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Mechanics | Skeleton |
CardName: Forceful Seize Cost: 3u Type: Sorcery - Trap Pow/Tgh: / Rules Text: If an opponent controls an attacking creature, you may cast Forceful Seize as though it had flash. Put target creature on top of its owner's library. Flavour Text: Set/Rarity: Comic Book Set Common |
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I'm torn. On the one hand this is an interesting twist, but on the other hand it feels like it moves a little too far away from the original to make sense.
I actually think I'd rather have this replace the
trap slot over Bizarre Wormhole or Freeze Ray
This could be the
trap easily. I do like the flash twist though. Maybe a
and a
flash trigger at uncommon.
This is one of those things were I don't want to do just one. It's kind of an "all or nothing" scenario where I think we should either do a whole bunch of these or none, and I don't know if there's enough design space for a whole bunch.
If anything this feels like a "second set innovation".
I say no to sorcery traps (unless we do end up with a second set) feels like we are trying to fix something that isn't broken.