Traditions of Glasmarn: Card List

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Mechanics | Skeleton | References/Inspiration | The Gods of Glasmarn and Their Cults

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Starlight Circle Colourless Rare 0 Land When Starlight Circle enters the battlefield, untap up to X target other lands, where X is the number of Gods you control.

{t}: Add {c}. If Starlight Circle is enchanted, you may add one mana of that enchantment's color instead.
0
2 Birth Wailer White Common 2{1}{w} Creature – Human Cleric 2 2 When Birth Wailer enters the battlefield, target creature you control gains lifelink until end of turn.

Whenever you cast a spell from your graveyard, you may gain 2 life.
0
3 Bound By Commoners White Uncommon 3{1}{w}{w} Enchantment When Bound By Commoners enters the battlefield, exile target permanent with a mana value of four or greater an opponent controls until Bound By Commoners leaves the battlefield. If a noncreature permanent was exiled this way, create a 2/4 white Ox token 0
4 Bounty of the Harvest White Rare 2{1}{w} Sorcery As an additional cost to cast Bounty of the Harvest, sacrifice X Foods.

Return up to X target Enchantment cards from your graveyard to your hand.

Up to one target enchantment you control becomes Horken, a legendary 2/3 white Ox God creature with "When this creature attacks, creatures you control get +1/+1 until end of turn." in addition to its other types, until end of turn.
0
5 Burden of the Ox White Common 2{1}{w} Enchantment Enchanted creatures you control get +0/+1.

Whenever an Aura enters the battlefield under your control, you may have Burden of the Ox become Horken, a legendary 2/3 white Ox God creature with "When this creature attacks, creatures you control get +1/+1 until end of turn." in addition to its other types, until end of turn.
0
6 Celebrate the Harvest White Uncommon 5{3}{w}{w} Instant Gain 1 life for each creature and enchantment you control, search your library for a basic Plains, add it it your hand, shuffle, and draw a card. 0
7 Celestial Stampede White Common 4{2}{w}{w} Sorcery Exile target creature with a power of X or less, where X is the number of tokens you control. 2 1719773297 on 30 Jun 2024 by Tahazzar
8 Daisy Garden Tender White Common 3{2}{w} Creature – Human Peasant 2 3 When Daisy Garden Tender enters the battlefield, up to one target enchantment you control becomes Horken, a legendary 2/3 white Ox God creature with "When this creature attacks, creatures you control get +1/+1 until end of turn." in addition to its other types, until end of turn. 1 1719774867 on 30 Jun 2024 by Tahazzar
9 False Union White Uncommon 1{w} Instant Divine {1}{w} (When you cast this spell, if you control a God or have a God in your graveyard, you may pay an additional {1}{w})

Tap target creature you don't control. If False Union is Divine, up to one target creature you control gets +X/+Y until end of turn, where X is the power of the tapped creature and Y is the toughness of the tapped creature.
0
10 Farmhand Training White Uncommon 3{2}{w} Enchantment {1}: Target creature gains first strike and vigilance until end of turn. Activate this ability only when you could cast a sorcery.

When Farmhand Training enters, up to one target enchantment you control becomes Horken, a legendary 2/3 white Ox God creature with "When this creature attacks, creatures you control get +1/+1 until end of turn." in addition to its other types, until end of turn.
0
11 Fate Finder White Uncommon 1{w} Creature – Human Wizard 1 1 Sacrifice an enchantment- {2}{w},{t}: Search your library for an Aura, reveal it, and put it on top of your library. Activate this ability only when you could cast a sorcery. 0
12 Fateful Supper White Common 3{2}{w} Enchantment At the beginning of combat, up to one target Food you control gains "{t},- Sacrifice this permanent: Gain 3 life." until end of turn. 0
13 Flesh-as-One White Mythic 6{3}{w}{w}{w} Creature – Human Angel Horror 4 4 Flying, first strike
Whenever a creature you control blocks or becomes blocked, tap the creature it's blocking or being being blocked by and put a stun counter on it.
0
14 Flirtatious Chaplain White Common 3{2}{w} Creature – Human Cleric 2 3 Whenever a creature enters the battlefield under your control for the first time each turn, scry 1 and gain 1 life. 0
15 Forgotten Skills White Common 2{1}{w} Instant Target creature gains indestructible and protection from the color of your choice until end of turn.

Old Ways {w} (Whenever you cast a instant or sorcery spell, you may pay {w} and exile Forgotten Skills. If you do, cast a copy of Forgotten Skills.)
1 1719774745 on 30 Jun 2024 by Tahazzar
16 From That Grave There Grew White Common 1{w} Enchantment – Aura Enchant land
Whenever this land becomes tapped, its controller exiles a card from their graveyard this way. If a creature card was exiled this way, gain 2 life.
1 1713919848 on 24 Apr 2024 by Sorrow
17 Graced Golden Eagle White Uncommon 3{2}{w} Creature – Bird 2 3 Flying
Whenever Graced Golden Eagle becomes enchanted, you may return up to one Aura from your graveyard to your hand.
0
18 Gravekeeper's Mutt White Rare 2{1}{w} Creature – Dog 2 2 Cards can't be played from exile or fromopponent's graveyards during your turn.

{w},{t}: Return target artifact or enchantment that was put into your graveyard this turn with a mana value of 2 or less from your graveyard to your hand.
0
19 Hamlet Gatekeeper White Common 2{1}{w} Creature – Human Peasant 2 1 Esoteric (Whenever you cast a spell with a mana value greater than the number of lore counters on this creature, it gains a lore counter.)

Whenever Hamlet Gatekeeper or another creature attacks, you may remove a Lore counter from Hamlet Gatekeeper. If you do, that creature gets +1/+1 until end of turn.
0
20 Harvest Corn White Common 1{w} Artifact – Food {2},{t}- Sacrifice Harvest Corn: You gain 3 life.

Whenever a Human dies, you may pay {w}. If you do, return Harvest Corn from your graveyard to your hand.
3 1715261888 on 09 May 2024 by SecretInfiltrator
21 Horizon Bounder White Common 2{1}{w} Creature – Human Warrior 3 1 Whenever you gain life, Horizon Bounder gains first strike until end of turn.

Whenever Horizon Bounder control becomes enchanted, Horizon Bounder gains flying until end of turn.
0
22 Horken's Herd White Mythic 4{2}{w}{w} Enchantment Whenever another enchantment enters the battlefield under your control create a 2/4 white Ox token and up to one target enchantment you control becomes Horken, a legendary 2/3 white Ox God creature with "When this creature attacks, creatures you control get +1/+1 until end of turn." in addition to its other types, until end of turn. 0
23 Lost Rites Keeper White Rare 3{1}{w}{w} Creature – Human Druid 1 3 Whenever an artifact is put into your graveyard from the battlefield, you may return up to one target enchantment card from your graveyard with a mana value of three or less from your graveyard to the battlefield. 0
24 Maiden Sacrifice White Rare 2{1}{w} Creature – Human 1 4 Esoteric (Whenever you cast a spell with a mana value greater than the number of lore counters on this creature, it gains a lore counter.)
{1}{w}, Remove X Lore counters,{t}- Sacrifice Maiden Sacrifice: Exile target creature card with a power of X from the battlefield or a graveyard and create X 2/4 white Ox tokens.
1 1716056509 on 18 May 2024 by Sorrow
25 Nessar Hill Priest White Common 1{w} Creature – Human Cleric 1 1 When Nessar Hill Priest enters, create a Food (It's an artifact with "{2}, Tap, Sacrifice this artifact: You gain 3 life.")

Whenever an enchantment enters under your control, activated abilities of Food you control cost {1} less until end of turn.
0
26 Oddirtan Magistrate White Rare 5{3}{w}{w} Creature – Human Citizen 4 5 Vigilance
If an opponent who has more cards in their hand than you would draw a card, exile the top card of their library instead. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast.
0
27 Old Eagle God White Rare 6{4}{w}{w} Legendary Creature – Bird God 4 5 Flying
As long as your life total is at least five more than your starting life, Old Eagle God is indestructible and you have hexproof.
0
28 Old Eagle God's Ascent White Uncommon 5{4}{w} Instant Divine {w} (When you cast this spell, if you control a God or have a God in your graveyard, you may pay an additional {w})

Create three 1/1 white Spirit tokens with flying. If Old Eagle God's Ascent is divine, Spirits you control get +1/+1 and gain first strike until end of turn.
0
29 Old Medicine Woman White Uncommon 4{3}{w} Creature – Human Cleric 1 5 Vigilance, Esoteric (Whenever you cast a spell with a mana value greater than the number of lore counters on this creature, it gains a lore counter.)

