Traditions of Glasmarn: Virtual Booster
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| Mechanics | Skeleton | References/Inspiration | The Gods of Glasmarn and Their Cults |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Vigilance, Esoteric (Whenever you cast a spell with a mana value greater than the number of lore counters on this creature, it gains a lore counter.)
Remove X Lore counters, : Prevent the next X damage that would be dealt to you this turn."Ol' Norrie knows the cures for all the ailments up here.
1/5
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During your turn, cards can't be played from exile or from opponent's graveyards.
, : Return target artifact or enchantment that was put into your graveyard this turn with a mana value of 2 or less from your graveyard to your hand.2/2
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Whenever an instant or sorcery spell you control deals damage to a player, if you don't control Corlain, create Corlain, a legendary 4/1 red Dragon God token with flying and "
![]() : Corlain gets +1/+0 until end of turn."5/3
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Flash
When Ruthless Witchfinder enters the battlefield, choose 1- •Tap target creature. •Destroy target tapped creature. "By the court's orders, I am here to investigate and exterminate heretics." -Witchfinder Triona
3/1
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When Heirloom Scriptures enters the battlefield, choose a color.
: Add one mana of the chosen color.
: Choose a new color. This replaces the previous color. |
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Whenever a creature enters the battlefield under your control for the first time each turn, scry 1 and gain 1 life.
"Never trust a man so handsome." -Witchfinder Triona
2/3
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Menace, ward- 2 life
"No previous prospector has been past the Shodder cliffs. Glasmarn's peoples claim the same ignorance." -Eustass Hastil, Communications Prospector
5/4
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Enchant creature you control
Enchanted creature can't be blocked by creatures with a power of 2 or less. Whenever a creature with a power of 4 or greater enters under your control, you may return Sirctan Brawn from the battlefield to your hand. |
Hall of the Wisewomen enters the battlefield tapped.
When Hall of the Wisewomen enters the battlefield, if you control a God, you may scry 1. : Add or . |
First strike
,- Sacrifice Mountainside Sentinel: Deal 2 damage to target creature that entered the battlefield this turn.3/1
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Flash, deathtouch
Wandering Nightmare costs less if an enchantment card you own was put into your graveyard from the battlefield this turn.3/3
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Exile target creature you control. If a creature was exiled this way, create Walzliah, a legendary 4/4 blue Fish God creature token with ward
. That opponent create a 1/1 blue Fish token.
Old Ways ![]() (Whenever you cast a instant or sorcery spell, you may pay ![]() and exile Call the Sunken One. If you do, cast a copy of Call the Sunken One.) |
If you control a creature with the greatest power, draw a card, then discard a card. Otherwise, tap each creature you don't control with the greatest power.
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Old Ways
![]() ![]() (Whenever you cast a instant or sorcery spell, you may pay ![]() ![]() and exile Feast in Their Name. If you do, cast a copy of Feast in Their Name.)
Destroy target tapped creature and create three Food tokens. |
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Old Medicine Woman
(uncommon, foil)
Gravekeeper's Mutt
(rare)
Wyrm-Tale Bard
(uncommon)
Ruthless Witchfinder
(uncommon)
Heirloom Scriptures
(uncommon)
Flirtatious Chaplain
(common)
Shodder Cliffs Hellhound
(common)
Sirctan Brawn
(common)
Hall of the Wisewomen
(common)
Mountainside Sentinel
(common)
Wandering Nightmare
(common)
Call the Sunken One
(common)
Lies of Reality
(common)
Feast in Their Name
(common)
Plains
(basic)

: Prevent the next X damage that would be dealt to you this turn.


