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Mechanics | Skeleton | References/Inspiration | The Gods of Glasmarn and Their Cults |
CardName: Read the Mists Cost: {2}{U} Type: Sorcery Pow/Tgh: / Rules Text: Draw two cards. Old Ways {1}{U}{U} (Whenever you cast a instant or sorcery spell, you may pay {1}{U}{U} and exile Read the Mists. If you do, cast a copy of Read the Mists.) Flavour Text: Set/Rarity: Traditions of Glasmarn Common |
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Drawing four cards in parts of two 3 mana payments seems like a very good for common in limited. If the limited environment is akin to usual where it's somewhat slow paced compared to standard constructed, I think this might push it towards really attritional gameplay. To my knowledge no straight-up "draw four cards" with +3 card advantage has ever appeared at common rarity before.
You'd need at least four mana the second time. Deep Analysis with its flashback totals 6 mana and three life and was common in its original printing. Admittedly, I don't have any other references.
Huh, yeah. Deep Analysis is a lowkey nutty card though so dunno if that would be a strike against or for it.
It's worth of note that Torment is obviously before the introduction of NWO as a concept, preceding it by six years or so. Like Crippling Fatigue and similarly Morbid Hunger from Odyssey are harmful for limited play despite looking like suckage for their mana efficiency. It can still be seen on Morbid Hunger's oracle comments
> Increadibly powerful in Limited. M:tG R&D member and former Pro Tour player Zac Hill has stated that this is "probably the best or second-best black common in Odyssey Limited. Neutralizing two of your opponent's threats with a single card is just that good."
The endorsement for grind play is just too strong at common with these sort of cards.