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Showing 48 of 48 Blue cards

Go to section: Colourless (18) White (46) Blue (48) Black (45) Red (45) Green (43) Multicolour (119) Hybrid (10) Split (3) Artifact (25) Land (8)

Show rarities: C U R M

 U 
Enchantment – Aura
Flash

Enchant creature

You may cast Aura spells that target enchanted creature as if they had flash.

You may activate equip abilities that target enchanted creature at any time you could cast an instant.
 M 
Creature – Spirit
{5}{u}: Draw two cards.

{2}{u}, Exile this creature from your graveyard: Draw two cards.
1/1
 C 
Sorcery
Convoke, improvise

Draw six cards.
 U 
Creature – Human Wizard
Attacking Were creatures get -1/-0.
1/1
1 comment
2024-08-01 13:20:08 by Ashenstern
 C 
Artifact Creature – Dinosaur Construct
This creature can't be blocked.
If you feel the servers warm, run. If you hear the fans buzz, flee. If you see its headlights, it's too late.
6/6
 U 
Creature – Octopus
Whenever one or more Sea Monsters you control deals combat damage to a player, draw a card. (Krakens, Leviathans, Octopuses, and Serpents are Sea Monsters.)
3/4
1 comment
2024-08-01 13:33:42 by Ashenstern
 U 
Creature – Illusion
When this creature enters, if {w}{w}{u}{u}{b}{b}{r}{r}{g}{g} was spent to cast it, you win the game.
0/1
1 comment
2024-11-29 13:55:32 by SecretInfiltrator
 C 
Sorcery
Bounce target nonland permanent.
 C 
Creature – Illusion
This creature can't be blocked.

This creature has hexproof as long as you haven't lost or gained life since it entered.
1/1
 C 
Creature – Human Scholar
This creature has hexproof unless you've been dealt damage this turn.

Whenever you're dealt damage, you may pay life equal to the amount of life lost this way. If you do, draw a card.
2/4
 C 
Enchantment – Aura
Enchant land

Whenever enchanted land is tapped for mana, scry 1.
 U 
Enchantment
Players can't cast more than one spell each turn.

{w}:Exile this enchantment.
 U 
Artifact – Equipment
Equipped creature gets +1/+1 for each Equipment you control and has ward {1}.

Equip {3}
 R 
Artifact Creature – Spirit Construct
Ward {3}

Other creatures you control have ward {3}.

Islandcycling {2}
4/6
 U 
Enchantment – Aura
Enchant creature

Enchanted creatures gets +1/+1 and has flying.

Whenever enchanted creature deals combat damage to a player, scry X, where X is the amount of damage dealt to that player.
 C 
Creature – Merfolk Warlock
This creature deals combat damage to creatures in the form of stun counters.
2/3
 C 
Sorcery
Draw a card.

Whenever you discard a card, you may return this card from your graveyard to your hand.
 C 
Creature – Brushwagg Illusion
When this creature becomes the target of a spell or ability, sacrifice it.

Whenever this creature attacks, put a +1/+1 counter on it.
2/3
 C 
Creature – Elf Artificer
Animated creatures you control have ward {1}. (Constructs, Golems, Elementals, and Scarecrows are Animated.)
1/2
1 comment
2024-08-01 14:06:30 by Ashenstern
 U 
Legendary Enchantment – Aura Rune
Enchant permanent

When this enchantment enters, draw a card.

As long as enchanted permanent is a creature, it gets +1/+1 and has vigilance.

As long as enchanted permanent is an Equipment, it has “Equipped creature gets +1/+1 and has 'Whenever this creature attacks, put a stun counter on target creature.'.”
 C 
Instant
Up to two target creatures lose all names and can't be blocked until end of turn.
1 comment
2024-03-07 01:49:52 by Ashenstern
 C 
Artifact
When this artifact enters or leaves the battlefield, draw a card.

When this artifact is milled, discarded, or exiled from your hand or graveyard, draw a card.
 C 
Creature – Human Scholar
Whenever this creature enters or leaves the battlefield, draw a card.

Though librarian duties include returning books to their places, more often do books remain wherever they already are, for no one wishes to disturb a reading librarian.
2/2
 R 
Legendary Creature – Human Rogue
Skulk (This creature can't be blocked by creatures with greater power.)

When this creature deals combat damage to a creature, tap that creature and put 2 stun counters on it.
1/3
1 comment
2024-09-23 05:53:08 by dude1818
 U 
Artifact Creature – Horse Construct
{t}: Surveil 1.

{4}{u}, Sacrifice this creature: Return target instant or sorcery card from your graveyard to your hand.
0/2
 C 
Creature – Djinn Spirit
Flying
Of royal blood among the spirits of the air, the Mahamoti deathwind rides on the blades of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection.
5/6
 C 
Creature – Faerie Rogue
Whenever this creature deals combat damage to a player, draw a card.

This creature gets -1/-0 for each card in your hand.
1/4
 R 
Legendary Creature – Elder Dinosaur
Creature spells you cast can't be countered.

