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Showing 49 of 99 Multicolour cards

Go to section: Colourless (15) White (44) Blue (44) Black (43) Red (42) Green (39) Multicolour (99) Hybrid (10) Split (3) Artifact (21) Land (9)

Show rarities: C U R M

 C 
Creature – Human Knight
Vigilance, haste

When this creature enters, reveal the top six cards of your library. Put all Courtier cards from among them into your hand and the rest on the bottom of your library in a random order. (Advisors, Knights, and Nobles are Courtiers.)
2/2
 U 
Legendary Creature – Human Giant Knight
Partner with Launcelot du Lac

Trample, vigilance, haste

Other Knights you control have vigilance and haste.
4/2
 R 
Legendary Creature – Human Slave
Haste

Damage is removed from other creatures you control as steps and phases end.

Whenever another creature you control dies, invest this creature. Then if it has 2 or more ⊕, you may transform it.
3/2
Kaladin, Surgeon's Son
 
 R 
Legendary Creature – Human Surgeon
Whenever you attack and whenever another creature you control dies, invest this creature. (To invest a permanent, put ⊕, an Investiture counter on it.)

{1}{r/w}, Remove ⊕ from this creature: Put a shield counter and a first strike counter on target creature.
4/3
 M 
Legendary Creature – Human Artificer
Whenever a creature with power 2 or less enters under your control, you get an experience counter.

Once during each of your turns, you may cast a permanent spell or play a land from your graveyard with mana value less than or equal to the number of experience counters you have.
3/2
 R 
Legendary Creature – Vampire Soldier
Whenever this creature or another Vampire you control deals combat damage to a creature you don't control, if the creature you don't control had flying, put a flying counter on the creature you control. Repeat this process for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
3/3
 R 
Legendary Creature – Dragon
Flying

Whenever this creature deals combat damage to an player, for each opponent, up to one target permanent that player controls phases out.
6/6
 C 
Artifact Creature – Vedalken Knight
Flying

Whenever this creature attacks, tap target creature.
3/3
 R 
Legendary Creature – Skeleton Noble
When this creature enters, search target oppenent's library for a creature card and exile it. They shuffle.

This creature has all abilities of cards exiled with it.
7/6
 R 
Legendary Creature – Dragon
Flying

Whenever this creature deals combat damage to a player, for each opponent, destroy target creature that player controls.
6/6
 C 
Creature – Zombie Knight
Menace

{1}{2/b}, Sacrifice this creature: Draw a card.
4/2
 M 
Legendary Creature – Elder Phyrexian Eldrazi Dragon Demon
When you cast this spell, each opponent discards a card for each Room you control.

Infect, afflict 3, annihilator 1
4/4
 R 
Legendary Creature – Dragon
Flying

Whenever this creature deals combat damage to a player, for each opponent, it deals that much damage to target creature that player controls.
6/6
 C 
Creature – Goblin Knight
Haste

When this creature enters, it fights up to one target creature you don't control.
3/3
 U 
Legendary Creature – Human Bard
Flying

You may cast noncreature spells as though they had flash during each combat step.

Your opponents can't cast spells during combat.
3/3
1 comment
2024-03-03 20:22:46 by Ashenstern
 C 
Creature – Elf Knight
Reach
4/5
 R 
Legendary Creature – Dragon
Flying

Whenever this creature deals combat damage to a player, for each opponent, search your library for a basic land card, put it on the battlefield tapped, then shuffle.
6/6
 C 
Creature – Human Knight
Vigilance

Whenever this creature attacks, it explores.
2/4
 R 
Sorcery
Reveal the top X cards of your library, where X is the number of permanents you control. Put all creature cards with mana value 3 or less from among them onto the battlefield. They're Angels in addition to their other types.
1 comment
2024-03-10 03:11:47 by Ashenstern
 R 
Legendary Creature – Dragon
Flying

Whenever this creature deals combat damage to a player, for each opponent, exile target artifact or enchantment that player controls.
6/6
 C 
Creature – Elf Druid
First strike

{2}{b}, Sacrifice this creature: Create a Treasure token.
3/1
 R 
Sorcery
Gain control of all Angels. They are Demons. (They're no longer Angels.)
1 comment
2024-03-10 03:11:58 by Ashenstern
 M 
Legendary Enchantment Creature – God
Indestructible

As long as you haven't attacked with three or more creatures this turn, this permanent isn't a creature.

Whenever you attack each opponent, if this is the first combat step this turn, there's an additional combat step after this one. Untap all attacking creatures.
7/7
 M 
Legendary Creature – Human Noble
Whenever a legendary creature you control dies, you become the monarch.

At the beginning of combat on your turn, create a 1/1 red and white creature token with haste. If you're the monarch, create three of those tokens instead.
2/3
 R 
Legendary Creature – Dragon
Flying

Whenever this creature deals combat damage to a player, for each opponent, that player loses life equal to the number of creatures they control and you gain life equal to the number of creatures you control.
6/6
1 comment
2024-07-21 08:59:34 by SecretInfiltrator
 M 
Legendary Creature – Human Soldier
This creature enters with 3 +1/+1 counter on it.

