner's control.) | 0 | |||
53 | Artificial Implants | Blue | Common | Enchantment – Aura |
Enchant creature
Enchanted creature gets +2/+2 and is an artifact in addition to its other types. |
0 | |||||
54 | Bizarre Wormhole | Blue | Common | Instant – Trap |
If a creature is attacking, you may pay rather than pay Bizarre Wormhole's mana cost.
Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. |
1 | on 19 Apr 2014 by MOON-E | ||||
55 | Capture for Study | Blue | Uncommon | Enchantment – Aura |
Enchant creature
Whenever enchanted creature would untap during its controller's untap step, you draw a card instead. |
3 | on 01 May 2014 by Doombringer | ||||
56 | Encase in Ice | Blue | Common | Instant | CU09 | Tap up to two target creatures. During its controller’s next untap step, those creatures don’t untap unless their power is 4 or greater. | 0 | ||||
57 | Enhance Mutation | Blue | Common | Instant | CU15 | Untap target creature. It gains hexproof until end of turn. If that creature has a +1/+1 counter on it, put another one on it. | 0 | ||||
58 | Equipment Inventor | Blue | Common | Creature – Human Artificer | 2 | 2 | CU04 |
suit Up (Whenever this creature attacks or blocks, you may attach an Equipment you control to it.)
When Equipment Inventor enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order. |
4 | on 19 Apr 2014 by 5colors | |
59 | Fly Guy | Blue | Common | Creature – Human | 4 | 3 | CU07 | Flying | 1 | on 19 Apr 2014 by MOON-E | |
60 | Forceful Seize | Blue | Common | Sorcery – Trap |
If an opponent controls an attacking creature, you may cast Forceful Seize as though it had flash.
Put target creature on top of its owner's library. |
4 | on 19 Apr 2014 by MOON-E | ||||
61 | Freeze Ray | Blue | Common | Instant – Trap |
If a creature is attacking you, you may pay rather than pay Freeze Ray's mana cost.
Tap target creature. That creature doesn't untap during its controller's untap step. |
1 | on 19 Apr 2014 by MOON-E | ||||
62 | Hunter of Merfolk | Blue | Common | Creature – Serpent | 5 | 5 |
Islandwalk
: monstrosity 3 (If this creature isn't monstrous, put 3 +1/+1 counters on it and it becomes monstrous.) |
6 | on 19 May 2014 by MOON-E | ||
63 | Ice Cage* | Blue | Common | Enchantment – Aura |
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated. When enchanted creature becomes the target of a spell or ability, destroy Ice Cage. |
0 | |||||
64 | Illusionary Kaiju | Blue | Common | Creature – Illusion Krakken | 5 | 6 |
Whenever Illusionary Kaiju becomes the target of a spell or ability, sacrifice it.
revive (, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.) |
2 | on 24 Apr 2014 by MOON-E | ||
65 | Invent Things | Blue | Common | Sorcery | Look at the top four cards of your library. You may reveal any number of artifact cards from among them and put them into your hand, then put the rest back on top in any order. | 0 | |||||
66 | Inventor of Flight | Blue | Common | Creature – Vedalken Artificer | 1 | 4 | Equipped creatures you control have flying. | 1 | on 11 May 2014 by 5colors | ||
67 | Kraken Hatchling* | Blue | Common | Creature – Kraken | 0 | 4 | 0 | ||||
68 | Laboratory Initiate | Blue | Common | Creature – Human Wizard | 1 | 1 |
When Laboratory Initiate enters the battlefield, look at each player's hand.
revive (, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.) |
6 | on 24 Apr 2014 by Doombringer | ||
69 | Merfolk Mind Reader | Blue | Common | Creature – Merfolk | 2 | 1 |
suit Up (Whenever this creature attacks or blocks, you may attach an Equipment you control to it.)
Whenever this creature deals damage to a player, if its equipped, that player puts the top two cards of his or her library into his or her graveyard. |
0 | |||
70 | Milly Villain | Blue | Common | Creature – Human | 1 | 2 |
When Milly Villain enters the battlefield, target player puts the top three cards of his or her library into his or her graveyard.
revive (, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.) |
0 | |||
71 | Mono-Blue Turtle | Blue | Common | Creature – Human Mutant | 0 | 4 | CU06 |
: monstrosity 2 (If this creature isn't monstrous, put 2 +1/+1 counters on it and it becomes monstrous.)
As long as Mono-Blue Turtle is monstrous, it has hexproof. |
3 | on 20 May 2014 by 5colors | |
72 | Monologue Interruption | Blue | Common | Instant – Trap | CU12 |
If an opponent cast two or more spells this turn, you may pay rather than pay Monologue Interruption's mana cost.
Counter target spell. |
0 | ||||
73 | Monster Study | Blue | Common | Sorcery | Draw a card for each monstrous creature you control. | 0 | |||||
74 | Newsie | Blue | Common | Creature – Human | 2 | 1 | When Newsie enters the battlefield, if you control a creature with power 4 or greater, draw a card. | 0 | |||
75 | Not Suspicious Citizen | Blue | Common | Creature – Human Rogue | 2 | 1 | Not Suspicious Citizen has protection from creatures with power 3 or less. | 0 | |||
76 | Psychic Student | Blue | Common | Creature – Human | 2 | 2 | At the beginning of your end step, if you control a creature with power 4 or greater, each opponent puts the top card of his or her library into his or her graveyard. | 0 | |||
77 | Psychic's Tower | Blue | None | Enchantment | Creatures can’t attack you or a planeswalker you control unless that player puts a card from top of their liberty into the graveyard for each attacking creature. | 3 | on 01 May 2014 by MOON-E | ||||
78 | Recon Scout | Blue | Common | Creature – Human Scout | 1 | 3 | Whenever Recon Scout deals combat damage to a player, look at that player's hand and draw a card. | 0 | |||
79 | Reuse | Blue | Common | Sorcery | CU14 | Return target artifact, instant, or sorcery card from your graveyard to your hand. | 2 | on 13 Jun 2014 by Alex | |||
80 | Runner's Bane* | Blue | Common | Enchantment – Aura | CU18 |
Enchant creature with power 3 or less
When Runner's Bane enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. |
0 | ||||
81 | Secret Identity | Blue | Common | Enchantment – Aura |
Enchant creature
: Enchanted creature becomes 1/1 and gains Hexproof until end of turn. |
0 | |||||
82 | Shrink Ray | Blue | Common | Enchantment – Aura | CU17 |
Enchant creature
Enchanted creature gets -3/-0 and can't be blocked. |
6 | on 24 Apr 2014 by Doombringer | |||
83 | Skinmelder Chameleon | Blue | Common | Creature – Lizard | 2 | 2 |
: monstrosity 1 (If this creature isn't monstrous, put 1 +1/+1 counters on it and it becomes monstrous.)
