Steamboom Advances
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Showing 21 of 21 White cards
Go to section: White (21) Blue (21) Black (21) Red (21) Green (21) Multicolour (10) Artifact (29) Land (1)
Show rarities: C U R M

3/3
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When Arcane Regiment Binder enters the battlefield you may tap target creature unless its controller pays
.

"Knock them down then burn them out."
1/1
Proliferate creatures, then proliferate creatures again for each artifact you control.

Hounds of the Basilette family would die before their masters would.
1/1
Whenever you would draw a card you may gain 2 life instead.
Prosperity (Whenever this card's ability is triggered, prosperity triggers.) Target creature gets +1/+1 until end of turn.
Prosperity (Whenever this card's ability is triggered, prosperity triggers.) Target creature gets +1/+1 until end of turn.
When Cavalry Goat enters the battlefield you destroy target artifact. If you do Cavalry Goat enters the battlefield with a +1/+1 counter on it.
3/3

"Fresh from the yard, I've take a look! We've got it better than anywhere else!"
1/1
Underdwell (This creature may block while tapped as it were untapped. Tapped creatures may block this creature as if they were untapped.)
3/3

0/2
Flash
When Griffon Cavalry enters the battlefield target creature gains +2/+2 and flying until end of turn.
When Griffon Cavalry enters the battlefield target creature gains +2/+2 and flying until end of turn.
2/2
Whenever Itoco Balam attacks you may exile target artifact or enchantment.
Whenever an artifact of enchantment is exiled put a +1/+1 counter on Itoco Balam.
Whenever an artifact of enchantment is exiled put a +1/+1 counter on Itoco Balam.
2/2
Equipped creature gains defender and lifelink.
Equip

Equip


Tap all creatures and prevent all damage that would be dealt to creatures this turn.
Whenever you gain life you may distribute X +1/+1 counters among any number of creatures, where X is the amount of life you gained.
Flying
When Morning Dove enters the battlefield you may draw a card if you control no other creatures with flying.
When Morning Dove enters the battlefield you may draw a card if you control no other creatures with flying.
2/3
Reflective (Spells targeting this creature cost
more.), Vigilance, Indestuctible

5/5
Vigilance
Whenever Shieldstriker blocks creatures you control with a power of 1 or less gain first strike.
Whenever Shieldstriker blocks creatures you control with a power of 1 or less gain first strike.
2/6
Flying, Reflective (Spells targeting this creature cost
more.)
Equipped creatures you control get +0/+1.

Equipped creatures you control get +0/+1.
"And these shapeshifters say metal is worthless, that there's no hope in it, yet what is this herald we have wrought?"- General Reyles
3/3
Target creature gets +0/+3 until end of turn. Then, gain life equal to its toughness.
Enchant creature
Whenever enchanted creature becomes tapped gain 2 life.
Whenever enchanted creature becomes tapped gain 2 life.
Whenever equipped creature deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
Equip

Equip


Go to section: White (21) Blue (21) Black (21) Red (21) Green (21) Multicolour (10) Artifact (29) Land (1)
Show rarities: C U R M
Steamboom Advances: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Names |