Traditions of Glasmarn
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Mechanics | Skeleton | References/Inspiration | The Gods of Glasmarn and Their Cults |
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When Starlight Circle enters the battlefield, untap up to X target other lands, where X is the number of Gods you control.
: Add
. If Starlight Circle is enchanted, you may add one mana of that enchantment's color instead.


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When Birth Wailer enters the battlefield, target creature you control gains lifelink until end of turn.
Whenever you cast a spell from your graveyard, you may gain 2 life.
Whenever you cast a spell from your graveyard, you may gain 2 life.
2/2
When Bound By Commoners enters the battlefield, exile target permanent with a mana value of four or greater an opponent controls until Bound By Commoners leaves the battlefield. If a noncreature permanent was exiled this way, create a 2/4 white Ox token
As an additional cost to cast Bounty of the Harvest, sacrifice X Foods.
Return up to X target Enchantment cards from your graveyard to your hand.
Up to one target enchantment you control becomes Horken, a legendary 2/3 white Ox God creature with "When this creature attacks, creatures you control get +1/+1 until end of turn." in addition to its other types, until end of turn.
Return up to X target Enchantment cards from your graveyard to your hand.
Up to one target enchantment you control becomes Horken, a legendary 2/3 white Ox God creature with "When this creature attacks, creatures you control get +1/+1 until end of turn." in addition to its other types, until end of turn.
Enchanted creatures you control get +0/+1.
Whenever an Aura enters the battlefield under your control, you may have Burden of the Ox become Horken, a legendary 2/3 white Ox God creature with "When this creature attacks, creatures you control get +1/+1 until end of turn." in addition to its other types, until end of turn.
Whenever an Aura enters the battlefield under your control, you may have Burden of the Ox become Horken, a legendary 2/3 white Ox God creature with "When this creature attacks, creatures you control get +1/+1 until end of turn." in addition to its other types, until end of turn.
Gain 1 life for each creature and enchantment you control, search your library for a basic Plains, add it it your hand, shuffle, and draw a card.
"There is profound contentment here, but I see the people engage in true, unmasked joy on occasion." – Eustass Hastil, Communications Prospector
Exile target creature with a power of X or less, where X is the number of tokens you control.
Horken passes judgement on the farmers who cannot tend their cattle nor land.
When Daisy Garden Tender enters the battlefield, up to one target enchantment you control becomes Horken, a legendary 2/3 white Ox God creature with "When this creature attacks, creatures you control get +1/+1 until end of turn." in addition to its other types, until end of turn.
2/3
Divine 
(When you cast this spell, if you control a God or have a God in your graveyard, you may pay an additional 
)
Tap target creature you don't control. If False Union is Divine, up to one target creature you control gets +X/+Y until end of turn, where X is the power of the tapped creature and Y is the toughness of the tapped creature.




Tap target creature you don't control. If False Union is Divine, up to one target creature you control gets +X/+Y until end of turn, where X is the power of the tapped creature and Y is the toughness of the tapped creature.

When Farmhand Training enters, up to one target enchantment you control becomes Horken, a legendary 2/3 white Ox God creature with "When this creature attacks, creatures you control get +1/+1 until end of turn." in addition to its other types, until end of turn.
Sacrifice an enchantment- 
,
: Search your library for an Aura, reveal it, and put it on top of your library. Activate this ability only when you could cast a sorcery.



1/1
At the beginning of combat, up to one target Food you control gains "
,- Sacrifice this permanent: Gain 3 life." until end of turn.

The most flavorful meats and vegetables taste flat and metallic when one fears their own death.
Flying, first strike
Whenever a creature you control blocks or becomes blocked, tap the creature it's blocking or being being blocked by and put a stun counter on it.
Whenever a creature you control blocks or becomes blocked, tap the creature it's blocking or being being blocked by and put a stun counter on it.
"How many mouths must this monstrosity have, each spewing so many lies, yet not one plea for help." -Journal of Owain, Communications Prospector
4/4
Whenever a creature enters the battlefield under your control for the first time each turn, scry 1 and gain 1 life.
"Never trust a man so handsome." -Witchfinder Triona
2/3
Target creature gains indestructible and protection from the color of your choice until end of turn.
Old Ways
(Whenever you cast a instant or sorcery spell, you may pay
and exile Forgotten Skills. If you do, cast a copy of Forgotten Skills.)
Old Ways


Enchant land
Whenever this land becomes tapped, its controller exiles a card from their graveyard this way. If a creature card was exiled this way, gain 2 life.
Whenever this land becomes tapped, its controller exiles a card from their graveyard this way. If a creature card was exiled this way, gain 2 life.
Flying
Whenever Graced Golden Eagle becomes enchanted, you may return up to one Aura from your graveyard to your hand.
Whenever Graced Golden Eagle becomes enchanted, you may return up to one Aura from your graveyard to your hand.
"And you shot the bird, why?" -Elder Dresken to Communications Prospector Eustass Hastil
2/3
Cards can't be played from exile or fromopponent's graveyards during your turn.
,
: Return target artifact or enchantment that was put into your graveyard this turn with a mana value of 2 or less from your graveyard to your hand.


2/2
Esoteric (Whenever you cast a spell with a mana value greater than the number of lore counters on this creature, it gains a lore counter.)
Whenever Hamlet Gatekeeper or another creature attacks, you may remove a Lore counter from Hamlet Gatekeeper. If you do, that creature gets +1/+1 until end of turn.
Whenever Hamlet Gatekeeper or another creature attacks, you may remove a Lore counter from Hamlet Gatekeeper. If you do, that creature gets +1/+1 until end of turn.
2/1


Whenever a Human dies, you may pay

Whenever you gain life, Horizon Bounder gains first strike until end of turn.
Whenever Horizon Bounder control becomes enchanted, Horizon Bounder gains flying until end of turn.
Whenever Horizon Bounder control becomes enchanted, Horizon Bounder gains flying until end of turn.
3/1
Whenever another enchantment enters the battlefield under your control create a 2/4 white Ox token and up to one target enchantment you control becomes Horken, a legendary 2/3 white Ox God creature with "When this creature attacks, creatures you control get +1/+1 until end of turn." in addition to its other types, until end of turn.
Whenever an artifact is put into your graveyard from the battlefield, you may return up to one target enchantment card from your graveyard with a mana value of three or less from your graveyard to the battlefield.
1/3
Esoteric (Whenever you cast a spell with a mana value greater than the number of lore counters on this creature, it gains a lore counter.)

, Remove X Lore counters,
- Sacrifice Maiden Sacrifice: Exile target creature card with a power of X from the battlefield or a graveyard and create X 2/4 white Ox tokens.



1/4
When Nessar Hill Priest enters, create a Food (It's an artifact with "
, Tap, Sacrifice this artifact: You gain 3 life.")
Whenever an enchantment enters under your control, activated abilities of Food you control cost
less until end of turn.

Whenever an enchantment enters under your control, activated abilities of Food you control cost

1/1
Vigilance
If an opponent who has more cards in their hand than you would draw a card, exile the top card of their library instead. For as long as that card remains exiled, its owner may play it. A spell cast this way costs
more to cast.
If an opponent who has more cards in their hand than you would draw a card, exile the top card of their library instead. For as long as that card remains exiled, its owner may play it. A spell cast this way costs

4/5
Flying
As long as your life total is at least five more than your starting life, Old Eagle God is indestructible and you have hexproof.
As long as your life total is at least five more than your starting life, Old Eagle God is indestructible and you have hexproof.
4/5
Divine
(When you cast this spell, if you control a God or have a God in your graveyard, you may pay an additional
)
Create three 1/1 white Spirit tokens with flying. If Old Eagle God's Ascent is divine, Spirits you control get +1/+1 and gain first strike until end of turn.


