Traditions of Glasmarn

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 C 
Creature – Human Cleric
When Birth Wailer enters the battlefield, target creature you control gains lifelink until end of turn.

Whenever you cast a spell from your graveyard, you may gain 2 life.
2/2
 C 
Enchantment
Enchanted creatures you control get +0/+1.

Whenever an Aura enters the battlefield under your control, you may have Burden of the Ox becomes Horken, a legendary 2/3 white Ox God creature with "When this creature attacks, creatures you control get +1/+1 until end of turn." in addition to its other types, until end of turn.
 U 
Instant
Gain 2 life for each creature you control, search your library for a basic Plains, add it it your hand, shuffle, and draw a card.
"There is profound contentment here, but I see the people engage in true, unmasked joy on occasion." – Eustass Hastil, Communications Prospector
 C 
Creature – Human Peasant
When Daisy Garden Tender enters the battlefield, up to one target enchantment you control becomes Horken, a legendary 2/3 white Ox God creature with "When this creature attacks, creatures you control get +1/+1 until end of turn." in addition to its other types, until end of turn.
2/3
 U 
Creature – Human Wizard
Sacrifice an enchantment- {2}{w},{t}: Search your library for an Aura, reveal it, and put it on top of your library. Activate this ability only when you could cast a sorcery.
1/1
 C 
Enchantment – Aura
Enchant land
Whenever this land becomes tapped, its controller exiles a card from their graveyard this way. If a creature card was exiled this way, gain 2 life.
1 comment
2024-04-24 00:50:48 by Sorrow
 R 
Creature – Dog
Cards can't be played from or exit opponent's graveyards during your turn.

{w},{t}: Return target artifact or enchantment that was put into your graveyard this turn with a mana value of 2 or less from your graveyard to your hand.
2/2
 C 
Creature – Human Peasant
Esoteric (Whenever you cast a spell with a mana value greater than the number of lore counters on this creature, it gains a lore counter.)

Whenever Hamlet Gatekeeper or another creature attacks, you may remove a Lore counter from Hamlet Gatekeeper. If you do, that creature gets +1/+1 until end of turn.
2/1
 C 
Artifact – Food
{2},{t}- Sacrifice Harvest Corn: You gain 3 life.

Whenever a Human dies, you may pay {w}. If you do, return Harvest Corn from your graveyard to your hand.
3 comments
last 2024-05-10 10:13:35 by Sorrow
 M 
Enchantment
Whenever another enchantment enters the battlefield under your control create a 2/4 white Ox token and up to one target enchantment you control becomes Horken, a legendary 2/3 white Ox God creature with "When this creature attacks, creatures you control get +1/+1 until end of turn." in addition to its other types, until end of turn.
 R 
Legendary Creature – Bird God
Flying
As long as your life total is at least five more than your starting life, Old Eagle God is indestructible and you have hexproof.
4/5
 U 
Creature – Human Cleric
Vigilance, Esoteric (Whenever you cast a spell with a mana value greater than the number of lore counters on this creature, it gains a lore counter.)

Remove X Lore counters,{t}: Prevent the next X damage that would be dealt to you this turn.
"Ol' Norrie knows the cures for all the ailments up here.
1/5
 U 
Creature – Human Detective
Whenever a permanent you control gains a lore counter, gain 1 life and Perplexed Investigator gets +1/+1 until end of turn.
"Nothing about the people of Craw Magdol makes sense"- Eustass Hastil, Communications Prospector
2/2
 R 
Instant
Deal X damage to each attacking creature you don't control, where X is the number of creatures you control.
 U 
Creature – Sheep
{1}{w}, Sacrifice Sacrificial Lamb: Until end of turn, spells and abilities controlled by opponents can't cause you to sacrifice permanents you control.
"The innocent blood can take all the ills that would otherwise come to us." -Wisewoman Norrie
1/1
 C 
Enchantment – Aura
Enchant creature or land
Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.)
Enchanted creature has lifelink.
Enchanted land has "Whenever this land adds mana, gain 1 life."
 M 
Legendary Enchantment
Indestructible, Ward {4}
Whenever a creature with a mana value of two or less enters the battlefield under your control, scry 1.

