Don't make it a Wall if you're not giving it defender. You'll just confuse tons of people.
I think this is too marginal. I could play Living Terrain because a 5/6 for five (four plus having the land untapped) is reasonable, especially with "haste". But a 1/4 with reach is not exciting at all. I'd rather it be a creature card and not bother my mana most of the time.
I'm pretty sure there's a mistake, because a red Mind Control for four, plus a 2/1 is obviously undercosted.
Then I thought you probably meant an Act of Treason effect plus the formation which is an amazing idea. But that's also severly undercosted for a 2/1 four-mana creature (it could be a four-mana sorcery).
Yes, but when you do, it's annoyingly easy to trigger it infinite times.
It's sometimes okay to make cards that don't do a lot on their own. It's never okay to make them be exponentially effective just because they're narrow. If this saw print, it would be for little gain, but would forever ruin any reasonably costed "Whenever a creature taps/untaps" design.
This should probably put the exiled card in a graveyard or something. It's very dangerous that a regular guy can potentially counter tons of future spells.
Does seem a bit weird. Works for flavour though, after all, not all of the formation is the front line - the people at the back count too.
Since it won't likely be attacking, it doesn't have much of an effect. But hey, sometimes you will, and that makes a fun story.
Why is formation in a creature whose best job is not attacking?
This should at least draw you a card first, in my opinion.
Stop being so clever with mystic if you don't have to. This is just a cantrip, except they can take away the card by killing the creature.
I'm not even sure why you think that could cost four mana.
The problem with this creatures is that they cost so much they're never ever going to meet something they can kill.
Compare to Fated Return. You don't need to up the cost that much just for +2/+2.
Not particularly exciting compared to Liliana's Caress.
Unless you're using this on a land you just played, the haste is irrelevant.
Also, this is severely overcosted. Try .
Don't make it a Wall if you're not giving it defender. You'll just confuse tons of people.
I think this is too marginal. I could play Living Terrain because a 5/6 for five (four plus having the land untapped) is reasonable, especially with "haste". But a 1/4 with reach is not exciting at all. I'd rather it be a creature card and not bother my mana most of the time.
The first mode is insane. And 90% of the times will be the chosen mode, so the second one won't matter.
I'm pretty sure there's a mistake, because a red Mind Control for four, plus a 2/1 is obviously undercosted.
Then I thought you probably meant an Act of Treason effect plus the formation which is an amazing idea. But that's also severly undercosted for a 2/1 four-mana creature (it could be a four-mana sorcery).
Converting the creature into a land generates a million problems for virtually no gain.
Yes, but when you do, it's annoyingly easy to trigger it infinite times.
It's sometimes okay to make cards that don't do a lot on their own. It's never okay to make them be exponentially effective just because they're narrow. If this saw print, it would be for little gain, but would forever ruin any reasonably costed "Whenever a creature taps/untaps" design.
I don't like misdirection a lot, but I think it would be very clever if it cared about having a creature in hand.
This should probably put the exiled card in a graveyard or something. It's very dangerous that a regular guy can potentially counter tons of future spells.
2/2 double strike for is very pushed for uncommon, regardless of formation. Try .
Very nonexciting for a mythic legend. Plus, the "give formation to everything" is already covered with Phalanx Commander.
Not interested at all when I can have Phalanx Commander.
It would be much less complicated if this was as orcery that made two equal tokens.
Very cool.
Try making it optional, or this will make you play very strangely sometimes.
There is already a Wind Drake in the set. What's this card even trying to do?
This is way too powerful for Limited.
Take this out of common if you don't want to warp Limited a lot.
Wow. Orcish Bloodpainter was pretty bad.
The mana will just go away at the end of the combat phase.
This ability is tons of words for something that will probably never even matter.
Common Rancor is funny.
I don't like that there is this exact thing in white, too.
I believe this is much more powerful than you think. It shouldn't be a common.