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Mechanics | Skeleton |
CardName: Holy Officer Cost: 3w Type: Creature - Human Soldier Pow/Tgh: 2/2 Rules Text: When Holy Officer enters the battlefield, destroy target enchantment. revive {4}{W}{W} ({4}{W}{W}, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.) Flavour Text: Set/Rarity: Comic Book Set Common |
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Don't you want this to be cheaper and the artifact removal version more expensive considering how you guys have an artifact subtheme because of suit up.
While it's fine, I don't think there's any real need for this card at Common. We should just put a Disenchant on a Revive stick at Uncommon really, in either
or
. Also, as a note, I think that the number of colored symbols should be the same in the casting cost and the Revive cost (as all bar two of the Innistrad flashback cards did).
I agree this doesn't have to be common.
As for the colored costs, I'm ok with adding colored costs for curve reasons. (This is a bad example of that)
Agreed with MOON-E on adding colored costs
Sure for curve reasons, but it probably shouldn't be popping up as often as we're designing them to be. Otherwise, the set becomes increasingly monocoloured when it doesn't have to be. Other curve-fill mechanics like Flashback, Monstrosity and Scavenge hardly ever add mana symbols for the sake of it.