Remove X Lore counters,{t}: Prevent the next X damage that would be dealt to you this turn.
0
30 Perplexed Investigator White Uncommon 2{1}{w} Creature – Human Detective 2 2 Whenever a permanent you control gains a lore counter, gain 1 life and Perplexed Investigator gets +1/+1 until end of turn. 0
31 Preacher of the Pastures White Common 4{3}{w} Creature – Human Cleric 1 4 At the beginning of your upkeep, if you control three or more creatures, up to one target enchantment you control becomes Horken, a legendary 2/3 white Ox God creature with "When this creature attacks, creatures you control get +1/+1 until end of turn." in addition to its other types, until end of turn. 0
32 Revolt in Craw Magdol White Rare 7{4}{w}{w}{w} Instant Deal X damage to each attacking creature you don't control, where X is the number of creatures you control. 0
33 Roast Master's Rite White Rare 2{1}{w} Enchantment – Aura Enchant creature
Whenever enchanted creature attacks or blocks, you may sacrifice a Food. If you do, enchanted creature gets +1/+1 and gains first strike, vigilance, and ward {2} until end of turn.
Whenever enchanted creature deals combat damage to a player, create a Food.
0
34 Rustic Medicine Man White Common 5{4}{w} Creature – Human Cleric 2 4 Esoteric (Whenever you cast a spell with a mana value greater than the number of lore counters on this creature, it gains a lore counter.)
Whenever you gain life for the first time each turn, remove all lore counters from Rustic Medicine Man. You life equal to the amount of counters removed this way.
0
35 Sacrificial Lamb White Uncommon 1{w} Creature – Sheep 1 1 {1}{w}, Sacrifice Sacrificial Lamb: Until end of turn, spells and abilities controlled by opponents can't cause you to sacrifice permanents. 1 1719774415 on 30 Jun 2024 by Tahazzar
36 Solar Birth Rites White Common 2{1}{w} Enchantment – Aura Enchant creature or land
Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.)
Enchanted creature has lifelink.
Enchanted land has "Whenever this land adds mana, gain 1 life."
0
37 Soul-Bonding Baptism (Kerd, Flesh Caller) White Mythic 4 {2}{w}{w} Legendary Enchantment
‑‑‑‑
Legendary Creature – Elder God
5 5 Indestructible, Ward {4}
Whenever a creature with a mana value of two or less enters the battlefield under your control, scry 1.

At the beginning of each player's upkeep, if you control five or more creatures, transform Soul-Bonding Baptism.
‑‑‑‑
If Kerd, Flesh Caller would exit the battlefield, transform Kerd instead.
Whenever Kerd attacks or blocks, look at the top four cards of your library. You may reveal a God or a creature with a mana value of two or less. Put that card onto the battlefield, and the rest on the bottom of your library in a random order.
0
38 Speckled Grouse White Common 1{w} Creature – Bird 1 2 Flying
When Speckled Grouse dies, create a Food token (It's an artifact with "{2}, Tap, Sacrifice this artifact: You gain 3 life.")
0
39 Sunfield Fox White Common 2{1}{w} Creature – Fox 1 2 Whenever an enchantment enters the battlefield under your control, Sunfield Fox gets +1/+1 until end of turn. 0
40 Vineway Dancer White Common 3{2}{w} Creature – Human Dancer 1 3 When Vineway Dancer enters the battlefield, you may return target Aura card from your graveyard to your hand. If that Aura had a mana value of 2 or less, you may scry 1. 0
41 Weirdsdale Tavern Keep White Uncommon 3{2}{w} Creature – Human Citizen 1 3 As long as Weirdsdale Tavern Keep is tapped, if you gain life, gain that much life plus 2 instead.

{1}{w},{t}: Create a Food token. (It's an artifact with "2, Tap, Sacrifice this artifact: You gain 3 life.")
0
42 Weirdsdale's Watch White Common 2{1}{w} Sorcery As you cast Weirdsdale's Watch, you may sacrifice an artifact or enchantment.

Up to two target creatures you control get +1/+1 and gain vigilance until end of turn. If you sacrificed an artifact or enchantment this way, those creatures gain first strike until end of turn.
0
43 Workfield's Yield White Rare 2{w}{w} Enchantment Once per turn during your turn, you may cast an enchantment card from your graveyard if you've gained life greater than or equal to that card's mana value.

Whenever an enchantment enters under your control, create a Food token.
0
44 Angled Bait Blue Uncommon 1{u} Sorcery Create a 1/1 blue Fish token.

Whenever a non-God token you control becomes the target of a spell or ability an opponent controls, you may pay {u} and exile Angled Bait from your graveyard. If you do, create Walzliah, create Walzliah, a legendary 4/4 blue Fish God creature token with ward {1}. When you create a token this way, that spell or ability's controller draws a card and discards a card
0
45 Banisher Witchfinder Blue Common 4{2}{u}{u} Creature – Human Wizard 4 3 Whenever Banisher Witchfinder attacks, reveal the top card of target opponent's library. If that card's mana value is greater than Banisher Witchfinder's power, put that card and Banisher Witchfinder on the bottom of their owner's libraries. 2 1719996525 on 03 Jul 2024 by Tahazzar
46 Beauty of the Misty Marsh Blue Rare 3{1}{u}{u} Creature – Siren Peasant 3 3 Esoteric (Whenever you cast a spell with a mana value greater than the number of lore counters on this creature, it gains a lore counter.)

Remove X lore counters,{t}: Gain control of target creature with a mana value of X.
0
47 Call the Sunken One Blue Common 2{u}{u} Instant Exile target creature you control. If a creature was exiled this way, create Walzliah, a legendary 4/4 blue Fish God creature token with ward {1}. That opponent create a 1/1 blue Fish token.

Old Ways {1}{u} (Whenever you cast a instant or sorcery spell, you may pay {1}{u} and exile Call the Sunken One. If you do, cast a copy of Call the Sunken One.)
0
48 Craw Magdol Elder Blue Common 3{2}{u} Creature – Human Advisor 2 3 Esoteric (Whenever you cast a spell with a mana value greater than the number of lore counters on this creature, it gains a lore counter.)

Remove a Lore counter,{t}: Scry 1.
0
49 Creeper of the Moor Blue Common 2{1}{u} Creature – Illusion Assassin 2 1 Esoteric (Whenever you cast a spell with a mana value greater than the number of lore counters on this creature, it gains a lore counter.)

{u}- Remove a lore counter: Creeper of the Moor can't be blocked until end of turn.
0
50 Deep God's Mirror Blue Uncommon 6{4}{u}{u} Instant Counter target creature or planeswalker spell. If you don't control Walzliah, create Walzliah, a legendary 4/4 blue Fish God creature token with ward {1}. Otherwise, return Deep God's Mirror to your hand as it resolves. 0
51 Drowned Crew Blue Common 4{3}{u} Creature – Spirit 3 2 Flash
At the beginning of each opponent's upkeep, that player mills two cards unless they pay {1}.
1 1716254370 on 21 May 2024 by Sorrow
52 Drunken Ambitions Blue Common 1{u} Enchantment – Aura Enchant creature
Whenever enchanted creature attacks, its controller mills a card and puts a stun counter on the enchanted creature.
0
53 False Ignorance Blue Common 1{u} Enchantment – Aura Enchant creature
Enchanted creature has "Whenever this creature deals combat to a player, put a stun counter on target creature that player controls and that creature's controller mills two cards."
0
54 Force Spout Blue Common 2{1}{u} Instant Return target creature to its owner's hand.

Put a stun counter on up to one target artifact.
0
55 Froggy Reflection Blue Common 5{3}{u}{u} Creature – Frog Illusion 1 1 Flash
When Froggy Reflection enters the battlefield, up to one target creature loses all abilities and is a blue Frog creature with base power and toughness 1/1 until end of turn.
0
56 Ghosts of Guilt Blue Rare 4{2}{u}{u} Sorcery Choose a creature type, then target opponent reveals their hand. For each card with that type revealed this way, create a token copy of that of creature with "Whenever this creature becomes the target of a spell of or ability, sacrifice it." 0
57 Impounding Guilt Blue Common 3{2}{u} Enchantment Whenever an instant or sorcery card is put into your graveyard from anywhere, each opponent mills a card. 0
58 Inspector's Pondering Blue Uncommon 2{1}{u} Enchantment – Aura Enchant creature or land
Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.)
Enchanted creature has "Whenever you cast an instant or sorcery, untap this creature." and "Scry 1."
Enchanted land has: "Whenever you cast your first instant or sorcery spell each turn, you may untap this land and scry 1."
1 1714040356 on 25 Apr 2024 by Tahazzar
59 Judgement of Nothing Blue Common 2{1}{u} Instant Divine {u} (When you cast this spell, if you control a God or have a God in your graveyard, you may pay an additional {u})

Counter target spell unless its controller pays {2}. If Judgement of Nothing is divine, counter that spell instead.
0
60 Katonah, Inheritor of Secrets Blue Mythic 3{2}{u} Legendary Planeswalker – Katonah 3 +1: Whenever you cast an instant or sorcery spell, target creature gets -1/-0 until the beginning of your next upkeep.
-3: Exile an instant or sorcery spell from your graveyard. Until end of turn, if you would cast an instant or sorcery spell, cast a copy of the exiled spell instead.
-6: You gain an emblem with "Whenever you cast an instant or sorcery spell, you may exile an instant or sorcery from your graveyard and cast of a copy of the exiled spell without paying its mana cost."
0
61 Lies of Reality Blue Common 2{1}{u} Instant If you control a creature with the greatest power, draw a card, then discard a card. Otherwise, tap each creature you don't control with the greatest power. 0
62 Loch Blaumlilgh Mistborn Blue Common 1{u} Creature – Illusion Rogue 0 2 If an opponent controls three or more tapped creatures at the beginning of your upkeep, that player mills three cards. 0
63 Loch Blaumlilgh's Call Blue Uncommon 3{1}{u}{u} Instant Target creature gets -4/-0 until end of turn. Tap that creature and a put two stun counters on it. 0
64 Lost Lake Lover Blue Common 2{1}{u} Creature – Siren 2 1 Whenever Lost Lake Lover attacks, if an opponent milled one or more cards this turn, Lost Lake Lover can't be blocked this turn. 1 1720851262 on 13 Jul 2024 by dude1818
65 Lost by the Lake Blue Uncommon 4{3}{u} Instant Target creature's owner puts it on the top or bottom of their library.