Create three 1/1 white Spirit tokens with flying. If Old Eagle God's Ascent is divine, Spirits you control get +1/+1 and gain first strike until end of turn.
Vigilance, Esoteric (Whenever you cast a spell with a mana value greater than the number of lore counters on this creature, it gains a lore counter.)
Remove X Lore counters,
: Prevent the next X damage that would be dealt to you this turn.
Remove X Lore counters,

"Ol' Norrie knows the cures for all the ailments up here.
1/5
Whenever a permanent you control gains a lore counter, gain 1 life and Perplexed Investigator gets +1/+1 until end of turn.
"Nothing about the people of Craw Magdol makes sense"- Eustass Hastil, Communications Prospector
2/2
At the beginning of your upkeep, if you control three or more creatures, up to one target enchantment you control becomes Horken, a legendary 2/3 white Ox God creature with "When this creature attacks, creatures you control get +1/+1 until end of turn." in addition to its other types, until end of turn.
1/4
Deal X damage to each attacking creature you don't control, where X is the number of creatures you control.
Enchant creature
Whenever enchanted creature attacks or blocks, you may sacrifice a Food. If you do, enchanted creature gets +1/+1 and gains first strike, vigilance, and ward
until end of turn.
Whenever enchanted creature deals combat damage to a player, create a Food.
Whenever enchanted creature attacks or blocks, you may sacrifice a Food. If you do, enchanted creature gets +1/+1 and gains first strike, vigilance, and ward

Whenever enchanted creature deals combat damage to a player, create a Food.
Esoteric (Whenever you cast a spell with a mana value greater than the number of lore counters on this creature, it gains a lore counter.)
Whenever you gain life for the first time each turn, remove all lore counters from Rustic Medicine Man. You life equal to the amount of counters removed this way.
Whenever you gain life for the first time each turn, remove all lore counters from Rustic Medicine Man. You life equal to the amount of counters removed this way.
2/4


"The innocent blood can take all the ills that would otherwise come to us." -Wisewoman Norrie
1/1
Enchant creature or land
Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.)
Enchanted creature has lifelink.
Enchanted land has "Whenever this land adds mana, gain 1 life."
Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.)
Enchanted creature has lifelink.
Enchanted land has "Whenever this land adds mana, gain 1 life."
Indestructible, Ward
Whenever a creature with a mana value of two or less enters the battlefield under your control, scry 1.
At the beginning of each player's upkeep, if you control five or more creatures, transform Soul-Bonding Baptism.

Whenever a creature with a mana value of two or less enters the battlefield under your control, scry 1.
At the beginning of each player's upkeep, if you control five or more creatures, transform Soul-Bonding Baptism.
If Kerd, Flesh Caller would exit the battlefield, transform Kerd instead.
Whenever Kerd attacks or blocks, look at the top four cards of your library. You may reveal a God or a creature with a mana value of two or less. Put that card onto the battlefield, and the rest on the bottom of your library in a random order.
Whenever Kerd attacks or blocks, look at the top four cards of your library. You may reveal a God or a creature with a mana value of two or less. Put that card onto the battlefield, and the rest on the bottom of your library in a random order.
5/5
Flying
When Speckled Grouse dies, create a Food token (It's an artifact with "
, Tap, Sacrifice this artifact: You gain 3 life.")
When Speckled Grouse dies, create a Food token (It's an artifact with "

1/2
Whenever an enchantment enters the battlefield under your control, Sunfield Fox gets +1/+1 until end of turn.
The sunfield is a place of natural beauty, a place that'd make an illustrator envious.
1/2
When Vineway Dancer enters the battlefield, you may return target Aura card from your graveyard to your hand. If that Aura had a mana value of 2 or less, you may scry 1.
1/3
As long as Weirdsdale Tavern Keep is tapped, if you gain life, gain that much life plus 2 instead.

,
: Create a Food token. (It's an artifact with "2, Tap, Sacrifice this artifact: You gain 3 life.")



1/3
As you cast Weirdsdale's Watch, you may sacrifice an artifact or enchantment.
Up to two target creatures you control get +1/+1 and gain vigilance until end of turn. If you sacrificed an artifact or enchantment this way, those creatures gain first strike until end of turn.
Up to two target creatures you control get +1/+1 and gain vigilance until end of turn. If you sacrificed an artifact or enchantment this way, those creatures gain first strike until end of turn.
Once per turn during your turn, you may cast an enchantment card from your graveyard if you've gained life greater than or equal to that card's mana value.
Whenever an enchantment enters under your control, create a Food token.
Whenever an enchantment enters under your control, create a Food token.
Create a 1/1 blue Fish token.
Whenever a non-God token you control becomes the target of a spell or ability an opponent controls, you may pay
and exile Angled Bait from your graveyard. If you do, create Walzliah, create Walzliah, a legendary 4/4 blue Fish God creature token with ward
. When you create a token this way, that spell or ability's controller draws a card and discards a card
Whenever a non-God token you control becomes the target of a spell or ability an opponent controls, you may pay


Whenever Banisher Witchfinder attacks, reveal the top card of target opponent's library. If that card's mana value is greater than Banisher Witchfinder's power, put that card and Banisher Witchfinder on the bottom of their owner's libraries.
4/3
Esoteric (Whenever you cast a spell with a mana value greater than the number of lore counters on this creature, it gains a lore counter.)
Remove X lore counters,
: Gain control of target creature with a mana value of X.
Remove X lore counters,

3/3
Exile target creature you control. If a creature was exiled this way, create Walzliah, a legendary 4/4 blue Fish God creature token with ward
. That opponent create a 1/1 blue Fish token.
Old Ways
(Whenever you cast a instant or sorcery spell, you may pay 
and exile Call the Sunken One. If you do, cast a copy of Call the Sunken One.)

Old Ways




Esoteric (Whenever you cast a spell with a mana value greater than the number of lore counters on this creature, it gains a lore counter.)
Remove a Lore counter,
: Scry 1.
Remove a Lore counter,

"What I haven't seen, my fathers and forefathers have. And so, I see for my sons." -Elder Dresken
2/3
Esoteric (Whenever you cast a spell with a mana value greater than the number of lore counters on this creature, it gains a lore counter.)
- Remove a lore counter: Creeper of the Moor can't be blocked until end of turn.

2/1
Counter target creature or planeswalker spell. If you don't control Walzliah, create Walzliah, a legendary 4/4 blue Fish God creature token with ward
. Otherwise, return Deep God's Mirror to your hand as it resolves.

Flash
At the beginning of each opponent's upkeep, that player mills two cards unless they pay
.
At the beginning of each opponent's upkeep, that player mills two cards unless they pay

All that fall to the bottom of the sea are claimed by the Old Whale God.
3/2
Enchant creature
Whenever enchanted creature attacks, its controller mills a card and puts a stun counter on the enchanted creature.
Whenever enchanted creature attacks, its controller mills a card and puts a stun counter on the enchanted creature.
Enchant creature
Enchanted creature has "Whenever this creature deals combat to a player, put a stun counter on target creature that player controls and that creature's controller mills two cards."
Enchanted creature has "Whenever this creature deals combat to a player, put a stun counter on target creature that player controls and that creature's controller mills two cards."
Return target creature to its owner's hand.
Put a stun counter on up to one target artifact.
Put a stun counter on up to one target artifact.
Few can remember tales of the Old Whale God as they panic while drowning.
Flash
When Froggy Reflection enters the battlefield, up to one target creature loses all abilities and is a blue Frog creature with base power and toughness 1/1 until end of turn.
When Froggy Reflection enters the battlefield, up to one target creature loses all abilities and is a blue Frog creature with base power and toughness 1/1 until end of turn.
1/1
Choose a creature type, then target opponent reveals their hand. For each card with that type revealed this way, create a token copy of that of creature with "Whenever this creature becomes the target of a spell of or ability, sacrifice it."
Whenever an instant or sorcery card is put into your graveyard from anywhere, each opponent mills a card.
"Did I come here to see if these people can be integrated into the Imperial Table, or to escape the streets where I drew my blade for the king?" -Ashley Cunnings, Communications Prospector
Enchant creature or land
Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.)
Enchanted creature has "Whenever you cast an instant or sorcery, untap this creature." and "Scry 1."
Enchanted land has: "Whenever you cast your first instant or sorcery spell each turn, you may untap this land and scry 1."
Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.)
Enchanted creature has "Whenever you cast an instant or sorcery, untap this creature." and "Scry 1."
Enchanted land has: "Whenever you cast your first instant or sorcery spell each turn, you may untap this land and scry 1."
Divine
(When you cast this spell, if you control a God or have a God in your graveyard, you may pay an additional
)
Counter target spell unless its controller pays
. If Judgement of Nothing is divine, counter that spell instead.


