Traditions of Glasmarn: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Birth Wailer White Common 2{1}{w} Creature – Human Cleric 2 2 When Birth Wailer enters the battlefield, target creature you control gains lifelink until end of turn.

Whenever you cast a spell from your graveyard, you may gain 2 life.
0
2 Burden of the Ox White Common 2{1}{w} Enchantment Enchanted creatures you control get +0/+1.

Whenever an Aura enters the battlefield under your control, you may have Burden of the Ox becomes Horken, a legendary 2/3 white Ox God creature with "When this creature attacks, creatures you control get +1/+1 until end of turn." in addition to its other types, until end of turn.
0
3 Celebrate the Harvest White Uncommon 5{3}{w}{w} Instant Gain 2 life for each creature you control, search your library for a basic Plains, add it it your hand, shuffle, and draw a card. 0
4 Daisy Garden Tender White Common 3{2}{w} Creature – Human Peasant 2 3 When Daisy Garden Tender enters the battlefield, up to one target enchantment you control becomes Horken, a legendary 2/3 white Ox God creature with "When this creature attacks, creatures you control get +1/+1 until end of turn." in addition to its other types, until end of turn. 0
5 Fate Finder White Uncommon 1{w} Creature – Human Wizard 1 1 Sacrifice an enchantment- {2}{w},{t}: Search your library for an Aura, reveal it, and put it on top of your library. Activate this ability only when you could cast a sorcery. 0
6 From That Grave There Grew White Common 1{w} Enchantment – Aura Enchant land
Whenever this land becomes tapped, its controller exiles a card from their graveyard this way. If a creature card was exiled this way, gain 2 life.
1 1713919848 on 24 Apr 2024 by Sorrow
7 Gravekeeper's Mutt White Rare 2{1}{w} Creature – Dog 2 2 Cards can't be played from or exit opponent's graveyards during your turn.

{w},{t}: Return target artifact or enchantment that was put into your graveyard this turn with a mana value of 2 or less from your graveyard to your hand.
0
8 Hamlet Gatekeeper White Common 2{1}{w} Creature – Human Peasant 2 1 Esoteric (Whenever you cast a spell with a mana value greater than the number of lore counters on this creature, it gains a lore counter.)

Whenever Hamlet Gatekeeper or another creature attacks, you may remove a Lore counter from Hamlet Gatekeeper. If you do, that creature gets +1/+1 until end of turn.
0
9 Harvest Corn White Common 1{w} Artifact – Food {2},{t}- Sacrifice Harvest Corn: You gain 3 life.

Whenever a Human dies, you may pay {w}. If you do, return Harvest Corn from your graveyard to your hand.
3 1715261888 on 09 May 2024 by SecretInfiltrator
10 Horken's Herd White Mythic 4{2}{w}{w} Enchantment Whenever another enchantment enters the battlefield under your control create a 2/4 white Ox token and up to one target enchantment you control becomes Horken, a legendary 2/3 white Ox God creature with "When this creature attacks, creatures you control get +1/+1 until end of turn." in addition to its other types, until end of turn. 0
11 Old Eagle God White Rare 6{4}{w}{w} Legendary Creature – Bird God 4 5 Flying
As long as your life total is at least five more than your starting life, Old Eagle God is indestructible and you have hexproof.
0
12 Old Medicine Woman White Uncommon 4{3}{w} Creature – Human Cleric 1 5 Vigilance, Esoteric (Whenever you cast a spell with a mana value greater than the number of lore counters on this creature, it gains a lore counter.)

