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Showing 50 of 99 Multicolour cards
Go to section: Colourless (15) White (44) Blue (44) Black (43) Red (42) Green (39) Multicolour (99) Hybrid (10) Split (3) Artifact (21) Land (9)
Show rarities: C U R M
Choose one —
• Counter target activated ability.
• Copy target activated ability you control. You may choose new targets for the copy.
• Tap or untap target creature. You may put a stun counter on it.
• Counter target activated ability.
• Copy target activated ability you control. You may choose new targets for the copy.
• Tap or untap target creature. You may put a stun counter on it.
Partner with Galehaut, Sovereign Knight
First strike
Whenever one or more Knights you control deal combat damage to a player, draw a card.
First strike
Whenever one or more Knights you control deal combat damage to a player, draw a card.
2/2
Flash
This enchantment enters with a time counter on it.
At the beginning of your end step, if you cast no spells this turn, put a time counter on this enchantment. Then if it has 5 or more time counters on it, it becomes a copy of Omniscience.
This enchantment enters with a time counter on it.
At the beginning of your end step, if you cast no spells this turn, put a time counter on this enchantment. Then if it has 5 or more time counters on it, it becomes a copy of Omniscience.
Epic
Mill 3 cards, then exile target instant or sorcery card in your graveyard with a Stormlight counter on it.
Copy each card exiled with a Stormlight counter on it. You may choose new targets for each copy.
Mill 3 cards, then exile target instant or sorcery card in your graveyard with a Stormlight counter on it.
Copy each card exiled with a Stormlight counter on it. You may choose new targets for each copy.

3/3
Put your choice of a skulk counter, a flanking counter, or a phasing counter on target creature.
Deathtouch
When Davriel enters, gain control of all Demons until Davriel leaves the battlefield.
Whenever a Demon you control dies, each opponent loses 1 life and you gain 1 life. Create a Treasure token.
When Davriel enters, gain control of all Demons until Davriel leaves the battlefield.
Whenever a Demon you control dies, each opponent loses 1 life and you gain 1 life. Create a Treasure token.
3/5
Manifest dread.
When this card is put into your graveyard from your library, return it to the battlefield face down.
Whenever you manifest dread, put this card from your graveyard on the bottom of your library.
When this card is put into your graveyard from your library, return it to the battlefield face down.
Whenever you manifest dread, put this card from your graveyard on the bottom of your library.
Flying, ward
Whenever a creature deals damage to you, tap it and put a stun counter on it.


,
, Put a stun counter on this creature: Draw a card for each creature your opponents control with a stun counter on it.

Whenever a creature deals damage to you, tap it and put a stun counter on it.




Enchant creature
Enchanted creature has flying and ward
.
Whenever enchanted creature attacks, put a stun counter on target creature.
Enchanted creature has flying and ward

Whenever enchanted creature attacks, put a stun counter on target creature.
Skulk
This creature deals combat damage to players in the form of Rad counters.
This creature deals combat damage to players in the form of Rad counters.
1/1
The owner of target spell or permanent owner shuffles it into their library.
Flash
You may activate abilities of creatures you control as though they had haste.
: Target creature you control phases out.
You may activate abilities of creatures you control as though they had haste.

2/1

3/3
Sacrifice a token: Put a +1/+1 counter on this creature.
When this creature dies, each opponent creates an X/X red Elephant creature token with trample, where X is this creature's power. Those tokens are goaded for the rest of the game.
When this creature dies, each opponent creates an X/X red Elephant creature token with trample, where X is this creature's power. Those tokens are goaded for the rest of the game.
2/2
This creature can't attack or block.
Other creatures have haste and must attack and block each combat if able.
Whenever a creature dies, each player loses 1 life.
Other creatures have haste and must attack and block each combat if able.
Whenever a creature dies, each player loses 1 life.
5/5

3/3
When this creature enters, create a Food token.
At the beginning of your upkeep, sacrifice any number of Foods. When you do, put that many -1/-1 counters on target creature.
At the beginning of your upkeep, sacrifice any number of Foods. When you do, put that many -1/-1 counters on target creature.
4/4


Nontoken Foods you control have "


When this creature enters, you may search your library for a Room card, put it on the battlefield, then shuffle.
If an ability of a Room or another Demon you control triggers, that ability triggers an additional time.
If an ability of a Room or another Demon you control triggers, that ability triggers an additional time.
House always wins.
7/5
Sacrifice this creature: Destroy target nonbasic land.
1/1

