Comic Book Set: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Look at target players hand. Peek and Burn deals damage to that player equal to the number of cards in that players hand.
 
 R 
Artifact
{t}: : Add one mana of any color to your mana pool. Spend this mana only to activate abilities.
{r}
 
 U 
Creature – Lizard
{1}{r}{r}: monstrosity 3 (If this creature isn't monstrous, put 3 +1/+1 counters on it and it becomes monstrous.)
When Lizard becomes monstrous, it deals 3 damage to target creature or player.
1/1
 U 
Creature – Vedalken Artificer
Artifact spells you cast cost {1} less to cast.
Whenever an artifact creature or an equipped creature you control attacks, it deals 1 damage to target player.
1/1
 U 
Artifact – Equipment
Equipped creature gets +1/+1 and has "{r}: This creature gets +1/+0 until end of turn."
Equip {2}
 C 
Enchantment
At the beginning of your upkeep, target opponent discards a card for each creature you control with power 4 or greater.
 C 
Creature – Human Rogue
suit Up (Whenever this creature attacks or blocks, you may attach an Equipment you control to it.)
Armed Thug has deathtouch as long as its equipped.
1/1
 C 
Creature – Human Mutant
{1}{r}: monstrosity 1 (If this creature isn't monstrous, put 1 +1/+1 counters on it and it becomes monstrous.)
As long as Beastclaw Brawler is monstrous, it has first strike.
2/1
 C 
Creature – Bear
revive {3}{w} ({3}{w}, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.)
2/2
 C 
Creature – Ox
Whenever Mulching Ox attacks, reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
5/5
 C 
Instant
Target creature gets +2/+2 and gains flying until end of turn.
 C 
Artifact – Equipment
Equipped creature has flying.
When Flying Cape becomes attached to a creature for the first time this turn, put a +1/+1 counter on that creature.
Equip {3}
 C 
Sorcery
Draw a card for each monstrous creature you control.
 C 
Creature – Human Warrior
suit Up (Whenever this creature attacks or blocks, you may attach an Equipment you control to it.)
Spear Man gets +1/+1 and gains first strike as long as its equipped.
2/2
 C 
Creature – Human
{1}{g}, {t}: Warrior Sidekick fights target creature you don't control. Activate this ability only if you control a creature with power 4 or greater.
2/3

Peek and Burn (common, foil)
Energy Mox (rare)
Lizard (uncommon)
5c's Nameless UR Card (uncommon)
Improvised Flamethrower (uncommon)
Statue of [Batman] (common)
Armed Thug (common)
Beastclaw Brawler (common)
Standing Bear (common)
Mulching Ox (common)
Mighty Leap* (common)
Flying Cape (common)
Monster Study (common)
Spear Man (common)
Warrior Sidekick (common)