Counter target spell unless its controller pays

+1: Whenever you cast an instant or sorcery spell, target creature gets -1/-0 until the beginning of your next upkeep.
-3: Exile an instant or sorcery spell from your graveyard. Until end of turn, if you would cast an instant or sorcery spell, cast a copy of the exiled spell instead.
-6: You gain an emblem with "Whenever you cast an instant or sorcery spell, you may exile an instant or sorcery from your graveyard and cast of a copy of the exiled spell without paying its mana cost."
-3: Exile an instant or sorcery spell from your graveyard. Until end of turn, if you would cast an instant or sorcery spell, cast a copy of the exiled spell instead.
-6: You gain an emblem with "Whenever you cast an instant or sorcery spell, you may exile an instant or sorcery from your graveyard and cast of a copy of the exiled spell without paying its mana cost."
3
If you control a creature with the greatest power, draw a card, then discard a card. Otherwise, tap each creature you don't control with the greatest power.
If an opponent controls three or more tapped creatures at the beginning of your upkeep, that player mills three cards.
"Look into the sea, never upon it." -Pòl, Fisherman
0/2
Target creature gets -4/-0 until end of turn. Tap that creature and a put two stun counters on it.
"Witchfinder Caelan, hold your breath!" Wisewoman Ainsley laughed.
Whenever Lost Lake Lover attacks, if an opponent milled one or more cards this turn, Lost Lake Lover can't be blocked this turn.
2/1
Target creature's owner puts it on the top or bottom of their library.
Old Ways
(Whenever you cast a instant or sorcery spell, you may pay 
and exile Lost by the Lake. If you do, cast a copy of Lost by the Lake.)
Old Ways




Mimicry Siren has all activated, keyword, and triggered abilities of creatures you don't control whose power is equal to their toughness.
2/2
Flying
When Mistborn Beauty enters the battlefield, draw two cards and discard a card.
When Mistborn Beauty enters the battlefield, draw two cards and discard a card.
He dances upwards, springing from the reeds to the stars. The women who chase him fall into the lake's depths.
3/1
Enchant creature or land.
Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.)
Enchanted creature is a 1/1 blue Frog and loses all other abilities.
Enchanted is a an Island and loses all other abilities. (It still has "
: Add
.")
Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.)
Enchanted creature is a 1/1 blue Frog and loses all other abilities.
Enchanted is a an Island and loses all other abilities. (It still has "


Indestructible, Ward
Whenever an opponent draws their second card each turn, draw two cards.
At the beginning of each player's endstep, if you have ten or more cards in your hand, transform Old Scripture Archives.

Whenever an opponent draws their second card each turn, draw two cards.
At the beginning of each player's endstep, if you have ten or more cards in your hand, transform Old Scripture Archives.
If Darchourk, Reality-Shaper would exit the battlefield, transform Darchourk instead.
Whenever Darchourk attacks, draw cards until you have ten cards in your hand.
You have no maximum handsize.
Whenever Darchourk attacks, draw cards until you have ten cards in your hand.
You have no maximum handsize.
4/6
Hexproof
Whenever you cast an instant or sorcery spell, up to one target creature gets -3/-0 until end of turn
Whenever you cast an instant or sorcery spell, up to one target creature gets -3/-0 until end of turn
The god of the seas will never answer to people nor their creations.
4/6
Flying
Patient Wood Owl gets +1/+1 as long as you have seven or more cards in your hand.
Patient Wood Owl gets +1/+1 as long as you have seven or more cards in your hand.
1/2
Whenever an opponent casts their second spell each turn, if you don't control a Fish, create a 1/1 blue Fish token. Otherwise, each player draws a card, then discards a card.
1/3
Whenever you cast your first instant or sorcery spell during an opponent's turn, you may draw a card. If you do, discard a card.
2/1
Prunsdyll Trout costs
less if you control a God token.
Whenever another Fish enters under your control, each opponent mills a card.

Whenever another Fish enters under your control, each opponent mills a card.
3/3
Draw two cards.
Old Ways

(Whenever you cast a instant or sorcery spell, you may pay 

and exile Read the Mists. If you do, cast a copy of Read the Mists.)
Old Ways






Divine
(When you cast this spell, if you control a God or have a God in your graveyard, you may pay an additional
)
Tap target creature. If one or more creatures were tapped this way, up to one target creature you control gains flying until end of turn. If Ridden by the Witch is divine, put a stun counter on each creature that was tapped this way.


Tap target creature. If one or more creatures were tapped this way, up to one target creature you control gains flying until end of turn. If Ridden by the Witch is divine, put a stun counter on each creature that was tapped this way.
Divine
(When you cast this spell, if you control a God or have a God in your graveyard, you may pay an additional
)
Target creature you control phases out. If Ride Into the Sea is divine, draw a card, then discard a card.


Target creature you control phases out. If Ride Into the Sea is divine, draw a card, then discard a card.
"When marched on, there was no trace of the people in the northmost city of Ualbhaidh." -Imperial Table conquest report
Exile target creature you control and target creature an opponent controls.
If you don't control Walziah, create Walzliah, a legendary 4/4 blue Fish God creature token with ward
. Otherwise, scry 4. Each opponent who had a creature exiled this way creates a 1/1 blue Fish token.
If you don't control Walziah, create Walzliah, a legendary 4/4 blue Fish God creature token with ward

If an opponent would take an extra turn or additional step, that player skips that turn or step instead.
Damage can't be doubled.
Damage can't be doubled.
"Our whale brothers share wisdom from the sea." -Elder Samuel
2/3
Enchant player
At the beginning of each opponent's upkeep, create a token copy of the creature with the greatest power that player controls.
At the beginning of each opponent's upkeep, create a token copy of the creature with the greatest power that player controls.
Flash, flying
When Thwarting Faerie enters the battlefield, counter target instant or sorcery spell unless its controller pays
.
When Thwarting Faerie enters the battlefield, counter target instant or sorcery spell unless its controller pays

Those who offend the fae of the Misty Marsh will known.
2/2
Esoteric (Whenever you cast a spell with a mana value greater than the number of lore counters on this creature, it gains a lore counter.)
Remove a lore counter,
: Tap target creature. If that creature's controller controls any artifacts, you may gain control of up to one target artifact controlled by that player with a mana value of X or less, where X is the number of lore counters on Wealth-Keeper Spirit.
Remove a lore counter,

1/4
Creatures and artifacts with a mana value of four or greater enter the battlefield tapped with two stun counters on them.
Exile Weighted Mist: Each player mills X cards, where X is the number of tapped creatures and artifacts they control.
Exile Weighted Mist: Each player mills X cards, where X is the number of tapped creatures and artifacts they control.
At the beginning of your endstep if you have five or more instant or sorcery cards in your graveyard, shuffle all instants and sorceries cards from your graveyard into your library and draw a card.
1/1
Flying
At the beginning of your endstep, gain control of target creature with a mana value of two or less.
Creatures you control have "When this card attacks its owner, it gains flying until end of turn."
At the beginning of your endstep, gain control of target creature with a mana value of two or less.
Creatures you control have "When this card attacks its owner, it gains flying until end of turn."
5/5
Deathtouch
Gods you control have deathtouch.
Gods you control have deathtouch.
The black horse came from an ancient place, one so virgin that it may have been the Pure Lands themselves.
2/2

"What is older than these skeletons? Why, death of course." -Elder Fionnlagh
0/1
Enchant creature or land
Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.)
Enchanted creature has deathtouch.
Enhcanted land has "
,
: Exile target card that was put into a graveyard this turn and gain 1 life."
Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.)
Enchanted creature has deathtouch.
Enhcanted land has "


Target opponent sacrifices a creature. If a creature with a power of 2 or less was sacrificed this way, that player loses 1 life and you may draw a card. Otherwise, you gain gain life equal to the sacrificed creature's power.
Indestructible, Ward- Discard two cards
At the beginning of each player's upkeep, each opponent loses 1 life.
At the beginning of each player's endstep, if an opponent's life total is ten less than their starting life total, transform Bloody Confession.
At the beginning of each player's upkeep, each opponent loses 1 life.
At the beginning of each player's endstep, if an opponent's life total is ten less than their starting life total, transform Bloody Confession.
If Vacker, Abyss of Death would exit the battlfield, transform Vacker instead.
Whenever Vacker attacks or blocks, each opponent loses 1 life for each permanent they control unless they sacrifice half the permanents they control rounded down.
Whenever Vacker attacks or blocks, each opponent loses 1 life for each permanent they control unless they sacrifice half the permanents they control rounded down.
3/7
At the beginning of your upkeep, each opponent sacrifices a permanent.
Whenever a creature is sacrificed this way create Failow, a legendary 3/1 black Cat God token with "When this creature dies, each opponent loses 1 life and you gain 1 life." and "Sacrifice this creature at the beginning of your endstep."
Whenever a creature is sacrificed this way create Failow, a legendary 3/1 black Cat God token with "When this creature dies, each opponent loses 1 life and you gain 1 life." and "Sacrifice this creature at the beginning of your endstep."
Flying; Esoteric (Whenever you cast a spell with a mana value greater than the number of lore counters on this creature, it gains a lore counter.)
Remove a lore counter-
: Target opponent loses 1 life.
Remove a lore counter-

1/1
Divine
(When you cast this spell, if you control a God or have a God in your graveyard, you may pay an additional
)
Search your library for a card, then shuffle and put that card on top. If Dark Gift is divine, draw two cards and lose 2 life.