Old Ways {4}{u} (Whenever you cast a instant or sorcery spell, you may pay {4}{u} and exile Lost by the Lake. If you do, cast a copy of Lost by the Lake.)
5 1714235032 on 27 Apr 2024 by dude1818
66 Mimicry Siren Blue Rare 2{u}{u} Creature – Siren Rogue 2 2 Mimicry Siren has all activated, keyword, and triggered abilities of creatures you don't control whose power is equal to their toughness. 0
67 Mistborn Beauty Blue Uncommon 5{3}{u}{u} Creature – Illusion Rogue 3 1 Flying
When Mistborn Beauty enters the battlefield, draw two cards and discard a card.
0
68 Misty Marsh's Submersion Blue Uncommon 3{1}{u}{u} Enchantment – Aura Enchant creature or land.
Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.)
Enchanted creature is a 1/1 blue Frog and loses all other abilities.
Enchanted is a an Island and loses all other abilities. (It still has "{t}: Add {u}.")
0
69 Old Scripture Archives (Darchourk, Reality-Shaper) Blue Mythic 4 {2}{u}{u} Legendary Enchantment
‑‑‑‑
Legendary Creature – Elder God
4 6 Indestructible, Ward {4}
Whenever an opponent draws their second card each turn, draw two cards.

At the beginning of each player's endstep, if you have ten or more cards in your hand, transform Old Scripture Archives.
‑‑‑‑
If Darchourk, Reality-Shaper would exit the battlefield, transform Darchourk instead.
Whenever Darchourk attacks, draw cards until you have ten cards in your hand.
You have no maximum handsize.
0
70 Old Whale God Blue Rare 6{4}{u}{u} Legendary Creature – Whale God 4 6 Hexproof
Whenever you cast an instant or sorcery spell, up to one target creature gets -3/-0 until end of turn
0
71 Patient Wood Owl Blue Common 2{1}{u} Creature – Bird 1 2 Flying

Patient Wood Owl gets +1/+1 as long as you have seven or more cards in your hand.
0
72 Prophet of Walzliah Blue Uncommon 3{2}{u} Creature – Human Cleric 1 3 Whenever an opponent casts their second spell each turn, if you don't control a Fish, create a 1/1 blue Fish token. Otherwise, each player draws a card, then discards a card. 0
73 Prunsdyll Lake Fisherman Blue Uncommon 2{1}{u} Creature – Human Peasant 2 1 Whenever you cast your first instant or sorcery spell during an opponent's turn, you may draw a card. If you do, discard a card. 0
74 Prunsdyll Trout Blue Common 4{3}{u} Creature – Fish 3 3 Prunsdyll Trout costs {1} less if you control a God token.
Whenever another Fish enters under your control, each opponent mills a card.
0
75 Read the Mists Blue Common 3{2}{u} Sorcery Draw two cards.

Old Ways {1}{u}{u} (Whenever you cast a instant or sorcery spell, you may pay {1}{u}{u} and exile Read the Mists. If you do, cast a copy of Read the Mists.)
3 1719773597 on 30 Jun 2024 by Tahazzar
76 Ridden by the Witch Blue Common 2{1}{u} Sorcery Divine {1} (When you cast this spell, if you control a God or have a God in your graveyard, you may pay an additional {1})

Tap target creature. If one or more creatures were tapped this way, up to one target creature you control gains flying until end of turn. If Ridden by the Witch is divine, put a stun counter on each creature that was tapped this way.
0
77 Ride Into the Sea Blue Common 1{u} Instant Divine {1} (When you cast this spell, if you control a God or have a God in your graveyard, you may pay an additional {1})
Target creature you control phases out. If Ride Into the Sea is divine, draw a card, then discard a card.
0
78 Sacrifice to the Sunken Blue Rare 4{2}{u}{u} Instant Exile target creature you control and target creature an opponent controls.

If you don't control Walziah, create Walzliah, a legendary 4/4 blue Fish God creature token with ward {1}. Otherwise, scry 4. Each opponent who had a creature exiled this way creates a 1/1 blue Fish token.
0
79 Salt-Spray Porpoise Blue Uncommon 4{3}{u} Creature – Whale 2 3 If an opponent would take an extra turn or additional step, that player skips that turn or step instead.

Damage can't be doubled.
0
80 Self-Sabotaging Will Blue Rare 7{4}{u}{u}{u} Enchantment – Aura Curse Enchant player
At the beginning of each opponent's upkeep, create a token copy of the creature with the greatest power that player controls.
1 1721547317 on 21 Jul 2024 by Sorrow
81 Thwarting Faerie Blue Rare 4{2}{u}{u} Creature – Faerie Wizard 2 2 Flash, flying
When Thwarting Faerie enters the battlefield, counter target instant or sorcery spell unless its controller pays {3}.
0
82 Wealth-Keeper Spirit Blue Rare 3{2}{u} Creature – Spirit Warlock 1 4 Esoteric (Whenever you cast a spell with a mana value greater than the number of lore counters on this creature, it gains a lore counter.)

Remove a lore counter, {t}: Tap target creature. If that creature's controller controls any artifacts, you may gain control of up to one target artifact controlled by that player with a mana value of X or less, where X is the number of lore counters on Wealth-Keeper Spirit.
1 1715527167 on 12 May 2024 by Sorrow
83 Weighted Mist Blue Rare 4{1}{u}{u}{u} Enchantment Creatures and artifacts with a mana value of four or greater enter the battlefield tapped with two stun counters on them.

Exile Weighted Mist: Each player mills X cards, where X is the number of tapped creatures and artifacts they control.
0
84 Weirdsdale Wisewoman Blue Uncommon 1{u} Creature – Human Wizard 1 1 At the beginning of your endstep if you have five or more instant or sorcery cards in your graveyard, shuffle all instants and sorceries cards from your graveyard into your library and draw a card. 0
85 Whispering Wind Blue Mythic 7{5}{u}{u} Creature – Elemental Horror 5 5 Flying
At the beginning of your endstep, gain control of target creature with a mana value of two or less.

Creatures you control have "When this card attacks its owner, it gains flying until end of turn."
0
86 Abyssal Weirdsdale Black Uncommon 3{2}{b} Creature – Shadow Horse 2 2 Deathtouch

Gods you control have deathtouch.
0
87 Ancient Catacombs Keeper Black Uncommon 2{1}{b} Creature – Human Cleric 0 1 {t}: Lose 1 life and draw a card. Activate this ability only if Ancient Catacombs Keeper or a land you control became enchanted this turn. 0
88 Blood Fen Birth Rite Black Common 1{b} Enchantment – Aura Enchant creature or land
Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.)
Enchanted creature has deathtouch.
Enhcanted land has "{b},{t}: Exile target card that was put into a graveyard this turn and gain 1 life."
0
89 Blood Offering Black Uncommon 2{1}{b} Sorcery Target opponent sacrifices a creature. If a creature with a power of 2 or less was sacrificed this way, that player loses 1 life and you may draw a card. Otherwise, you gain gain life equal to the sacrificed creature's power. 1 1719774545 on 30 Jun 2024 by Tahazzar
90 Bloody Confession (Vacker, Abyss of Death) Black Mythic 4 {2}{b}{b} Legendary Enchantment
‑‑‑‑
Legendary Creature – Elder God
3 7 Indestructible, Ward- Discard two cards
At the beginning of each player's upkeep, each opponent loses 1 life.

At the beginning of each player's endstep, if an opponent's life total is ten less than their starting life total, transform Bloody Confession.
‑‑‑‑
If Vacker, Abyss of Death would exit the battlfield, transform Vacker instead.
Whenever Vacker attacks or blocks, each opponent loses 1 life for each permanent they control unless they sacrifice half the permanents they control rounded down.
0
91 Cat-Bite Lunacy Black Rare 4{1}{b}{b}{b} Enchantment At the beginning of your upkeep, each opponent sacrifices a permanent.
Whenever a creature is sacrificed this way create Failow, a legendary 3/1 black Cat God token with "When this creature dies, each opponent loses 1 life and you gain 1 life." and "Sacrifice this creature at the beginning of your endstep."
0
92 Dagger-Sting Swampfly Black Common 1{b} Creature – Insect 1 1 Flying; Esoteric (Whenever you cast a spell with a mana value greater than the number of lore counters on this creature, it gains a lore counter.)