Remove X Lore counters,{t}: Prevent the next X damage that would be dealt to you this turn.
0
13 Perplexed Investigator White Uncommon 2{1}{w} Creature – Human Detective 2 2 Whenever a permanent you control gains a lore counter, gain 1 life and Perplexed Investigator gets +1/+1 until end of turn. 0
14 Revolt in Craw Magdol White Rare 7{4}{w}{w}{w} Instant Deal X damage to each attacking creature you don't control, where X is the number of creatures you control. 0
15 Sacrificial Lamb White Uncommon 1{w} Creature – Sheep 1 1 {1}{w}, Sacrifice Sacrificial Lamb: Until end of turn, spells and abilities controlled by opponents can't cause you to sacrifice permanents you control. 0
16 Solar Birth Rites White Common 2{1}{w} Enchantment – Aura Enchant creature or land
Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.)
Enchanted creature has lifelink.
Enchanted land has "Whenever this land adds mana, gain 1 life."
0
17 Soul-Bonding Baptism (Kerd, Flesh Caller) White Mythic 4 {2}{w}{w} Legendary Enchantment
‑‑‑‑
Legendary Creature – Elder God
5 5 Indestructible, Ward {4}
Whenever a creature with a mana value of two or less enters the battlefield under your control, scry 1.

At the beginning of each player's upkeep, if you control five or more creatures, transform Soul-Bonding Baptism.
‑‑‑‑
If Kerd, Flesh Caller would exit the battlefield, transform Kerd instead.
Whenever Kerd attacks or blocks, look at the top four cards of your library. You may reveal a God or a creature with a mana value of two or less. Put that card onto the battlefield, and the rest on the bottom of your library in a random order.
0
18 Sunfield Fox White Common 2{1}{w} Creature – Fox 1 2 Whenever an enchantment enters the battlefield under your control, Sunfield Fox gets +1/+1 until end of turn. 0
19 Vineway Dancer White Common 3{2}{w} Creature – Human Dancer 1 3 When Vineway Dancer enters the battlefield, you may return target Aura card from your graveyard to your hand. If that Aura had a mana value of 2 or less, you may scry 1. 0
20 Angled Bait Blue Uncommon 1{u} Sorcery Create a 1/1 blue Fish token.

Whenever a non-God token you control becomes the target of a spell or ability an opponent controls, you may pay {u} and exile Angled Bait from your graveyard. If you do, create Walzliah, create Walzliah, a legendary 4/4 blue Fish God creature token with ward {1} that spell or ability's controller draws a card and discards a card
0
21 Beauty of the Misty Marsh Blue Rare 3{1}{u}{u} Creature – Siren Peasant 3 3 Esoteric (Whenever you cast a spell with a mana value greater than the number of lore counters on this creature, it gains a lore counter.)

Remove X lore counters,{t}: Gain control of target creature with a mana value of X.
0
22 Call the Sunken One Blue Common 2{u}{u} Instant Exile target creature you control. If a creature was exiled this way, create Walzliah, a legendary 4/4 blue Fish God creature token with ward {1}. That opponent create a 1/1 blue Fish token.

Old Ways {1}{u} (Whenever you cast a instant or sorcery spell, you may pay {1}{u} and exile Call the Sunken One. If you do, cast a copy of Call the Sunken One.)
0
23 Craw Magdol Elder Blue Common 3{2}{u} Creature – Human Advisor 2 3 Esoteric (Whenever you cast a spell with a mana value greater than the number of lore counters on this creature, it gains a lore counter.)

Remove a Lore counter,{t}: Scry 1.
0
24 Creeper of the Moor Blue Common 2{1}{u} Creature – Illusion Assassin 2 1 Esoteric (Whenever you cast a spell with a mana value greater than the number of lore counters on this creature, it gains a lore counter.)

{u}- Remove a lore counter: Creeper of the Moor can't be blocked until end of turn.
0
25 Deep God's Mirror Blue Uncommon 6{4}{u}{u} Instant Counter target creature or planeswalker spell. If you don't control Walzliah, create Walzliah, a legendary 4/4 blue Fish God creature token with ward {1}. Otherwise, return Deep God's Mirror to your hand as it resolves. 0
26 Drunken Ambitions Blue Common 1{u} Enchantment – Aura Enchant creature
Whenever enchanted creature attacks, its controller a card and puts a stun counter on the enchanted creature.
0
27 Inspector's Pondering Blue Uncommon 2{1}{u} Enchantment – Aura Enchant creature or land
Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.)
Enchanted creature has "Whenever you cast an instant or sorcery, untap this creature." and "Scry 1."
Enchanted land has: "Whenever you cast your first instant or sorcery spell each turn, you may untap this land and scry 1."
1 1714040356 on 25 Apr 2024 by Tahazzar
28 Judgement of Nothing Blue Common 2{1}{u} Instant Divine {u} (When you cast this spell, if you control a God or have a God in your graveyard, you may pay an additional {u})