When Skinmelder Chameleon becomes monstrous, it can't be blocked this turn. |
2 | on 19 May 2014 by MOON-E | ||
84 | Sneaky Vedalken | Blue | Common | Creature – Vedalken Rogue | 1 | 1 | Sneaky Vedalken can't be blocked. | 0 | |||
85 | Something Threshold | Blue | None | Enchantment | If a creature with power 4 or more entered the battlefield under an opponent's control last turn, creature spells you cast cost less to cast. | 1 | on 11 May 2014 by MOON-E | ||||
86 | Spell Rupture* | Blue | Common | Instant | CU10 | Counter target spell unless its controller pays X, where X is the greatest power among creatures you control. | 0 | ||||
87 | Statue of [Aquaman] | Blue | Common | Enchantment | At the beginning of your upkeep, each opponent puts the top three cards of his or her library into his or her graveyard for each creature you control with power 4 or greater. | 1 | on 01 May 2014 by MOON-E | ||||
88 | Steal the Files | Blue | Common | Instant – Trap | CU13 |
If a creature you control dealt combat damage this turn, you may pay rather than pay Steal the Files's mana cost.
Draw two cards. |
0 | ||||
89 | Swim with the Fishes | Blue | Common | Sorcery | Target creature's controller shuffles it into his or her library. | 0 | |||||
90 | Teenage Ninja | Blue | Common | Creature – Turtle Mutant | 0 | 4 |
: monstrosity 2 (If this creature isn't monstrous, put 2 +1/+1 counters on it and it becomes monstrous.)
As long as Teenage Ninja is monstrous, it has hexproof. |
2 | on 19 Apr 2014 by 5colors | ||
91 | Temporal Trap | Blue | Common | Instant – Trap | CU11 |
If a creature is attacking you, you may pay rather than pay Temporal Trap's mana cost.
Put target creature on top of its owner's library. |
3 | on 23 Apr 2014 by MOON-E | |||
92 | Tentacle Girl | Blue | Common | Creature – Human Mutant | 4 | 4 | : monstrosity 4 (If this creature isn't monstrous, put 4 +1/+1 counters on it and it becomes monstrous.) | 4 | on 19 May 2014 by MOON-E | ||
93 | Tide Turner Behemoth | Blue | Common | Creature – Whale | 4 | 4 |
: monstrosity 2 (If this creature isn't monstrous, put 2 +1/+1 counters on it and it becomes monstrous.)
When Tide Turner Behemoth becomes monstrous, creatures your opponents control get -2/-0 until end of turn. |
0 | |||
94 | Traumatizing Flashback | Blue | Common | Instant | CU16 | Return target creature to it's owner's hand. That player puts the top 4 cards of his or her library into his or her graveyard. | 0 | ||||
95 | Vedalken Invasion | Blue | Common | Sorcery | Put two 1/1 blue Vedalken creature tokens with flying onto the battlefield. | 4 | on 01 May 2014 by Doombringer | ||||
96 | Vedalken Skywatcher | Blue | Common | Creature – Vedalken Soldier | 1 | 3 | CU02 | Flying | 0 | ||
97 | Vedalken Telepath | Blue | Common | Creature – Vedalken Wizard | 3 | 4 | CU03 | Your opponents play with the top card of their libraries revealed. | 0 | ||
98 | Weapon Tester | Blue | Common | Creature – Human Artificer | 1 | 3 |
suit Up (Whenever this creature attacks or blocks, you may attach an Equipment you control to it.)
Whenever Weapon Tester becomes equipped, look at the top card of your library. If it's an artifact card, you may reveal it and put it into your hand. |
4 | on 11 May 2014 by .Rai | ||
99 | Wing Man | Blue | Common | Creature – Human Mutant | 1 | 1 | CU05 |
: monstrosity 1 (If this creature isn't monstrous, put 1 +1/+1 counters on it and it becomes monstrous.)
As long as Wing Man is monstrous, it has flying. |
0 | ||
100 | Acquired Taste | Black | Common | Creature – Vampire | 3 | 2 |
Lifelink
revive (, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.) |
0 | |||
101 | Alley Brawler | Black | Common | Creature – Human Warrior | 2 | 2 | Alley Brawler can't be equipped. | 1 | on 11 May 2014 by 5colors | ||
102 | Armed Thug | Black | Common | Creature – Human Rogue | 1 | 1 |
suit Up (Whenever this creature attacks or blocks, you may attach an Equipment you control to it.)
Armed Thug has deathtouch as long as its equipped. |
0 | |||
103 | Batfang Drinker | Black | Common | Creature – Vampire | 3 | 3 | CB08 | Batfang Drinker has flying as long as you control a creature with power 4 or greater. | 0 | ||
104 | Black Minion | Black | Common | Creature – Zombie Minion | 2 | 2 | CB03 | Black Minion can't block unless you control a creature with power 4 or greater. | 0 | ||
105 | Black Mutant | Black | Common | Creature – Human Mutant | 2 | 2 | CB06 |
: monstrosity 2 (If this creature isn't monstrous, put 2 +1/+1 counters on it and it becomes monstrous.)
As long as Black Mutant is monstrous, it has intimidate. |
0 | ||
106 | Blood Actor | Black | Common | Creature – Vampire | 1 | 1 | CB05 |
When Blood Actor dies, each player loses 1 life.
revive (, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.) |
3 | on 23 Apr 2014 by MOON-E | |
107 | Blood Bairn* | Black | Common | Creature – Vampire | 2 | 2 | CB04 | Sacrifice another creature: Blood Bairn* gets +2/+2 until end of turn. | 0 | ||
108 | Bribe | Black | Common | Enchantment – Aura |
Enchant creature
Pay 1 life: Enchanted creature can't block this turn. |
0 | |||||
109 | Bribe Rogue | Black | Common | Creature – Human Rogue | 2 | 2 |
When Bribe Rogue enters the battlefield, put a 1/1 white Soldier creature token onto the battlefield.
revive (, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.) |
1 | on 23 Apr 2014 by MOON-E | ||
110 | Cannon Fodder | Black | Common | Enchantment – Aura |
Enchant creature you control
If another creature you control would die, sacrifice enchanted creature instead. |
2 | on 11 May 2014 by 5colors | ||||
111 | Criminal Rager | Black | Common | Creature – Horror | 1 | 2 |
When Criminal Rager enters the battlefield, you draw a card and lose 1 life.
revive (, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.) |
0 | |||
112 | Dark Guy | Black | Common | Creature – Vampire | 3 | 1 |
When Dark Guy enters the battlefield, target opponent loses 3 life.
revive (, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.) |
3 | on 23 Apr 2014 by MOON-E | ||
113 | Dark Underling | Black | Common | Creature – Human Minion | 2 | 1 | CB01 | When Dark Underling dies, if it hasn't been dealt damage this turn, draw a card. | 4 | on 11 May 2014 by Vitenka | |
114 | Death Dealer | Black | Common | Creature – Vampire Assassin | 1 | 1 |
suit Up (Whenever this creature attacks or blocks, you may attach an Equipment you control to it.)