Remove a lore counter- {t}: Target opponent loses 1 life.
1 1719773690 on 30 Jun 2024 by Tahazzar
93 Dark Gift Black Mythic 2{b}{b} Sorcery Divine {2} (When you cast this spell, if you control a God or have a God in your graveyard, you may pay an additional {2})

Search your library for a card, then shuffle and put that card on top. If Dark Gift is divine, draw two cards and lose 2 life.
0
94 Discarded Blessing Black Uncommon 3{2}{b} Sorcery Choose one-
• Target opponent sacrifices an enchantment. Create a Food token (It's an artifact with "{2}, Tap, Sacrifice this artifact: You gain 3 life.").
• Target opponent loses 3 life. Create a Food token.
0
95 Dread Shriek Black Uncommon 3{2}{b} Sorcery Divine {b} (When you cast this spell, if you control a God or have a God in your graveyard, you may pay an additional {b})

Each opponent discards a card, then discards a card at random. If Dread Shriek is divine, that player discards two cards at random instead.
0
96 Failow's Whisperer Black Uncommon 2{1}{b} Creature – Human Rogue Cleric 1 2 Whenever a God enters the battlefield under an opponent's control, create Failow, a legendary 3/1 black Cat God token with "When this creature dies, each opponent loses 1 life and you gain 1 life." and "Sacrifice this creature at the beginning of your endstep." 0
97 Feast in Their Name Black Common 5{3}{b}{b} Sorcery Old Ways {4}{b}{b} (Whenever you cast a instant or sorcery spell, you may pay {4}{b}{b} and exile Feast in Their Name. If you do, cast a copy of Feast in Their Name.)

Destroy target tapped creature and create three Food tokens.
0
98 Feast of the Beetle God Black Common 1{b} Sorcery Until end of turn, if a creature would die, exile it and gain 1 life instead.
Until end of turn, if an enchantment would be put into a graveyard from the battlefield, exile it a create a Food token instead *It's an artifact with "{2}, Tap, Sacrifice this artifact: You gain 3 life.").

Old Ways {1}{b} (Whenever you cast a instant or sorcery spell, you may pay {1}{b} and exile Feast of the Beetle God. If you do, cast a copy of Feast of the Beetle God.)
0
99 Foul Shephard Black Uncommon 5{3}{b}{b} Creature – Demon 4 2 Flying
When Foul Shephard enters the battlefield, each opponent discards a card.
Whenever a white or green creature blocks or becomes blocked by Foul Shephard, that creature's controller loses 3 life.
0
100 Funeral Bannocks Black Rare 2{b}{b} Enchantment Whenever a creature you control dying causes an ability to trigger for the first time each turn, you may sacrifice a Food. If you do, copy that ability. You may choose new targets for the copy. 0
101 Gloried Stag Beetle Black Uncommon 4{3}{b} Creature – Insect Avatar 3 4 Whenever a permanent card enters the graveyard from the battlefield, gain 1 life. 0
102 Lacing Roaster Black Common 2{1}{b} Creature – Human Citizen 2 1 When Lacing Roaster enters the battlefield, put create a Food token. (It's an artifact with "{2}, Tap, Sacrifice this artifact: You gain 3 life.")
Whenever you sacrifice a food, each opponent loses 1 life.
0
103 Live Deliciously Black Rare 3{1}{b}{b} Enchantment If you gain life from Food, gain twice that much life instead.

Whenever you sacrifice a permanent, if that permanent was token, scry 1. Otherwise, lose 1 life and draw a card.
1 1723307348 on 10 Aug 2024 by Sorrow
104 Mark of Suffering Black Uncommon 2{1}{b} Enchantment – Aura Enchant creature
At the beginning of enchanted creature's controller's endstep, if a creature didn't die this turn, its controller sacrifices a creature.
0
105 Meows in the Night Black Rare 4{3}{b} Enchantment At the beginning of each opponent's endstep, that player may discard a card. If a player doesn't discard a card this way, create Failow, a legendary 3/1 black Cat God token with "When this creature dies, each opponent loses 1 life and you gain 1 life." and "Sacrifice this creature at the beginning of your endstep." 2 1715262529 on 09 May 2024 by SecretInfiltrator
106 Misleading Brat Black Common 1{b} Creature – Human Child 1 1 Whenever you sacrifice another creature, each opponent loses 1 life and you gain 1 life. 1 1719773797 on 30 Jun 2024 by Tahazzar
107 Morrwhey's Hunger Black Rare 3{1}{b}{b} Enchantment – Aura Enchant creature you don't control

At the beginning of your upkeep, chooses 1-
• Attach a token copy of Morrwhey's Hunger to another creature you don't control and create a Food token.
•The controller of permanents with Morrwhey's Hunger attached loses 2 life for each permanent they control with Morrwhey's Hunger attached to it.
• until end of turn, whenever you sacrifice a Food, lose 1 life and draw a card.
0
108 Morrwhey's Warding Sacrifice Black Common 1{b} Creature – Human Peasant 1 1 {1}{b}- Sacrifice Morrwhey's Warding Sacrifice: Put up to two lore counters on target creature. 3 1713850316 on 23 Apr 2024 by Sorrow
109 Morrwhey, Ravenous End Black Mythic 3{1}{b}{b} Legendary Creature – Demon Bear 4 4 Esoteric (Whenever you cast a spell with a mana value greater than the number of lore counters on this creature, it gains a lore counter.)

{1}{b},{t}- Sacrifice Morrwhey, Ravenous End: Destroy each creature with a mana value of X or less, where X was the number of lore counters on Morrwhey. If {g} was spent activating this ability, destroy all nonland permanents with a mana value of X or less instead.
0
110 Mortal Judgement Black Common 3{2}{b} Enchantment At the beginning of each opponent's endstep, if you lost life this turn, each opponent loses 1 life. 0
111 Off the Cliff Black Common 2{1}{b} Instant Destroy target non-God, non-Angel, non-Demigod, non-Demon creature. If a creature has five or more counters on it, Off the Cliff can target that creature as if it didn't have hexproof or ward. 0
112 Old Beetle God Black Rare 6{4}{b}{b} Legendary Creature – Insect God 1 7 Lifelink
Whenever Old Beetle God or another creature you control attacks, you may exile a card from a graveyard. If a permanent card was exiled from an opponent's graveyard this way, Old Beetle God gets +1/+1 until end of turn. Otherwise, you gain 3 life.
0
113 Pallid Old Priest Black Common 3{2}{b} Creature – Human Cleric 2 2 Ward- Pay 1 life.

Sacrifice a Food: Pallid Old Priest gains menace and lifelink until end of turn.
0
114 Pestilence Bandit Black Uncommon 3{1}{b}{b} Creature – Human Rogue Warlock 1 3 Whenever an opponent sacrifices a creature or Food, gain 1 life.

As long as your life total is equal to or greater than twice your starting life total, whenever an opponent casts a spell, that player loses 1 life and you gain 1 life.
0
115 Poison-Cloak Faerie Black Common 3{2}{b} Creature – Faerie 2 1 Flying
Whenever a creature you control with deathtouch dies, Poison-Cloak Faerie gains deathtouch until end of turn.
0
116 Provisional Witchfinder Black Common 2{1}{b} Creature – Human Cleric 2 1 Spells you cast that target tapped creatures cost {1} less. 0
117 Prowl the Cemetery Black Common 1{b} Sorcery Exile target player's graveyard and create Failow, a legendary 3/1 black Cat God token with "When this creature dies, each opponent loses 1 life and you gain 1 life." and "Sacrifice this creature at the beginning of your endstep." 0
118 Rodardt Moat Leech Black Common 1{b} Creature – Leech 1 1 At the beginning of your endstep, if you paid life to cast a spell, activate ability, or pay another cost, you may remove one counter from target creature or planeswalker. 0
119 Sip of Belladonna Black Common 2{1}{b} Instant Target creature gets -3/-3 until end of turn.

Old Ways {b}{b} (Whenever you cast a instant or sorcery spell, you may pay {b}{b} and exile Sip of Belladonna. If you do, cast a copy of Sip of Belladonna.)
1 1719773857 on 30 Jun 2024 by Tahazzar
120 Soul Binding Mist Black Rare 4{2}{b}{b} Enchantment – Aura Enchant creature or land
Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.)
Enchanted creature has "If this creature would die, return it to the battlefield tapped."
Enchanted land has "{2}{b}{b},{t}: Return target creature from your graveyard to the battlefield with a finality counter on it."
0
121 Strays' Keeper Black Common 2{1}{b} Creature – Human Peasant 2 1 When Strays' Keeper dies, create Failow, a legendary 3/1 black Cat God token with "When this creature dies, each opponent loses 1 life and you gain 1 life." and "Sacrifice this creature at the beginning of your endstep." 1 1713125844 on 14 Apr 2024 by Sorrow
122 Suspicious Farmer Black Common 4{3}{b} Creature – Human Citizen 1 4 {b},{t}: Create a Food. Activate this ability only if a creature died this turn. 0
123 Unearthly Congregation Black Rare 2{1}{b} Creature – Spirit 1 1 Flying
Whenever a card exits a graveyard, put a +1/+1 counter on Unearthly Congregation.

{2}{b},{t}: Exile target card from a graveyard. If you exiled a creature card this way, create a 1/1 black Spirit token with lifelink. Otherwise, gain 3 life.
1 1713116116 on 14 Apr 2024 by Sorrow
124 Wandering Nightmare Black Common 5{3}{b}{b} Creature – Nightmare Spirit 3 3 Flash, deathtouch
Wandering Nightmare costs {2} less if an enchantment card you own was put into your graveyard from the battlefield this turn.
1 1716848074 on 27 May 2024 by Sorrow
125 Warlocks Eternal Black Rare 5{3}{b}{b} Creature – Warlock 3 3 When Warlocks Eternal enters the battlefield, if you don't control another creature named Warlocks Eternal, create a token copy of Warlocks Eternal.