At the beginning of each player's upkeep, if you control five or more creatures, transform Soul-Bonding Baptism.
Kerd, Flesh Caller
 
 M 
Legendary Creature – Elder God
If Kerd, Flesh Caller would exit the battlefield, transform Kerd instead.
Whenever Kerd attacks or blocks, look at the top four cards of your library. You may reveal a God or a creature with a mana value of two or less. Put that card onto the battlefield, and the rest on the bottom of your library in a random order.
5/5
 C 
Creature – Fox
Whenever an enchantment enters the battlefield under your control, Sunfield Fox gets +1/+1 until end of turn.
The sunfield is a place of natural beauty, a place that'd make an illustrator envious.
1/2
 C 
Creature – Human Dancer
When Vineway Dancer enters the battlefield, you may return target Aura card from your graveyard to your hand. If that Aura had a mana value of 2 or less, you may scry 1.
1/3
 U 
Sorcery
Create a 1/1 blue Fish token.

Whenever a non-God token you control becomes the target of a spell or ability an opponent controls, you may pay {u} and exile Angled Bait from your graveyard. If you do, create Walzliah, create Walzliah, a legendary 4/4 blue Fish God creature token with ward {1} that spell or ability's controller draws a card and discards a card
 R 
Creature – Siren Peasant
Esoteric (Whenever you cast a spell with a mana value greater than the number of lore counters on this creature, it gains a lore counter.)

Remove X lore counters,{t}: Gain control of target creature with a mana value of X.
3/3
 C 
Instant
Exile target creature you control. If a creature was exiled this way, create Walzliah, a legendary 4/4 blue Fish God creature token with ward {1}. That opponent create a 1/1 blue Fish token.

Old Ways {1}{u} (Whenever you cast a instant or sorcery spell, you may pay {1}{u} and exile Call the Sunken One. If you do, cast a copy of Call the Sunken One.)
 C 
Creature – Human Advisor
Esoteric (Whenever you cast a spell with a mana value greater than the number of lore counters on this creature, it gains a lore counter.)

Remove a Lore counter,{t}: Scry 1.
"What I haven't seen, my fathers and forefathers have. And so, I see for my sons." -Elder Dresken
2/3
 C 
Creature – Illusion Assassin
Esoteric (Whenever you cast a spell with a mana value greater than the number of lore counters on this creature, it gains a lore counter.)

{u}- Remove a lore counter: Creeper of the Moor can't be blocked until end of turn.
2/1
 U 
Instant
Counter target creature or planeswalker spell. If you don't control Walzliah, create Walzliah, a legendary 4/4 blue Fish God creature token with ward {1}. Otherwise, return Deep God's Mirror to your hand as it resolves.
 C 
Enchantment – Aura
Enchant creature
Whenever enchanted creature attacks, its controller a card and puts a stun counter on the enchanted creature.
 U 
Enchantment – Aura
Enchant creature or land
Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.)
Enchanted creature has "Whenever you cast an instant or sorcery, untap this creature." and "Scry 1."
Enchanted land has: "Whenever you cast your first instant or sorcery spell each turn, you may untap this land and scry 1."
1 comment
2024-04-25 10:19:16 by Tahazzar
 C 
Instant
Divine {u} (When you cast this spell, if you control a God or have a God in your graveyard, you may pay an additional {u})

Counter target spell unless its controller pays {2}. If Judgement of Nothing is divine, counter that spell instead.
 M 
Legendary Planeswalker – Katonah
+1: Whenever you cast an instant or sorcery spell, target creature gets -1/-0 until the beginning of your next upkeep.
-3: Exile an instant or sorcery spell from your graveyard. Until end of turn, if you would cast an instant or sorcery spell, cast a copy of the exiled spell instead.
-6: You gain an emblem with "Whenever you cast an instant or sorcery spell, you may exile an instant or sorcery from your graveyard and cast of a copy of the exiled spell without paying its mana cost."
3
 U 
Instant
Target creature's owner puts it on the top or bottom of their library.

