Comic Book Set: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: : Add one mana of any color to your mana pool. Spend this mana only to activate abilities. |
When Armory Thief enters the battlefield, gain control of target Equipment until Armory Thief leaves the battlefield. Attach it to Armory Thief. When you lose control of that Equipment, unattach it. (That Equipment returns under its owner's control.)
2/2
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Destroy target land.
Creatures can't block this turn. |
Artifact spells you cast cost
less to cast.
Whenever an artifact creature or an equipped creature you control attacks, it deals 1 damage to target player. 1/1
|
When Blood Actor dies, each player loses 1 life.
revive ![]() (![]() , Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.)1/1
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At the beginning of your upkeep, if you control a creature with power 4 or greater, you may discard a card. If you do, draw a card.
2/1
|
If you control a blocking creature, you may pay
rather than pay Sting Operation's mana cost.
Destroy target attacking creature. |
Counter target spell unless its controller pays X, where X is the greatest power among creatures you control.
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Regenerate target creature. You gain life equal to that creature's toughness.
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Target equipment loses all abilities and gains "Equipped creature gets -3/-3" until end of turn.
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When Ritual Elemental enters the battlefield, add
![]() ![]() to your mana pool.
revive ( , Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.)1/1
|
When Newsie enters the battlefield, if you control a creature with power 4 or greater, draw a card.
2/1
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![]() , Sacrifice Rhino Caller: Put a 4/4 green Rhino creature token with trample onto the battlefield.1/1
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First Strike
As long as you control a legendary creature or planeswalker Hopeless Cop gains Double Strike. 2/1
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Equipped creature has flying.
Equip ![]() |
Energy Mox
(rare)
Armory Thief
(uncommon)
Public Display
(uncommon)
5c's Nameless UR Card
(uncommon)
Blood Actor
(common)
Confusing Crier
(common)
Sting Operation
(common)
Spell Rupture*
(common)
Heal the Scars*
(common)
Poisoned Weapon
(common)
Ritual Elemental
(common)
Newsie
(common)
Rhino Caller
(common)
Hopeless Cop
(common)
Jet Boots
(common)
: : Add one mana of any color to your mana pool. Spend this mana only to activate abilities.