As long as Death Dealer is equipped, it has deathtouch. |
4 | on 11 May 2014 by MOON-E | ||
115 | Deathtoucher | Black | Common | Creature – Human Rogue | 1 | 1 |
Deathtouch
revive (, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.) |
0 | |||
116 | Destroy the Evidence* | Black | None | Sorcery | Destroy target land. Its controller reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard. | 0 | |||||
117 | Die Guy | Black | Common | Creature – Human | 4 | 5 | CB07 | Deathtouch | 1 | on 19 Apr 2014 by MOON-E | |
118 | Frame | Black | Common | Enchantment – Aura | CB18 |
Enchant creature
Sacrifice a creature: Exile enchanted creature. |
0 | ||||
119 | Grave Robbery | Black | Common | Sorcery | CB15 | Choose one or both – Exile target creature card in a graveyard; and/or return target creature card from your graveyard to your hand. | 0 | ||||
120 | Grisly Spectacle* | Black | None | Destroy target nonartifact creature. Its controller puts a number of cards equal to that creature's power from the top of his or her library into his or her graveyard. | 0 | ||||||
121 | Grisly Transformation* | Black | Common | Enchantment – Aura |
Enchant creature
When Grisly Transformation enters the battlefield, draw a card. Enchanted creature has intimidate. |
0 | |||||
122 | I am the Night | Black | Common | Enchantment – Aura | CB17 |
Enchant creature
As long as enchanted creature has power 4 or greater, it can't be blocked. Otherwise, it can't block. |
0 | ||||
123 | Killer's Mark | Black | Common | Enchantment | Sacrifice Killer's Mark: Target creature you control gains deathtouch until end of turn. | 3 | on 19 Apr 2014 by MOON-E | ||||
124 | Last Kiss* | Black | Common | Instant | CB16 | Last Kiss* deals 2 damage to target creature and you gain 2 life. | 0 | ||||
125 | Little Orphan | Black | Common | Creature – Human | 1 | 1 | CB02 | Whenever another creature you control dies, if Little Orphan's power is 3 or less, put three +1/+1 counters on it. | 2 | on 19 Apr 2014 by MOON-E | |
126 | Make 'em Talk | Black | Common | Instant – Trap |
If a creature you control dealt combat damage this turn, you may pay rather than pay Make 'em Talk's mana cost.
Target player loses 2 life and reveals his or her hand. You choose a nonland card from it. That player discards that card. |
0 | |||||
127 | Maniacal Laughter | Black | Rare | Enchantment | Whenever you draw a card, each opponent discards a card. | 3 | on 01 May 2014 by MOON-E | ||||
128 | Mesmerector | Black | Common | Creature – Human Wizard | 1 | 1 |
: monstrosity 1 (If this creature isn't monstrous, put 1 +1/+1 counters on it and it becomes monstrous.)
When Mesmerector becomes monstrous, target player discards a card. If a creature card is discarded this way, put it onto the battlefield under your control. |
2 | on 19 May 2014 by MOON-E | ||
129 | Mob Brain Driller | Black | Common | Creature – Human Rogue | 2 | 2 |
suit Up (Whenever this creature attacks or blocks, you may attach an Equipment you control to it.)
Whenever Mob Brain Driller deals damage to a player, if its equipped, that player reveals his or her hand. You choose a nonland card from it. That player discards that card. |
0 | |||
130 | Mortuary Robber | Black | Common | Creature – Zombie Rogue | 2 | 2 |
When Mortuary Robber enters the battlefield, return target creature card from your graveyard to your hand.
revive (, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.) |
1 | on 24 Apr 2014 by MOON-E | ||
131 | Mr. Lazarus | Black | Common | Creature – Zombie | 2 | 2 |
When Mr. Lazarus dies, you may put a 2/2 black Zombie creature token onto the battlefield.
revive (, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.) |
2 | on 24 Apr 2014 by MOON-E | ||
132 | Plan Revenge | Black | Common | Instant – Trap | CB13 |
If a creature you control died this turn, you may pay rather than pay Plan Revenge's mana cost.
Target player draws two cards and loses 2 life. |
0 | ||||
133 | Poisoned Weapon | Black | Common | Instant | Target equipment loses all abilities and gains "Equipped creature gets -3/-3" until end of turn. | 3 | on 11 May 2014 by 5colors | ||||
134 | Psychic Break | Black | Common | Instant – Trap |
If an opponent controls a creature with a power of 4 or greater you may pay
Destroy target creature. Then that creatures controller puts the top X cards of his or her liberty into their graveyard where X is the destroyed creatures power. |
2 | on 01 May 2014 by MOON-E | ||||
135 | Retcon Scout | Black | Common | Creature – Human Scout | 1 | 1 |
When Retcon Scout enters the battlefield, each player discards a card.
revive (, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.) |
1 | on 19 Apr 2014 by MOON-E | ||
136 | Revampire | Black | Common | Creature – Vampire | 4 | 2 | CB09 | revive (, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.) | 0 | ||
137 | Smolder Thug | Black | Common | Creature – Elemental | 2 | 2 | Whenever a creature dealt damage by Smolder Thug this turn dies, put a +1/+1 counter on Smolder Thug. | 0 | |||
138 | Standing Bat | Black | Common | Creature – Bat | 2 | 1 |
Flying
revive (, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.) |
0 | |||
139 | Statue of [Batman] | Black | Common | Enchantment | At the beginning of your upkeep, target opponent discards a card for each creature you control with power 4 or greater. | 1 | on 01 May 2014 by MOON-E | ||||
140 | Strongarm Rogue | Black | Common | Creature – Human Rogue | 3 | 3 |
Intimidate
When Strongarm Rogue enters the battlefield, you lose 3 life. revive (, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.) |
0 | |||
141 | Super Weakness | Black | Common | Instant | Target creature gets -4/-4 until end of turn. | 0 | |||||
142 | Surprise Comeback | Black | Common | Sorcery | CB14 | Target creature card in your graveyard gains Revive until end of turn. The Revive cost is equal to its mana cost. (Pay its mana cost, exile it from your graveyard: Put a token that’s a copy of it onto the battlefield. Revive only as a sorcery.) | 0 | ||||
143 | Team Trap | Black | Common | Instant – Trap | CB12 |
If an opponent controls three or more creatures, you may pay rather than pay Team Trap's mana cost.
