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CardName: Hunter of Merfolk Cost: 4uu Type: Creature - Serpent Pow/Tgh: 5/5 Rules Text: Islandwalk {7}{u}{u}: monstrosity 3 (If this creature isn't monstrous, put 3 +1/+1 counters on it and it becomes monstrous.) Flavour Text: Set/Rarity: Comic Book Set Common |
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I have a personal dislike for landwalk, but that's especially true on giant things like this.
I had some trouble with designing common Monstrosity creatures since most of the common ones in theros just had a evergreen ability and Monstrosity. Islandwalk was just my way of giving something more to this creature.
To be fair, there probably aren't going to be many anyway.
This is pretty damn huge for a blue common.
Odd that Monstrosity doesn't trigger Islandwalk. Was that the intent? Because a 5/5 unblockable for 6 is rather scary in common.
This appears to be trying to be the common blue "Serpent" slot, but part of the requirements for that slot is that the creature can't attack unless some criterion is met. Usually that's the defender having an Island, as on Sea Monster/Floodchaser/Slipstream Serpent/Serpent of the Endless Sea, but there are lots of variations, often tied into a set-specific theme - Chained Throatseeker, Godhunter Octopus, Harbor Serpent, Ronom Serpent, Steelclad Serpent, and Whimwader.
Specifically, note that this is currently better in two ways than Harbor Serpent. This looks like it's inspired by Sealock Monster, but you got the wrong half of the islandwalk/islandhome pairing.