Old Ways {4}{u} (Whenever you cast a instant or sorcery spell, you may pay {4}{u} and exile Lost by the Lake. If you do, cast a copy of Lost by the Lake.)
5 comments
last 2024-04-28 01:20:46 by dude1818
 U 
Creature – Illusion Rogue
Flying
When Mistborn Beauty enters the battlefield, draw two cards and discard a card.
He dances upwards, springing from the reeds to the stars. The women who chase him fall into the lake's depths.
3/1
 M 
Legendary Enchantment
Indestructible, Ward {4}
Whenever an opponent draws their second card each turn, draw two cards.

At the beginning of each player's endstep, if you have ten or more cards in your hand, transform Old Scripture Archives.
Darchourk, Reality-Shaper
 
 M 
Legendary Creature – Elder God
If Darchourk, Reality-Shaper would exit the battlefield, transform Darchourk instead.
Whenever Darchourk attacks, draw cards until you have ten cards in your hand.
You have no maximum handsize.
4/6
 R 
Legendary Creature – Whale God
Hexproof
Whenever you cast an instant or sorcery spell, up to one target creature gets -3/-0 until end of turn
The god of the seas will never answer to people nor their creations.
4/6
 C 
Creature – Bird
Flying

Patient Wood Owl gets +1/+1 as long as you have seven or more cards in your hand.
1/2
 C 
Sorcery
Draw two cards.

Old Ways {1}{u}{u} (Whenever you cast a instant or sorcery spell, you may pay {1}{u}{u} and exile Read the Mists. If you do, cast a copy of Read the Mists.)
 R 
Instant
Exile target creature you control and target creature an opponent controls.

If you don't control Walziah, create Walzliah, a legendary 4/4 blue Fish God creature token with ward {1}. Otherwise, scry 4. Each opponent who had a creature exiled this way creates a 1/1 blue Fish token.
 R 
Creature – Spirit Warlock
Esoteric (Whenever you cast a spell with a mana value greater than the number of lore counters on this creature, it gains a lore counter.)

Remove a lore counter, {t}: Tap target creature. If that creature's controller controls any artifacts, you may gain control of up to one target artifact controlled by that player with a mana value of X or less, where X is the number of lore counters on Wealth-Keeper Spirit.
1/4
1 comment
2024-05-12 15:19:27 by Sorrow
 U 
Creature – Shadow Horse
Deathtouch

Gods you control have deathtouch.
The black horse came from an ancient place, one so virgin that it may have been the Pure Lands themselves.
2/2
 C 
Enchantment – Aura
Enchant creature or land
Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.)
Enchanted creature has deathtouch.
Enhcanted land has "{b},{t}: Exile target card that was put into a graveyard this turn and gain 1 life."
 U 
Sorcery
Target opponent sacrifices a creature. If a creature with a power of 2 or less was sacrificed this way, that player loses 1 life and you may draw a card. Otherwise, you gain gain life equal to the sacrificed creature's power.
 M 
Legendary Enchantment
Indestructible, Ward- Discard two cards
At the beginning of each player's upkeep, each opponent loses 1 life.

At the beginning of each player's endstep, if an opponent's life total is ten less than their starting life total, transform Bloody Confession.
Vacker, Abyss of Death
 
 M 
Legendary Creature – Elder God
If Vacker, Abyss of Death would exit the battlfield, transform Vacker instead.
Whenever Vacker attacks or blocks, each opponent loses 1 life for each permanent they control unless they sacrifice half the permanents they control rounded down.
3/7
 R 
Enchantment
At the beginning of your upkeep, each opponent sacrifices a permanent.
Whenever a creature is sacrificed this way create Failow, a legendary 3/1 black Cat God token with "When this creature dies, each opponent loses 1 life and you gain 1 life." and "Sacrifice this creature at the beginning of your endstep."
 C 
Creature – Insect
Flying, Esoteric (Whenever you cast a spell with a mana value greater than the number of lore counters on this creature, it gains a lore counter.)

