Story Cards
Story Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Showing 11 of 11 Colourless cards
Go to section: Colourless (11) White (18) Blue (19) Black (18) Red (18) Green (26) Multicolour (81) Hybrid (4) Artifact (16) Land (9)
Show rarities: C U R M
Emerge
When you cast this spell, search your library for a basic land card, put it on the battlefield tapped, then shuffle.
When you cast this spell, search your library for a basic land card, put it on the battlefield tapped, then shuffle.
5/7
Activated abilities of other permanents you control cost less to activate, where X is Crystal Golem's power. This effect can't reduce the mana in that cost to less than one mana.
: Put a +1/+1 counter on target creature.
: Put a +1/+1 counter on target creature.
-1/1
Enchant basic land you control
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Annihiliator 1
Emerge
Madness
Emerge
Madness
5/6
Mutating Inquisitor enters the battlefield with your choice of a vigilance, flying, lifelink, haste, or trample counter on it.
5/4
, Sacrifice Omega's Golem: Search your library for up to three basic land cards, put them on the battlefield tapped, then shuffle.
2/3
Emerge
When you cast this spell, create a token that's a copy of target permanent.
When you cast this spell, create a token that's a copy of target permanent.
6/3
Emerge
When you cast this spell, until end of turn, whenever a spell you control cascades, copy that trigger.
Other spells you control with mana value 6 or greater have cascade.
When you cast this spell, until end of turn, whenever a spell you control cascades, copy that trigger.
Other spells you control with mana value 6 or greater have cascade.
9/7
: Destroy target nonbasic land.
3/2
Emerge
Flying
When you cast this spell, it deals 5 damage divided as you choose among any number of targets.
Flying
When you cast this spell, it deals 5 damage divided as you choose among any number of targets.
5/5
Go to section: Colourless (11) White (18) Blue (19) Black (18) Red (18) Green (26) Multicolour (81) Hybrid (4) Artifact (16) Land (9)
Show rarities: C U R M
Story Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
: Target player mills five cards.
: Casimir Hellraiser gets +1/+0 until end of turn for each card exiled with it.