Dizornius
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Martyrdom – 
, sacrifice Accorder Priest: Attacking creatures get +2/+0 until end of turn.


2/2
0 comments
You gain life equal to your life total.
Take this gift, it is my spirit incarnate.
You gain 6 life.
"I bestow a blessing upon you." -Aria, God Angel
Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal*. If you do, return that card to the battlefield.
Enchant creature
If enchanted creature is exactly two colors, it gets +3/+3.
If enchanted creature is exactly two colors, it gets +3/+3.
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Target creature gets +1/+1 and gains formation until end of turn. (Creatures with formation can't be blocked unless all attacking creatures with formation are blocked.)
When Church Cat dies, you gain 3 life.
1/1
Martyrdom –
, sacrifice Dearest Abbot: Target creature gains first strike until end of turn.

The meekest warriors will raise their blades in his memory.
1/2
Enchant creature
When enchanted creature dies, put X +1/+1 counters on each other creature you control, where X is enchanted creature's power.
When enchanted creature dies, put X +1/+1 counters on each other creature you control, where X is enchanted creature's power.
First strike, lifelink
This shaggy beast roams the frozen wastes of Northern Dizornius
2/2
He stands strong, his feet rooted in iron, his hands hefting his hammer.
0/4
Reach
"The Hive's bugs... they're jumping!" -Penta, Grand Hob
3/3
Flying
Creatures with Auras attached to them have lifelink and double strike.
Creatures with Auras attached to them have lifelink and double strike.
4/4
formation (Creatures with formation can't be blocked unless all attacking creatures with formation are blocked.)
Other creatures you control have formation.
Other creatures you control have formation.
2/2
Martyrdom –
, sacrifice Sentry Priest: Put a +1/+1 counter on target creature.

2/3
First strike
His long spear allows him to skewer his opponents before they so much as notice him.
1/1
Destroy target blocked creature.
Enchant creature
Enchanted creature gets +1/+1 for each creature you control.
Enchanted creature gets +1/+1 for each creature you control.
"I feel your souls, my comrades."
Martyrdom – 
, sacrifice Spiritvein Priest: Creatures you control get +1/+1 until end of turn.


2/3
Flying
Martyrdom –
, sacrifice Stardust Angel: Put two +1/+1 counters on each creature you control.
Martyrdom –


3/3
Martyrdom – 
, sacrifice Temple Exorcist: destroy all enchantments.


2/2
formation (Creatures with formation can't be blocked unless all attacking creatures with formation are blocked.)
Martyrdom –

, sacrifice Teraxis, Vanguard-Cleric: Creatures you control get +3/+3 and gain lifelink until end of turn.
Martyrdom –



3/3
Return target creature from your graveyard to the battlefield. If it's a Human, put a +1/+1 counter on it.
formation (Creatures with formation can't be blocked unless all attacking creatures with formation are blocked.)
3/3
Attacking creatures you control have +1/+1 and first strike.
formation (Creatures with formation can't be blocked unless all attacking creatures with formation are blocked.)
First to battle often means first to die.
1/1
Double strike
formation (Creatures with formation can't be blocked unless all attacking creatures with formation are blocked.)
formation (Creatures with formation can't be blocked unless all attacking creatures with formation are blocked.)
2/2
Whenever Vanguard Warmaster attacks, put a 1/1 white Soldier creature token with formation onto the battlefield tapped and attacking. Sacrifice that token at the end of combat.
3/3
Enchant creature
When War Training enters the battlefield, put a +1/+1 counter on enchanted creature.
Enchanted creature has first strike.
When War Training enters the battlefield, put a +1/+1 counter on enchanted creature.
Enchanted creature has first strike.
Draw cards equal to the number of cards in your hand.
Take this gift, it is my knowledge incarnate.
Hexproof
Covered in bits of mirrors, it reflects your own face back at you just before it makes its move.
1/1
Counter target spell.
mystic (When Dreamweaver, Faerie Puppet enters the battlefield, exile the top card of your library imprinted on it.)
Whenever you cast a spell, you may cast the imprinted card without paying its mana cost. If you do, exile the top card of your library imprinted on Dreamweaver.
Whenever you cast a spell, you may cast the imprinted card without paying its mana cost. If you do, exile the top card of your library imprinted on Dreamweaver.
2/2
When Extranian Rover enters the battlefield, draw a card.
Directive One: Gather reconnaissance
1/1
Flying
"Squadron, mobilize! We have a forest breach in the west sector! Prepare the nettle darts!"
2/2
Counter target spell.
When Forbidden Knowledge is exiled from anywhere, draw a card.
When Forbidden Knowledge is exiled from anywhere, draw a card.
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Enchanted creature doesn't untap during its controller's untap step.
mystic (When Hob Sorceror enters the battlefield, exile the top card of your library imprinted on it.)