Whenever a creature you control attacks, tap target creature and put a stun counter on it. Then if that creature has two or more stun counters on it, draw a card.
The sea swells, the earth creaking as waves crash.
7/7
 M 
Legendary Creature – Elf Scout
When this creature enters, scry 5, then reveal the top card of your library. If it's an instant or sorcery, put it into your hand.

Whenever you cast an instant or sorcery spell, if there are five or more instant and sorcery cards in your graveyard, exile this creature, then return its to the battlefield transformed under it owner’s control.
2/2
Nissa, Sage Oracle
 
 M 
Legendary Planeswalker – Nissa
+1: Reveal the top card of your library. If it's an instant or sorcery card, put it into your hand. Then draw a card.
-2: Create Ashaya, the Waking World, a legendary 1/1 blue Elemental creature token with "Whenever you cast an instant or sorcery spell, draw a card."
-7: Instant and sorcery cards in your graveyard gain flashback until end of turn. Their flashback costs are equal to their mana costs reduced by {4}.
3
 R 
Creature – Elemental Scout
Flying

Whenever this creature deals combat damage to an opponent, put target creature they control on top of their library, then draw a card.
5/4
 U 
Creature – Beaver
Whenever this creature attacks, put a flood counter on target land. It’s an Island in addition to its other types for as long as it has a flood counter on it.

{1}{u}, Remove a flood counter from a land you control: Tap target creature. Put a stun counter on it.
2/3
 C 
Artifact
This artifact's power and toughness are each equal to the number of artifacts you control. (It's not a creature.)

Whenever another artifact enters, scry 1.
*/*
 R 
Creature – Avatar
As an additional cost to cast a spell, you may draw cards equal to its mana value. If you do, discard two cards.
4/7
 R 
Creature – Demigod Mystic
Heroic — Whenever you cast a spell that targets this creature, return target permanent to its owner's hand.
5/5
 U 
Legendary Enchantment – Shrine
At the beginning of your upkeep, scry X, where X is the number of Shrines you control.
 M 
Legendary Planeswalker – Saruman
+2: Permanents you control gain ward {1} until the beginning of your next turn.
-1: Return target instant or sorcery card from your graveyard to your hand.
-X: Draw X cards. You may cast any number of instants and sorcery spells with total mana value X or less without paying their mana costs.
3
 R 
Creature – Merfolk Advisor
Whenever this creature or another Scholar creature enters, draw a card. (Advisors, Artificers, Scientists, and Wizards are Scholars.)

As long as you have seven or more cards in hand, Scholar creatures you control get +2/+2.
2/2
1 comment
2024-08-01 13:42:04 by Ashenstern
 U 
Creature – Fish
Aquatic 1 (This creature can't be blocked except by one or more creatures with total power 1 or more.)

At the beginning of your upkeep, each player creates a 0/1 blue Plant Wall creature token with defender named Kelp.
3/2
{2}{u}
 
 C 
Creature – Bird
Flying

Whenever a creature dies, you may mill 2 cards.
2/1
1 comment
2024-03-07 02:03:09 by Ashenstern
 C 
Creature – Shapeshifter
Suspend 6 — {u}

Flying

Whenever this creature deals combat damage to a player, draw a card.
4/4
 U 
Legendary Artifact – Fortification
{2}{c}{u}, Sacrifice fortified land: Counter target spell that targets a creature you control.

Whenever fortified land becomes tapped, target creature gains reach until the beginning of your next turn.

Fortify {1}{2/u}
 U 
Legendary Creature – Dragon
Flying

Whenever this creature deals combat damage to an opponent, draw a card.
6/6
 U 
Sorcery
Rebound

Buyback {2}

Retrace

Jump-Start

Ascend

Awaken 1—{2}{g}
 C 
Artifact Creature – Scholar Construct
Whenever an opponent scries, you surveil 1.

Whenever an opponent surveil, you scry 1.
1/1
 U 
Creature – Illusion
This creature enters with a +1/+1 counter on it.

{2}{u}, Remove a +1/+1 counter from this creature: Proliferate.
0/0
 U 
Creature – Spirit
Whenever this creature deals combat damage to a player, draw a card.

Splice onto creature {2}{u} (As you cast a creature spell, you may reveal this card from your hand and pay its splice cost. If you do, its gains the preceding abilities.)
1/1
 C 
Creature – Human Were Bird
Flying

At the beginning of each end step, if this creature became tapped this turn, transform it.
2/2
Wrathful Hunter
 
 C 
Creature – Were Bird
Flying

Whenever this creature deals combat damage to an opponent, you may draw a card.

At the beginning of each end step, if this creature became tapped this turn, transform it.
3/3
1 comment
2024-08-01 12:58:53 by Ashenstern
 M 
Legendary Creature – God Mystic
Prowess

Instant and sorcery spells you control have replicate. The replicate cost is equal to their mana cost plus {1}.

Whenever you copy an instant or sorcery spell, Mystics you control gain ward {1} until end of turn.
3/5

Go to section: Colourless (18) White (46) Blue (48) Black (45) Red (45) Green (43) Multicolour (119) Hybrid (10) Split (3) Artifact (25) Land (8)

Show rarities: C U R M


Story Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Batches | Cycles | Cards for Kenrith | Cards for Galea | Cards for Intet | Cards for Tayam