Search your library for a card, then shuffle and put that card on top. If Dark Gift is divine, draw two cards and lose 2 life.
Choose one-
• Target opponent sacrifices an enchantment. Create a Food token (It's an artifact with "
, Tap, Sacrifice this artifact: You gain 3 life.").
• Target opponent loses 3 life. Create a Food token.
• Target opponent sacrifices an enchantment. Create a Food token (It's an artifact with "

• Target opponent loses 3 life. Create a Food token.
Divine
(When you cast this spell, if you control a God or have a God in your graveyard, you may pay an additional
)
Each opponent discards a card, then discards a card at random. If Dread Shriek is divine, that player discards two cards at random instead.


Each opponent discards a card, then discards a card at random. If Dread Shriek is divine, that player discards two cards at random instead.
Whenever a God enters the battlefield under an opponent's control, create Failow, a legendary 3/1 black Cat God token with "When this creature dies, each opponent loses 1 life and you gain 1 life." and "Sacrifice this creature at the beginning of your endstep."
1/2
Old Ways 

(Whenever you cast a instant or sorcery spell, you may pay 

and exile Feast in Their Name. If you do, cast a copy of Feast in Their Name.)
Destroy target tapped creature and create three Food tokens.






Destroy target tapped creature and create three Food tokens.
Until end of turn, if a creature would die, exile it and gain 1 life instead.
Until end of turn, if an enchantment would be put into a graveyard from the battlefield, exile it a create a Food token instead *It's an artifact with "
, Tap, Sacrifice this artifact: You gain 3 life.").
Old Ways
(Whenever you cast a instant or sorcery spell, you may pay 
and exile Feast of the Beetle God. If you do, cast a copy of Feast of the Beetle God.)
Until end of turn, if an enchantment would be put into a graveyard from the battlefield, exile it a create a Food token instead *It's an artifact with "

Old Ways




Flying
When Foul Shephard enters the battlefield, each opponent discards a card.
Whenever a white or green creature blocks or becomes blocked by Foul Shephard, that creature's controller loses 3 life.
When Foul Shephard enters the battlefield, each opponent discards a card.
Whenever a white or green creature blocks or becomes blocked by Foul Shephard, that creature's controller loses 3 life.
4/2
Whenever a creature you control dying causes an ability to trigger for the first time each turn, you may sacrifice a Food. If you do, copy that ability. You may choose new targets for the copy.
Whenever a permanent card enters the graveyard from the battlefield, gain 1 life.
"There can be natural way to explain what I have seen in the old woods separating these towns." -Journal of Owain, Communications Prospector
3/4
When Lacing Roaster enters the battlefield, put create a Food token. (It's an artifact with "
, Tap, Sacrifice this artifact: You gain 3 life.")
Whenever you sacrifice a food, each opponent loses 1 life.

Whenever you sacrifice a food, each opponent loses 1 life.
2/1
If you gain life from Food, gain twice that much life instead.
Whenever you sacrifice a permanent, if that permanent was token, scry 1. Otherwise, lose 1 life and draw a card.
Whenever you sacrifice a permanent, if that permanent was token, scry 1. Otherwise, lose 1 life and draw a card.
Enchant creature
At the beginning of enchanted creature's controller's endstep, if a creature didn't die this turn, its controller sacrifices a creature.
At the beginning of enchanted creature's controller's endstep, if a creature didn't die this turn, its controller sacrifices a creature.
"There is only escape from such a curse." -Wisewoman Norrie
At the beginning of each opponent's endstep, that player may discard a card. If a player doesn't discard a card this way, create Failow, a legendary 3/1 black Cat God token with "When this creature dies, each opponent loses 1 life and you gain 1 life." and "Sacrifice this creature at the beginning of your endstep."
Whenever you sacrifice another creature, each opponent loses 1 life and you gain 1 life.
1/1
Enchant creature you don't control
At the beginning of your upkeep, chooses 1-
• Attach a token copy of Morrwhey's Hunger to another creature you don't control and create a Food token.
•The controller of permanents with Morrwhey's Hunger attached loses 2 life for each permanent they control with Morrwhey's Hunger attached to it.
• until end of turn, whenever you sacrifice a Food, lose 1 life and draw a card.
At the beginning of your upkeep, chooses 1-
• Attach a token copy of Morrwhey's Hunger to another creature you don't control and create a Food token.
•The controller of permanents with Morrwhey's Hunger attached loses 2 life for each permanent they control with Morrwhey's Hunger attached to it.
• until end of turn, whenever you sacrifice a Food, lose 1 life and draw a card.


Images are powerful in Faersen, so Morrwhey's image is burned every five years to keep the demon bear away, with the village's wickedest person burned inside the bear skin effigy.
1/1
Esoteric (Whenever you cast a spell with a mana value greater than the number of lore counters on this creature, it gains a lore counter.)

,
- Sacrifice Morrwhey, Ravenous End: Destroy each creature with a mana value of X or less, where X was the number of lore counters on Morrwhey. If
was spent activating this ability, destroy all nonland permanents with a mana value of X or less instead.




4/4
At the beginning of each opponent's endstep, if you lost life this turn, each opponent loses 1 life.
"Even in death, foul curses tumble from their lips. That's why I take witches to the gallows." -Witchfinder Triona
Destroy target non-God, non-Angel, non-Demigod, non-Demon creature. If a creature has five or more counters on it, Off the Cliff can target that creature as if it didn't have hexproof or ward.
There is always a time when one must die.
Lifelink
Whenever Old Beetle God or another creature you control attacks, you may exile a card from a graveyard. If a permanent card was exiled from an opponent's graveyard this way, Old Beetle God gets +1/+1 until end of turn. Otherwise, you gain 3 life.
Whenever Old Beetle God or another creature you control attacks, you may exile a card from a graveyard. If a permanent card was exiled from an opponent's graveyard this way, Old Beetle God gets +1/+1 until end of turn. Otherwise, you gain 3 life.
1/7
Ward- Pay 1 life.
Sacrifice a Food: Pallid Old Priest gains menace and lifelink until end of turn.
Sacrifice a Food: Pallid Old Priest gains menace and lifelink until end of turn.
2/2
Whenever an opponent sacrifices a creature or Food, gain 1 life.
As long as your life total is equal to or greater than twice your starting life total, whenever an opponent casts a spell, that player loses 1 life and you gain 1 life.
As long as your life total is equal to or greater than twice your starting life total, whenever an opponent casts a spell, that player loses 1 life and you gain 1 life.
1/3
Flying
Whenever a creature you control with deathtouch dies, Poison-Cloak Faerie gains deathtouch until end of turn.
Whenever a creature you control with deathtouch dies, Poison-Cloak Faerie gains deathtouch until end of turn.
Even the elves fear the faeries and their knowledges so forbidden not even the trees will speak of them.
2/1
Spells you cast that target tapped creatures cost
less.

"Witchfinder Caelan shows promise Olibhia, so he will accompany you." -Witchfinder General Steafan
2/1
Exile target player's graveyard and create Failow, a legendary 3/1 black Cat God token with "When this creature dies, each opponent loses 1 life and you gain 1 life." and "Sacrifice this creature at the beginning of your endstep."
At the beginning of your endstep, if you paid life to cast a spell, activate ability, or pay another cost, you may remove one counter from target creature or planeswalker.
"Never hurts us, just gets rid of the bad blood that builds up." -Wisewoman Ainsley
1/1
Target creature gets -3/-3 until end of turn.
Old Ways
(Whenever you cast a instant or sorcery spell, you may pay 
and exile Sip of Belladonna. If you do, cast a copy of Sip of Belladonna.)
Old Ways




Enchant creature or land
Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.)
Enchanted creature has "If this creature would die, return it to the battlefield tapped."
Enchanted land has "

,
: Return target creature from your graveyard to the battlefield with a finality counter on it."
Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.)
Enchanted creature has "If this creature would die, return it to the battlefield tapped."
Enchanted land has "




When Strays' Keeper dies, create Failow, a legendary 3/1 black Cat God token with "When this creature dies, each opponent loses 1 life and you gain 1 life." and "Sacrifice this creature at the beginning of your endstep."
2/1


"There something foul to behold in the turnips' sight. I cannot place it, for they taste like other turnips, even without the butter." -Ashley Cunnings, Communications Prospector
1/4
Flying
Whenever a card exits a graveyard, put a +1/+1 counter on Unearthly Congregation.