: Counter target spell if it has the same converted mana cost as the imprinted card.



2/2
When Icesayer enters the battlefield, target player reveals their hand.
1/2
Look at the top two cards of your library. You may put them into your graveyard.
Draw two cards.
Draw two cards.
Reveal your hand. Draw a card for each Mountain and red card in it.
misdirection
(During combat, you may return an unblocked attacker you control to its owner's hand and pay 
. If you do, cast this card without paying its mana cost.)
misdirection




Target creature gets -2/-0 until end of turn.
Draw a card.
misdirection
(During combat, you may return an unblocked attacker you control to its owner's hand and pay
. If you do, cast this card without paying its mana cost.)
Draw a card.
misdirection


Counter target spell unless its controller pays 

Flying
mystic (When Manawend Pixie enters the battlefield, exile the top card of your library imprinted on it.)
If the imprinted card is an instant or a sorcery, Manawend Pixie gets +1/+1
mystic (When Manawend Pixie enters the battlefield, exile the top card of your library imprinted on it.)
If the imprinted card is an instant or a sorcery, Manawend Pixie gets +1/+1
1/1
All creatures get -5/-0.
Return all blocking creatures to their owners' hands.
Counter target spell. If it is countered this way, shuffle into its owner's library.

1/2
Whenever you cast a spell, put a wisdom counter on Pinok, Puppet Wiseman.
Remove X wisdom counters from Pinok: Reveal the top card of your library. If its converted mana cost is less than or equal to X, you may cast it without paying its mana cost.
Remove X wisdom counters from Pinok: Reveal the top card of your library. If its converted mana cost is less than or equal to X, you may cast it without paying its mana cost.
2/2
Untap each creature you control.
misdirection
(During combat, you may return an unblocked attacker you control to its owner's hand and pay 
. If you do, cast this card without paying its mana cost.)
misdirection




Pulse Serpent can't attack unless you cast a spell this turn.
It pulses through pure æther.
6/6
mystic (When Rampage Phooka enters the battlefield, exile the top card of your library imprinted on it.)
Whenever Rampage Phooka attacks, draw cards equal to the converted mana cost of the imprinted card. If the imprinted card is a land, draw a card instead.
Whenever Rampage Phooka attacks, draw cards equal to the converted mana cost of the imprinted card. If the imprinted card is a land, draw a card instead.
4/4
Sorcery spells you cast cost
less to cast.

3/3
Return an instant or sorcery card from your graveyard to your hand.
misdirection
(During combat, you may return an unblocked attacker you control to its owner's hand and pay 
. If you do, cast this card without paying its mana cost.)
misdirection




When Spying Gnome enters the battlefield, look at the top card of your library. You may put that card into your graveyard.
1/2
Return target nonland permanent to its owner's hand.
misdirection
(During combat, you may return an unblocked attacker you control to its owner's hand and pay
. If you do, cast this card without paying its mana cost.)
misdirection


Target player takes an extra turn after this one.
misdirection

(During combat, you may return an unblocked attacker you control to its owner's hand and pay 

. If you do, cast this card without paying its mana cost.)
misdirection






Flying
mystic (When Wise Pixie enters the battlefield, exile the top card of your library imprinted on it.)
When Wise Pixie dies, you may cast the imprinted card without paying its mana cost.
mystic (When Wise Pixie enters the battlefield, exile the top card of your library imprinted on it.)
When Wise Pixie dies, you may cast the imprinted card without paying its mana cost.
1/3
Exile target creature, then return it to the battlefield.
misdirection
(During combat, you may return an unblocked attacker you control to its owner's hand and pay
. If you do, cast this card without paying its mana cost.)
misdirection


