Iscandar Lives

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Showing 36 of 36 White cards

Go to section: White (36) Blue (36) Black (32) Red (32) Green (32) Multicolour (30) Artifact (8) Land (14)

Show rarities: C U R M

 C 
 
Flying
As long as you control three or more shrines Aerial Missionary gets lifelink.
2/2
 C 
Creature – Human Cleric
2/1
2 comments
last 2013-10-10 16:00:39 by Patrik Andersson
 C 
sorcery
Put two 1/1 white soldier tokens onto the battlefield.
If you control three or more shrines, put three 1/1 white soldier tokens onto the battlefield instead.
 C 
Creature – Griffin
First Strike
1/3
 R 
Enchantment
Lands you control are indestructible.
Whenever a land enters the battlefield under your control creature you control gets +0/+2 until end of turn and you gain 2 life.
1 comment
2013-10-10 09:25:11 by Alex
 U 
Creature – Human Knight
As long as you control three or more shrines Dual-Blade Templar gets Double Strike.
2/2
 U 
Sorcery
You gain 1 life for each creature on the battlefield and if any opponent control more creatures then you, you may put three 1/1 white soldier creature tokens onto the battlefield.
 C 
Creature – Bird
Flying
3/2
 C 
Creature – Elemental
Vigilance
{1}{b}: Glowing Muck gets Intimidate until end of turn.
2/4
 M 
Instant
You gain 20 life and can't lose any life or be the target of spells or abilites until end of turn.
1 comment
2013-10-10 11:02:49 by Alex
 R 
Creature – Human Knight
First Strike, Lifelink
When Hand of the Just attacks you may untap target creature you control and have that creature attack this turn if able.
2/2
 C 
Instant
Prevent all combat damage that up to two target creatures would deal this turn.
This place belongs to the king now.
 R 
Sorcery
Destroy each creature with 5 power or greater.
 C 
Creature – Human Soldier
When Inquisitor Trainee attacks you may tap target creature.
2/2
 U 
Instant
Iscandar's Judgement deals 3 damage to target attacking creature.
If you control three or more shrines, Exile that creature instead.
 U 
Instant
Exile target creature you control, then return it to the battlefield with two +1/+1 counters on it.
 U 
Creature – Angel
Flying
Whenever a player reveals a non-land card, Iscandars Wing get protection from the color of the revealed card until end of turn.
3/3
 U 
Enchantment
Enchant Creature
Enchanted creature gets Protection from creatures and Lifelink
 C 
Creature – Insect
Whenever Limelight Moth blocks you gain 3 life.
0/3
 C 
Creature – Horse
Vigilance
2/4
 U 
Creature – Human Cleric
{1}{w}: Sacrifice Master Exorcist: Destroy target Artifact or Echantment you gain 2 life.
2/2
2 comments
last 2013-09-07 19:23:16 by Patrik Andersson
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack or block.
 C 
Instant
Prevent all damage that would be dealt to you and creatures you control this turn.
 M 
Creature – Angel
Flying
When Safeguard Angel enters the battlefield exile any number of creatures you control. When Safeguard Angel dies put a 4/4 white angel creature token onto the battlefield for each card exiled with Safeguard Angel.
4/7
 U 
Enchantment – Aura
Enchant Creature
Enchanted creature is a 4/4 white spirit creature with Lifelink.
3 comments
last 2013-09-10 16:29:01 by Patrik Andersson
 U 
Enchantment
At the beginning of your upkeep if you control less creatures then an opponent. Put a 4/4 white angel creature token onto the battlefield.
 C 
Creature – Human Soldier
{1}{w}: Stalwart Command may block an additional creature until end of turn.
1/4
 R 
Creature – Human Cleric
When Tempel Lord enters the battlefield put X 1/1 white soldier creature tokens onto the battlefield equal to the number of shrines you control.
Tempel Lord Power and Toughness are equal to the number of shrines you control.
*/*
 C 
Instant
Target creature you control get +1/+1 and First Strike until end of turn.
 C 
 
{t}: Prevent the next 1 damage deal to target creature you control.
1/3
 R 
Creature – Human Cleric
Non-basic lands doesn't untap during their controllers untap step.
2/1
 C 
Creature – Human Soldier
As long as you control three or more shrines Utonian Recruit gets +2/+2
1/1
 C 
Enchantment – Aura
Enchant Land
Enchanted Land has:"{t}: Target creature gets +1/+1 until end of turn."
 C 
Creature – Human Cleric
Whenever a creature you control enters the battlefield you gain 1 life.
1/1
 C 
Creature – Bird
First Strike
2/1
 C 
Creature – Bird
Flying
Whenever Whitebeak Crane attacks it gets +1/+1 until end of turn.
1/5

Go to section: White (36) Blue (36) Black (32) Red (32) Green (32) Multicolour (30) Artifact (8) Land (14)

Show rarities: C U R M


Iscandar Lives: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Iscandar Info | Skeleton | ISL - Comment this cards! | Shrine Cycle - Changed rare cycle!! | FAQ | Looking for Help!