Comic Book Set: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
{t}: : Add one mana of any color to your mana pool. Spend this mana only to activate abilities.
 U 
Creature – Human Rogue
When Armory Thief enters the battlefield, gain control of target Equipment until Armory Thief leaves the battlefield. Attach it to Armory Thief. When you lose control of that Equipment, unattach it. (That Equipment returns under its owner's control.)
2/2
 U 
Sorcery
Destroy target land.
Creatures can't block this turn.
 U 
Creature – Vedalken Artificer
Artifact spells you cast cost {1} less to cast.
Whenever an artifact creature or an equipped creature you control attacks, it deals 1 damage to target player.
1/1
 C 
Creature – Vampire
When Blood Actor dies, each player loses 1 life.
revive {1}{b} ({1}{b}, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.)
1/1
 C 
Creature – Human
At the beginning of your upkeep, if you control a creature with power 4 or greater, you may discard a card. If you do, draw a card.
2/1
 C 
Instant – Trap
If you control a blocking creature, you may pay {w} rather than pay Sting Operation's mana cost.
Destroy target attacking creature.
 C 
Instant
Counter target spell unless its controller pays X, where X is the greatest power among creatures you control.
 C 
Instant
Regenerate target creature. You gain life equal to that creature's toughness.
 C 
Instant
Target equipment loses all abilities and gains "Equipped creature gets -3/-3" until end of turn.
 C 
Creature – Elemental
When Ritual Elemental enters the battlefield, add {r}{r}{r} to your mana pool.
revive {r} ({r}, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.)
1/1
{1}{u}
 
 C 
Creature – Human
When Newsie enters the battlefield, if you control a creature with power 4 or greater, draw a card.
2/1
 C 
Creature – Elf Scout
{4}{g}, Sacrifice Rhino Caller: Put a 4/4 green Rhino creature token with trample onto the battlefield.
1/1
 C 
Creature – Human Soldier
First Strike
As long as you control a legendary creature or planeswalker Hopeless Cop gains Double Strike.
2/1
 C 
Artifact – Equipment
Equipped creature has flying.
Equip {2}

Energy Mox (rare)
Armory Thief (uncommon)
Public Display (uncommon)
5c's Nameless UR Card (uncommon)
Blood Actor (common)
Confusing Crier (common)
Sting Operation (common)
Spell Rupture* (common)
Heal the Scars* (common)
Poisoned Weapon (common)
Ritual Elemental (common)
Newsie (common)
Rhino Caller (common)
Hopeless Cop (common)
Jet Boots (common)