You lose X life and draw X cards, where X is the number of cards in your graveyard.
Take this gift, it is my doom incarnate.
Sacrifice a creature, then return two creatures from your graveyard to your hand.
He offers his connection to the gods in a display of glorious unity.
5/3
Exile target creature. Its controller draws two cards and loses 2 life.
Enchant creature
When enchanted creature dies, its controller gains life equal to its toughness.
When enchanted creature dies, its controller gains life equal to its toughness.
Target player loses 1 life and draws a card.
Volkas smiles upon you.
Destroy target nonwhite creature.
The gavel has fallen, and now so have you.
Enchant creature
When enchanted creature dies, its controller loses life equal to its power.
When enchanted creature dies, its controller loses life equal to its power.
Target creature gets -2/-2 until end of turn.
And, just like that, he was maimed.
Whenever another creature dies, you gain 1 life.
Martyrdom –
, sacrifice Eulogy Priest: Return target creature card from your graveyard to your hand.
Martyrdom –

2/2
When Extranian Forerunner enters the battlefield, each player puts the top three cards of their library into their graveyard
1/1
Triumph – Whenever a creature dealt damage this turn by Gloating Vampire dies, put two +1/+1 counters on Gloating Vampire.
2/2
Indestructible
Triumph – Whenever a creature dealt damage this turn by Grallux, Holy Warrior dies, put three +1/+1 counters on Grallux.
Martyrdom –
, sacrifice Grallux: Put its +1/+1 counters on target creature.
Triumph – Whenever a creature dealt damage this turn by Grallux, Holy Warrior dies, put three +1/+1 counters on Grallux.
Martyrdom –


2/1
Triumph – Whenever a creature dealt damage this turn by Graveknight dies, you may return a creature card from your graveyard to your hand.
2/2
Martyrdom –
, sacrifice Militant Preacher: Target player loses 2 life.

1/1
Whenever a creature an opponent controls dies, that player discards a card.
Triumph – Whenever a creature dealt damage this turn by Reanimated Clansman dies, each player puts the top three cards of his or her library into his or her graveyard.
2/2
Triumph – Whenever a creature dealt damage this turn by Revelling Warrior dies, you lose 1 life and draw a card.
2/2
Whenever you would draw a card outside of your draw step, instead draw two cards and lose 1 life.
2/1
Whenever Teca Troglodyte or another creature dies, you gain 1 life.
1/1
Creatures you control get +1/+1 and have intimidate.
Martyrdom – 
, sacrifice Thought Perfecter: target player discards a card.


2/1

2/1
Each player sacrifices a permanent.
When Ætherbound Demon is sacrificed, each player loses 5 life.
He is bound to this realm by good will and love.
4/4
Each creature you control gets +X/+0 until end of turn, where X is that creature's power.
Take this gift, it is my anger incarnate.
Target creature gets +2/+0 and gains first strike until end of turn.
misdirection
(During combat, you may return an unblocked attacker you control to its owner's hand and pay
. If you do, cast this card without paying its mana cost.)
misdirection


Each player draws three cards, and then discards three cards at random.
misdirection
(During combat, you may return an unblocked attacker you control to its owner's hand and pay
. If you do, cast this card without paying its mana cost.)
misdirection


Destroy target artifact.
misdirection
(During combat, you may return an unblocked attacker you control to its owner's hand and pay
. If you do, cast this card without paying its mana cost.)
misdirection


Ember Beast* can't attack or block alone.
It bellows like the place it was created.
3/4

1/1
All creatures gain "
: This creature deals 1 damage to target creature" until end of turn.

Whenever Flowstone Flailer attacks, it gets +2/-2 until end of turn.
"A scarecrow made of stone? What madness is this?" -Trantus, Clan Warrior
1/3
formation (Creatures with formation can't be blocked unless all attacking creatures with formation are blocked.)
Whenever Gareth, Front-Line Scarecrow attacks, target creature can't be blocked this turn.
Whenever Gareth, Front-Line Scarecrow attacks, target creature can't be blocked this turn.
2/2
Induce Impulse deals 2 damage to target creature.
Exile the top card of your library. You may play it this turn.
Exile the top card of your library. You may play it this turn.
Whenever you cast an instant or sorcery spell, Kiln Waltzer gets +4/+0 until end of turn.
2/3
His sword is as sharp as his wit.
2/1
Haste
Children's toys have never been more terrifying.
1/1
Searing Solo deals 3 damage to target creature or player.
misdirection
(During combat, you may return an unblocked attacker you control to its owner's hand and pay
. If you do, cast this card without paying its mana cost.)
misdirection