,
: Exile target card from a graveyard. If you exiled a creature card this way, create a 1/1 black Spirit token with lifelink. Otherwise, gain 3 life.
Whenever a card exits a graveyard, put a +1/+1 counter on Unearthly Congregation.



1/1
Flash, deathtouch
Wandering Nightmare costs
less if an enchantment card you own was put into your graveyard from the battlefield this turn.
Wandering Nightmare costs

3/3
When Warlocks Eternal enters the battlefield, if you don't control another creature named Warlocks Eternal, create a token copy of Warlocks Eternal.
Whenever a creature not named Warlocks Eternal creature dies, put a +1/+1 counter on Warlocks Eternal.
Sacrifice another creature named Warlocks Eternal: Create a token copy of Warlocks Eternal.
Whenever a creature not named Warlocks Eternal creature dies, put a +1/+1 counter on Warlocks Eternal.
Sacrifice another creature named Warlocks Eternal: Create a token copy of Warlocks Eternal.
3/3
When Witchfinder Propagandist enters the battlefield, target opponent loses 1 life for each enchantment they control.
"There is no path to the Pure Lands through whatever fiends these peoples mistake as gods." -Witchfinder Caelan
3/3
As an additional cost to cast Witchfinder's Vengeance, pay 3 life.
Destroy target enchanted creature or enchanted land.
Destroy target enchanted creature or enchanted land.
Divine
(When you cast this spell, if you control a God or have a God in your graveyard, you may pay an additional
)
Target creature gets +2/+0 and gains fist strike until end of turn. If Blood Rock Geomancy is divine, it also gains trample until end of turn.


Target creature gets +2/+0 and gains fist strike until end of turn. If Blood Rock Geomancy is divine, it also gains trample until end of turn.
Nonbasic lands you control have "
,
: Deal 1 damage to target player. If this land is enchanted, it deals 2 damage to that player instead."


No one has climbed Blood Rock mountain to meet the witch and lived.
2/1
Enchant creature or land your control
Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.)
Whenever the enchanted permanent becomes tapped, it deals 1 damage to target creature or planeswalker an opponent controls.
Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.)
Whenever the enchanted permanent becomes tapped, it deals 1 damage to target creature or planeswalker an opponent controls.
Deal X+1 damage to target creature or planeswalker, where X is the number of sorcery cards in your graveyard. If X is five or greater, create create Corlain, a legendary 4/1 red Dragon God token with flying and "
: Corlain gets +1/+0 until end of turn."


Whenever you would discard a card, you may exile it instead.
Whenever you would draw a card, you may have Bonny Dancer deal 2 damage to you and add a random card exiled by Bonny Dancer to your hand instead.
Whenever you would draw a card, you may have Bonny Dancer deal 2 damage to you and add a random card exiled by Bonny Dancer to your hand instead.
2/2
Deal 5 damage to target opponent and if you don't control Corlain, create Corlain, a legendary 4/1 red Dragon God token with flying and "
: Corlain gets +1/+0 until end of turn."


Deal 2 damage to all enchanted creatures.
The Witchfinder General Steafan burned Oddirtan 23 years ago. I never expected to the see the town rebuilt." -Witchfinder Caelan
Divine
(When you cast this spell, if you control a God or have a God in your graveyard, you may pay an additional
)
Gain control of target target creature with a mana value of 2 or less until end of turn. Untap that creature. It gains haste until end of turn. If Call of Madness is divine, you may gain control of any target creature until end of turn instead.


Gain control of target target creature with a mana value of 2 or less until end of turn. Untap that creature. It gains haste until end of turn. If Call of Madness is divine, you may gain control of any target creature until end of turn instead.
Whenever a white or blue permanent you don't control would be dealt less than 3 noncombat damage by a source you control, that source deals 3 damage to that permanent instead.
3/2
If you don't control Corlain, create Corlain, a legendary 4/1 red Dragon God token with flying and "
: Corlain gets +1/+0 until end of turn." Otherwise, Dragons you control get +3/+0 and gain menace until end of turn.


Whenever Eyefire Devil becomes enchanted, Eyefire Devil gains first striker until end of turn and deals 1 damage to up to one target creature.
"The witches' familiars live in the Tarlsdreigh valleys. Avoid going through them" -Witchfinder General Steafan
2/1
Flying
As long as you control a God, Dragons and Gods you control get +2/+0 and have trample, and menace.
As long as you control a God, Dragons and Gods you control get +2/+0 and have trample, and menace.
3/3
Enchant creature or land
Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.)
Whenever enchanted permanent becomes tapped, it deals one damage to its controller.
: Enchanted creature attacks this turn if able.
Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.)
Whenever enchanted permanent becomes tapped, it deals one damage to its controller.

When Hellpit Incinerator dies, noncombat dealt by spells and abilities of permanents you control deals an additional 2 damage until end of turn.
,
-Sacrifice Hellpit Incinerator : Deal 2 damage to any target.


2/1
Until end of turn, double all damage that would be dealt by target creature. Damage dealt this way can't be prevented.
Old Ways
(Whenever you cast a instant or sorcery spell, you may pay 
and exile Imbue the Mad Flame. If you do, cast a copy of Imbue the Mad Flame.)
Old Ways




When Last-Act Inspector dies, destroy target land.
"This land is cursed. I may not leave here alive, but I'll leave nothing left for the heathens who live here." -Ashley Cunnings, Communications Prospector
3/2
Until end of turn, double all damage that would be dealt to target creature or planeswalker.
Old Ways
(Whenever you cast a instant or sorcery spell, you may pay 
and exile Light of Incineration. If you do, cast a copy of Light of Incineration.)
Old Ways




Divine spells can't be countered by spells or abilities your opponents control.
Whenever you cast a divine spell, deal up to 1 damage to any target.
Whenever you cast a divine spell, deal up to 1 damage to any target.
2/1
Flying
Whenever Mad Flame Dragon attacks, deal X damage to target creature an opponent controls, where X is the number of enchanted lands you control.
Whenever Mad Flame Dragon attacks, deal X damage to target creature an opponent controls, where X is the number of enchanted lands you control.
4/4
When Mad Flame Torch-Bearer enters the battlefield, Mad Flame Torch-Bearer deals 1 damage to each opponent and each planeswalker they control.
The goblin bands know this flame is older than Corlain's first breath, though they do not know how old.
2/1
Target creature with a power of 2 or less gains haste and attacks this turn if able.
Old Ways
(Whenever you cast a instant or sorcery spell, you may pay 
and exile Makenna's Ballad. If you do, cast a copy of Makenna's Ballad.)
Old Ways




Makenna has charmed many who travel through Oddirtan to her whims.
First strike
,- Sacrifice Mountainside Sentinel: Deal 2 damage to target creature that entered the battlefield this turn.

3/1
Haste, Ward- pay 3 life

,
: Change the target of target spell. If Old Ram God becomes the target of a spell this way, untap it and it gets +2/+1 until end of turn.



5/4
Cast Old Ram's Bleating only if an opponent was dealt damage by a sorcery or enchantment this turn.
Old Ram's Bleating deals 3 damage to any target. If a creature or planeswalker was targeted this way, Old Ram's Bleating deals 4 damage to that target instead.
Old Ram's Bleating deals 3 damage to any target. If a creature or planeswalker was targeted this way, Old Ram's Bleating deals 4 damage to that target instead.
Whenever Old Ram's Marauder deals combat damage to player who controls nonbasic or enchanted lands, you may pay
. If you do, Old Ram's Marauder deals 2 damage to that player.

2/1
Whenever an instant or sorcery you own becomes exiled or whenever you cast an instant or sorcery from exile, Otherworldly Arcanist gets +1/+1 until end of turn.
1/1
Enchant creature
Enchanted creature has "Whenever this creature deals combat damage to a player, shuffle up to one instant or sorcery card from your graveyard into your library. If you shuffled your library this way, scry 1."
Enchanted creature has "Whenever this creature deals combat damage to a player, shuffle up to one instant or sorcery card from your graveyard into your library. If you shuffled your library this way, scry 1."
Deal 2 damage to any target.
Old Ways
(Whenever you cast a instant or sorcery spell, you may pay 
and exile Rite of Burning. If you do, cast a copy of Rite of Burning.)
Old Ways




"The meat may tough, but our fire kills all sicknesses that sit in the body before we serve it." -Kenna, Tavern Keep
Indestructible, Ward- 4 life
At the beginning of your upkeep, you may discard a card. If you do, draw a card.
Whenever you draw your third card during a turn, transform Ritual of Flame's Fervor.
At the beginning of your upkeep, you may discard a card. If you do, draw a card.
Whenever you draw your third card during a turn, transform Ritual of Flame's Fervor.
If Glournat, the Mad Flame would exit the battlefield, transform Glournat instead.
Whenever Glournat attacks, discard a card. When you discarded a this way, deal damage equal to that cards mana value to each opponent and planeswalker you don't control. Damage dealt this way can't be prevented.
Whenever Glournat attacks, discard a card. When you discarded a this way, deal damage equal to that cards mana value to each opponent and planeswalker you don't control. Damage dealt this way can't be prevented.
5/5

"No sign of goblins, no sign of dragons. I'll wager there's something worse if stay this route." -Lexander Trawndy, Communications Prospector
3/3
Destroy target land and up to one artifact that land's controller controls unless that land's controller has Rubblous Ruin deal 3 damage to them and 3 damage a random creature they control.
Discard a card, then if one or more cards was discarded that way, draw a two cards. You may repeat this process up to X times, where X is the number of enchanted lands you control.
Divine
(When you cast this spell, if you control a God or have a God in your graveyard, you may pay an additional
)
Deal 1 damage to each creature without flying. If Shivers of the Earth is divine, Shivers of the Earth deals 1 additional damage to each white and blue creature without flying you don't control."