Counter target spell unless its controller pays {2}. If Judgement of Nothing is divine, counter that spell instead.
0
29 Katonah, Inheritor of Secrets Blue Mythic 3{2}{u} Legendary Planeswalker – Katonah 3 +1: Whenever you cast an instant or sorcery spell, target creature gets -1/-0 until the beginning of your next upkeep.
-3: Exile an instant or sorcery spell from your graveyard. Until end of turn, if you would cast an instant or sorcery spell, cast a copy of the exiled spell instead.
-6: You gain an emblem with "Whenever you cast an instant or sorcery spell, you may exile an instant or sorcery from your graveyard and cast of a copy of the exiled spell without paying its mana cost."
0
30 Lost by the Lake Blue Uncommon 4{3}{u} Instant Target creature's owner puts it on the top or bottom of their library.

Old Ways {4}{u} (Whenever you cast a instant or sorcery spell, you may pay {4}{u} and exile Lost by the Lake. If you do, cast a copy of Lost by the Lake.)
5 1714235032 on 27 Apr 2024 by dude1818
31 Mistborn Beauty Blue Uncommon 5{3}{u}{u} Creature – Illusion Rogue 3 1 Flying
When Mistborn Beauty enters the battlefield, draw two cards and discard a card.
0
32 Old Scripture Archives (Darchourk, Reality-Shaper) Blue Mythic 4 {2}{u}{u} Legendary Enchantment
‑‑‑‑
Legendary Creature – Elder God
4 6 Indestructible, Ward {4}
Whenever an opponent draws their second card each turn, draw two cards.

At the beginning of each player's endstep, if you have ten or more cards in your hand, transform Old Scripture Archives.
‑‑‑‑
If Darchourk, Reality-Shaper would exit the battlefield, transform Darchourk instead.
Whenever Darchourk attacks, draw cards until you have ten cards in your hand.
You have no maximum handsize.
0
33 Old Whale God Blue Rare 6{4}{u}{u} Legendary Creature – Whale God 4 6 Hexproof
Whenever you cast an instant or sorcery spell, up to one target creature gets -3/-0 until end of turn
0
34 Patient Wood Owl Blue Common 2{1}{u} Creature – Bird 1 2 Flying

Patient Wood Owl gets +1/+1 as long as you have seven or more cards in your hand.
0
35 Read the Mists Blue Common 3{2}{u} Sorcery Draw two cards.

Old Ways {1}{u}{u} (Whenever you cast a instant or sorcery spell, you may pay {1}{u}{u} and exile Read the Mists. If you do, cast a copy of Read the Mists.)
0
36 Sacrifice to the Sunken Blue Rare 4{2}{u}{u} Instant Exile target creature you control and target creature an opponent controls.

If you don't control Walziah, create Walzliah, a legendary 4/4 blue Fish God creature token with ward {1}. Otherwise, scry 4. Each opponent who had a creature exiled this way creates a 1/1 blue Fish token.
0
37 Wealth-Keeper Spirit Blue Rare 3{2}{u} Creature – Spirit Warlock 1 4 Esoteric (Whenever you cast a spell with a mana value greater than the number of lore counters on this creature, it gains a lore counter.)