Remove a lore counter- {t}: Target opponent loses 1 life until end of turn.
1/1
 U 
Sorcery
Divine {b} (When you cast this spell, if you control a God or have a God in your graveyard, you may pay an additional {b})

Each opponent discards a card, then discards a card at random. If Dread Shriek is divine, that player discards two cards at random instead.
 U 
Creature – Demon
Flying
When Foul Shephard enters the battlefield, each opponent discards a card.
Whenever a white or green creature blocks or becomes blocked by Foul Shephard, that creature's controller loses 3 life.
4/2
 R 
Enchantment
At the beginning of each opponent's endstep, that player may discard a card. If a player doesn't discard a card this way, create Failow, a legendary 3/1 black Cat God token with "When this creature dies, each opponent loses 1 life and you gain 1 life." and "Sacrifice this creature at the beginning of your endstep."
2 comments
last 2024-05-10 10:22:39 by Sorrow
 C 
Creature – Human Peasant
{1}{b}- Sacrifice Morrwhey's Warding Sacrifice: Put up to two lore counters on target creature.
Images are powerful in Faersen, so Morrwhey's image is burned every five years to keep the demon bear away, with the village's wickedest person burned inside the bear skin effigy.
1/1
1 comment
2024-04-23 05:31:56 by Sorrow
 M 
Legendary Creature – Demon Bear
Esoteric (Whenever you cast a spell with a mana value greater than the number of lore counters on this creature, it gains a lore counter.)

{1}{b},{t}- Sacrifice Morrwhey, Ravenous End: Destroy each creature with a mana value of X or less, where X was the number of lore counters on Morrwhey. If {g} was spent activating this ability, destroy all nonland permanents with a mana value of X or less instead.
4/4
 C 
Instant
Destroy target non-God, non-Angel, non-Demigod, non-Demon creature. If a creature has five or more counters on it, Off the Cliff can target that creature as if it didn't have hexproof or ward.
There is always a time when one must die.
 R 
Legendary Creature – Insect God
Lifelink
Whenever Old Beetle God or another creature you control attacks, you may exile a creature card from a graveyard. If a card was exiled from an opponent's graveyard this way, Old Beetle God gets +1/+1 until end of turn. Otherwise, you gain 3 life.
1/7
 C 
Creature – Leech
At the beginning of your endstep, if you paid life to cast a spill, activate ability, or pay another cost, you may remove one counter from target creature or planeswalker.
"Never hurts us, just gets rid of the bad blood that builds up." -Wisewoman Ainsley
 C 
Instant
Target creature gets -3/-3 until end of turn.

Old Ways {b}{b} (Whenever you cast a instant or sorcery spell, you may pay {b}{b} and exile Sip of Belladonna. If you do, cast a copy of Sip of Belladonna.)
 C 
Creature – Human Peasant
When Strays' Keeper dies, create Failow, a legendary 3/1 black Cat God token with "When this creature dies, each opponent loses 1 life and you gain 1 life." and "Sacrifice this creature at the beginning of your endstep."
2/1
1 comment
2024-04-14 20:17:24 by Sorrow
 R 
Creature – Spirit
Flying
Whenever a card exits a graveyard, put a +1/+1 counter on Unearthly Congregation.

{2}{b},{t}: Exile target card from a graveyard. If you exiled a creature card this way, create a 1/1 black Spirit token with lifelink. Otherwise, gain 3 life.
1/1
1 comment
2024-04-14 17:35:16 by Sorrow
 C 
Sorcery
Deal 5 damage to target opponent and if you don't control Corlain, create Corlain, a legendary 4/1 red Dragon God token with flying and "{1}{r}: Corlain gets +1/+0 until end of turn."
 C 
Sorcery
Divine {2} (When you cast this spell, if you control a God or have a God in your graveyard, you may pay an additional {2})