Deal 1 damage to each creature without flying. If Shivers of the Earth is divine, Shivers of the Earth deals 1 additional damage to each white and blue creature without flying you don't control."
Menace, ward- 2 life
"No previous prospector has been past the Shodder cliffs. Glasmarn's peoples claim the same ignorance." -Eustass Hastil, Communications Prospector
5/4
Deal 3 damage to any target. If a creature or planeswalker controlled by a player who gained life this turn was targeted this way, Sign of Wyrm's Flame deals 4 damage to that target instead.
Esoteric (Whenever you cast a spell with a mana value greater than the number of lore counters on this creature, it gains a lore counter.)
Remove two Lore counters,
: Deal 1 damage to target player. If that player drew two or more cards this turn, Spellburn Pyromancer deals 3 damage to that player instead.
Remove two Lore counters,

2/3
Whenever you cast your first instant or sorcery spell each turn, each player discards a card, then draws a card.
Whenever you cast an instant or sorcery spell during your turn, up to one target creature can't block until end of turn.
Whenever you cast an instant or sorcery spell during your turn, up to one target creature can't block until end of turn.
5/4
Flying, haste
Whenever you cast your second sorcery spell each turn, Sunscale Herald deals 3 damage to each non-Dragon creature you control. Then, if you don't control Corlain, create Corlain, a legendary 4/1 red Dragon God token with flying and "
: Corlain gets +1/+0 until end of turn."
Whenever you cast your second sorcery spell each turn, Sunscale Herald deals 3 damage to each non-Dragon creature you control. Then, if you don't control Corlain, create Corlain, a legendary 4/1 red Dragon God token with flying and "


1/3
Whenever three or more Goblins you control attack, destroy a random artifact the defending player controls.
1/1
As an additional cost to cast Touch of Love, discard a card.
Draw two cards.
Old Ways
(Whenever you cast a instant or sorcery spell, you may pay 
and exile Touch of Love. If you do, cast a copy of Touch of Love.)
Draw two cards.
Old Ways




Enchant creature or land
Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.)
Enchanted permanent has


,
- Sacrifice this permanent: Copy target instant or sorcery spell. You may choose new targets for the copy.
Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.)
Enchanted permanent has





Whenever an instant or sorcery spell you control deals damage to a player, if you don't control Corlain, create Corlain, a legendary 4/1 red Dragon God token with flying and "
: Corlain gets +1/+0 until end of turn."


5/3
Divine
(When you cast this spell, if you control a God or have a God in your graveyard, you may pay an additional
)
Creatures you control gain trample until end of turn. If Awaken the Green is divine, up to one target Forest becomes an 8/8 green legendary God named Frawdallain until end of turn. It's still a land.


Creatures you control gain trample until end of turn. If Awaken the Green is divine, up to one target Forest becomes an 8/8 green legendary God named Frawdallain until end of turn. It's still a land.
When Borderlands Wolf enters the battlefield, target creature you control gains trample and vigilance until end of turn.
"You want to find and speak to the elves in the Sirctan woods? You wouldn't make it past the wolves." -Angus, Innkeeper
3/3
Plants you control have deathtouch.
At the beginning of your endstep, you may pay
. If you do, create a tapped copy of Creeping Hemlock.
At the beginning of your endstep, you may pay


1/2
Divine
(When you cast this spell, if you control a God or have a God in your graveyard, you may pay an additional
)
Creatures and enchantments you control gain Ward
until end of turn. If Dark of Midnight Woods is Divine, creatures and enchantments you control gain Ward
until end of turn instead.


Creatures and enchantments you control gain Ward


Reach, Esoteric (Whenever you cast a spell with a mana value greater than the number of lore counters on this creature, it gains a lore counter.)
, Remove any number of lore counters from Death-Drinker Cob-Weaver: Exile target creature card with mana value X from a graveyard and you gain X life, where X is the number of counters removed this way.

2/4
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, shuffle. If you put a Forest onto the battlefield this way, up to one target Forest you control becomes an 8/8 green legendary God named Frawdallain until end of turn. It's still a land.
Whenever a land you control becomes enchanted, up to one target creature gets +1/+1 until end of turn.
In the deep glades, arrows never hit the great stags.
2/2

1/2
Gods you control can't be blocked by creatures with a power of 2 or less.
"Okiennol always retakes what comes from her, and we all come from her." -Mad Finlay
3/3
When Farhaven Elf enters the battlefield, search your library for a basic land and put it onto the battlefield tapped.
The elves in the woods rarely stay put, and one can never take the same trail to find them a second time.
1/1
Divine
(When you cast this spell, if you control a God or have a God in your graveyard, you may pay an additional
)
Put a basic land from your hand or graveyard onto the battlefield tapped. If Flourishing Path is divine, lands you put onto the battlefield this turn enter untapped and you may put any land from your hand or graveyard onto the battlefield instead.


Put a basic land from your hand or graveyard onto the battlefield tapped. If Flourishing Path is divine, lands you put onto the battlefield this turn enter untapped and you may put any land from your hand or graveyard onto the battlefield instead.
Esoteric (Whenever you cast a spell with a mana value greater than the number of lore counters on this creature, it gains a lore counter.)
Remove four Lore counters,
: Target Forest becomes an 8/8 green legendary God named Frawdallain until end of turn. It's still a land.
Remove four Lore counters,

2/3
Whenever a land you control becomes enchanted for the first time each turn, up to one target Forest you control becomes an 8/8 green legendary God named Frawdallain until end of turn. It's still a land.
3/5
Enchant creature or land
Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.)
Enchanted permanent has "
- exile an enchantment from your graveyard: Another target permanent attached to the enchanted permanent gains indestructible until end of turn."
Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.)
Enchanted permanent has "

Divine 


(When you cast this spell, if you control a God or have a God in your graveyard, you may pay an additional 


)
Destroy target enchantment. If God-Sent Disaster is Divine, you may destroy up to one target artifact, up to one target enchantment, and up to one target land.








Destroy target enchantment. If God-Sent Disaster is Divine, you may destroy up to one target artifact, up to one target enchantment, and up to one target land.
Enchant creature or land you control
Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.)
Enchanted permanent has, "When this card would be put into your graveyard, return target land card from your graveyard to your hand and gain 2 life."
Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.)
Enchanted permanent has, "When this card would be put into your graveyard, return target land card from your graveyard to your hand and gain 2 life."
Enchant creature or land
Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.)
Enchanted creature can't be blocked by creatures with a power of 2 or less.
Enchanted land has "

,
: Target creature gets +3/+3 and gains Trample until end of turn."
Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.)
Enchanted creature can't be blocked by creatures with a power of 2 or less.
Enchanted land has "




Harvest-Season Hydra's power and toughness are equal to the number of enchantments you control.
Sacrifice an Aura: Harvest-Season Hydra gains indestructible and hexproof until end of turn. Gain 3 life.
Sacrifice an Aura: Harvest-Season Hydra gains indestructible and hexproof until end of turn. Gain 3 life.
*/*
Whenever a creature that was dealt combat damage this turn by High-Horn Prowler dies, return up to one target Aura or Forest from your graveyard to your hand.
4/5
Whenever a creature you control dies, if a creature entered the battlefield under your control this turn, gain 3 life and draw a card.
Otherwise, creature spells you cast cost
less to cast until end of turn and you may cast up to one creature card from your hard this turn without flash as if it had flash.
Otherwise, creature spells you cast cost