Target creature gets -4/-4 until end of turn. |
0 | ||||
144 | Touch of Evil | Black | Common | Instant | CB10 | Destroy target creature with power 3 or less. | 1 | on 19 Apr 2014 by MOON-E | |||
145 | True Weakness | Black | Common | Enchantment – Aura |
Enchant creature
Enchanted creature gets -3/-1. |
0 | |||||
146 | Unkillable Shade | Black | Common | Creature – Shade | 1 | 1 |
: Unkillable Shade gets +1/+1 until end of turn.
revive (, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.) |
2 | on 24 Apr 2014 by MOON-E | ||
147 | Unloyal Mutant | Black | Common | Creature – Human Mutant | 1 | 1 |
: monstrosity 4 (If this creature isn't monstrous, put 4 +1/+1 counters on it and it becomes monstrous.)
As long as Unloyal Mutant is monstrous, you lose 1 life at the beginning of your upkeep. |
3 | on 19 May 2014 by MOON-E | ||
148 | Vampiric Demise | Black | Common | Instant |
As an additional cost to cast Vampiric Demise, sacrifice a creature.
Vampiric Demise deals damage to target creature equal to the sacrificed creature's power. You gain that much life. |
0 | |||||
149 | Wire Tap | Black | Common | Instant – Trap | CB11 |
If an opponent drew two or more cards this turn, you may pay rather than pay Wire Tap's mana cost.
Target opponent discards a card. Draw a card. |
1 | on 19 Apr 2014 by MOON-E | |||
150 | Wound Man | Black | Common | Creature – Vampire | 1 | 3 |
When Wound Man dies, target player loses 2 life.
revive (, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.) |
0 | |||
151 | Act of Treason* | Red | Common | Sorcery | CR14 | Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. | 0 | ||||
152 | Adrenaline Junkie | Red | Common | Creature – Human Mutant | 3 | 1 | CR08 |
: monstrosity 1 (If this creature isn't monstrous, put 1 +1/+1 counters on it and it becomes monstrous.)
As long as Adrenaline Junkie is monstrous, it has haste. |
0 | ||
153 | Aggro Flamekin | Red | Common | Creature – Elemental | 2 | 2 | Aggro Flamekin attacks each turn if able unless you control a creature with power 4 or greater. | 1 | on 19 Apr 2014 by MOON-E | ||
154 | Arrogance | Red | Common | Enchantment – Aura | CR18 |
Enchant creature
Enchanted creature gets +1/+1 and can't be blocked by creatures with less power. |
0 | ||||
155 | Arsonist Man | Red | Common | Creature – Goblin | 1 | 1 |
When Arsonist Man dies, it deals 1 damage to target creature or player.
revive (, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.) |
0 | |||
156 | Aspiring Monster | Red | Common | Creature – Human | 2 | 3 | CR02 | Whenever a creature you control becomes monstrous, put a +1/+1 counter on Aspiring Minotaur. | 0 | ||
157 | Bad Joke | Red | Common | Instant | CR10 | Bad Joke deals 4 damage to target creature. If that creature would die this turn, exile it instead. | 0 | ||||
158 | Beastclaw Brawler | Red | Common | Creature – Human Mutant | 2 | 1 |
: monstrosity 1 (If this creature isn't monstrous, put 1 +1/+1 counters on it and it becomes monstrous.)
As long as Beastclaw Brawler is monstrous, it has first strike. |
0 | |||
159 | Behemoth Yearling | Red | None | Creature – Beast | 4 | 3 | When Behemoth Yearling enters the battlefield, it fights target creature you control. (If you control no other creatures, it fights itself.) | 4 | on 11 May 2014 by MOON-E | ||
160 | Chem Vat | Red | Common | Instant – Trap |
If an opponent gained life this turn, you may pay rather than pay Chem Vat mana cost.
Chem Vat deals 4 damage to target player. |
1 | on 19 Apr 2014 by MOON-E | ||||
161 | Chuck | Red | Common | Instant | Target equipped creature deals damage equal to its power to target creature or player. Unattach all equipment from that creature. | 0 | |||||
162 | Confusing Crier | Red | Common | Creature – Human | 2 | 1 | CR03 | At the beginning of your upkeep, if you control a creature with power 4 or greater, you may discard a card. If you do, draw a card. | 0 | ||
163 | Disgruntled Crowd | Red | Common | Creature – Human | 3 | 3 |
suit Up (Whenever this creature attacks or blocks, you may attach an Equipment you control to it.)
Disgruntled Crowd gets +1/+1 and has trample as long as its equipped. |
0 | |||
164 | Eater of Cars | Red | Common | Creature – Lizard | 3 | 3 |
: monstrosity 2 (If this creature isn't monstrous, put 2 +1/+1 counters on it and it becomes monstrous.)
When Eater of Cars becomes monstrous, destroy target artifact. |
0 | |||
165 | Explosive Revenge | Red | Common | Instant – Trap |
If a creature you control was dealt damage this turn, you may pay instead of paying Explosive Revenge's mana cost.
Explosive Revenge deals 3 damage to target creature or player. |
1 | on 19 Apr 2014 by MOON-E | ||||
166 | Explosive Revenge 2 | Red | Common | Instant – Trap | CR11 |
If a creature you control was dealt damage this turn, you may pay rather than pay Explosive Revenge 2's mana cost.
Explosive Revenge 2 deals 3 damage to target creature or player. |
0 | ||||
167 | Fall of the Hammer* | Red | Common | Instant | CR12 | Target creature you control deals damage equal to its power to another target creature. | 0 | ||||
168 | Flame On | Red | Common | Instant | CR15 | Until end of turn, target creature gains first strike and ": This creature gets +1/+0 until end of turn." | 0 | ||||
169 | Flamekin Gaveleer | Red | Common | Creature – Elemental Warrior | 1 | 1 |
Trample, suit Up (Whenever this creature attacks or blocks, you may attach an Equipment you control to it.)
Flamekin Gaveleer gets +1/+0 for each equipment attached to it. |
1 | on 11 May 2014 by MOON-E | ||
170 | Fleeting Heroism | Red | Common | Instant | Target creature gets +4/+0 until end of turn. | 1 | on 19 Apr 2014 by MOON-E | ||||
171 | Gang Violence | Red | Common | Sorcery |
Target creature you control fights target creature you don't control.