At the beginning of your upkeep, populate once for each +1/+1 counter on Pompey.
0/0
 U 
Instant
Exile all permanents with mana cost {1}{g}{u}. Then search all hands, graveyards, and libraries for permanent cards with mana cost {1}{g}{u} and exile them. Each player shuffles.
 R 
Legendary Creature – Illusion
Cascade

Creature spells you cast with mana value 4 or greater cost {1} less to cast.

Creature spells you cast with power 5 or greater cost {1} less to cast.

Spells you cast with mana value 6 or greater cost {1} less to cast.
5/3
 C 
Creature – Bird Soldier
Flying

Whenever this creature attacks alone, untap target permanent.
3/2
 M 
Legendary Creature – Avatar
Permanent spells you control cost {2} less to cast.

Whenever a permanent you control enters, put a illusion counter on it (whenever it becomes the target of a spell, sacrifice it).

This creature gets +1/+1 for each permanent you control with a illusion counter on it.
3/3
 R 
Creature – Illusion
Whenever this creature deals combat damage to a player, you may look at the top seven cards of your library. You may cast a creature spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
5/5
 R 
Creature – Elemental
Hideaway 1, hideaway 2, hideaway 3, hideaway 4

{2}{g}{u}{r}, {t}: You may play a card exiled with this creature without paying its mana cost.
4/4
 M 
Legendary Creature – Dragon
Flying, haste

Whenever you cast a spell with mana value 6 or greater, draw a card, then you may put a land from your hand onto the battlefield tapped.
6/6
 R 
Legendary Creature – Dragon
Flying

Whenever this creature deals combat damage to a player, for each opponent, exile the top card of that player's library face down. You may look at and play cards exiled this way without paying their mana costs for as long as they remain exiled.
6/6
 M 
Legendary Creature – Human Scholar
{t}: Add two mana of any color. Spend this mana only to cast a spell with suspend or to pay a suspend cost.

Whenever you suspend a card, you may draw a card. If you do, discard a card.
1/1
 U 
Creature – Spirit
Tokens you control get -2/-2.

Tokens you control enter with 2 +1/+1 counters on them.
1/1
 U 
Legendary Creature – Vampire Unicorn
Whenever you gain life, surveil 1.

When this creature dies, you may exile it and pay any amount of life. When you do, return any number of creature cards with total mana value less than or equal to the amount of life paid from your graveyard to the battlefield.
2/2
 R 
Creature – Faerie Rogue
Flying

{3}, Sacrifice this creature: Exile target nonland permanent.
2/1
 C 
Artifact Creature – Construct
Lifelink
4/3
 R 
Legendary Creature – Dragon
Flying

Whenever this creature deals combat damage to a player, for each opponent, return up to one target creature card from their graveyard to the battlefield under your control.
6/6
 R 
Legendary Creature – Human Soldier
First strike

Whenever this creature deals combat damage to a creature, tap that creature and put a stun counter on it.

Whenever this creature deals combat damage to an opponent, invest it, then if it has 2 or more ⊕, you may transform it.
3/5
Kaladin Stormblessed
 
 R 
Legendary Creature – Human Surgebinder
Flying, first strike

Soldier creatures you control have flying and "Whenever this creature deals combat damage to an opponent, invest Kaladin Stormblessed." (Put ⊕ on it.)

{1}{w/u}, Remove ⊕ from this creature: Tap target creature and put a stun counter on it.
6/5
 R 
Legendary Creature – Dragon
Flying

Whenever this creature deals combat damage to a player, for each opponent, destroy up to one target land that player controls.
6/6
 C 
Creature – Zombie Drake
Flying

Prowess
1/3
 U 
Legendary Creature – Human Bard
This creature's power and toughness are each equal to the total number of Swamps and/or Forests you control.

Whenever this creature attacks, return target creature card from your graveyard to your hand. Draw a card.
*/*
2 comments
last 2024-03-07 02:10:58 by Ashenstern
 C 
Creature – Goblin
Flash

As long as it's your turn, this creature has deathtouch.
1/1
 R 
Legendary Creature – Dragon
Flying

Whenever this creature deals combat damage to a player, for each opponent, create a token that's a copy of it, except it's not legendary and has base power and toughness 1/1.
6/6
 U 
Instant
Hags and Warlocks you control get +1/+1 until end of turn for each Angel, Demon, Faerie, and/or Spirit you control.
 C 
Enchantment
Divine, Faekind, and Unholy creatures you control have ward {1}. (Archons, Avatars, Demigods, and Gods are Divine. Elves, Faeries, Goblins, and Ouphes are Faekind. Demons, Devils, Horrors, and Vampires are Unholy.)
 U 
Instant
For each land type, perform the associated action once for each land you control of that type.
Plains — Create a 0/1 white Goat creature token.
Island — Scry 1.
Swamp — Exile target card from a graveyard.
Mountain — Deal 1 damage to target creature.
Forest — Put a +1/+1 counter on target creature.
 M 
Legendary Creature – Human Avatar
Hoid is also a Surgebinder, Allomancer, Feruchemist, and Elantrian.

Hoid has all activated abilities of nonland permanents you control.

If Hoid would leave the battlefield, instead shuffle it into its owner's library.
6/5

Go to section: Colourless (15) White (44) Blue (44) Black (43) Red (42) Green (39) Multicolour (99) Hybrid (10) Split (3) Artifact (21) Land (9)

Show rarities: C U R M


Story Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Batches | Cycles