Gain control of target target creature with a mana value of 2 or less until end of turn. Untap that creature. It gains haste until end of turn. If Call of Madness is divine, you may gain control of any target creature until end of turn instead.
 U 
Sorcery
If you don't control Coralain, create Corlain, a legendary 4/1 red Dragon God token with flying and "{1}{r}: Corlain gets +1/+0 until end of turn." Otherwise, Dragons you control get +3/+0 and gain menace until end of turn.
2 comments
last 2024-05-16 23:22:00 by dude1818
 C 
Enchantment – Aura
Enchant creature or land
Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.)
Whenever enchanted permanent becomes tapped, it deals one damage to its controller.
{r}: Enchanted creature attacks this turn if able.
 C 
Creature – Human Detective
When Last-Act Inspector dies, destroy target land.
"This land is cursed. I may not leave here alive, but I'll leave nothing left for the heathens who live here." -Ashley Cunnings, Communications Prospector
3/2
 U 
Creature – Goblin Cleric
Divine spells can't be countered by spells or abilities your opponents control.

Whenever you cast a divine spell, deal up to 1 damage to any target.
2/1
 R 
Legendary Creature – Goat God
Haste, Ward- pay 3 life
{r}{r},{t}: Change the target of target spell. If Old Ram God becomes the target of a spell this way, untap it and it gets +2/+1 until end of turn.
5/4
 C 
Creature – Satyr Berserker
Whenever Old Ram's Marauder deals combat damage to player who controls nonbasic or enchanted lands, you may pay {2}. If you do, Old Ram's Marauder deals 2 damage to that player.
2/1
 U 
Enchantment – Aura
Enchant creature
Enchanted creature has "Whenever this creature deals combat damage to a player, shuffle up to one instant or sorcery card from your graveyard into your library. If you shuffled your library this way, scry 1."
 C 
Instant
Deal 2 damage to any target.

Old Ways {1}{r} (Whenever you cast a instant or sorcery spell, you may pay {1}{r} and exile Rite of Burning. If you do, cast a copy of Rite of Burning.)
"The meat may tough, but our fire kills all sicknesses that sit in the body before we serve it." -Kenna, Tavern Keep
 M 
Legendary Enchantment
Indestructible, Ward- 4 life
At the beginning of your upkeep, you may discard a card. If you do, draw a card.

Whenever you draw your third card during a turn, transform Ritual of Flame's Fervor.
Glournat, the Mad Flame
 
 M 
Legendary Creature – Elder God
If Glournat, the Mad Flame would exit the battlefield, transform Glournat instead.
Whenever Glournat attacks, discard a card. When you discarded a this way, deal damage equal to that cards mana value to each opponent and planeswalker you don't control. Damage dealt this way can't be prevented.
5/5
1 comment
2024-04-21 11:39:57 by SecretInfiltrator
 U 
Sorcery
Divine {r} (When you cast this spell, if you control a God or have a God in your graveyard, you may pay an additional {r})

Deal 1 damage to each creature without flying. If Shivers of the Earth is divine, Shivers of the Earth deals 1 additional damage to each white and blue creature without flying you don't control."
 C 
Creature – Elemental Dog
Menace, ward- 2 life
"No previous prospector has been past the Shodder cliffs. Glasmarn's peoples claim the same ignorance." -Eustass Hastil, Communications Prospector
5/4
 U 
Sorcery
Deal 3 damage to any target. If a creature or planeswalker controlled by a player who gained life this turn was targeted this way, Sign of Wyrm's Flame deals 4 damage to that target instead.
 R 
Legendary Creature – Human Musician
Whenever you cast your first instant or sorcery spell each turn, each player discards a card, then draws a card.

Whenever you cast an instant or sorcery spell during your turn, up to one target creature can't block until end of turn.
5/4
 C 
Instant
Discard a card, then draw two cards.