Another target creature you control fights another target creature you don't control. |
0 | |||||
172 | Goblin Brick Breaker | Red | Common | Creature – Goblin Warrior | 2 | 1 |
When Goblin Brick Breaker enters the battlefield, you may destroy target artifact.
revive (, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.) |
1 | on 24 Apr 2014 by MOON-E | ||
173 | Goblin Gaveleer | Red | Common | Creature – Goblin Warrior | 1 | 1 | CR01 |
Trample
Goblin Gaveleer gets +2/+0 for each Equipment attached to it. |
1 | on 11 May 2014 by 5colors | |
174 | Grab n Go | Red | Common | Creature – Human Warrior | 1 | 1 | CR05 | Haste, suit Up (Whenever this creature attacks or blocks, you may attach an Equipment you control to it.) | 0 | ||
175 | Heat of the Moment | Red | Common | Sorcery | Exile the top three cards of your library. You may play those cards until end of turn. | 0 | |||||
176 | Hero's Regret | Red | Common | Instant | Deal 3 damage to target creature. If a creature dealt damage this way would die this turn, Hero's Regret deals 3 damage to target player. | 0 | |||||
177 | Hulk Out | Red | Common | Enchantment – Aura | CR17 |
Enchant creature
Enchanted creature gets +4/+0 and must attack each turn if able. |
0 | ||||
178 | Lizard | Red | Uncommon | Creature – Lizard | 1 | 1 |
: monstrosity 3 (If this creature isn't monstrous, put 3 +1/+1 counters on it and it becomes monstrous.)
When Lizard becomes monstrous, it deals 3 damage to target creature or player. |
7 | on 19 Apr 2014 by MOON-E | ||
179 | Makeshift Weapon | Red | Common | Instant |
Destroy target artifact.
Target creature you control gets +3/+0. |
2 | on 19 Apr 2014 by MOON-E | ||||
180 | Mole | Red | Common | Creature – Goblin | 1 | 1 |
Haste
revive (, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.) |
1 | on 24 Apr 2014 by MOON-E | ||
181 | Monster Fire Bringer | Red | Common | Creature – Human Shaman | 2 | 2 | Whenever a creature you control becomes monstrous, Monster Fire Bringer deals 2 damage to target player. | 0 | |||
182 | Mugging | Red | Common | Sorcery | CR16 | Mugging deals 2 damage to target creature. That creature can't block this turn. | 1 | on 19 Apr 2014 by Link | |||
183 | No Blocker | Red | Common | Creature – Human | 2 | 2 |
When No Blocker enters the battlefield, target creature can't block this turn.
revive (, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.) |
0 | |||
184 | Patriot Man | Red | Common | Creature – Human Soldier | 4 | 2 |
Haste
revive (, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.) |
4 | on 24 Apr 2014 by MOON-E | ||
185 | Peek and Burn | Red | Common | Sorcery | Look at target players hand. Peek and Burn deals damage to that player equal to the number of cards in that players hand. | 5 | on 01 May 2014 by MOON-E | ||||
186 | Plant Explosives | Red | Common | Instant – Trap | CR13 |
If an opponent played a non basic land this turn, you may pay rather than pay Plant Explosives's mana cost.
Destroy target land. |
1 | on 19 Apr 2014 by MOON-E | |||
187 | Public Display | Red | Uncommon | Sorcery |
Destroy target land.
Creatures can't block this turn. |
3 | on 01 May 2014 by Doombringer | ||||
188 | Red Trampler | Red | Common | Creature – Beast | 4 | 4 |
: monstrosity 2 (If this creature isn't monstrous, put 2 +1/+1 counters on it and it becomes monstrous.)
When Red Trampler becomes monstrous, it gains trample until end of turn. |
0 | |||
189 | Ritual Elemental | Red | Common | Creature – Elemental | 1 | 1 |
When Ritual Elemental enters the battlefield, add to your mana pool.
revive (, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.) |
9 | on 24 Apr 2014 by MOON-E | ||
190 | Spear Man | Red | Common | Creature – Human Warrior | 2 | 2 | CR06 |
suit Up (Whenever this creature attacks or blocks, you may attach an Equipment you control to it.)
Spear Man gets +1/+1 and gains first strike as long as its equipped. |
0 | ||
191 | Speedy Weapon Master | Red | Common | Creature – Elemental | 4 | 1 |
Haste, Trample, suit Up (Whenever this creature attacks or blocks, you may attach an Equipment you control to it.)
At the beginning of the end step, sacrifice Speedy Weapon Master. |
1 | on 11 May 2014 by MOON-E | ||
192 | Statue of [GL] | Red | Common | Enchantment | At the beginning of your upkeep, Statue of [GL] deals damage to target player equal to the number of creatures you control with power 4 or greater. | 1 | on 01 May 2014 by MOON-E | ||||
193 | Streetbreaker | Red | Common | Creature – Beast | 4 | 3 | CR09 |
: monstrosity 2 (If this creature isn't monstrous, put 2 +1/+1 counters on it and it becomes monstrous.)
When Streetbreaker becomes monstrous, destroy target artifact or land. |
0 | ||
194 | Throw a Rock | Red | Common | Sorcery |
Sacrifice a land.
Throw a Rock deals 5 damage to target creature or player. |
0 | |||||
195 | Titan Girl | Red | Common | Creature – Human | 1 | 1 |
: monstrosity 5 (If this creature isn't monstrous, put 5 +1/+1 counters on it and it becomes monstrous.)
When Titan Girl becomes monstrous, it stops being a Human and becomes a Giant in addition to its other types. |
2 | on 19 May 2014 by MOON-E | ||
196 | Try Guy | Red | Common | Creature – Human | 4 | 2 | CR07 | Trample | 1 | on 19 Apr 2014 by MOON-E | |
197 | Weapon Sidekick | Red | Common | Creature – Human | 2 | 1 | CR04 | As long as you control a creature with power 4 or greater, Weapon Sidekick has double strike. | 0 | ||
198 | Wizard's Bolt 2 | Red | None | Enchantment – Aura |
Enchant aura
Enchanted creature gets +3/+0 and gains Flying. , Sacrifice Wizard's Bolt 2: Wizard's Bolt 2 deals 3 damage to target player or creature. |
1 | on 01 May 2014 by MOON-E | ||||
199 | Yoink | Red | Common | Sorcery | Gain control of target equipment until end of turn. | 1 | on 11 May 2014 by .Rai | ||||
200 | Advancing Giant | Green | Common | Creature – Giant | 5 | 3 |
: monstrosity 3 (If this creature isn't monstrous, put 3 +1/+1 counters on it and it becomes monstrous.)