Remove a lore counter, {t}: Tap target creature. If that creature's controller controls any artifacts, you may gain control of up to one target artifact controlled by that player with a mana value of X or less, where X is the number of lore counters on Wealth-Keeper Spirit.
1 1715527167 5 days ago by Sorrow
38 Abyssal Weirdsdale Black Uncommon 3{2}{b} Creature – Shadow Horse 2 2 Deathtouch

Gods you control have deathtouch.
0
39 Blood Fen Birth Rite Black Common 1{b} Enchantment – Aura Enchant creature or land
Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.)
Enchanted creature has deathtouch.
Enhcanted land has "{b},{t}: Exile target card that was put into a graveyard this turn and gain 1 life."
0
40 Blood Offering Black Uncommon 2{1}{b} Sorcery Target opponent sacrifices a creature. If a creature with a power of 2 or less was sacrificed this way, that player loses 1 life and you may draw a card. Otherwise, you gain gain life equal to the sacrificed creature's power. 0
41 Bloody Confession (Vacker, Abyss of Death) Black Mythic 4 {2}{b}{b} Legendary Enchantment
‑‑‑‑
Legendary Creature – Elder God
3 7 Indestructible, Ward- Discard two cards
At the beginning of each player's upkeep, each opponent loses 1 life.

At the beginning of each player's endstep, if an opponent's life total is ten less than their starting life total, transform Bloody Confession.
‑‑‑‑
If Vacker, Abyss of Death would exit the battlfield, transform Vacker instead.
Whenever Vacker attacks or blocks, each opponent loses 1 life for each permanent they control unless they sacrifice half the permanents they control rounded down.
0
42 Cat-Bite Lunacy Black Rare 4{b}{b}{b}{b} Enchantment At the beginning of your upkeep, each opponent sacrifices a permanent.
Whenever a creature is sacrificed this way create Failow, a legendary 3/1 black Cat God token with "When this creature dies, each opponent loses 1 life and you gain 1 life." and "Sacrifice this creature at the beginning of your endstep."
0
43 Dagger-Sting Swampfly Black Common 1{b} Creature – Insect 1 1 Flying, Esoteric (Whenever you cast a spell with a mana value greater than the number of lore counters on this creature, it gains a lore counter.)

Remove a lore counter- {t}: Target opponent loses 1 life until end of turn.
0
44 Dread Shriek Black Uncommon 3{2}{b} Sorcery Divine {b} (When you cast this spell, if you control a God or have a God in your graveyard, you may pay an additional {b})

Each opponent discards a card, then discards a card at random. If Dread Shriek is divine, that player discards two cards at random instead.
0
45 Foul Shephard Black Uncommon 5{3}{b}{b} Creature – Demon 4 2 Flying
When Foul Shephard enters the battlefield, each opponent discards a card.
Whenever a white or green creature blocks or becomes blocked by Foul Shephard, that creature's controller loses 3 life.
0
46 Meows in the Night Black Rare 4{3}{b} Enchantment At the beginning of each opponent's endstep, that player may discard a card. If a player doesn't discard a card this way, create Failow, a legendary 3/1 black Cat God token with "When this creature dies, each opponent loses 1 life and you gain 1 life." and "Sacrifice this creature at the beginning of your endstep." 2 1715262529 on 09 May 2024 by SecretInfiltrator
47 Morrwhey's Warding Sacrifice Black Common 1{b} Creature – Human Peasant 1 1 {1}{b}- Sacrifice Morrwhey's Warding Sacrifice: Put up to two lore counters on target creature. 1 1713850316 on 23 Apr 2024 by Sorrow
48 Morrwhey, Ravenous End Black Mythic 3{1}{b}{b} Legendary Creature – Demon Bear 4 4 Esoteric (Whenever you cast a spell with a mana value greater than the number of lore counters on this creature, it gains a lore counter.)

{1}{b},{t}- Sacrifice Morrwhey, Ravenous End: Destroy each creature with a mana value of X or less, where X was the number of lore counters on Morrwhey. If {g} was spent activating this ability, destroy all nonland permanents with a mana value of X or less instead.
0
49 Off the Cliff Black Common 2{1}{b} Instant Destroy target non-God, non-Angel, non-Demigod, non-Demon creature. If a creature has five or more counters on it, Off the Cliff can target that creature as if it didn't have hexproof or ward. 0
50 Old Beetle God Black Rare 6{4}{b}{b} Legendary Creature – Insect God 1 7 Lifelink
Whenever Old Beetle God or another creature you control attacks, you may exile a creature card from a graveyard. If a card was exiled from an opponent's graveyard this way, Old Beetle God gets +1/+1 until end of turn. Otherwise, you gain 3 life.
0
51 Rodardt Moat Leech Black Common 1{b} Creature – Leech At the beginning of your endstep, if you paid life to cast a spill, activate ability, or pay another cost, you may remove one counter from target creature or planeswalker. 0
52 Sip of Belladonna Black Common 2{1}{b} Instant Target creature gets -3/-3 until end of turn.

