Comic Book Set: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Human
At the beginning of your end step, if you control a creature with power 4 or greater, each opponent puts the top card of his or her library into his or her graveyard.
2/2
 
 R 
Artifact
{t}: : Add one mana of any color to your mana pool. Spend this mana only to activate abilities.
 U 
Creature – Human
suit Up (Whenever this creature attacks or blocks, you may attach an Equipment you control to it.)
When 5c should name his cards v1 enters the battlefield, reveal the top five cards of your library. You may put an equipment with converted mana cost three or less revealed this way onto the battlefield. Then put the rest on the bottom of your library in any order.
4/4
 U 
Sorcery
Destroy target land.
Creatures can't block this turn.
 U 
Creature – Human Rogue
When Armory Thief enters the battlefield, gain control of target Equipment until Armory Thief leaves the battlefield. Attach it to Armory Thief. When you lose control of that Equipment, unattach it. (That Equipment returns under its owner's control.)
2/2
 C 
Creature – Human Mutant
{2}{u}: monstrosity 2 (If this creature isn't monstrous, put 2 +1/+1 counters on it and it becomes monstrous.)
As long as Mono-Blue Turtle is monstrous, it has hexproof.
0/4
 C 
Creature – Serpent
Aquaman's Pet can't attack unless you control another creature with power 4 or greater.
6/6
 C 
Creature – Vedalken Wizard
Your opponents play with the top card of their libraries revealed.
3/4
 C 
Instant
Put three +1/+1 counters on target creature. That creature is a mutant in addition to its other types.
 C 
Creature – Goblin Warrior
Trample
Goblin Gaveleer gets +2/+0 for each Equipment attached to it.
1/1
 C 
Artifact – Equipment
Equipped creature has "{1}, Unattach Bat-a-rang: This creature deals 2 damage to target creature."
Equip {2}
 C 
Creature – Human
At the beginning of your upkeep, if you control another creature with power 4 or greater, put a +1/+1 counter on Impressionable Youth.
1/1
 C 
Creature – Goblin
When Arsonist Man dies, it deals 1 damage to target creature or player.
revive {1}{r} ({1}{r}, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.)
1/1
 C 
Creature – Human
Attacking and blocking creatures you control get +1/+1.
2/2
 C 
Enchantment – Aura
Enchant creature
When Grisly Transformation enters the battlefield, draw a card.
Enchanted creature has intimidate.

Psychic Student (common, foil)
Energy Mox (rare)
5c should name his cards v1 (uncommon)
Public Display (uncommon)
Armory Thief (uncommon)
Mono-Blue Turtle (common)
Aquaman's Pet (common)
Vedalken Telepath (common)
Forced Mutation (common)
Goblin Gaveleer (common)
Bat-a-rang (common)
Impressionable Youth (common)
Arsonist Man (common)
Power Puncher (common)
Grisly Transformation* (common)