Traditions of Glasmarn: Virtual Booster
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| Mechanics | Skeleton | References/Inspiration | The Gods of Glasmarn and Their Cults |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your endstep, if you paid life to cast a spell, activate ability, or pay another cost, you may remove one counter from target creature or planeswalker.
"Never hurts us, just gets rid of the bad blood that builds up." -Wisewoman Ainsley
1/1
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Enchant basic land
At the beginning of your upkeep, put a Lore counter on the enchanted land. Whenever enchanted land is tapped for mana, its controller adds an additional for each Lore counter on it. |
Choose one-
• Target opponent sacrifices an enchantment. Create a Food token (It's an artifact with " , Tap, Sacrifice this artifact: You gain 3 life.").
• Target opponent loses 3 life. Create a Food token. |
Exile the top card of target player's library, then reveal that player's hand. Choose up to one nonland card revealed this way that shares a mana value with the a card exiled this way and exile that card as well.
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Enchant creature or land you control
Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.) Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card." Enchanted permanent has "Whenever this card would be put into a graveyard from the battlefield, draw a card." |
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If an opponent controls three or more tapped creatures at the beginning of your upkeep, that player mills three cards.
"Look into the sea, never upon it." -Pòl, Fisherman
0/2
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First strike
,- Sacrifice Mountainside Sentinel: Deal 2 damage to target creature that entered the battlefield this turn.3/1
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Whenever a land you control becomes enchanted, up to one target creature gets +1/+1 until end of turn.
In the deep glades, arrows never hit the great stags.
2/2
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Whenever a land you control becomes enchanted for the first time each turn, up to one target Forest you control becomes an 8/8 green legendary God named Frawdallain until end of turn. It's still a land.
3/5
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Sacred Vineyard enters the battlefield tapped.
When Sacred Vineyard enters the battlefield, if you control a God, you may scry 1. : Add or . |
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When Birth Wailer enters the battlefield, target creature you control gains lifelink until end of turn.
Whenever you cast a spell from your graveyard, you may gain 2 life. 2/2
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Enchant creature or land your control
Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.) Whenever the enchanted permanent becomes tapped, it deals 1 damage to target creature or planeswalker an opponent controls. |
Destroy target non-God, non-Angel, non-Demigod, non-Demon creature. If a creature has five or more counters on it, Off the Cliff can target that creature as if it didn't have hexproof or ward.
There is always a time when one must die.
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As you cast Weirdsdale's Watch, you may sacrifice an artifact or enchantment.
Up to two target creatures you control get +1/+1 and gain vigilance until end of turn. If you sacrificed an artifact or enchantment this way, those creatures gain first strike until end of turn. |
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Rodardt Moat Leech
(common, foil)
Rite of Old Growth
(rare)
Discarded Blessing
(uncommon)
Keep the Silence
(uncommon)
Wisdom Through Tradition
(uncommon)
Loch Blaumlilgh Mistborn
(common)
Mountainside Sentinel
(common)
Deep-Glades Stag
(common)
Frawdallain's Seedling
(common)
Sacred Vineyard
(common)
Birth Wailer
(common)
Boiling Blood
(common)
Off the Cliff
(common)
Weirdsdale's Watch
(common)
Island
(basic)




,- Sacrifice Mountainside Sentinel: Deal 2 damage to target creature that entered the battlefield this turn.
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