Other Scarecrow and Puppet creatures get +1/+1.
2/2
Shock* deals 2 damage to target creature or player.
When Teca Arsonist dies, it deals 1 damage to target creature.
2/1
Target creature becomes a 4/2 red Beast land creature until end of turn.
misdirection
(During combat, you may return an unblocked attacker you control to its owner's hand and pay
. If you do, cast this card without paying its mana cost.)
misdirection


When Thrasher Recon enters the battlefield, add
to your mana pool.

"We must prepare the lands for our strike forces."
1/1
Thunderblast deals 4 damage to target creature or player.
formation (Creatures with formation can't be blocked unless all attacking creatures with formation are blocked.)
1/1
When Vanguard Conscriptors enters the battlefield, gain control of target creature until end of turn. It gains formation until end of turn. (Creatures with formation can't be blocked unless all attacking creatures with formation are blocked.)
2/1
formation (Creatures with formation can't be blocked unless all attacking creatures with formation are blocked.)
When Vanguard Specialist deals combat damage to a player, that player discards their hand, then draws that many cards.
When Vanguard Specialist deals combat damage to a player, that player discards their hand, then draws that many cards.
3/2
Each player exiles the top seven cards of their library. Players may cast the cards they exiled until end of turn.
misdirection
(During combat, you may return an unblocked attacker you control to its owner's hand and pay 
. If you do, cast this card without paying its mana cost.)
misdirection




Enchant land
When Abundant Growth* enters the battlefield, draw a card.
Enchanted land has "
: Add one mana of any color to your mana pool.".
When Abundant Growth* enters the battlefield, draw a card.
Enchanted land has "

Put a 1/1 green Plant creature token onto the battlefield for each creature you control.
Take this gift, it is my life incarnate.
mystic (When Amok Phooka enters the battlefield, exile the top card of your library imprinted on it.)
If the imprinted card is green, Amok Phooka has trample.
If the imprinted card is green, Amok Phooka has trample.
4/4
Enchant creature
Enchanted creature has reach and deathtouch.
Enchanted creature has reach and deathtouch.
Put a +1/+1 counter on target creature.
"Grow, my minion! Grooow!"
Chitinous Broodmaster enters the battlefield with a +1/+1 counter.
The Hive is ever-growing, ever-improving their hivemembers.
4/5
Choose one – Draw cards equal to the number of creatures you control, or put X 1/1 green Plant creature tokens onto the battlefield, where X is the number of lands you control.
Target creature gets +3/+3 until end of turn.
mystic (When Hob Cavalier enters the battlefield, exile the top card of your library imprinted on it.)
If the imprinted card is a land, Hob Cavalier gets +1/+1.
If the imprinted card is a land, Hob Cavalier gets +1/+1.
2/2
Triumph – Whenever a creature dealt damage this turn by Instinctual Squire dies, you gain 2 life.
1/1
mystic (When Kralkis, Battlegnome enters the battlefield, exile the top card of your library imprinted on it.)
Triumph – Whenever a creature dealt damage this turn by Kralkis dies, you may put the imprinted card into your hand. If you do, exile the top card of your library imprinted on Kralkis.
Triumph – Whenever a creature dealt damage this turn by Kralkis dies, you may put the imprinted card into your hand. If you do, exile the top card of your library imprinted on Kralkis.
2/2
mystic (When Manalink Hob enters the battlefield, exile the top card of your library imprinted on it.)
You may play land cards imprinted on Manalink Hob.

: Exile the top card of your library imprinted on Manalink Hob.
You may play land cards imprinted on Manalink Hob.