Whenever a land is added to your hand from your graveyard, you may return Lord of the Earth from your graveyard to your hand.
Whenever a land enters the battlefield from your graveyard, you may return Lord of the Earth from your graveyard to the battlefield tapped with a stun counter on it.
Whenever a land enters the battlefield from your graveyard, you may return Lord of the Earth from your graveyard to the battlefield tapped with a stun counter on it.
7/7

The gods still watch over the people of Glasmarn. The people of Glasmarn show the gods their respect.
1/2
When Mulch Tender enters, return all Forest cards from your graveyard to your hand.
"You forget why Frawdallain is a god, who gave Frawdallain the earth to grow." -Hermit Seonag
1/1
Whenever a Forest enters the battlefield, up to one target Forest you control becomes an 8/8 green legendary God named Frawdallain until end of turn. It's still a land.
Whenever an Elf you control dies, you may
. If you do, search your library for a Forest, reveal it, and put onto the battlefield tapped. Then, shuffle.
Whenever an Elf you control dies, you may

3/6
Whenever you cast a spell with a mana value of four or greater, if you don't control Frawdallain, up to one target Forest becomes an 8/8 green legendary God named Frawdallain until end of turn; it's still a land. Otherwise, draw a card.
Deathtouch
If Old Serpent God would die, shuffle Old Serpent God into your library and draw two cards instead.
If Old Serpent God would die, shuffle Old Serpent God into your library and draw two cards instead.
The Serpent God's cult are always on the move, always reimagining themselves as they slither into society.
4/6
Trample
When Old Woods Wurm enters the battlefield, you may cast up to one enchantment spell from your hand with a mana value of four or greater from your hand or graveyard without paying its mana cost.
When Old Woods Wurm enters the battlefield, you may cast up to one enchantment spell from your hand with a mana value of four or greater from your hand or graveyard without paying its mana cost.
8/8
Whenever a nonbasic land enters the battlefield under an opponent's control, search your library for a basic Forest and put it onto the battlefield tapped unless that player pays
.
As long as you control ten or more basic Forests, Oriennol's Greenman gets +8/+8 and has vigilance, reach, and ward
.

As long as you control ten or more basic Forests, Oriennol's Greenman gets +8/+8 and has vigilance, reach, and ward

2/2
Divine
(When you cast this spell, if you control a God or have a God in your graveyard, you may pay an additional
)
Target creature you control deals damage equal to its power to another target creature. If Primordial Barbarity is divine, you may put a basic land from your hand onto the battlefield tapped.


Target creature you control deals damage equal to its power to another target creature. If Primordial Barbarity is divine, you may put a basic land from your hand onto the battlefield tapped.
Indestructible, Ward
You may play an additional land during your turn.
At the beginning of each endstep, transform Revere the Land if you control eight or more lands.

You may play an additional land during your turn.
At the beginning of each endstep, transform Revere the Land if you control eight or more lands.
If Oriennol, the Hateful Earth would exit the battlefield, transform Oriennol instead.
Whenever Oriennol attacks or blocks, Oriennol deals X damage to up to one target creature or planeswalker, where X is the number of lands you control.
Whenever Oriennol attacks or blocks, Oriennol deals X damage to up to one target creature or planeswalker, where X is the number of lands you control.
4/6
Enchant basic land
At the beginning of your upkeep, put a Lore counter on the enchanted land. Whenever enchanted land is tapped for mana, its controller adds an additional
for each Lore counter on it.
At the beginning of your upkeep, put a Lore counter on the enchanted land. Whenever enchanted land is tapped for mana, its controller adds an additional

Whenever a land becomes a creature it gains a divinity counter.
At the beginning of each opponent's upkeep, untap each land you control with a divinity counter.
At the beginning of each opponent's upkeep, untap each land you control with a divinity counter.
Enchant creature or land
Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.)
Enchanted permanent has "
: Add
."
As long as enchanted land is also a creature, it has trample and indestructible.
Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.)
Enchanted permanent has "


As long as enchanted land is also a creature, it has trample and indestructible.
Deathtouch
When Scaled Deathkeeper enters the battlefield, up to one target Forest you control becomes an 8/8 green legendary God named Frawdallain until end of turn. It's still a land.
When Scaled Deathkeeper enters the battlefield, up to one target Forest you control becomes an 8/8 green legendary God named Frawdallain until end of turn. It's still a land.
5/5
Target creature you control gains hexproof until end of turn. If that creature had any Auras on it that you don't own, you may destroy those Auras.
Old Ways
(Whenever you cast a instant or sorcery spell, you may pay
and exile Shed the Skin. If you do, cast a copy of Shed the Skin.)
Old Ways


When Sirctan Boar enters the battlefield, choose 1-
• Gain 3 life
• Target creature gains trample until end of turn.
• Gain 3 life
• Target creature gains trample until end of turn.
Hunting a boar brings back a bounteous feast, for those who return from the hunt alive.
4/4
Enchant creature you control
Enchanted creature can't be blocked by creatures with a power of 2 or less.
Whenever a creature with a power of 4 or greater enters under your control, you may return Sirctan Brawn from the battlefield to your hand.
Enchanted creature can't be blocked by creatures with a power of 2 or less.
Whenever a creature with a power of 4 or greater enters under your control, you may return Sirctan Brawn from the battlefield to your hand.
Enchant creature or land you control
Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.)
Enchanted creature gets +1/+1 and has reach.
Enchanted land has "
,
- Exile Skybane Bark: Target creature you control fights target creature with flying."
Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.)
Enchanted creature gets +1/+1 and has reach.
Enchanted land has "



Enchant creature you control
Enchanted creature gets +2/+2, has deathtouch and "If this creature would die, shuffle it and any cards named Slithering Cycle attached to it into your library, create a 1/1 green Snake token with deathtouch, and draw two cards instead."
Enchanted creature gets +2/+2, has deathtouch and "If this creature would die, shuffle it and any cards named Slithering Cycle attached to it into your library, create a 1/1 green Snake token with deathtouch, and draw two cards instead."
Creatures you control get +X/+X until end of turn, where X is the total power among all Gods you control.
Old Ways

(Whenever you cast a instant or sorcery spell, you may pay 

and exile Strength of the Old Gods. If you do, cast a copy of Strength of the Old Gods.)
Old Ways






When Whiskey-Drunk Ranger enters the battlefield, Whiskey-Drunk Ranger fights target creature you don't control.
First, they raise their fist to toast. Then, they raise their fist to strike.
1/1
Enchant creature or land you control
Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.)
Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card."
Enchanted permanent has "Whenever this card would be put into a graveyard from the battlefield, draw a card."
Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.)
Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card."
Enchanted permanent has "Whenever this card would be put into a graveyard from the battlefield, draw a card."
Garden of the Old Gods enters the battlefield tapped.
. Add
. If Garden of the Old Gods is enchanted, you gain 2 life.
: Add one mana of any color. Activate this ability only if you control a God. If Garden of the Old Gods is enchanted, add three mana of that color instead.



If Old Beetle's Soil would be put into a graveyard from the battlefield, return Old Beetle's Soil to your hand instead.
If Old Beetle's Soil would be exile from anywhere, put Old Beetle's Soil on the bottom of your library instead.
Exile a card from your graveyard,-
: Add
or one mana of one of that card's colors.
If Old Beetle's Soil would be exile from anywhere, put Old Beetle's Soil on the bottom of your library instead.
Exile a card from your graveyard,-


Gods cost an additional
to cast.
As long as you control five or more creatures, Devout Inheritor has "Prevent all damage that would be dealt by Gods.

As long as you control five or more creatures, Devout Inheritor has "Prevent all damage that would be dealt by Gods.
"To know the power of the gods is more than mortals can bear."
2/4
Enchant creature or land
Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.)
Enchanted creature has flying and "whenever you draw a card, gain 1 life."
Enchanted land has "

,
: Scry 2 and gain 2 life."
Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.)
Enchanted creature has flying and "whenever you draw a card, gain 1 life."
Enchanted land has "




Exile the top card of target player's library, then reveal that player's hand. Choose up to one nonland card revealed this way that shares a mana value with the a card exiled this way and exile that card as well.
Flash
When Ruthless Witchfinder enters the battlefield, choose 1-
•Tap target creature.
•Destroy target tapped creature.
When Ruthless Witchfinder enters the battlefield, choose 1-
•Tap target creature.
•Destroy target tapped creature.
"By the court's orders, I am here to investigate and exterminate heretics." -Witchfinder Triona
3/1
Enchant land you control
Whenever the enchanted land adds mana, it adds an additional
and you lose 4 life. Spend this mana only to cast instant or sorcery spells.
Whenever the enchanted land adds mana, it adds an additional


Menace
When Seductive Lass enters the battlefield, gain control of target creature with a power of 3 or less until end of turn. Untap that creature. It gains haste and "at this beginning of your endstep, sacrifice this creature" until end of turn.
When Seductive Lass enters the battlefield, gain control of target creature with a power of 3 or less until end of turn. Untap that creature. It gains haste and "at this beginning of your endstep, sacrifice this creature" until end of turn.
3/4
Target creature you control gets +2/+2 and gains trample until end of turn. Then it deals damage equal to its power to another target creature. If a creature died this way, destroy up to one target non-land, non-creature permanent with a power less than target creature's power.
Old Ways

(Whenever you cast a instant or sorcery spell, you may pay 

and exile Fury of Isolation. If you do, cast a copy of Fury of Isolation.)
Old Ways






Whenever you cast an instant or sorcery spell, untap up to one target Mountain and Forest you control.

