Traditions of Glasmarn: Virtual Booster
Traditions of Glasmarn: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | References/Inspiration | The Gods of Glasmarn and Their Cults |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Enchant creature
Enchanted creature has "Whenever this creature deals combat to a player, put a stun counter on target creature that player controls and that creature's controller mills two cards." |
Ward
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Enchant creature or land
Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.) Enchanted creature has flying and "whenever you draw a card, gain 1 life." Enchanted land has " ![]() ![]() ![]() ![]() |
When Bound By Commoners enters the battlefield, exile target permanent with a mana value of four or greater an opponent controls until Bound By Commoners leaves the battlefield. If a noncreature permanent was exiled this way, create a 2/4 white Ox token
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If an opponent would take an extra turn or additional step, that player skips that turn or step instead.
Damage can't be doubled. "Our whale brothers share wisdom from the sea." -Elder Samuel
2/3
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When Farhaven Elf enters the battlefield, search your library for a basic land and put it onto the battlefield tapped.
The elves in the woods rarely stay put, and one can never take the same trail to find them a second time.
1/1
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Target creature gets -3/-3 until end of turn.
Old Ways ![]() ![]() ![]() ![]() |
Esoteric (Whenever you cast a spell with a mana value greater than the number of lore counters on this creature, it gains a lore counter.)
Remove two Lore counters, ![]() 2/3
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River of Life enters the battlefield tapped.
When River of Life enters the battlefield, if you control a God, you may scry 1. ![]() ![]() ![]() |
Exile target creature you control. If a creature was exiled this way, create Walzliah, a legendary 4/4 blue Fish God creature token with ward
![]() Old Ways ![]() ![]() ![]() ![]() |
Flying; Esoteric (Whenever you cast a spell with a mana value greater than the number of lore counters on this creature, it gains a lore counter.)
Remove a lore counter- ![]() 1/1
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If you control a creature with the greatest power, draw a card, then discard a card. Otherwise, tap each creature you don't control with the greatest power.
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![]() ![]() Whenever a Human dies, you may pay ![]() |
Divine
![]() ![]() Gain control of target target creature with a mana value of 2 or less until end of turn. Untap that creature. It gains haste until end of turn. If Call of Madness is divine, you may gain control of any target creature until end of turn instead. |
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False Ignorance
(common, foil)
Glasmarn, the Old Lands
(rare)
Prophetic Horizon
(uncommon)
Bound By Commoners
(uncommon)
Salt-Spray Porpoise
(uncommon)
Farhaven Elf
(common)
Sip of Belladonna
(common)
Spellburn Pyromancer
(common)
River of Life
(common)
Call the Sunken One
(common)
Dagger-Sting Swampfly
(common)
Lies of Reality
(common)
Harvest Corn
(common)
Call of Madness
(common)
Plains
(basic)