Old Ways {1}{r} (Whenever you cast a instant or sorcery spell, you may pay {1}{r} and exile Touch of Love. If you do, cast a copy of Touch of Love.)
 U 
Creature – Human Musician
Whenever an instant or sorcery spell you control deals damage to a player, if you don't control Corlain, create Corlain, a legendary 4/1 red Dragon God token with flying and "{1}{r}: Corlain gets +1/+0 until end of turn."
5/3
 C 
Enchantment – Aura
Enchant creature or land you control
Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.)
Enchanted creature gets +1/+1 and has reach.
Enchanted land has "{3}{g},{t}- Exile Angelbane Bark: Target creature you control fights target creature with flying."
 U 
Instant
Divine {g} (When you cast this spell, if you control a God or have a God in your graveyard, you may pay an additional {g})

Creatures you control gain trample until end of turn. If Awaken the Green is divine, up to one target Forest becomes an 8/8 green legendary God named Frawdallain until end of turn. It's still a land.
 C 
Creature – Spider
Reach, Esoteric (Whenever you cast a spell with a mana value greater than the number of lore counters on this creature, it gains a lore counter.)
{t}, Remove any number of lore counters from Death-Drinker Cob-Weaver: Exile target creature card with mana value X from a graveyard and you gain X life, where X is the number of counters removed this way.
2/4
3 comments
last 2024-04-28 12:31:51 by Sorrow
 C 
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, shuffle. If you put a Forest onto the battlefield this way, up to one target Forest you control becomes an 8/8 green legendary God named Frawdallain until end of turn. It's still a land.
 U 
Creature – Elemental Wolf
Gods you control can't be blocked by creatures with a power of 2 or less.
"Okiennol always retakes what comes from her, and we all come from her." -Mad Finlay
3/3
 C 
Creature – Elf Druid
When Farhaven Elf enters the battlefield, search your library for a basic land and put it onto the battlefield tapped.
The elves in the woods rarely stay put, and one can never take the same trail to find them a second time.
1/1
 C 
Creature – Elf Druid
Esoteric Esoteric (Whenever you cast a spell with a mana value greater than the number of lore counters on this creature, it gains a lore counter.)
Remove four Lore counters,{t}: Target Forest becomes an 8/8 green legendary God named Frawdallain until end of turn. It's still a land.
2/3
 U 
Enchantment – Aura
Enchant creature or land
Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.)
Enchanted creature can't be blocked by creatures with a power of 2 or less.
Enchanted land has "{1}{g}{g},{t}: Target creature gets +3/+3 and gains Trample until end of turn."
 R 
Enchantment
Whenever a creature you control dies, if a creature entered the battlefield under your control this turn, gain 3 life and draw a card.
Otherwise, creature spells you cast cost {2} less to cast until end of turn and you may cast up to one creature card from your hard this turn without flash as if it had flash.
 R 
Legendary Creature – Snake God
Deathtouch
If Old Serpent God would die, shuffle Old Serpent God into your library and draw two cards instead.
The Serpent God's cult are always on the move, always reimagining themselves as they slither into society.
4/6
 M 
Legendary Enchantment
Indestructible, Ward {4}
You may play an additional land during your turn.

At the beginning of each endstep, transform Revere the Land if you control eight or more lands.
Oriennol, the Hateful Earth
 
 M 
Legendary Creature – Elder God
If Oriennol, the Hateful Earth would exit the battlefield, transform Oriennol instead.
Whenever Oriennol attacks or blocks, Oriennol deals X damage to up to one target creature or planeswalker, where X is the number of lands you control.
4/6
 R 
Enchantment – Aura
Enchant basic land
At the beginning of your upkeep, put a Lore counter on the enchanted land. Whenever enchanted land is tapped for mana, its controller adds an additional {g} for each Lore counter on it.
 C 
Instant
Target creature you control gains hexproof until end of turn. If that creature had any Auras on it that you don't own, you may destroy those Auras.

Old Ways {g} (Whenever you cast a instant or sorcery spell, you may pay {g} and exile Shed the Skin. If you do, cast a copy of Shed the Skin.)
 C 
Creature – Boar
When Sirctan Boar enters the battlefield, choose 1-
• Gain 3 life
• Target creature gains trample until end of turn.
Hunting a boar brings back a bounteous feast, for those who return from the hunt alive.
4/4
 U 
Sorcery
Creatures you control get +X/+X until end of turn, where X is the total power among all Gods you control.