When Advancing Giant becomes monstrous, it fights target creature. |
0 | |||
201 | Amazon Sentry | Green | Common | Creature – Elf Warrior | 1 | 4 | Vigilance | 0 | |||
202 | Amazon Sidekick | Green | Common | Creature – Elf Druid | 2 | 4 | At the beginning of your upkeep, if you control a creature with power 4 or greater, put a 3/3 green Beast creature token onto the battlefield. | 0 | |||
203 | Ambush Assault | Green | Common | Instant – Trap | CG11 |
If you control an unblocked attacker, you may pay rather than pay Ambush Assault's mana cost.
Target creature you control fights target creature you don't control. |
3 | on 19 Apr 2014 by MOON-E | |||
204 | Arachnus Web | Green | Common | Enchantment – Aura |
Enchanted creature can't attack or block, and its activated abilities can't be activated.
At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy Arachnus Web. |
2 | on 19 Apr 2014 by MOON-E | ||||
205 | Arbor Elf* | Green | Common | Creature – Elf Druid | 1 | 1 | : Untap target forest. | 0 | |||
206 | Archer's Eye | Green | Common | Enchantment – Aura |
Enchant creature
Enchanted creature has ": This creature deals 2 damage to target creature with flying." |
0 | |||||
207 | Beast Couple | Green | Common | Creature – Beast | 3 | 3 |
When Beast Couple enters the battlefield, if it's not a token, put a token that's a copy of it onto the battlefield.
revive (, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.) |
4 | on 23 Apr 2014 by MOON-E | ||
208 | Big Bear | Green | Common | Creature – Bear Mutant | 2 | 2 | CG05 | : monstrosity 4 (If this creature isn't monstrous, put 4 +1/+1 counters on it and it becomes monstrous.) | 0 | ||
209 | Booster Bear | Green | Common | Creature – Bear Mutant | 2 | 2 |
: monstrosity 1 (If this creature isn't monstrous, put 1 +1/+1 counters on it and it becomes monstrous.)
When Booster Bear becomes monstrous, put a +1/+1 counter on each other creature you control. |
5 | on 19 May 2014 by MOON-E | ||
210 | Bullseye | Green | Common | Sorcery | CG16 | Target creature you control deals damage equal to its power to target creature with flying. | 0 | ||||
211 | Counter Elemental | Green | Common | Creature – Elemental | 3 | 3 |
When Counter Elemental enters the battlefield, put a +1/+1 counter on target creature you control.
revive (, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.) |
2 | on 19 Apr 2014 by MOON-E | ||
212 | Double Elf-tandra | Green | Common | Creature – Elf Warrior | 3 | 3 | CG06 | revive (, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.) | 4 | on 24 Apr 2014 by MOON-E | |
213 | Earthen Uprising | Green | Common | Instant | Destroy target artifact, then search your library for a basic land, reveal it, and put it into your hand. Shuffle your library. | 2 | on 19 Apr 2014 by MOON-E | ||||
214 | Elvish Mystic* | Green | Common | Creature – Elf Druid | 1 | 1 | : Add to your mana pool. | 0 | |||
215 | Elvish Visionary* | Green | Common | Creature – Elf Shaman | 1 | 1 | When Elvish Visionary* enters the battlefield, draw a card. | 0 | |||
216 | Elvish Wayfinder | Green | Common | Creature – Elf Scout | 1 | 1 | When Elvish Wayfinder enters the battlefield, reveal the top 4 cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard. | 0 | |||
217 | Essence Warden | Green | Common | Creature – Elf Shaman | 1 | 1 | Whenever another creature enters the battlefield, you gain 1 life. | 0 | |||
218 | Fight Trap | Green | Common | Instant – Trap |
If a creature entered the battlefield under an opponent's control this turn, you may pay rather than pay Fight Trap's mana cost.
Target creature you control fights target creature. |
3 | on 19 Apr 2014 by MOON-E | ||||
219 | Fisticuffs | Green | Common | Sorcery | CG13 | Unattach all equipment from target creature you control and target creature you don't control. Those creatures fight. | 0 | ||||
220 | Forced Mutation | Green | Common | Instant | Put three +1/+1 counters on target creature. That creature is a mutant in addition to its other types. | 0 | |||||
221 | Harrow* | Green | Common | Instant |
As an additional cost to cast Harrow, sacrifice a land.
Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library. |
0 | |||||
222 | Heal the Scars* | Green | Common | Instant | Regenerate target creature. You gain life equal to that creature's toughness. | 0 | |||||
223 | Heroic Strength | Green | Common | Enchantment – Aura | CG17 |
Enchant creature
Enchanted creature gets +4/+4. |
3 | on 01 May 2014 by 5colors | |||
224 | Hunting Party | Green | Common | Sorcery | Put X 1/1 green Elf creature tokens onto the battlefield. | 0 | |||||
225 | Ivy*'s Elemental | Green | Common | Creature – Elemental | 4 | 4 |
: monstrosity 2 (If this creature isn't monstrous, put 2 +1/+1 counters on it and it becomes monstrous.)
When Ivy*'s Elemental becomes monstrous, put three 1/1 green Saprolings creature tokens onto the battlefield. |
0 | |||
226 | Kaiju Enthusiast | Green | Common | Creature – Elf Shaman | 2 | 1 | CG04 | Whenever a creature you control becomes monstrous, draw a card. | 0 | ||
227 | Keen Archer | Green | Common | Creature – Elf Archer | 2 | 3 |
Reach, suit Up (Whenever this creature attacks or blocks, you may attach an Equipment you control to it.)
As long as Keen Archer is equipped, it gets +2/+1 and has vigilance. |
1 | on 11 May 2014 by MOON-E | ||
228 | Lost World Growth | Green | Common | Enchantment – Aura |
Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool. As long as you control a legendary creature or planeswalker, whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool. |
9 | on 01 May 2014 by MOON-E | ||||
229 | Manual Labor | Green | Common | Sorcery | CG14 |
Reveal the top X cards of your library, where X is the greatest power among creatures you control. Put all land cards revealed this way into your hand and the rest into your graveyard.