2/2
Enchant creature
When Mysticism enters the battlefield, draw a card.
Enchanted creature has "
: Add
to your mana pool."
When Mysticism enters the battlefield, draw a card.
Enchanted creature has "


Put five +1/+1 counters on target creature.
Enchant creature
Enchanted creature gets +2/+0 and has trample.
Enchanted creature gets +2/+0 and has trample.
Destroy target creature with flying.
Watch for glimmering air, you may find yourself caught in a web...
Triumph – Whenever a creature dealt damage this turn by Territorial Warrior dies, you may put a land from your hand onto the battlefield tapped.
2/2


The thrashers are coming, and they aren't happy.
1/1
Enchant non-Aura enchantment
Enchanted enchantment is a 1/4 green Spirit creature with reach. It's still an enchantment.
Enchanted enchantment is a 1/4 green Spirit creature with reach. It's still an enchantment.
He shakes the canopies with his mighty chuckle.
6/7
Deathtouch
Triumph – Whenever a creature dealt damage this turn by Trained Manasect dies, add
to your mana pool.
Triumph – Whenever a creature dealt damage this turn by Trained Manasect dies, add

1/3
Triumph – Whenever a creature dealt damage this turn by Triumphant Baloth dies, search your library for a Forest or a Swamp card and put it onto the battlefield tapped.
3/2
Search your library for a basic land card and put that card onto the battlefield. Shuffle your library.
Reveal a land card from your hand: Woodcrasher Wurm gains trample until end of turn.
4/4
Flying
,
: Tap target creature.


1/1

1/1
Counter target spell.
You gain 3 life.
You gain 3 life.
The Frostlords have a word that translates vaguely to "No, and I shall profit from your misfortune"
When Extranian Assimilator enters the battlefield, gain control of target land.
2/2
Whenever Impish Vermin enters the battlefield or dies, target player discards a card.
1/1
Target player discards two cards.
Look at the top card of your library. You may put that card into your graveyard.
Look at the top card of your library. You may put that card into your graveyard.
Exile target creature. Look at the top card of your library. You may put it into your graveyard.
Enchant creature
When Shadeflames enters the battlefield, draw a card.


: Enchanted creature gets +2/+1 until end of turn.
When Shadeflames enters the battlefield, draw a card.



Sacrifice Teca Matron: Target creature gets +2/+0 until end of turn.
1/1
Whenever a player would lose life, that player loses that much life plus 2. (Damage causes loss of life.)

"The Teca gods smile upon us tonight, my fellows!"
2/2


When Soilwaker enters the battlefield, target land becomes a 3/3 creature until end of turn. It's still a land.
2/2
Enchant land
Enchanted land is a 4/4 creature with haste and trample. It's still a land.
Enchanted land is a 4/4 creature with haste and trample. It's still a land.



1/1
When Attendant Hivemantis enters the battlefield, distribute three +1/+1 counters among any number of target creatures.
3/3
The Hive's Remorhaz hides underground, waiting for a chance to emerge.
3/3

2/2
Watchweevil enters the battlefield with a +1/+1 counter.
1/1
Whenever an opponent discards a card, they lose 1 life and you gain 1 life.
Aria rewards her priests for stamping out evil ideas.
Target creature gets -2/-2 until end of turn and you gain 2 life.
Exile target creature. Its controller gains life equal to its converted mana cost.
"Volkas has punished you for your crimes against the universe."
Target player reveals their hand. Choose a nonland, noncreature card and they discard that card. You gain 3 life.
Martyrdom – 
, sacrifice Demiblood Priest: Target player discards two cards.


2/2
Martyrdom –
, sacrifice Ideal Protector: Target player loses 2 life and you gain 2 life.

1/1
Whenever you gain life, target player sacrifices a creature.
Whenever Priest of Defense is dealt damage, target player discards a card and you gain 2 life.
He scrubs out the evil thoughts.
1/1
Martyrdom – 

, sacrifice Protection Pastor: Target player reveals their hand. Choose an instant or sorcery card and exile it. Activate this ability only as a sorcery.



1/1
Flying
Martyrdom –

, sacrifice Sindrinker Angel: Target player loses X life and you gain X life.
Martyrdom –



4/4
Whenever a creature enters the battlefield, target opponent loses 5 life.
Whenever a creature leaves the battlefield, you gain 5 life.
Martyrdom –


, sacrifice Volkas and Aria: Creatures you control have protection from all colors until end of turn.
Whenever a creature leaves the battlefield, you gain 5 life.
Martyrdom –