Old Ways {b}{b} (Whenever you cast a instant or sorcery spell, you may pay {b}{b} and exile Sip of Belladonna. If you do, cast a copy of Sip of Belladonna.)
0
53 Strays' Keeper Black Common 2{1}{b} Creature – Human Peasant 2 1 When Strays' Keeper dies, create Failow, a legendary 3/1 black Cat God token with "When this creature dies, each opponent loses 1 life and you gain 1 life." and "Sacrifice this creature at the beginning of your endstep." 1 1713125844 on 14 Apr 2024 by Sorrow
54 Unearthly Congregation Black Rare 2{1}{b} Creature – Spirit 1 1 Flying
Whenever a card exits a graveyard, put a +1/+1 counter on Unearthly Congregation.

{2}{b},{t}: Exile target card from a graveyard. If you exiled a creature card this way, create a 1/1 black Spirit token with lifelink. Otherwise, gain 3 life.
1 1713116116 on 14 Apr 2024 by Sorrow
55 Breath of the Blaze Red Common 8{5}{r}{r}{r} Sorcery Deal 5 damage to target opponent and if you don't control Corlain, create Corlain, a legendary 4/1 red Dragon God token with flying and "{1}{r}: Corlain gets +1/+0 until end of turn." 0
56 Call of Madness Red Common 1{r} Sorcery Divine {2} (When you cast this spell, if you control a God or have a God in your graveyard, you may pay an additional {2})

Gain control of target target creature with a mana value of 2 or less until end of turn. Untap that creature. It gains haste until end of turn. If Call of Madness is divine, you may gain control of any target creature until end of turn instead.
0
57 Corlain's Roar Red Uncommon 6{4}{r}{r} Sorcery If you don't control Coralain, create Corlain, a legendary 4/1 red Dragon God token with flying and "{1}{r}: Corlain gets +1/+0 until end of turn." Otherwise, Dragons you control get +3/+0 and gain menace until end of turn. 2 1715893379 about 6 hours ago by RatLantern
58 Hellpit Cinders Red Common 2{1}{r} Enchantment – Aura Enchant creature or land
Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.)
Whenever enchanted permanent becomes tapped, it deals one damage to its controller.
{r}: Enchanted creature attacks this turn if able.
0
59 Last-Act Inspector Red Common 5{3}{r}{r} Creature – Human Detective 3 2 When Last-Act Inspector dies, destroy target land. 0
60 Lightning Priest Red Uncommon 2{1}{r} Creature – Goblin Cleric 2 1 Divine spells can't be countered by spells or abilities your opponents control.

Whenever you cast a divine spell, deal up to 1 damage to any target.
0
61 Old Ram God Red Rare 6{4}{r}{r} Legendary Creature – Goat God 5 4 Haste, Ward- pay 3 life
{r}{r},{t}: Change the target of target spell. If Old Ram God becomes the target of a spell this way, untap it and it gets +2/+1 until end of turn.
0
62 Old Ram's Marauder Red Common 1{r} Creature – Satyr Berserker 2 1 Whenever Old Ram's Marauder deals combat damage to player who controls nonbasic or enchanted lands, you may pay {2}. If you do, Old Ram's Marauder deals 2 damage to that player. 0
63 Pangs of Mystery Red Uncommon 1{r} Enchantment – Aura Enchant creature
Enchanted creature has "Whenever this creature deals combat damage to a player, shuffle up to one instant or sorcery card from your graveyard into your library. If you shuffled your library this way, scry 1."
0
64 Rite of Burning Red Common 1{r} Instant Deal 2 damage to any target.