You may play an additional land this turn. |
0 | ||||
230 | Mulching Ox | Green | Common | Creature – Ox | 5 | 5 | Whenever Mulching Ox attacks, reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. | 0 | |||
231 | Mutant Regeneration | Green | Common | Instant | Regenerate target creature. If that creature is monstrous, put a +1/+1 counter on it. | 7 | on 19 May 2014 by MOON-E | ||||
232 | Naturalize* | Green | Common | Instant | CG15 | Destroy target artifact or enchantment. | 0 | ||||
233 | Outwilds Warrior | Green | Common | Creature – Elf Warrior | 3 | 1 | CG03 | When Outwilds Warrior enters the battlefield, if you control a creature with power 4 or greater, put a +1/+1 counter on Outwilds Warrior. | 0 | ||
234 | Plant Singer | Green | Common | Creature – Human Mutant | 0 | 1 |
: monstrosity 1 (If this creature isn't monstrous, put 1 +1/+1 counters on it and it becomes monstrous.)
As long as Plant Singer is monstrous, it has ": Add to your mana pool." |
0 | |||
235 | Popcorn Seller | Green | Common | Creature – Human | 2 | 2 | Whenever another creature with power 4 or greater enters the battlefield under your control, put a +1/+1 counter on target creature. | 0 | |||
236 | Porcupine Man | Green | Common | Creature – Human Mutant | 1 | 1 |
: monstrosity 1 (If this creature isn't monstrous, put 1 +1/+1 counters on it and it becomes monstrous.)
As long as Porcupine Man is monstrous, it has deathtouch. |
3 | on 19 Apr 2014 by 5colors | ||
237 | Pow! | Green | Common | Instant | CG12 | Target creature gets +4/+4 until end of turn. | 0 | ||||
238 | Power Puncher | Green | Common | Creature – Human | 2 | 2 | Attacking and blocking creatures you control get +1/+1. | 0 | |||
239 | Raging Beast | Green | Common | Creature – Beast | 4 | 3 | 0 | ||||
240 | Relentless Slasher | Green | Common | Creature – Lizard | 3 | 1 |
: monstrosity 1 (If this creature isn't monstrous, put 1 +1/+1 counters on it and it becomes monstrous.)
When Relentless Slasher becomes monstrous, regenerate it. |
2 | on 19 May 2014 by MOON-E | ||
241 | Revive Fattie | Green | Common | Creature – Beast | 5 | 5 | revive (, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.) | 0 | |||
242 | Rhino Caller | Green | Common | Creature – Elf Scout | 1 | 1 | CG02 | , Sacrifice Rhino Caller: Put a 4/4 green Rhino creature token with trample onto the battlefield. | 0 | ||
243 | Rhino Man | Green | Common | Creature – Human Mutant | 3 | 3 | CG08 |
: monstrosity 2 (If this creature isn't monstrous, put 2 +1/+1 counters on it and it becomes monstrous.)
As long as Rhino Man is monstrous, it has trample. |
0 | ||
244 | Shy Guy | Green | Common | Creature – Human | 4 | 3 | CG07 | Hexproof | 1 | on 19 Apr 2014 by MOON-E | |
245 | Sklaw Beast | Green | Common | Creature – Beast Mutant | 2 | 2 |
Trample
: monstrosity 2 (If this creature isn't monstrous, put 2 +1/+1 counters on it and it becomes monstrous.) |
0 | |||
246 | Spider Bro | Green | Common | Creature – Human Mutant | 1 | 3 |
: monstrosity 1 (If this creature isn't monstrous, put 1 +1/+1 counters on it and it becomes monstrous.)
As long as Spider Bro is monstrous, it has reach. |
0 | |||
247 | Spire Tracer* | Green | Common | Creature – Elf Scout | Spire Tracer* can't be blocked except by creatures with flying or reach. | 0 | |||||
248 | Sporeback Stegadon | Green | Common | Creature – Lizard | 2 | 2 | CG10 |
: monstrosity 2 (If this creature isn't monstrous, put 2 +1/+1 counters on it and it becomes monstrous.)
When Sporeback Stegadon becomes monstrous, you gain life equal to its power. |
0 | ||
249 | Statue of [Hulk] | Green | Common | Enchantment | At the beginning of your upkeep, search your library for a number of basic land cards equal to the number of creatures you control with power 4 or greater. Put those cards onto the battlefield tapped, then shuffle your library. | 4 | on 01 May 2014 by MOON-E | ||||
250 | Super Fan | Green | Common | Enchantment – Aura | CG18 |
Enchant creature
At the beginning of your upkeep, if you control a creature with power 4 or greater, put a +1/+1 counter on enchanted creature. |
0 | ||||
251 | Thorny Lasher | Green | Common | Creature – Plant | 1 | 3 |
: monstrosity 1 (If this creature isn't monstrous, put 1 +1/+1 counters on it and it becomes monstrous.)
When Thorny Lasher becomes monstrous, it deals 4 damage to target creature with flying. |
1 | on 20 May 2014 by 5colors | ||
252 | Tokyo* Guards | Green | Common | Creature – Human Soldier | 3 | 3 | As long as you control a creature with power 4 or greater, Tokyo* Guards has vigilance. | 0 | |||
253 | Trap Seeker | Green | Common | Creature – Elf | 1 | 2 | Whenever Trap Seeker deals combat damage to a player, that player reveals his or her hand. If an instant or sorcery card is revealed this way, put a +1/+1 counter on Trap Seeker. | 0 | |||
254 | Trap-Crasher Beast | Green | Common | Creature – Beast | 5 | 4 | CG09 | Protection from Traps. | 0 | ||
255 | Tyrannodex | Green | Common | Creature – Lizard | 6 | 5 |
Trample
revive (, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.) |
0 | |||
256 | Voyaging Elf | Green | Common | Creature – Elf Druid | 1 | 2 | CG01 | : Untap target land. | 0 | ||
257 | Wall Cable Corps | Green | Common | Creature – Human Soldier | 1 | 4 | Reach, suit Up (Whenever this creature attacks or blocks, you may attach an Equipment you control to it.) | 0 | |||
258 | Warrior Sidekick | Green | Common | Creature – Human | 2 | 3 | , : Warrior Sidekick fights target creature you don't control. Activate this ability only if you control a creature with power 4 or greater. | 0 | |||
259 | Mutant Lord | Multicolour | Uncommon | Creature – Human Mutant | 2 | 2 |
Other Mutant creatures you control get +1/+1.
: monstrosity 1 (If this creature isn't monstrous, put 1 +1/+1 counters on it and it becomes monstrous.) : Put a +1/+1 counter on a creature you control with a +1/+1 counter on it. |
0 | |||
260 | 5c's Nameless UR Card | Multicolour | Uncommon | Creature – Vedalken Artificer | 1 | 1 |
Artifact spells you cast cost less to cast.