: Target God gets +3/+3 and gains first strike until end of turn. Activate this ability only once each turn.


2/3
Landfall- Whenever a land enters, up to one target creature you control gets +1/+1 until end of turn.
Enchantment and land creatures you control get +1/+1.
Enchantment and land creatures you control get +1/+1.
Whenever a God enters the battlefield under your control, draw a card and you may return target enchantment card from your graveyard to your hand.
1/3
For each opponent, destroy target tapped creature they control with a power of 2 or less. You create a Food token for each creature that died this way.
"The suffering of these people is the witches' wicked joy. I never seen a more evil smile." -Eustass Hastil, Communications Prospector
Lifelink
Whenever you gain life for, each opponent reveals their hand. You may choose an artifact or enchantment card revealed this way. That player discards that card. This ability only triggers once each turn.
Whenever you gain life for, each opponent reveals their hand. You may choose an artifact or enchantment card revealed this way. That player discards that card. This ability only triggers once each turn.
2/2
At the beginning of your endstep, create a 2/2 green Wolf token.
At the beginning of each opponent's endstep, if a creature died this turn and you control a Wolf, gain 3 life.
At the beginning of each opponent's endstep, if a creature died this turn and you control a Wolf, gain 3 life.
Vigilance
Whenever a God you control deals combat damage to a player, you may add target creature card from your graveyard to your hand.
Whenever a God you control deals combat damage to a player, you may add target creature card from your graveyard to your hand.
3/3
Ward

,
: Until end of turn, target creature's power and toughness become equal to the greatest power and toughness among creatures you control.




2/1
Return target noncreature, nonland permanent you don't control to its owner's hand.
Spells you cast that share a type with a card returned to its owner's hand this way cost
less until end of turn.
Spells you cast that share a type with a card returned to its owner's hand this way cost

Enchant creature
Whenever combat damage is dealt to the enchanted creature, that creature phases out until your next main phase.
Whenever combat damage is dealt to the enchanted creature, that creature phases out until your next main phase.
At the beginning of each upkeep, Witch-Water Goblin becomes a 2/1 blue Faerie with flying or a 3/1 red Devil with trample at random until end of turn.
At the beginning of combat on each turn, Witch-Water Goblin gets +2/+0 or +0/+2 at trandom.
At the beginning of combat on each turn, Witch-Water Goblin gets +2/+0 or +0/+2 at trandom.
1/1
Esoteric (Whenever you cast a spell with a mana value greater than the number of lore counters on this creature, it gains a lore counter.)
Whenever you cast your first noncreature spell each turn, your may remove three lore counters from Keeper of the Sacred Flame. If you do, deal 3 damage to any target and you gain 3 life.
Whenever you cast your first noncreature spell each turn, your may remove three lore counters from Keeper of the Sacred Flame. If you do, deal 3 damage to any target and you gain 3 life.
2/2
Divine 
(When you cast this spell, if you control a God or have a God in your graveyard, you may pay an additional 
)
Target creature gets +3/+2 and gains first strike until end of turn. If Watchman's Call is divine, that creature gains doublestrike, vigilance, and menace until end of turn.




Target creature gets +3/+2 and gains first strike until end of turn. If Watchman's Call is divine, that creature gains doublestrike, vigilance, and menace until end of turn.
Defender, Flying
As long as you control an enchanted land, Hallowed Gargoyle can attack as if it didn't have defender.
As long as you control an enchanted land, Hallowed Gargoyle can attack as if it didn't have defender.
3/6
When Heirloom Scriptures enters the battlefield, choose a color.
: Add one mana of the chosen color.
: Choose a new color. This replaces the previous color.


When Imperial Table Garrison enters the battlefield, exile up to one target land each player controls until Imperial Table Garrison leaves the battelfield.
,
: Add
for each land exiled by Imperial Table Garrison.
At the beginning of each player's upkeep, that player gains control of Imperial Table Garrison and untaps it.



At the beginning of each player's upkeep, that player gains control of Imperial Table Garrison and untaps it.
If equipped creature is a Cleric or Druid, equipped creature gets +2/+2 and has Ward
.
Whenever the equipped creature deals combat damage to a player, put a curse counter on Knife of the Eternal Grudge, then each opponent loses X life, where X is the number of curse counters on Knife of the Eternal Grudge."
Equip- Pay 1 life,

Whenever the equipped creature deals combat damage to a player, put a curse counter on Knife of the Eternal Grudge, then each opponent loses X life, where X is the number of curse counters on Knife of the Eternal Grudge."
Equip- Pay 1 life,



Equipped creature has Ward
.
As long you don't own the equipped creature, the equipped creature gets +3/+2.
Equip

As long you don't own the equipped creature, the equipped creature gets +3/+2.
Equip

Equipped creature gets +1/+0 and has "whenever this creature deals combat damage to a player, the player dealt damage this way can't draw cards until end of turn."
Equip
Equip

Defender
, Sacrifice The Cinder King and another creature: Choose 1 that hasn't been chosen as an activated ability of a permanent named The Cinder King
• Take an extra turn after this one.
• Add








.
• Draw seven cards
• Each opponent loses half their life rounded down.

• Take an extra turn after this one.
• Add










• Draw seven cards
• Each opponent loses half their life rounded down.
2/6


When Whiskey-Glazed Roast is sacrificed, for each player, put a stun counter on target tapped creature controlled by that player.




Desolate Wilds enters the battlefield tapped.
When Desolate Wilds enters the battlefield, if you control a God, you may scry 1.
: Add
or
.
When Desolate Wilds enters the battlefield, if you control a God, you may scry 1.



Dishelved Library enters the battlefield tapped.
When Dishelved Library enters the battlefield, if you control a God, you may scry 1.
: Add
or
.
When Dishelved Library enters the battlefield, if you control a God, you may scry 1.



Flamboyant Rectory enters the battlefield tapped.
When Flamboyant Rectory enters the battlefield, if you control a God, you may scry 1.
: Add
or
.
When Flamboyant Rectory enters the battlefield, if you control a God, you may scry 1.



Ward
: Add
.
: Add one mana of any color. Spend this mana only to cast God spells or activate the abilities of Gods.
: For each God you control, add one mana of one that God's colors.





Hall of the Wisewomen enters the battlefield tapped.
When Hall of the Wisewomen enters the battlefield, if you control a God, you may scry 1.
: Add
or
.
When Hall of the Wisewomen enters the battlefield, if you control a God, you may scry 1.



Lake of the Drowned enters the battlefield tapped.
When Lake of the Drowned enters the battlefield, if you control a God, you may scry 1.
: Add
or
.
When Lake of the Drowned enters the battlefield, if you control a God, you may scry 1.



Pauper's Grave enters the battlefield tapped.
When Pauper's Grave enters the battlefield, if you control a God, you may scry 1.
: Add
or
.
When Pauper's Grave enters the battlefield, if you control a God, you may scry 1.



River of Life enters the battlefield tapped.
When River of Life enters the battlefield, if you control a God, you may scry 1.
: Add
or
.
When River of Life enters the battlefield, if you control a God, you may scry 1.



Sacred Vineyard enters the battlefield tapped.
When Sacred Vineyard enters the battlefield, if you control a God, you may scry 1.
: Add
or
.
When Sacred Vineyard enters the battlefield, if you control a God, you may scry 1.



Smoldering Basilica enters the battlefield tapped.
When Smoldering Basilica enters the battlefield, if you control a God, you may scry 1.
: Add
or
.
When Smoldering Basilica enters the battlefield, if you control a God, you may scry 1.



Unhallowed Chapel enters the battlefield tapped.
When Unhallowed Chapel enters the battlefield, if you control a God, you may scry 1.
: Add
or
.
When Unhallowed Chapel enters the battlefield, if you control a God, you may scry 1.



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