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CardName: Common Immunity Cost: 2w Type: Instant - Trap Pow/Tgh: / Rules Text: If a creature you control was the target of a spell or ability this turn, you may pay {1}{G} rather than pay Common Immunity's mana cost. Creatures you control gain indestructible until end of turn. Flavour Text: Set/Rarity: Comic Book Set Common

Common Immunity
{2}{w}
 
 C 
Instant – Trap
If a creature you control was the target of a spell or ability this turn, you may pay {1}{g} rather than pay Common Immunity's mana cost.
Creatures you control gain indestructible until end of turn.
Updated on 23 Apr 2014 by MOON-E

Code: CW11

History: [-]

2014-04-19 20:32:18: MOON-E created and commented on the card Common Immunity

allied off color trap cycle

2014-04-19 20:45:37: MOON-E edited Common Immunity

I don't think making your entire team indestructible is a common ability.

Rootborn Defense is common and it gets you a free token. I'd say we can bump up the casting and trap cost by 1 and call it good.

Good point, it's probably fine then (I don't know if i prefer it over Surprise Immunity though.

2014-04-23 21:46:15: MOON-E edited Common Immunity:

Added to skeleton (CW11)

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How much damage does this card deal? Searing Wind
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