Whenever an artifact creature or an equipped creature you control attacks, it deals 1 damage to target player. |
0 | |||
261 | 5c should name his cards v1 | Multicolour | Uncommon | Creature – Human | 4 | 4 |
suit Up (Whenever this creature attacks or blocks, you may attach an Equipment you control to it.)
When 5c should name his cards v1 enters the battlefield, reveal the top five cards of your library. You may put an equipment with converted mana cost three or less revealed this way onto the battlefield. Then put the rest on the bottom of your library in any order. |
0 | |||
262 | 5c should name his cards v2 | Multicolour | Uncommon | Creature – Human | 4 | 4 |
suit Up (Whenever this creature attacks or blocks, you may attach an Equipment you control to it.)
Creatures you control get +1/+1 for each equipment attached to them. |
1 | on 11 May 2014 by MOON-E | ||
263 | Bat-a-rang | Artifact | Common | Artifact – Equipment |
Equipped creature has ", Unattach Bat-a-rang: This creature deals 2 damage to target creature."
Equip |
1 | on 11 May 2014 by MOON-E | ||||
264 | Black Hat | Artifact | Common | Artifact – Equipment |
Equipped creature gets +2/+1 and has intimidate.
Equip |
0 | |||||
265 | Blue Shoes | Artifact | Common | Artifact – Equipment |
Equipped creature gets +1/+1 and has flying.
Equip |
1 | on 11 May 2014 by MOON-E | ||||
266 | Bonecrusher | Artifact | Common | Artifact – Equipment |
Equipped creature gets +2/+0.
Equip |
0 | |||||
267 | Energy Mox | Artifact | Rare | Artifact | : : Add one mana of any color to your mana pool. Spend this mana only to activate abilities. | 3 | on 01 May 2014 by Vitenka | ||||
268 | First of Fury | Artifact | Common | Artifact – Equipment |
Equipped creature gets +4/+0.
Equip |
0 | |||||
269 | Flying Cape | Artifact | Common | Artifact – Equipment |
Equipped creature has flying.
When Flying Cape becomes attached to a creature for the first time this turn, put a +1/+1 counter on that creature. Equip |
0 | |||||
270 | Forgers Hammer | Artifact | Common | Artifact – Equipment |
Equipped creature has ", : add to your mana pool. Use this mana only to cast equipment spells."
Equip |
2 | on 11 May 2014 by 5colors | ||||
271 | Gadget Belt | Artifact | Uncommon | Artifact – Equipment |
Equipped creature gets +X/+X, where X is equal to the number of Equipment you control.
Equip |
0 | |||||
272 | Gaga's Meat Dress | Artifact | Common | Artifact – Equipment |
Equipped creature has +0/+4.
Sacrifice Gaga's Meat Dress: Gain 4 life. Equip |
3 | on 11 May 2014 by 5colors | ||||
273 | Green Gloves | Artifact | Common | Artifact – Equipment |
Equipped creature gets +4/+2 and has trample.
Equip |
0 | |||||
274 | Improvised Flamethrower | Artifact | Uncommon | Artifact – Equipment |
Equipped creature gets +1/+1 and has ": This creature gets +1/+0 until end of turn."
Equip |
0 | |||||
275 | Jet Boots | Artifact | Common | Artifact – Equipment |
Equipped creature has flying.
Equip |
0 | |||||
276 | Jet Pack | Artifact | Common | Artifact – Equipment |
Equipped creature has flying and vigilance.
Equip |
1 | on 11 May 2014 by MOON-E | ||||
277 | Key to the City | Artifact | Common | Artifact |
, : Add one mana of any color to your mana pool.
, , Sacrifice Key to the City: Draw a card. |
0 | |||||
278 | Mechanical Arms | Artifact | Common | Artifact – Equipment |
: Equipped creature gets +0/+1 and can block an additional creature this turn.
: Attach Mechanical Arms to target creature you control. |
2 | on 11 May 2014 by MOON-E | ||||
279 | Mindstone Tiera | Artifact | Common | Artifact – Equipment |
When Mindstone Tiera enters the battlefield, draw a card.
Equipped creature gets +1/+0. Equip |
0 | |||||
280 | Personal Forcefield | Artifact | Common | Artifact – Equipment |
Whenever equipped creature would be dealt damage, prevent all but 1 of that damage.
: Attach Personal Forcefield to target creature you control. |
1 | on 11 May 2014 by MOON-E | ||||
281 | Razor Shield | Artifact | Common | Artifact – Equipment |
Equipped creature gets +0/+3 and has first strike.
Equip |
0 | |||||
282 | Really Heavy Gloves | Artifact | Common | Artifact – Equipment |
Equipped creature gets +4/+2 and doesn't untap during its controller's untap step.
Equip |
0 | |||||
283 | Red Blade | Artifact | Common | Artifact – Equipment |
Equipped creature gets +2/+0.
Equip |
0 | |||||
284 | Red Cape | Artifact | Common | Artifact – Equipment |
Equipped creature gets +2/+2.
Whenever Red Cape becomes attached to a creature, untap that creature. Equip |
0 | |||||
285 | Riot Gear | Artifact | Common | Artifact – Equipment |
Equipped creature gets +1/+2.
Equip |
0 | |||||
286 | Sharpened Boomerang | Artifact | Common | Artifact – Equipment |
Whenever equipped creature deals combat damage, you may unattach Sharpened Boomerang. If you do, it deals 2 damage to target creature.
Equip |
0 | |||||
287 | Slippery Scepter | Artifact | Common | Artifact – Equipment |
Equipped creature gets +2/+2.
Unattach Slippery Scepter at the beginning of each end step. Equip |
0 | |||||
288 | Speedster Boots | Artifact | Common | Artifact – Equipment |
Equipped creature gets +1/+0 and has haste.
Equip |
2 | on 19 Apr 2014 by MOON-E | ||||
289 | Tactical Line | Artifact | Common | Artifact – Equipment |
Equipped creature gets +1/+1 and has reach.
Equip |
0 | |||||
290 | Training Blade | Artifact | Common | Artifact – Equipment |
Equipped creature gets +1/+1.
When Training Blade becomes attached to a creature, if its power is 3 or less, put a +1/+1 counter on it. Equip |
2 | on 11 May 2014 by 5colors | ||||
291 | Training Drone* | Artifact | Common | Artifact Creature – Drone | 4 | 4 | Training Drone* can't attack or block unless it's equipped. | 0 | |||
292 | White Cape | Artifact | Common | Artifact – Equipment |
Equipped creature gets +2/+2.
Whenever White Cape becomes attached to a creature, untap that creature. Equip |
4 | on 11 May 2014 by MOON-E |
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