5/5
Enchant creature
Whenever a creature dealt damage this turn by enchanted creature dies, put a +1/+1 counter on enchanted creature.
Whenever a creature dealt damage this turn by enchanted creature dies, put a +1/+1 counter on enchanted creature.
Triumph – Whenever a creature dealt damage this turn by Clan Backstabber dies, you may destroy up to one target creature and put a +1/+1 counter on target creature.
3/3
Triumph – Whenever a creature dealt damage this turn by Clan Monstrosity dies, target player loses 2 life.
3/3
Return target creature from your graveyard to the battlefield with two +1/+1 counters on it.
Return target creature or land card from your graveyard to your hand.
Destroy all creatures that were dealt damage this turn. Each player puts a card from the top of their library into their graveyard for each creature destroyed this way.
Triumph – Whenever a creature dealt damage this turn by Mulching Squire dies, put the top three cards of your library into your graveyard.
1/2
Triumph – Whenever a creature dealt damage this turn by Neophyte Clanmate dies, you may have target creature get -2/-2 until end of turn.
2/1
Return target creature from a graveyard to the battlefield under your control.
"Arise, o dead one!"
Triumph – Whenever a creature dealt damage this turn by Unearthing Sentinel dies, return target card from your graveyard to your hand.
3/4
Triumph – Whenever a creature dealt damage this turn by Victorious Knight dies, put a +1/+1 counter on Victorious Knight.
2/2
mystic
At the beginning of your upkeep, you may reveal the top three cards of your library. If you do, you may choose a card that shares a type with the imprinted card and put it into your hand. Put all other cards revealed this way onto the bottom of your library.
At the beginning of your upkeep, you may reveal the top three cards of your library. If you do, you may choose a card that shares a type with the imprinted card and put it into your hand. Put all other cards revealed this way onto the bottom of your library.
2/2
mystic (When Circle of Salt enters the battlefield, exile the top card of your library imprinted on it.)
You have protection from converted mana cost equal to the imprinted card.


: Put the imprinted card into your graveyard, and exile the top card of your library imprinted on Circle of Salt.
You have protection from converted mana cost equal to the imprinted card.



mystic (When Essence Phooka enters the battlefield, exile the top card of your library imprinted on it.)
If the imprinted card is a creature, Essence Phooka gets +2/+2.
If the imprinted card is a creature, Essence Phooka gets +2/+2.
1/1
mystic (When Fae Ooze enters the battlefield, exile the top card of your library imprinted on it.)
When Fae Ooze enters the battlefield, put X +1/+1 counters on it, where X is the imprinted card's converted mana cost.
If the imprinted card is a land, Fae Ooze gets +1/+1.
When Fae Ooze enters the battlefield, put X +1/+1 counters on it, where X is the imprinted card's converted mana cost.
If the imprinted card is a land, Fae Ooze gets +1/+1.
0/0
Flying
mystic (When Faerie Caster enters the battlefield, exile the top card of your library imprinted on it.)
You may play the imprinted card.
mystic (When Faerie Caster enters the battlefield, exile the top card of your library imprinted on it.)
You may play the imprinted card.
1/2
Target creature gets +3/+3 and gains flying until end of turn.
Enchant creature
Enchanted creature has hexproof.


: Put a +1/+1 counter on enchanted creature.
Enchanted creature has hexproof.



Distribute five +1/+1 counters among up to five target creatures.
mystic (When Sneaky Hob enters the battlefield, exile the top card of your library imprinted on it.)
If the imprinted card is a land, Sneaky Hob has vigilance and flying.
If the imprinted card is a land, Sneaky Hob has vigilance and flying.
2/2
Draw a card. Then, if you control a creature draw another card.
Creatures you control get +2/+0 and gain "Whenever this creature deals combat damage, draw a card." until end of turn.
misdirection


misdirection



Switch target creature's power and toughness until end of turn.
misdirection
(During combat, you may return an unblocked attacker you control to its owner's hand and pay
. If you do, cast this card without paying its mana cost.)
misdirection


Galvanalyze deals 2 damage divided as you choose among one or two target creatures and/or players.
Draw a card.
misdirection