Whenever a creature not named Warlocks Eternal creature dies, put a +1/+1 counter on Warlocks Eternal.

Sacrifice another creature named Warlocks Eternal: Create a token copy of Warlocks Eternal.
0
126 Witchfinder Propagandist Black Common 4{2}{b}{b} Creature – Human Knight Cleric 3 3 When Witchfinder Propagandist enters the battlefield, target opponent loses 1 life for each enchantment they control. 0
127 Witchfinder's Vengeance Black Uncommon 1{b} Sorcery As an additional cost to cast Witchfinder's Vengeance, pay 3 life.

Destroy target enchanted creature or enchanted land.
0
128 Blood Rock Geomancy Red Common 2{1}{r} Instant Divine {1} (When you cast this spell, if you control a God or have a God in your graveyard, you may pay an additional {1})

Target creature gets +2/+0 and gains fist strike until end of turn. If Blood Rock Geomancy is divine, it also gains trample until end of turn.
1 1722193713 on 28 Jul 2024 by Sorrow
129 Blood Rock Hermit Red Rare 2{1}{r} Creature – Goblin Warlock 2 1 Nonbasic lands you control have "{r},{t}: Deal 1 damage to target player. If this land is enchanted, it deals 2 damage to that player instead." 0
130 Boiling Blood Red Common 2{1}{r} Enchantment – Aura Enchant creature or land your control
Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.)
Whenever the enchanted permanent becomes tapped, it deals 1 damage to target creature or planeswalker an opponent controls.
0
131 Bonfire of the Dragon Cult Red Rare 1{r} Sorcery Deal X+1 damage to target creature or planeswalker, where X is the number of sorcery cards in your graveyard. If X is five or greater, create create Corlain, a legendary 4/1 red Dragon God token with flying and "{1}{r}: Corlain gets +1/+0 until end of turn." 0
132 Bonny Dancer Red Rare 2{1}{r} Creature – Human Dancer 2 2 Whenever you would discard a card, you may exile it instead.

Whenever you would draw a card, you may have Bonny Dancer deal 2 damage to you and add a random card exiled by Bonny Dancer to your hand instead.
0
133 Breath of the Blaze Red Common 7{5}{r}{r} Sorcery Deal 5 damage to target opponent and if you don't control Corlain, create Corlain, a legendary 4/1 red Dragon God token with flying and "{1}{r}: Corlain gets +1/+0 until end of turn." 0
134 Burn the Witches Red Uncommon 3{2}{r} Sorcery Deal 2 damage to all enchanted creatures. 0
135 Call of Madness Red Common 1{r} Sorcery Divine {2} (When you cast this spell, if you control a God or have a God in your graveyard, you may pay an additional {2})

Gain control of target target creature with a mana value of 2 or less until end of turn. Untap that creature. It gains haste until end of turn. If Call of Madness is divine, you may gain control of any target creature until end of turn instead.
0
136 Corlain's Flame Runner Red Uncommon 3{2}{r} Creature – Goblin Warlock 3 2 Whenever a white or blue permanent you don't control would be dealt less than 3 noncombat damage by a source you control, that source deals 3 damage to that permanent instead. 0
137 Corlain's Roar Red Uncommon 6{4}{r}{r} Sorcery If you don't control Corlain, create Corlain, a legendary 4/1 red Dragon God token with flying and "{1}{r}: Corlain gets +1/+0 until end of turn." Otherwise, Dragons you control get +3/+0 and gain menace until end of turn. 3 1715893379 on 16 May 2024 by RatLantern
138 Eyefire Devil Red Common 2{1}{r} Creature – Devil 2 1 Whenever Eyefire Devil becomes enchanted, Eyefire Devil gains first striker until end of turn and deals 1 damage to up to one target creature. 0
139 Ghaidsach Tower Guardian Red Rare 4{2}{r}{r} Creature – Dragon 3 3 Flying
As long as you control a God, Dragons and Gods you control get +2/+0 and have trample, and menace.
0
140 Hellpit Cinders Red Common 2{1}{r} Enchantment – Aura Enchant creature or land
Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.)
Whenever enchanted permanent becomes tapped, it deals one damage to its controller.
{r}: Enchanted creature attacks this turn if able.
0
141 Hellpit Incinerator Red Mythic 2{1}{r} Creature – Goblin Wizard 2 1 When Hellpit Incinerator dies, noncombat dealt by spells and abilities of permanents you control deals an additional 2 damage until end of turn.

{r},{t}-Sacrifice Hellpit Incinerator : Deal 2 damage to any target.
0
142 Imbue the Mad Flame Red Rare 3{2}{r} Sorcery Until end of turn, double all damage that would be dealt by target creature. Damage dealt this way can't be prevented.

Old Ways {2}{r} (Whenever you cast a instant or sorcery spell, you may pay {2}{r} and exile Imbue the Mad Flame. If you do, cast a copy of Imbue the Mad Flame.)
0
143 Last-Act Inspector Red Common 5{3}{r}{r} Creature – Human Detective 3 2 When Last-Act Inspector dies, destroy target land. 0
144 Light of Incineration Red Common 2{1}{r} Instant Until end of turn, double all damage that would be dealt to target creature or planeswalker.

Old Ways {2}{r} (Whenever you cast a instant or sorcery spell, you may pay {2}{r} and exile Light of Incineration. If you do, cast a copy of Light of Incineration.)
0
145 Lightning Priest Red Uncommon 2{1}{r} Creature – Goblin Cleric 2 1 Divine spells can't be countered by spells or abilities your opponents control.

Whenever you cast a divine spell, deal up to 1 damage to any target.
0
146 Mad Flame Dragon Red Uncommon 5{3}{r}{r} Creature – Dragon 4 4 Flying
Whenever Mad Flame Dragon attacks, deal X damage to target creature an opponent controls, where X is the number of enchanted lands you control.
0
147 Mad Flame Torch-Bearer Red Common 2{1}{r} Creature – Goblin Cleric 2 1 When Mad Flame Torch-Bearer enters the battlefield, Mad Flame Torch-Bearer deals 1 damage to each opponent and each planeswalker they control. 0
148 Makenna's Ballad Red Common 1{r} Instant Target creature with a power of 2 or less gains haste and attacks this turn if able.

Old Ways {1}{r} (Whenever you cast a instant or sorcery spell, you may pay {1}{r} and exile Makenna's Ballad. If you do, cast a copy of Makenna's Ballad.)
0
149 Mountainside Sentinel Red Common 3{2}{r} Creature – Satyr Warrior 3 1 First strike
{t},- Sacrifice Mountainside Sentinel: Deal 2 damage to target creature that entered the battlefield this turn.
0
150 Old Ram God Red Rare 6{4}{r}{r} Legendary Creature – Goat God 5 4 Haste, Ward- pay 3 life
{r}{r},{t}: Change the target of target spell. If Old Ram God becomes the target of a spell this way, untap it and it gets +2/+1 until end of turn.
0
151 Old Ram's Bleating Red Rare 1{r} Instant Cast Old Ram's Bleating only if an opponent was dealt damage by a sorcery or enchantment this turn.

Old Ram's Bleating deals 3 damage to any target. If a creature or planeswalker was targeted this way, Old Ram's Bleating deals 4 damage to that target instead.
0
152 Old Ram's Marauder Red Common 1{r} Creature – Satyr Berserker 2 1 Whenever Old Ram's Marauder deals combat damage to player who controls nonbasic or enchanted lands, you may pay {2}. If you do, Old Ram's Marauder deals 2 damage to that player. 0
153 Otherworldly Arcanist Red Common 1{r} Creature – Goblin Wizard 1 1 Whenever an instant or sorcery you own becomes exiled or whenever you cast an instant or sorcery from exile, Otherworldly Arcanist gets +1/+1 until end of turn. 0
154 Pangs of Mystery Red Uncommon 1{r} Enchantment – Aura Enchant creature
Enchanted creature has "Whenever this creature deals combat damage to a player, shuffle up to one instant or sorcery card from your graveyard into your library. If you shuffled your library this way, scry 1."
0
155 Rite of Burning Red Common 1{r} Instant Deal 2 damage to any target.

Old Ways {1}{r} (Whenever you cast a instant or sorcery spell, you may pay {1}{r} and exile Rite of Burning. If you do, cast a copy of Rite of Burning.)
0
156 Ritual of Flame's Fervor (Glournat, the Mad Flame) Red Mythic 4 {2}{r}{r} Legendary Enchantment
‑‑‑‑
Legendary Creature – Elder God
5 5 Indestructible, Ward- 4 life
At the beginning of your upkeep, you may discard a card. If you do, draw a card.

