Iscandar Lives
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Showing 36 of 36 White cards
Go to section: White (36) Blue (36) Black (32) Red (32) Green (32) Multicolour (30) Artifact (8) Land (14)
Show rarities: C U R M
2/1
Put two 1/1 white soldier tokens onto the battlefield.
If you control three or more shrines, put three 1/1 white soldier tokens onto the battlefield instead.
If you control three or more shrines, put three 1/1 white soldier tokens onto the battlefield instead.
First Strike
1/3
Lands you control are indestructible.
Whenever a land enters the battlefield under your control creature you control gets +0/+2 until end of turn and you gain 2 life.
Whenever a land enters the battlefield under your control creature you control gets +0/+2 until end of turn and you gain 2 life.
As long as you control three or more shrines Dual-Blade Templar gets Double Strike.
2/2
You gain 1 life for each creature on the battlefield and if any opponent control more creatures then you, you may put three 1/1 white soldier creature tokens onto the battlefield.
Flying
3/2
Vigilance

: Glowing Muck gets Intimidate until end of turn.


2/4
You gain 20 life and can't lose any life or be the target of spells or abilites until end of turn.
First Strike, Lifelink
When Hand of the Just attacks you may untap target creature you control and have that creature attack this turn if able.
When Hand of the Just attacks you may untap target creature you control and have that creature attack this turn if able.
2/2
Prevent all combat damage that up to two target creatures would deal this turn.
This place belongs to the king now.
Destroy each creature with 5 power or greater.
When Inquisitor Trainee attacks you may tap target creature.
2/2
Iscandar's Judgement deals 3 damage to target attacking creature.
If you control three or more shrines, Exile that creature instead.
If you control three or more shrines, Exile that creature instead.
Exile target creature you control, then return it to the battlefield with two +1/+1 counters on it.
Flying
Whenever a player reveals a non-land card, Iscandars Wing get protection from the color of the revealed card until end of turn.
Whenever a player reveals a non-land card, Iscandars Wing get protection from the color of the revealed card until end of turn.
3/3
Enchant Creature
Enchanted creature gets Protection from creatures and Lifelink
Enchanted creature gets Protection from creatures and Lifelink
Whenever Limelight Moth blocks you gain 3 life.
0/3
Vigilance
2/4


2/2
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature can't attack or block.
Prevent all damage that would be dealt to you and creatures you control this turn.
Flying
When Safeguard Angel enters the battlefield exile any number of creatures you control. When Safeguard Angel dies put a 4/4 white angel creature token onto the battlefield for each card exiled with Safeguard Angel.
When Safeguard Angel enters the battlefield exile any number of creatures you control. When Safeguard Angel dies put a 4/4 white angel creature token onto the battlefield for each card exiled with Safeguard Angel.
4/7
Enchant Creature
Enchanted creature is a 4/4 white spirit creature with Lifelink.
Enchanted creature is a 4/4 white spirit creature with Lifelink.
At the beginning of your upkeep if you control less creatures then an opponent. Put a 4/4 white angel creature token onto the battlefield.


1/4
When Tempel Lord enters the battlefield put X 1/1 white soldier creature tokens onto the battlefield equal to the number of shrines you control.
Tempel Lord Power and Toughness are equal to the number of shrines you control.
Tempel Lord Power and Toughness are equal to the number of shrines you control.
*/*
Target creature you control get +1/+1 and First Strike until end of turn.

1/3
Non-basic lands doesn't untap during their controllers untap step.
2/1
As long as you control three or more shrines Utonian Recruit gets +2/+2
1/1
Enchant Land
Enchanted Land has:"
: Target creature gets +1/+1 until end of turn."
Enchanted Land has:"

Whenever a creature you control enters the battlefield you gain 1 life.
1/1
First Strike
2/1
Flying
Whenever Whitebeak Crane attacks it gets +1/+1 until end of turn.
Whenever Whitebeak Crane attacks it gets +1/+1 until end of turn.
1/5
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Show rarities: C U R M
Iscandar Lives: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Iscandar Info | Skeleton | ISL - Comment this cards! | Shrine Cycle - Changed rare cycle!! | FAQ | Looking for Help! |
As long as you control three or more shrines Aerial Missionary gets lifelink.