Draw a card.
misdirection


Exile all permanents, libraries, and graveyards. Each player's life total becomes 5. Each player puts their hand on top of their library in a random order.
misdirection


misdirection



Discard a sorcery card: Goblin Puppet can't be blocked this turn.
2/2
Whenever you cast a spell, you may have Momentum Marionette get +1/-1 until end of turn.
1/3
Passion Bolt deals 3 damage to target creature or player.
Draw a card, then discard a card.
Draw a card, then discard a card.
Whenever you cast a sorcery, Pirouetting Ragbag gets +1/+0.
Whenever you cast an instant, Pirouetting Ragbag gets +0/+1.
Whenever you cast an instant, Pirouetting Ragbag gets +0/+1.
3/3
Ragtwirler can't be blocked.
It waves colorful cloths in hypnotic patterns.
2/2
Draw a card, then discard a card. Thoughtfire deals damage equal to the discarded card's converted mana cost to target creature or player.
Draw four cards, then discard two cards.
misdirection

(During combat, you may return an unblocked attacker you control to its owner's hand and pay 

. If you do, cast this card without paying its mana cost.)
misdirection






Vigilance, haste
Whenever Barded Boar attacks, it gains lifelink until end of turn.
Whenever Barded Boar attacks, it gains lifelink until end of turn.
2/2
When Battle Mentor enters the battlefield, put a 1/1 white Soldier token with formation onto the battlefield.
: Put a +1/+1 counter on target Soldier.

2/2
Put two 1/1 white Soldier creature tokens with formation onto the battlefield.
Enchant creature
When enchanted creature leaves the battlefield, return it to the battlefield and attach Dimensional Tether to it.
When Dimensional Tether leaves the battlefield, return it to your hand.
When enchanted creature leaves the battlefield, return it to the battlefield and attach Dimensional Tether to it.
When Dimensional Tether leaves the battlefield, return it to your hand.
Enchant creature
Enchanted creature gets +2/+2.
When enchanted creature dies, return Honor to your hand.
Enchanted creature gets +2/+2.
When enchanted creature dies, return Honor to your hand.
Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it.
When enchanted creature has 3 or more +1/+1 counters on it, it gains formation.
Whenever enchanted creature attacks, put a +1/+1 counter on it.
When enchanted creature has 3 or more +1/+1 counters on it, it gains formation.
Other creatures you control get +2/+2.
Creatures you control get +1/+0 for each Aura attached to them.
formation
Creatures you control get +1/+0 for each Aura attached to them.
formation
2/2
Thundercharge deals 3 damage to target creature or player.
Put a +1/+1 counter on up to one target creature.
Put a +1/+1 counter on up to one target creature.
formation (Creatures with formation can't be blocked unless all attacking creatures with formation are blocked.)
: Vanguard Archer deals 1 damage to target attacking creature.

1/1
Haste, formation (Creatures with formation can't be blocked unless all attacking creatures with formation are blocked.)
1/1
Return target creature you control with converted mana cost X to its owner's hand. You may put a creature card with converted mana cost 1 plus X that shares a color with it onto the battlefield.
Enchant creature
Enchanted creature has formation (Creatures with formation can't be blocked unless all attacking creatures with formation are blocked.).
Enchanted creature has formation (Creatures with formation can't be blocked unless all attacking creatures with formation are blocked.).
























Multicolored creatures you control get +3/+3.
Multicolored spells you control can't be countered.
Multicolored enchantments you control are indestructible.
Multicolored spells you control can't be countered.
Multicolored enchantments you control are indestructible.


It shines enlightenment over all.

















Morphotic Woods enters the battlefield tapped.
When Morphotic Woods enters the battlefield, add
to your mana pool.
: Add
or
to your mana pool.
When Morphotic Woods enters the battlefield, add




Rickety Theater enters the battlefield tapped.
When Rickety Theater enters the battlefield, add
to your mana pool.
: Add
or
to your mana pool.
When Rickety Theater enters the battlefield, add




Sentry Tower enters the battlefield tapped.
When Sentry Tower enters the battlefield, add
to your mana pool.
: Add
or
to your mana pool.
When Sentry Tower enters the battlefield, add




Warriors' Guild enters the battlefield tapped.
When Warriors' Guild enters the battlefield, add
to your mana pool.
: Add
or
to your mana pool.
When Warriors' Guild enters the battlefield, add




Welcoming Shrine enters the battlefield tapped.
When Welcoming Shrine enters the battlefield, add
to your mana pool.
: Add
or
to your mana pool.
When Welcoming Shrine enters the battlefield, add




formation (Creatures with formation can't be blocked unless all attacking creatures with formation are blocked.)
1/1
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