Whenever you draw your third card during a turn, transform Ritual of Flame's Fervor.
‑‑‑‑
If Glournat, the Mad Flame would exit the battlefield, transform Glournat instead.
Whenever Glournat attacks, discard a card. When you discarded a this way, deal damage equal to that cards mana value to each opponent and planeswalker you don't control. Damage dealt this way can't be prevented.
1 1713699597 on 21 Apr 2024 by SecretInfiltrator
157 Roughlands Guardian Red Common 4{2}{r}{r} Creature – Satyr Warrior 3 3 {t}: Deal 1 damage to target creature. If you control three or more enchanted permanents, Roughlands Guardian deals 2 damage to that target instead. 0
158 Rubblous Ruin Red Uncommon 6{4}{r}{r} Sorcery Destroy target land and up to one artifact that land's controller controls unless that land's controller has Rubblous Ruin deal 3 damage to them and 3 damage a random creature they control. 2 1724362887 on 22 Aug 2024 by dude1818
159 Rumbling at Shodder Cliffs Red Uncommon 2{1}{r} Sorcery Discard a card, then if one or more cards was discarded that way, draw a two cards. You may repeat this process up to X times, where X is the number of enchanted lands you control. 0
160 Shivers of the Earth Red Uncommon 1{r} Sorcery Divine {r} (When you cast this spell, if you control a God or have a God in your graveyard, you may pay an additional {r})

Deal 1 damage to each creature without flying. If Shivers of the Earth is divine, Shivers of the Earth deals 1 additional damage to each white and blue creature without flying you don't control."
0
161 Shodder Cliffs Hellhound Red Common 5{3}{r}{r} Creature – Elemental Dog 5 4 Menace, ward- 2 life 0
162 Sign of Wyrm's Flame Red Uncommon 2{1}{r} Sorcery Deal 3 damage to any target. If a creature or planeswalker controlled by a player who gained life this turn was targeted this way, Sign of Wyrm's Flame deals 4 damage to that target instead. 0
163 Spellburn Pyromancer Red Common 3{2}{r} Creature – Satyr Wizard 2 3 Esoteric (Whenever you cast a spell with a mana value greater than the number of lore counters on this creature, it gains a lore counter.)

Remove two Lore counters, {t}: Deal 1 damage to target player. If that player drew two or more cards this turn, Spellburn Pyromancer deals 3 damage to that player instead.
0
164 Sultry Makenna of Oddirtan Red Rare 4{2}{r}{r} Legendary Creature – Human Musician 5 4 Whenever you cast your first instant or sorcery spell each turn, each player discards a card, then draws a card.

Whenever you cast an instant or sorcery spell during your turn, up to one target creature can't block until end of turn.
0
165 Sunscale Herald Red Mythic 3{1}{r}{r} Creature – Dragon 1 3 Flying, haste
Whenever you cast your second sorcery spell each turn, Sunscale Herald deals 3 damage to each non-Dragon creature you control. Then, if you don't control Corlain, create Corlain, a legendary 4/1 red Dragon God token with flying and "{1}{r}: Corlain gets +1/+0 until end of turn."
0
166 Tarlsdreigh Bandits Red Common 1{r} Creature – Goblin Rogue 1 1 Whenever three or more Goblins you control attack, destroy a random artifact the defending player controls. 0
167 Touch of Love Red Common 2{1}{r} Instant As an additional cost to cast Touch of Love, discard a card.

Draw two cards.

Old Ways {1}{r} (Whenever you cast a instant or sorcery spell, you may pay {1}{r} and exile Touch of Love. If you do, cast a copy of Touch of Love.)
1 1719774187 on 30 Jun 2024 by Tahazzar
168 Twin Lightingings' Burn Red Rare 1{r} Enchantment – Aura Enchant creature or land
Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.)
Enchanted permanent has {1}{r}{r}{r},{t}- Sacrifice this permanent: Copy target instant or sorcery spell. You may choose new targets for the copy.
0
169 Wyrm-Tale Bard Red Uncommon 5{3}{r}{r} Creature – Human Musician 5 3 Whenever an instant or sorcery spell you control deals damage to a player, if you don't control Corlain, create Corlain, a legendary 4/1 red Dragon God token with flying and "{1}{r}: Corlain gets +1/+0 until end of turn." 0
170 Awaken the Green Green Uncommon 4{2}{g}{g} Instant Divine {g} (When you cast this spell, if you control a God or have a God in your graveyard, you may pay an additional {g})

Creatures you control gain trample until end of turn. If Awaken the Green is divine, up to one target Forest becomes an 8/8 green legendary God named Frawdallain until end of turn. It's still a land.
0
171 Borderlands Wolf Green Common 3{2}{g} Creature – Wolf 3 3 When Borderlands Wolf enters the battlefield, target creature you control gains trample and vigilance until end of turn. 0
172 Creeping Hemlock Green Uncommon 3{1}{g}{g} Creature – Plant 1 2 Plants you control have deathtouch.

At the beginning of your endstep, you may pay {1}{g}. If you do, create a tapped copy of Creeping Hemlock.
0
173 Dark of Midnight Woods Green Common 1{g} Instant Divine {1} (When you cast this spell, if you control a God or have a God in your graveyard, you may pay an additional {1})

Creatures and enchantments you control gain Ward {1} until end of turn. If Dark of Midnight Woods is Divine, creatures and enchantments you control gain Ward {2} until end of turn instead.
0
174 Death-Drinker Cob-Weaver Green Common 4{3}{g} Creature – Spider 2 4 Reach, Esoteric (Whenever you cast a spell with a mana value greater than the number of lore counters on this creature, it gains a lore counter.)
{t}, Remove any number of lore counters from Death-Drinker Cob-Weaver: Exile target creature card with mana value X from a graveyard and you gain X life, where X is the number of counters removed this way.
3 1714245569 on 27 Apr 2024 by Sorrow
175 Deep in the Wildnerness Green Common 4{2}{g}{g} Sorcery Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, shuffle. If you put a Forest onto the battlefield this way, up to one target Forest you control becomes an 8/8 green legendary God named Frawdallain until end of turn. It's still a land. 0
176 Deep-Glades Stag Green Common 2{1}{g} Creature – Elk 2 2 Whenever a land you control becomes enchanted, up to one target creature gets +1/+1 until end of turn. 0
177 Druid of the Old Gods Green Common 2{1}{g} Creature – Elf Druid 1 2 {t}: Target God you control gets +1/+1 for each Elf you control until end of turn. Activate this ability only when you could cast a sorcery. 0
178 Earthen Hunger Green Uncommon 3{2}{g} Creature – Elemental Wolf 3 3 Gods you control can't be blocked by creatures with a power of 2 or less. 0
179 Farhaven Elf Green Common 3{2}{g} Creature – Elf Druid 1 1 When Farhaven Elf enters the battlefield, search your library for a basic land and put it onto the battlefield tapped. 0
180 Flourishing Path Green Common 2{1}{g} Sorcery Divine {g} (When you cast this spell, if you control a God or have a God in your graveyard, you may pay an additional {g})

Put a basic land from your hand or graveyard onto the battlefield tapped. If Flourishing Path is divine, lands you put onto the battlefield this turn enter untapped and you may put any land from your hand or graveyard onto the battlefield instead.
0
181 Frawdallain's Lorekeeper Green Common 3{2}{g} Creature – Elf Druid 2 3 Esoteric (Whenever you cast a spell with a mana value greater than the number of lore counters on this creature, it gains a lore counter.)
Remove four Lore counters,{t}: Target Forest becomes an 8/8 green legendary God named Frawdallain until end of turn. It's still a land.
0
182 Frawdallain's Seedling Green Common 6{5}{g} Creature – Plant Demigod 3 5 Whenever a land you control becomes enchanted for the first time each turn, up to one target Forest you control becomes an 8/8 green legendary God named Frawdallain until end of turn. It's still a land. 0
183 Gift of Mysticism Green Uncommon 1{g} Enchantment – Aura Enchant creature or land
Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.)
Enchanted permanent has "{g}- exile an enchantment from your graveyard: Another target permanent attached to the enchanted permanent gains indestructible until end of turn."
0
184 God-Sent Disaster Green Uncommon 1{g} Sorcery Divine {g}{g}{g}{g} (When you cast this spell, if you control a God or have a God in your graveyard, you may pay an additional {g}{g}{g}{g})

Destroy target enchantment. If God-Sent Disaster is Divine, you may destroy up to one target artifact, up to one target enchantment, and up to one target land.
0
185 Graveyard of the Green Green Common 1{g} Enchantment – Aura Enchant creature or land you control
Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.)
Enchanted permanent has, "When this card would be put into your graveyard, return target land card from your graveyard to your hand and gain 2 life."
0
186 Greenman's Gaze Green Uncommon 2{1}{g} Enchantment – Aura Enchant creature or land
Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.)
Enchanted creature can't be blocked by creatures with a power of 2 or less.
Enchanted land has "{1}{g}{g},{t}: Target creature gets +3/+3 and gains Trample until end of turn."
0
187 Harvest-Season Hydra Green Rare 3{g}{g}{g} Creature – Plant Hydra * * Harvest-Season Hydra's power and toughness are equal to the number of enchantments you control.

