Some problems understanding rules, but mostly it's confusing and out-of-place. If the next set is doing it in quantity that could be okay.
If you want next set to be land-oriented, I suggest this weird stuff be there. This set should also have some seeds, like cards that count lands or whatever.
So... when are you expecting this to be relevant? If you're ability is doing nothing, you could save everyone the trouble of reading an ability word plus four lines if it's not going to matter. Also, inexperienced players that are still learning about the mana pool will think the mana will stay, and will feel lied to by your card when they're told it doesn't.
Deathtouch and triumph is a good and clever idea that can go in common, so I'm encouraging you to make it relevant.
Try to look for other cards when costing things. Somberwald Dryad and Jhessian Infiltrator should give yoy some perspective as to why this is overcosted.
A spell that only draws you a card is completely useless except if you're counting the spells you cast or are trying to fill your graveyard. In fact, there are many one-mana cards that do something small AND draw you a card. Peer Through Depths is Arcane so you can try to splice.
Your card is basically just drawing one card plus restrictions.
Sure but you need a creature that trades with yours that doesn't exceed yours'toughness by more than 1 plus another one that shouldn't be blocked, and the decision is your opponent's.
My question was: how many times do you find such a situation?
I still think something that wants to be a cantrip creature isn't worth all those words and keyword plus confusion for very narrow combos that work best with effects that are almost a) exclusively in black and b) still incredibly scarce.
i wanted to make this sort of a multipurpose toolbox card. either you can shoot down attackers/blockers, or you can use it to push your formation count over the edge for being unblockable
ah that makes a lot of sense, because of card advantage and such.
well, essentially whenever an opponent blocks and i want my creature to survive, -2/-0 should be enough to save it, at least i think so.
right now it's a weird upside/downside storm crow and i don't know what to with it. i might just replace it.
In general, find more simple and less card advantage-y effects so the mana cost and body is closer to that of a vanilla.
For more flashy cards like this one, one Regrowth is already very powerful. Try that at 3/4

if you want to push it.
Some problems understanding rules, but mostly it's confusing and out-of-place. If the next set is doing it in quantity that could be okay.
If you want next set to be land-oriented, I suggest this weird stuff be there. This set should also have some seeds, like cards that count lands or whatever.
Yes, overpowered. Blue is the best color at raw draw, and Tidings is a powerful card. Mind Spring is fair.
And, by the way, I believe there's a sorcery that is the second mode for

, so that may be a little pushed, too.
Not sure. Playtest your mechanic and then compare it to other evasion mechanics.
I could see any of those two mana costs.
So... when are you expecting this to be relevant? If you're ability is doing nothing, you could save everyone the trouble of reading an ability word plus four lines if it's not going to matter. Also, inexperienced players that are still learning about the mana pool will think the mana will stay, and will feel lied to by your card when they're told it doesn't.
Deathtouch and triumph is a good and clever idea that can go in common, so I'm encouraging you to make it relevant.
Try to look for other cards when costing things. Somberwald Dryad and Jhessian Infiltrator should give yoy some perspective as to why this is overcosted.
A spell that only draws you a card is completely useless except if you're counting the spells you cast or are trying to fill your graveyard. In fact, there are many one-mana cards that do something small AND draw you a card. Peer Through Depths is Arcane so you can try to splice.
Your card is basically just drawing one card plus restrictions.
Sure but you need a creature that trades with yours that doesn't exceed yours'toughness by more than 1 plus another one that shouldn't be blocked, and the decision is your opponent's.
My question was: how many times do you find such a situation?
I still think something that wants to be a cantrip creature isn't worth all those words and keyword plus confusion for very narrow combos that work best with effects that are almost a) exclusively in black and b) still incredibly scarce.
Alex, are you thinking this is too swingy? I think this is pretty mild and don't see a problem with it.
It's not that a card shouldn't do different things. It's that its abilities shouldn't exclude each other to accomplish that.
i wanted to make this sort of a multipurpose toolbox card. either you can shoot down attackers/blockers, or you can use it to push your formation count over the edge for being unblockable
hm. solution ideas?
insane as in op? does this require a change?
what problems? and this is playing into a land theme next set
i think i'm going to put something completely different in this slot. i don't like this card at all. consider this a placeholder for now