Traditions of Glasmarn: Virtual Booster

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Mechanics | Skeleton | References/Inspiration | The Gods of Glasmarn and Their Cults
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Dragon
Flying
As long as you control a God, Dragons and Gods you control get +2/+0 and have trample, and menace.
3/3
 U 
Instant
Gain 1 life for each creature and enchantment you control, search your library for a basic Plains, add it it your hand, shuffle, and draw a card.
"There is profound contentment here, but I see the people engage in true, unmasked joy on occasion." – Eustass Hastil, Communications Prospector
 U 
Enchantment – Aura
Enchant land you control
Whenever the enchanted land adds mana, it adds an additional {b}{r} and you lose 4 life. Spend this mana only to cast instant or sorcery spells.
 U 
Instant
Return target noncreature, nonland permanent you don't control to its owner's hand.

Spells you cast that share a type with a card returned to its owner's hand this way cost {1} less until end of turn.
 C 
Creature – Faerie
Flying
Whenever a creature you control with deathtouch dies, Poison-Cloak Faerie gains deathtouch until end of turn.
Even the elves fear the faeries and their knowledges so forbidden not even the trees will speak of them.
2/1
 C 
Enchantment
Enchanted creatures you control get +0/+1.

Whenever an Aura enters the battlefield under your control, you may have Burden of the Ox become Horken, a legendary 2/3 white Ox God creature with "When this creature attacks, creatures you control get +1/+1 until end of turn." in addition to its other types, until end of turn.
 C 
Creature – Illusion Rogue
If an opponent controls three or more tapped creatures at the beginning of your upkeep, that player mills three cards.
"Look into the sea, never upon it." -Pòl, Fisherman
0/2
 C 
Instant
Divine {g} (When you cast this spell, if you control a God or have a God in your graveyard, you may pay an additional {g})

Target creature you control deals damage equal to its power to another target creature. If Primordial Barbarity is divine, you may put a basic land from your hand onto the battlefield tapped.
 C 
Creature – Satyr Warrior
First strike
{t},- Sacrifice Mountainside Sentinel: Deal 2 damage to target creature that entered the battlefield this turn.
3/1
 C 
Creature – Human Cleric
At the beginning of your upkeep, if you control three or more creatures, up to one target enchantment you control becomes Horken, a legendary 2/3 white Ox God creature with "When this creature attacks, creatures you control get +1/+1 until end of turn." in addition to its other types, until end of turn.
1/4
 C 
Creature – Goblin Rogue
Whenever three or more Goblins you control attack, destroy a random artifact the defending player controls.
1/1
 C 
Creature – Nightmare Spirit
Flash, deathtouch
Wandering Nightmare costs {2} less if an enchantment card you own was put into your graveyard from the battlefield this turn.
3/3
 C 
Land
Pauper's Grave enters the battlefield tapped.
When Pauper's Grave enters the battlefield, if you control a God, you may scry 1.

{t}: Add {b} or {g}.
 C 
Creature – Spirit
Flash
At the beginning of each opponent's upkeep, that player mills two cards unless they pay {1}.
All that fall to the bottom of the sea are claimed by the Old Whale God.
3/2
Forest
 
 B 
Basic Land – Forest

Ghaidsach Tower Guardian (rare)
Celebrate the Harvest (uncommon)
Malicious Dwelling (uncommon)
Secret Tenderness (uncommon)
Poison-Cloak Faerie (common)
Burden of the Ox (common)
Loch Blaumlilgh Mistborn (common)
Primordial Barbarity (common)
Mountainside Sentinel (common)
Preacher of the Pastures (common)
Tarlsdreigh Bandits (common)
Wandering Nightmare (common)
Pauper's Grave (common)
Drowned Crew (common)
Forest (basic)