Sacrifice an Aura: Harvest-Season Hydra gains indestructible and hexproof until end of turn. Gain 3 life.
5 1724802362 on 27 Aug 2024 by Sorrow
188 High-Horn Prowler Green Uncommon 5{4}{g} Creature – Beast 4 5 Whenever a creature that was dealt combat damage this turn by High-Horn Prowler dies, return up to one target Aura or Forest from your graveyard to your hand. 0
189 Life's Circle Dance Green Rare 4{2}{g}{g} Enchantment Whenever a creature you control dies, if a creature entered the battlefield under your control this turn, gain 3 life and draw a card.
Otherwise, creature spells you cast cost {2} less to cast until end of turn and you may cast up to one creature card from your hard this turn without flash as if it had flash.
0
190 Lord of the Earth Green Rare 7{4}{g}{g}{g} Creature – Elemental 7 7 Whenever a land is added to your hand from your graveyard, you may return Lord of the Earth from your graveyard to your hand.
Whenever a land enters the battlefield from your graveyard, you may return Lord of the Earth from your graveyard to the battlefield tapped with a stun counter on it.
0
191 Maypole Dancer Green Common 1{g} Creature – Human Dancer 1 2 {t}: Untap target enchanted land. 0
192 Mulch Tender Green Common 2{g}{g} Creature – Elf Druid 1 1 When Mulch Tender enters, return all Forest cards from your graveyard to your hand. 0
193 Mursdaich High Druid Green Mythic 6{4}{g}{g} Creature – Elf Druid 3 6 Whenever a Forest enters the battlefield, up to one target Forest you control becomes an 8/8 green legendary God named Frawdallain until end of turn. It's still a land.

Whenever an Elf you control dies, you may {g}. If you do, search your library for a Forest, reveal it, and put onto the battlefield tapped. Then, shuffle.
0
194 Old Growth Grandeur Green Rare 4{3}{g} Enchantment Whenever you cast a spell with a mana value of four or greater, if you don't control Frawdallain, up to one target Forest becomes an 8/8 green legendary God named Frawdallain until end of turn; it's still a land. Otherwise, draw a card. 0
195 Old Serpent God Green Rare 6{4}{g}{g} Legendary Creature – Snake God 4 6 Deathtouch
If Old Serpent God would die, shuffle Old Serpent God into your library and draw two cards instead.
0
196 Old Woods Wurm Green Rare 8{5}{g}{g}{g} Creature – Wurm 8 8 Trample
When Old Woods Wurm enters the battlefield, you may cast up to one enchantment spell from your hand with a mana value of four or greater from your hand or graveyard without paying its mana cost.
0
197 Oriennol's Greenman Green Rare 3{g}{g}{g} Creature – Elemental Demon 2 2 Whenever a nonbasic land enters the battlefield under an opponent's control, search your library for a basic Forest and put it onto the battlefield tapped unless that player pays {1}.

As long as you control ten or more basic Forests, Oriennol's Greenman gets +8/+8 and has vigilance, reach, and ward {4}.
0
198 Primordial Barbarity Green Common 2{1}{g} Instant Divine {g} (When you cast this spell, if you control a God or have a God in your graveyard, you may pay an additional {g})

Target creature you control deals damage equal to its power to another target creature. If Primordial Barbarity is divine, you may put a basic land from your hand onto the battlefield tapped.
0
199 Revere the Land (Oriennol, the Hateful Earth) Green Mythic 4 {2}{g}{g} Legendary Enchantment
‑‑‑‑
Legendary Creature – Elder God
4 6 Indestructible, Ward {4}
You may play an additional land during your turn.

At the beginning of each endstep, transform Revere the Land if you control eight or more lands.
‑‑‑‑
If Oriennol, the Hateful Earth would exit the battlefield, transform Oriennol instead.
Whenever Oriennol attacks or blocks, Oriennol deals X damage to up to one target creature or planeswalker, where X is the number of lands you control.
0
200 Rite of Old Growth Green Rare 2{g}{g} Enchantment – Aura Enchant basic land
At the beginning of your upkeep, put a Lore counter on the enchanted land. Whenever enchanted land is tapped for mana, its controller adds an additional {g} for each Lore counter on it.
0
201 Sacred Old Growth Green Uncommon 2{1}{g} Enchantment Whenever a land becomes a creature it gains a divinity counter.
At the beginning of each opponent's upkeep, untap each land you control with a divinity counter.
0
202 Sacred Root Network Green Rare 1{g} Enchantment – Aura Enchant creature or land
Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.)
Enchanted permanent has "{t}: Add {g}."
As long as enchanted land is also a creature, it has trample and indestructible.
0
203 Scaled Deathkeeper Green Common 6{4}{g}{g} Creature – Basilisk 5 5 Deathtouch
When Scaled Deathkeeper enters the battlefield, up to one target Forest you control becomes an 8/8 green legendary God named Frawdallain until end of turn. It's still a land.
0
204 Shed the Skin Green Common 2{1}{g} Instant Target creature you control gains hexproof until end of turn. If that creature had any Auras on it that you don't own, you may destroy those Auras.

Old Ways {g} (Whenever you cast a instant or sorcery spell, you may pay {g} and exile Shed the Skin. If you do, cast a copy of Shed the Skin.)
0
205 Sirctan Boar Green Common 4{2}{g}{g} Creature – Boar 4 4 When Sirctan Boar enters the battlefield, choose 1-
• Gain 3 life
• Target creature gains trample until end of turn.
0
206 Sirctan Brawn Green Common 1{g} Enchantment – Aura Enchant creature you control
Enchanted creature can't be blocked by creatures with a power of 2 or less.

Whenever a creature with a power of 4 or greater enters under your control, you may return Sirctan Brawn from the battlefield to your hand.
0
207 Skybane Bark Green Common 2{1}{g} Enchantment – Aura Enchant creature or land you control
Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.)
Enchanted creature gets +1/+1 and has reach.
Enchanted land has "{3}{g},{t}- Exile Skybane Bark: Target creature you control fights target creature with flying."
0
208 Slithering Cycle Green Mythic 2{g}{g} Enchantment – Aura Enchant creature you control
Enchanted creature gets +2/+2, has deathtouch and "If this creature would die, shuffle it and any cards named Slithering Cycle attached to it into your library, create a 1/1 green Snake token with deathtouch, and draw two cards instead."
0
209 Strength of the Old Gods Green Uncommon 4{2}{g}{g} Sorcery Creatures you control get +X/+X until end of turn, where X is the total power among all Gods you control.

Old Ways {4}{g}{g} (Whenever you cast a instant or sorcery spell, you may pay {4}{g}{g} and exile Strength of the Old Gods. If you do, cast a copy of Strength of the Old Gods.)
0
210 Whiskey-Drunk Ranger Green Uncommon 1{g} Creature – Human Ranger 1 1 When Whiskey-Drunk Ranger enters the battlefield, Whiskey-Drunk Ranger fights target creature you don't control. 1 1719773988 on 30 Jun 2024 by Tahazzar
211 Wisdom Through Tradition Green Uncommon 2{1}{g} Enchantment – Aura Enchant creature or land you control
Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.)
Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card."
Enchanted permanent has "Whenever this card would be put into a graveyard from the battlefield, draw a card."
0
212 Garden of the Old Gods Multicolour Rare 0 Land Garden of the Old Gods enters the battlefield tapped.
{t}. Add {c}. If Garden of the Old Gods is enchanted, you gain 2 life.
{t}: Add one mana of any color. Activate this ability only if you control a God. If Garden of the Old Gods is enchanted, add three mana of that color instead.
0
213 Old Beetle's Soil Multicolour Rare 0 Land If Old Beetle's Soil would be put into a graveyard from the battlefield, return Old Beetle's Soil to your hand instead.

If Old Beetle's Soil would be exile from anywhere, put Old Beetle's Soil on the bottom of your library instead.

Exile a card from your graveyard,- {t}: Add {c} or one mana of one of that card's colors.
1 1724803505 on 28 Aug 2024 by Sorrow
214 Devout Inheritor Multicolour Uncommon 4{2}{w}{u} Creature – Human Citizen 2 4 Gods cost an additional {1} to cast.

As long as you control five or more creatures, Devout Inheritor has "Prevent all damage that would be dealt by Gods.
1 1715081309 on 07 May 2024 by Sorrow
215 Prophetic Horizon Multicolour Uncommon 2{w}{u} Enchantment – Aura Enchant creature or land
Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.)
Enchanted creature has flying and "whenever you draw a card, gain 1 life."
Enchanted land has "{2}{w}{u},{t}: Scry 2 and gain 2 life."
0
216 Keep the Silence Multicolour Uncommon 2{u}{b} Sorcery Exile the top card of target player's library, then reveal that player's hand. Choose up to one nonland card revealed this way that shares a mana value with the a card exiled this way and exile that card as well. 0
217 Ruthless Witchfinder Multicolour Uncommon 5{3}{u}{b} Creature – Human Knight Detective 3 1 Flash
When Ruthless Witchfinder enters the battlefield, choose 1-
•Tap target creature.
•Destroy target tapped creature.
0
218 Malicious Dwelling Multicolour Uncommon 2{b}{r} Enchantment – Aura Enchant land you control
Whenever the enchanted land adds mana, it adds an additional {b}{r} and you lose 4 life. Spend this mana only to cast instant or sorcery spells.
0
219 Seductive Lass Multicolour Uncommon 5{3}{b}{r} Creature – Human Rogue 3 4 Menace
When Seductive Lass enters the battlefield, gain control of target creature with a power of 3 or less until end of turn. Untap that creature. It gains haste and "at this beginning of your endstep, sacrifice this creature" until end of turn.
0
220 Fury of Isolation Multicolour Uncommon 5{3}{r}{g} Instant Target creature you control gets +2/+2 and gains trample until end of turn. Then it deals damage equal to its power to another target creature. If a creature died this way, destroy up to one target non-land, non-creature permanent with a power less than target creature's power.