Old Ways {1}{r} (Whenever you cast a instant or sorcery spell, you may pay {1}{r} and exile Rite of Burning. If you do, cast a copy of Rite of Burning.)
0
65 Ritual of Flame's Fervor (Glournat, the Mad Flame) Red Mythic 4 {2}{r}{r} Legendary Enchantment
‑‑‑‑
Legendary Creature – Elder God
5 5 Indestructible, Ward- 4 life
At the beginning of your upkeep, you may discard a card. If you do, draw a card.

Whenever you draw your third card during a turn, transform Ritual of Flame's Fervor.
‑‑‑‑
If Glournat, the Mad Flame would exit the battlefield, transform Glournat instead.
Whenever Glournat attacks, discard a card. When you discarded a this way, deal damage equal to that cards mana value to each opponent and planeswalker you don't control. Damage dealt this way can't be prevented.
1 1713699597 on 21 Apr 2024 by SecretInfiltrator
66 Shivers of the Earth Red Uncommon 1{r} Sorcery Divine {r} (When you cast this spell, if you control a God or have a God in your graveyard, you may pay an additional {r})

Deal 1 damage to each creature without flying. If Shivers of the Earth is divine, Shivers of the Earth deals 1 additional damage to each white and blue creature without flying you don't control."
0
67 Shodder Cliffs Hellhound Red Common 5{3}{r}{r} Creature – Elemental Dog 5 4 Menace, ward- 2 life 0
68 Sign of Wyrm's Flame Red Uncommon 2{1}{r} Sorcery Deal 3 damage to any target. If a creature or planeswalker controlled by a player who gained life this turn was targeted this way, Sign of Wyrm's Flame deals 4 damage to that target instead. 0
69 Sultry Makenna of Oddirtan Red Rare 4{2}{r}{r} Legendary Creature – Human Musician 5 4 Whenever you cast your first instant or sorcery spell each turn, each player discards a card, then draws a card.

Whenever you cast an instant or sorcery spell during your turn, up to one target creature can't block until end of turn.
0
70 Touch of Love Red Common 2{1}{r} Instant Discard a card, then draw two cards.

Old Ways {1}{r} (Whenever you cast a instant or sorcery spell, you may pay {1}{r} and exile Touch of Love. If you do, cast a copy of Touch of Love.)
0
71 Wyrm-Tale Bard Red Uncommon 5{3}{r}{r} Creature – Human Musician 5 3 Whenever an instant or sorcery spell you control deals damage to a player, if you don't control Corlain, create Corlain, a legendary 4/1 red Dragon God token with flying and "{1}{r}: Corlain gets +1/+0 until end of turn." 0
72 Angelbane Bark Green Common 2{1}{g} Enchantment – Aura Enchant creature or land you control
Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.)
Enchanted creature gets +1/+1 and has reach.
Enchanted land has "{3}{g},{t}- Exile Angelbane Bark: Target creature you control fights target creature with flying."
0
73 Awaken the Green Green Uncommon 4{2}{g}{g} Instant Divine {g} (When you cast this spell, if you control a God or have a God in your graveyard, you may pay an additional {g})

