Archester: Frontier of Steam: Recent Activity
| Archester: Frontier of Steam: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | About Archester |
Recent updates to Archester: Frontier of Steam: (Generated at 2025-12-05 01:38:21)
PLEASE tell me there is a card (ideally red or black) named (((In with the New)))
I still like the name Demonic Dividends but I can see why you'd want to change it. Let's see what everyone else thinks.
Damn iPhone double posted. :(
Should this only get artifacts from your own graveyard? Most white "return from graveyard" cards limit what you can grab to your own graveyard, while black can grab things from wherever.
I can accept that reasoning. We can leave it as is but I would like to change the name to Diabolic Dividends instead of Demonic Dividends.
I like the idea of industry counters. I don't like them as a set mechanic. We can use industry counters, but I'd rather save them for special cards like Richard Ferron.
Basically, I like them and am willing to use them again, but I don't think they should be in the mechanic tool box like steampowered or modular are.
Well we had a very long discussion over on salvation about this exact subject so I'll try and summarize it here.
Basically it comes down to memory issues. Typically when one permanent is attached to another people simply put the attached permanent under the one it's attaching. However, if components could attach to each other and you chained them, you wouldn't be able to tell which one was attached to another. By having it say "non-Component" we managed to clear up any misunderstandings that may have occurred becuase the only permanent they could attach to would be the one they're under. Even this system isn't perfect though, it can still get confusing if you have an equipment and component with an artifact creature.
For what it's worth, your version was one of our first designs, we just took it one step further.
Also 3/3/3 is a nice touch, helps you get your head round it.
Yeah I can see the appeal of simplistic design for this cycle. I'm fine with leaving it as is, I was just bringing up the previous discussion we had had over on salvation. :)
As for industry counters, when did you start to dislike them? (genuine question) In our set conversations over on salvation you seemed favorable towards them.
What? Aww! No, I like being able to build Connector chains in Clockwork Wings. It's normally better to just target the underlying artifact, but sometimes you might want to connect to a Connector, and I don't see why I should stop them.
Or is it that you don't like the ability to have two Connectors each plugged in to the other?
Thanks I couldn't figure out why sometimes it would put the line breaks in and sometimes it wouldn't. I'll keep that in mind in my future posts. :)
I think, of more interest to Clockwork wings, is the "Non-component artifact" which is a very very very very sane improvement.
Oh, I like it. In my set Clockwork Wings I had a similar mechanic, Connectors, but I didn't think of having one grant hexproof. The closest I've got are Subharmonic Stabiliser or sortof Tin-Wing Folio.
If it's okay with you I'd quite like to borrow this idea for the second set of the Clockwork Wings block (if I ever eventually get around to developing it).
(BTW, the linebreaks in your example cards weren't working because Markdown/Multiverse absorbs single linebreaks. You can split lines in example cards by adding
<br>at the end of a line, or just ending a line with two spaces.)I prefer the current card because it's cleaner. A card that costs

is hard to process even before you cast it, I'd like to keep the effect simple for that reason, which is why all of the cards in this cycle are pretty straight forward.
Also, I personally just don't like industry counters. (And I like the flavor of this card).
Are we going to change this to use industry counters like we talked about a while back?
I seem to recall we came up with something like this...
Industrial Expansion


: Add
to your mana pool.")
Instant
As an additional cost to cast ~, sacrifice [some number of lands I can't remember how many].
Put an Industry counter on up to three target lands. (Lands with Industry counters on them have "
It would certainly be a simpler card, I'm ok with that change.