Old Ways {5}{r}{g} (Whenever you cast a instant or sorcery spell, you may pay {5}{r}{g} and exile Fury of Isolation. If you do, cast a copy of Fury of Isolation.)
0
221 Scorched-Earth Revivalist Multicolour Uncommon 3{1}{r}{g} Creature – Elf Druid 2 3 Whenever you cast an instant or sorcery spell, untap up to one target Mountain and Forest you control.

{r}{g}: Target God gets +3/+3 and gains first strike until end of turn. Activate this ability only once each turn.
0
222 Gifts From the Gods Multicolour Uncommon 2{g}{w} Enchantment Landfall- Whenever a land enters, up to one target creature you control gets +1/+1 until end of turn.

Enchantment and land creatures you control get +1/+1.
0
223 Truth-Given Pilgrim Multicolour Uncommon 4{2}{g}{w} Creature – Elf Cleric 1 3 Whenever a God enters the battlefield under your control, draw a card and you may return target enchantment card from your graveyard to your hand. 0
224 Dance of the Witches Multicolour Uncommon 2{w}{b} Instant For each opponent, destroy target tapped creature they control with a power of 2 or less. You create a Food token for each creature that died this way. 0
225 Foul-Blooded Priest Multicolour Uncommon 5{3}{w}{b} Creature – Human Cleric 2 2 Lifelink
Whenever you gain life for, each opponent reveals their hand. You may choose an artifact or enchantment card revealed this way. That player discards that card. This ability only triggers once each turn.
2 1720851348 on 13 Jul 2024 by dude1818
226 Deep Woods Howling Multicolour Uncommon 4{2}{b}{g} Enchantment At the beginning of your endstep, create a 2/2 green Wolf token.

At the beginning of each opponent's endstep, if a creature died this turn and you control a Wolf, gain 3 life.
0
227 History-Caller Witch Multicolour Uncommon 4{2}{b}{g} Creature – Elf Warlock 3 3 Vigilance
Whenever a God you control deals combat damage to a player, you may add target creature card from your graveyard to your hand.
0
228 Flesh-Shaper Witch Multicolour Uncommon 2{g}{u} Creature – Human Warlock 2 1 Ward {1}
{g}{u},{t}: Until end of turn, target creature's power and toughness become equal to the greatest power and toughness among creatures you control.
0
229 Secret Tenderness Multicolour Uncommon 2{g}{u} Instant Return target noncreature, nonland permanent you don't control to its owner's hand.

Spells you cast that share a type with a card returned to its owner's hand this way cost {1} less until end of turn.
0
230 Coward's Retreat Multicolour Uncommon 2{u}{r} Enchantment – Aura Enchant creature
Whenever combat damage is dealt to the enchanted creature, that creature phases out until your next main phase.
0
231 Witch-Water Goblin Multicolour Uncommon 2{u}{r} Creature – Goblin Wizard 1 1 At the beginning of each upkeep, Witch-Water Goblin becomes a 2/1 blue Faerie with flying or a 3/1 red Devil with trample at random until end of turn.
At the beginning of combat on each turn, Witch-Water Goblin gets +2/+0 or +0/+2 at trandom.
0
232 Keeper of the Sacred Flame Multicolour Uncommon 3{1}{r}{w} Creature – Human Cleric 2 2 Esoteric (Whenever you cast a spell with a mana value greater than the number of lore counters on this creature, it gains a lore counter.)

Whenever you cast your first noncreature spell each turn, your may remove three lore counters from Keeper of the Sacred Flame. If you do, deal 3 damage to any target and you gain 3 life.
0
233 Watchman's Call Multicolour Uncommon 2{r}{w} Instant Divine {r}{w} (When you cast this spell, if you control a God or have a God in your graveyard, you may pay an additional {r}{w})

Target creature gets +3/+2 and gains first strike until end of turn. If Watchman's Call is divine, that creature gains doublestrike, vigilance, and menace until end of turn.
0
234 Hallowed Gargoyle Artifact Uncommon 6{6} Artifact Creature – Gargoyle 3 6 Defender, Flying

As long as you control an enchanted land, Hallowed Gargoyle can attack as if it didn't have defender.
0
235 Heirloom Scriptures Artifact Uncommon 2{2} Artifact When Heirloom Scriptures enters the battlefield, choose a color.

{t}: Add one mana of the chosen color.
{2}: Choose a new color. This replaces the previous color.
0
236 Imperial Table Garrison Artifact Rare 4{4} Artifact When Imperial Table Garrison enters the battlefield, exile up to one target land each player controls until Imperial Table Garrison leaves the battelfield.

{1},{t}: Add {c} for each land exiled by Imperial Table Garrison.

At the beginning of each player's upkeep, that player gains control of Imperial Table Garrison and untaps it.
0
237 Knife of the Eternal Grudge Artifact Rare 2{2} Legendary Artifact – Equipment If equipped creature is a Cleric or Druid, equipped creature gets +2/+2 and has Ward {2}.
Whenever the equipped creature deals combat damage to a player, put a curse counter on Knife of the Eternal Grudge, then each opponent loses X life, where X is the number of curse counters on Knife of the Eternal Grudge."
Equip- Pay 1 life, {1}
0
238 Lonely Stone Pillar Artifact Rare 3{3} Artifact {t}: Add two mana of different colors. Spend this mana only to cast a multicolored spell.
{t}: Add two mana of different colors. Activate only if you control a God.
2 1716373080 on 22 May 2024 by Sorrow
239 Mask of the Mischievous Artifact Uncommon 1{1} Artifact – Equipment Equipped creature has Ward {1}.
As long you don't own the equipped creature, the equipped creature gets +3/+2.

Equip {1}
0
240 Sealing Talon Artifact Uncommon 3{3} Artifact – Equipment Equipped creature gets +1/+0 and has "whenever this creature deals combat damage to a player, the player dealt damage this way can't draw cards until end of turn."
Equip {3}
0
241 The Cinder King Artifact Rare 6{6} Legendary Artifact Creature – Scarecrow 2 6 Defender
{t}, Sacrifice The Cinder King and another creature: Choose 1 that hasn't been chosen as an activated ability of a permanent named The Cinder King
• Take an extra turn after this one.
• Add {w}{w}{u}{u}{r}{r}{b}{b}{g}{g}.
• Draw seven cards
• Each opponent loses half their life rounded down.
1 1716377150 on 22 May 2024 by SecretInfiltrator
242 Whiskey-Glazed Roast Artifact Common 2{2} Artifact – Food {2},{t}- Sacrifice Whiskey-Glazed Roast: You gain 3 life.

When Whiskey-Glazed Roast is sacrificed, for each player, put a stun counter on target tapped creature controlled by that player.
0
243 Witchfinder's Logbook Artifact Uncommon 3{3} Artifact {1},{t}: Scry 1.
{3},{t}: Draw a card. Activate this ability only if you've scried 3 or more times this turn.
0
244 Desolate Wilds Land Common 0 Land Desolate Wilds enters the battlefield tapped.
When Desolate Wilds enters the battlefield, if you control a God, you may scry 1.

{t}: Add {r} or {g}.
0
245 Dishelved Library Land Common 0 Land Dishelved Library enters the battlefield tapped.
When Dishelved Library enters the battlefield, if you control a God, you may scry 1.

{t}: Add {u} or {r}.
0
246 Flamboyant Rectory Land Common 0 Land Flamboyant Rectory enters the battlefield tapped.
When Flamboyant Rectory enters the battlefield, if you control a God, you may scry 1.

{t}: Add {r} or {w}.
0
247 Glasmarn, the Old Lands Land Rare 0 Legendary Land Ward {4}
{t}: Add {c}.
{t}: Add one mana of any color. Spend this mana only to cast God spells or activate the abilities of Gods.
{t}: For each God you control, add one mana of one that God's colors.
1 1713695221 on 21 Apr 2024 by Sorrow
248 Hall of the Wisewomen Land Common 0 Land Hall of the Wisewomen enters the battlefield tapped.
When Hall of the Wisewomen enters the battlefield, if you control a God, you may scry 1.

{t}: Add {w} or {u}.
0
249 Lake of the Drowned Land Common 0 Land Lake of the Drowned enters the battlefield tapped.
When Lake of the Drowned enters the battlefield, if you control a God, you may scry 1.

{t}: Add {u} or {b}.
1 1719773095 on 30 Jun 2024 by Tahazzar
250 Pauper's Grave Land Common 0 Land Pauper's Grave enters the battlefield tapped.
When Pauper's Grave enters the battlefield, if you control a God, you may scry 1.

{t}: Add {b} or {g}.
0
251 River of Life Land Common 0 Land River of Life enters the battlefield tapped.
When River of Life enters the battlefield, if you control a God, you may scry 1.

{t}: Add {g} or {u}.
0
252 Sacred Vineyard Land Common 0 Land Sacred Vineyard enters the battlefield tapped.
When Sacred Vineyard enters the battlefield, if you control a God, you may scry 1.

{t}: Add {g} or {w}.
0
253 Smoldering Basilica Land Common 0 Land Smoldering Basilica enters the battlefield tapped.
When Smoldering Basilica enters the battlefield, if you control a God, you may scry 1.

{t}: Add {b} or {r}.
0
254 Unhallowed Chapel Land Common 0 Land Unhallowed Chapel enters the battlefield tapped.
When Unhallowed Chapel enters the battlefield, if you control a God, you may scry 1.

{t}: Add {w} or {b}.
0
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