Creatures you control gain trample until end of turn. If Awaken the Green is divine, up to one target Forest becomes an 8/8 green legendary God named Frawdallain until end of turn. It's still a land.
0
74 Death-Drinker Cob-Weaver Green Common 4{3}{g} Creature – Spider 2 4 Reach, Esoteric (Whenever you cast a spell with a mana value greater than the number of lore counters on this creature, it gains a lore counter.)
{t}, Remove any number of lore counters from Death-Drinker Cob-Weaver: Exile target creature card with mana value X from a graveyard and you gain X life, where X is the number of counters removed this way.
3 1714245569 on 27 Apr 2024 by Sorrow
75 Deep in the Wildnerness Green Common 4{2}{g}{g} Sorcery Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, shuffle. If you put a Forest onto the battlefield this way, up to one target Forest you control becomes an 8/8 green legendary God named Frawdallain until end of turn. It's still a land. 0
76 Earthen Hunger Green Uncommon 3{2}{g} Creature – Elemental Wolf 3 3 Gods you control can't be blocked by creatures with a power of 2 or less. 0
77 Farhaven Elf Green Common 3{2}{g} Creature – Elf Druid 1 1 When Farhaven Elf enters the battlefield, search your library for a basic land and put it onto the battlefield tapped. 0
78 Frawdallain's Lorekeeper Green Common 3{2}{g} Creature – Elf Druid 2 3 Esoteric Esoteric (Whenever you cast a spell with a mana value greater than the number of lore counters on this creature, it gains a lore counter.)
Remove four Lore counters,{t}: Target Forest becomes an 8/8 green legendary God named Frawdallain until end of turn. It's still a land.
0
79 Greenman's Gaze Green Uncommon 2{1}{g} Enchantment – Aura Enchant creature or land
Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.)
Enchanted creature can't be blocked by creatures with a power of 2 or less.
Enchanted land has "{1}{g}{g},{t}: Target creature gets +3/+3 and gains Trample until end of turn."
0
80 Life's Circle Dance Green Rare 4{2}{g}{g} Enchantment Whenever a creature you control dies, if a creature entered the battlefield under your control this turn, gain 3 life and draw a card.
Otherwise, creature spells you cast cost {2} less to cast until end of turn and you may cast up to one creature card from your hard this turn without flash as if it had flash.
0
81 Old Serpent God Green Rare 6{4}{g}{g} Legendary Creature – Snake God 4 6 Deathtouch
If Old Serpent God would die, shuffle Old Serpent God into your library and draw two cards instead.
0
82 Revere the Land (Oriennol, the Hateful Earth) Green Mythic 4 {2}{g}{g} Legendary Enchantment
‑‑‑‑
Legendary Creature – Elder God
4 6 Indestructible, Ward {4}
You may play an additional land during your turn.

At the beginning of each endstep, transform Revere the Land if you control eight or more lands.
‑‑‑‑
If Oriennol, the Hateful Earth would exit the battlefield, transform Oriennol instead.
Whenever Oriennol attacks or blocks, Oriennol deals X damage to up to one target creature or planeswalker, where X is the number of lands you control.
0
83 Rite of Old Growth Green Rare 2{g}{g} Enchantment – Aura Enchant basic land
At the beginning of your upkeep, put a Lore counter on the enchanted land. Whenever enchanted land is tapped for mana, its controller adds an additional {g} for each Lore counter on it.
0
84 Shed the Skin Green Common 2{1}{g} Instant Target creature you control gains hexproof until end of turn. If that creature had any Auras on it that you don't own, you may destroy those Auras.

Old Ways {g} (Whenever you cast a instant or sorcery spell, you may pay {g} and exile Shed the Skin. If you do, cast a copy of Shed the Skin.)
0
85 Sirctan Boar Green Common 4{2}{g}{g} Creature – Boar 4 4 When Sirctan Boar enters the battlefield, choose 1-
• Gain 3 life
• Target creature gains trample until end of turn.
0
86 Strength of the Old Gods Green Uncommon 4{2}{g}{g} Sorcery Creatures you control get +X/+X until end of turn, where X is the total power among all Gods you control.

Old Ways {4}{g}{g} (Whenever you cast a instant or sorcery spell, you may pay {4}{g}{g} and exile Strength of the Old Gods. If you do, cast a copy of Strength of the Old Gods.)
0
87 Whiskey-Drunk Ranger Green Uncommon 1{g} Creature – Human Ranger 1 1 When Whiskey-Drunk Ranger enters the battlefield, Whiskey-Drunk Ranger fights target creature you don't control. 0
88 Devout Inheritor Multicolour Uncommon 4{2}{w}{u} Creature – Human Citizen 2 4 Gods cost an additional {1} to cast.

