Traditions of Glasmarn: Virtual Booster
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| Mechanics | Skeleton | References/Inspiration | The Gods of Glasmarn and Their Cults |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you would discard a card, you may exile it instead.
Whenever you would draw a card, you may have Bonny Dancer deal 2 damage to you and add a random card exiled by Bonny Dancer to your hand instead. 2/2
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Target opponent sacrifices a creature. If a creature with a power of 2 or less was sacrificed this way, that player loses 1 life and you may draw a card. Otherwise, you gain gain life equal to the sacrificed creature's power.
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Plants you control have deathtouch.
At the beginning of your endstep, you may pay ![]() . If you do, create a tapped copy of Creeping Hemlock.1/2
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Landfall- Whenever a land enters, up to one target creature you control gets +1/+1 until end of turn.
Enchantment and land creatures you control get +1/+1. |
, - Sacrifice Harvest Corn: You gain 3 life.
Whenever a Human dies, you may pay . If you do, return Harvest Corn from your graveyard to your hand. |
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Flying
When Speckled Grouse dies, create a Food token (It's an artifact with " , Tap, Sacrifice this artifact: You gain 3 life.")1/2
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Whenever a land you control becomes enchanted for the first time each turn, up to one target Forest you control becomes an 8/8 green legendary God named Frawdallain until end of turn. It's still a land.
3/5
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Smoldering Basilica enters the battlefield tapped.
When Smoldering Basilica enters the battlefield, if you control a God, you may scry 1. : Add or . |
Divine
(When you cast this spell, if you control a God or have a God in your graveyard, you may pay an additional )
Gain control of target target creature with a mana value of 2 or less until end of turn. Untap that creature. It gains haste until end of turn. If Call of Madness is divine, you may gain control of any target creature until end of turn instead. |
Divine
(When you cast this spell, if you control a God or have a God in your graveyard, you may pay an additional )
Put a basic land from your hand or graveyard onto the battlefield tapped. If Flourishing Path is divine, lands you put onto the battlefield this turn enter untapped and you may put any land from your hand or graveyard onto the battlefield instead. |
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Esoteric (Whenever you cast a spell with a mana value greater than the number of lore counters on this creature, it gains a lore counter.)
Remove a Lore counter, : Scry 1."What I haven't seen, my fathers and forefathers have. And so, I see for my sons." -Elder Dresken
2/3
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First strike
,- Sacrifice Mountainside Sentinel: Deal 2 damage to target creature that entered the battlefield this turn.3/1
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Enchant creature or land
Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.) Enchanted creature has deathtouch. Enhcanted land has " , : Exile target card that was put into a graveyard this turn and gain 1 life." |
Spells you cast that target tapped creatures cost
less."Witchfinder Caelan shows promise Olibhia, so he will accompany you." -Witchfinder General Steafan
2/1
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Bonny Dancer
(rare)
Blood Offering
(uncommon)
Creeping Hemlock
(uncommon)
Gifts From the Gods
(uncommon)
Harvest Corn
(common)
Speckled Grouse
(common)
Frawdallain's Seedling
(common)
Smoldering Basilica
(common)
Call of Madness
(common)
Flourishing Path
(common)
Craw Magdol Elder
(common)
Mountainside Sentinel
(common)
Blood Fen Birth Rite
(common)
Provisional Witchfinder
(common)
Mountain
(basic)


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- Sacrifice Harvest Corn: You gain 3 life.