Old Ways {4}{g}{g} (Whenever you cast a instant or sorcery spell, you may pay {4}{g}{g} and exile Strength of the Old Gods. If you do, cast a copy of Strength of the Old Gods.)
 U 
Creature – Human Ranger
When Whiskey-Drunk Ranger enters the battlefield, Whiskey-Drunk Ranger fights target creature you don't control.
First, they raise their fist to toast. Then, they raise their fist to strike.
1/1
 U 
Creature – Human Citizen
Gods cost an additional {1} to cast.

As long as you control five or more creatures, Devout Inheritor has "Prevent all damage that would be dealt by Gods.
"To know the power of the gods is more than mortals can bear."
2/4
1 comment
2024-05-07 11:28:29 by Sorrow
 U 
Enchantment – Aura
Enchant creature or land
Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.)
Enchanted creature has flying and "whenever you draw a card, gain 1 life."
Enchanted land has "{2}{w}{u},{t}: Scry 2 and gain 2 life."
 U 
Sorcery
Exile the top card of target player's library, then reveal that player's hand. Choose up to one nonland card revealed this way that shares a mana value with the a card exiled this way and exile that card as well.
 U 
Creature – Human Knight Detective
Flash
When Ruthless Witchfinder enters the battlefield, choose 1-
•Tap target creature.
•Destroy target tapped creature.
"By the court's orders, I am here to investigate and exterminate heretics." -Witchfinder Triona
3/1
 U 
Creature – Human Rogue
Menace
When Seductive Lass enters the battlefield, gain control of target creature with a power of 3 or less until end of turn. Untap that creature. It gains haste and "at this beginning of your endstep, sacrifice this creature" until end of turn.
3/4
 U 
Instant
Target creature you control gets +2/+2 and gains trample until end of turn. Then it deals damage equal to its power to target creature. If a creature died this way, destroy up to one target non-land permanent with a power less than target creature's power.

Old Ways {5}{r}{g} (Whenever you cast a instant or sorcery spell, you may pay {5}{r}{g} and exile Fury of Isolation. If you do, cast a copy of Fury of Isolation.)
 U 
Creature – Elf Cleric
Whenever a God enters the battlefield under your control, draw a card and you may return target enchantment card from your graveyard to your hand.
1/3
 U 
Enchantment
At the beginning of your endstep, create a 2/2 green Wolf token.

At the beginning of each opponent's endstep, if a creature died this turn and you control a Wolf, gain 3 life.
 U 
Instant
Return target noncreature, nonland permanent you don't control to its owner's hand.

Spells you cast that share a type with a card returned to its owner's hand this way cost {1} less until end of turn.
 U 
Instant
Divine {r}{w} (When you cast this spell, if you control a God or have a God in your graveyard, you may pay an additional {r}{w})

Target creature gets +3/+2 and gains first strike until end of turn. If Watchman's Call is divine, that creature gains doublestrike, vigilance, and menace until end of turn.
 U 
Artifact – Equipment
Equipped creature gets +1/+0 and has "whenever this creature deals combat damage to a player, the player dealt damage this way can't draw cards until end of turn."
Equip {3}
 R 
Legendary Artifact Creature – Scarecrow
Defender
{t}, Sacrifice The Cinder King and another creature: Choose 1 that hasn't been chosen by you this game-
• Take an extra turn after this one.
• Add {w}{w}{u}{u}{r}{r}{b}{b}{g}{g}.
• Draw seven cards
• Each opponent loses half their life rounded down.
2/6
 C 
Artifact – Food
{2},{t}- Sacrifice Whiskey-Glazed Roast: You gain 3 life.

When Whiskey-Glazed Roast is sacrificed, for each player, put a stun counter on target tapped creature controlled by that player.
 R 
Legendary Land
Ward {4}
{t}: Add {c}.
{t}: Add one mana of any color. Spend this mana only to cast God spells or activate the abilities of Gods.
{t}: For each God you control, add one mana of one that God's colors.
1 comment
2024-04-21 10:27:01 by Sorrow

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