As long as you control five or more creatures, Devout Inheritor has "Prevent all damage that would be dealt by Gods.
1 1715081309 on 07 May 2024 by Sorrow
89 Prophetic Horizon Multicolour Uncommon 2{w}{u} Enchantment – Aura Enchant creature or land
Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.)
Enchanted creature has flying and "whenever you draw a card, gain 1 life."
Enchanted land has "{2}{w}{u},{t}: Scry 2 and gain 2 life."
0
90 Keep the Silence Multicolour Uncommon 2{u}{b} Sorcery Exile the top card of target player's library, then reveal that player's hand. Choose up to one nonland card revealed this way that shares a mana value with the a card exiled this way and exile that card as well. 0
91 Ruthless Witchfinder Multicolour Uncommon 5{3}{u}{b} Creature – Human Knight Detective 3 1 Flash
When Ruthless Witchfinder enters the battlefield, choose 1-
•Tap target creature.
•Destroy target tapped creature.
0
92 Seductive Lass Multicolour Uncommon 5{3}{b}{r} Creature – Human Rogue 3 4 Menace
When Seductive Lass enters the battlefield, gain control of target creature with a power of 3 or less until end of turn. Untap that creature. It gains haste and "at this beginning of your endstep, sacrifice this creature" until end of turn.
0
93 Fury of Isolation Multicolour Uncommon 5{3}{r}{g} Instant Target creature you control gets +2/+2 and gains trample until end of turn. Then it deals damage equal to its power to target creature. If a creature died this way, destroy up to one target non-land permanent with a power less than target creature's power.

Old Ways {5}{r}{g} (Whenever you cast a instant or sorcery spell, you may pay {5}{r}{g} and exile Fury of Isolation. If you do, cast a copy of Fury of Isolation.)
0
94 Truth-Given Pilgrim Multicolour Uncommon 4{2}{g}{w} Creature – Elf Cleric 1 3 Whenever a God enters the battlefield under your control, draw a card and you may return target enchantment card from your graveyard to your hand. 0
95 Deep Woods Howling Multicolour Uncommon 4{2}{b}{g} Enchantment At the beginning of your endstep, create a 2/2 green Wolf token.

At the beginning of each opponent's endstep, if a creature died this turn and you control a Wolf, gain 3 life.
0
96 Secret Tenderness Multicolour Uncommon 2{g}{u} Instant Return target noncreature, nonland permanent you don't control to its owner's hand.

Spells you cast that share a type with a card returned to its owner's hand this way cost {1} less until end of turn.
0
97 Watchman's Call Multicolour Uncommon 2{r}{w} Instant Divine {r}{w} (When you cast this spell, if you control a God or have a God in your graveyard, you may pay an additional {r}{w})

Target creature gets +3/+2 and gains first strike until end of turn. If Watchman's Call is divine, that creature gains doublestrike, vigilance, and menace until end of turn.
0
98 Sealing Talon Artifact Uncommon 3{3} Artifact – Equipment Equipped creature gets +1/+0 and has "whenever this creature deals combat damage to a player, the player dealt damage this way can't draw cards until end of turn."
Equip {3}
0
99 The Cinder King Artifact Rare 6{6} Legendary Artifact Creature – Scarecrow 2 6 Defender
{t}, Sacrifice The Cinder King and another creature: Choose 1 that hasn't been chosen by you this game-
• Take an extra turn after this one.
• Add {w}{w}{u}{u}{r}{r}{b}{b}{g}{g}.
• Draw seven cards
• Each opponent loses half their life rounded down.
0
100 Whiskey-Glazed Roast Artifact Common 2{2} Artifact – Food {2},{t}- Sacrifice Whiskey-Glazed Roast: You gain 3 life.

When Whiskey-Glazed Roast is sacrificed, for each player, put a stun counter on target tapped creature controlled by that player.
0
101 Glasmarn, the Old Lands Land Rare 0 Legendary Land Ward {4}
{t}: Add {c}.
{t}: Add one mana of any color. Spend this mana only to cast God spells or activate the abilities of Gods.
{t}: For each God you control, add one mana of one that God's colors.
1 1713695221 on 21 Apr 2024 by Sorrow
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