3/3
Other Humans you control have "Whenever Adam Young, Them's Leader deals combat damage to a player, if it attacked alone, destroy target artifact, enchantment, or tapped creature."
3/1
Indestructible
Humans you control get +X/+X, where X is the number of Humans you control.
Humans you control get +X/+X, where X is the number of Humans you control.
0/0
Eminence — At the beginning of your upkeep, if Hylea, Roar of Many is on the battlefield or it's your first upkeep and Hylea is in the command zone, you get an experience counter.
Creatures you control get +1/+1 for each experience counter you have.
Creatures you control get +1/+1 for each experience counter you have.
0/0

3/3
When this creature enters, you may destroy target legendary creature. When you do, suspect this creature.
Whenever a suspected creature you control attacks or dies, create a 1/1 red and white Soldier creature token with haste.
Whenever a suspected creature you control attacks or dies, create a 1/1 red and white Soldier creature token with haste.
3/2

3/3

1/1
Parasite 3 (This creature enters the battlefield with 3 -1/-1 counters on it. Whenever another creature enters the battlefield, you may move a -1/-1 counter from this creature onto it.)
4/4

1/1
At the beginning of your upkeep, mill 2 cards.

, Sacrifice this enchantment: Return target creature card from your graveyard to your hand.


Trample

, Sacrifice this creature: Destroy target artifact, creature, or enchantment.


4/2
Each player loses 1 life for each artifact they control, then you gain 1 life for each enchantment you control.
Untap all Hags, Spirits, and Warlocks you control.
Untap all Hags, Spirits, and Warlocks you control.

3/3
At the beginning of your end step, note a basic land type.
For each land type noted with this creature, it has protection from the associated color for as long as you control a basic of that type.
For each land type noted with this creature, it has protection from the associated color for as long as you control a basic of that type.
4/2
Reach
: Target creature gains deathtouch until end of turn.

1/3
This creature enters tapped and doesn't untap during your untap step.
Whenever you cast a spell with mana value 5 or greater, you get an experience counter. Untap this creature.
This creature gets +1/+1 for each experience counter you have.
Whenever you cast a spell with mana value 5 or greater, you get an experience counter. Untap this creature.
This creature gets +1/+1 for each experience counter you have.
6/6
When this creature enters, scry X, where X is the number of creatures you control with mana value 5 or greater.
Whenever a creature you control with mana value 5 or greater deals combat damage to a player, draw a card.
Whenever a creature you control with mana value 5 or greater deals combat damage to a player, draw a card.
2/2
Enchant land
When this enchantment enters, draw a card.
Whenever enchanted land is tapped fro mana, its controller adds an additional
.
When this enchantment enters, draw a card.
Whenever enchanted land is tapped fro mana, its controller adds an additional

Faekind creatures you control get +1/+1 and have flying and vigilance. (Elves, Faeries, Goblins, and Ouphes are Faekind.)
At the beginning of each upkeep, draw a card, then you may put a land from your hand onto the battlefield.
7/7
Defender
Whenever you draw a card, invest this creature. (Put ⊕, an Investiture counter on it.)
Whenever this creature becomes tapped, if there are three or more Investiture counters on it, untap and transform it.
Whenever you draw a card, invest this creature. (Put ⊕, an Investiture counter on it.)
Whenever this creature becomes tapped, if there are three or more Investiture counters on it, untap and transform it.
1/3






3/4
Aquatic 3 (This creature can't be blocked except by one or more creatures with total power 3 or more.)
This creature must be blocked if able.
This creature must be blocked if able.
5/4

3/3
Flying
When this creature enters, return target instant or sorcery spell from your graveyard to your hand.
Magecraft — Whenever you cast or copy an instant or sorcery spell, put a prowess counter on this creature.
When this creature enters, return target instant or sorcery spell from your graveyard to your hand.
Magecraft — Whenever you cast or copy an instant or sorcery spell, put a prowess counter on this creature.
4/4

3/3
Whenever this creature enters or attacks, scry X, where X is its power.
You may reveal the first card you draw each turn as you draw it. When you do, this creature deals damage to the revealed card's mana value to any target.
You may reveal the first card you draw each turn as you draw it. When you do, this creature deals damage to the revealed card's mana value to any target.
5/7
When this creature enters, it deals X damage to any target. Scry X, where X is the number of nonbasic land types among lands you control.
7/5
This creature's power and toughness are each equal to the number of artifacts you control.
Flying, ward
Whenever this creature attacks, draw two cards, then discard a card.
Flying, ward

Whenever this creature attacks, draw two cards, then discard a card.
*/*

3/3
Whenever this creature blocks a creature, create two 1/1 red and white Soldier tokens with haste blocking that creature.
This creature has indestructible and first strike as long as you control three or more creature tokens.
This creature has indestructible and first strike as long as you control three or more creature tokens.
2/2
Go to section: Colourless (15) White (44) Blue (44) Black (43) Red (42) Green (39) Multicolour (99) Hybrid (10) Split (3) Artifact (21) Land (9)
Show rarities: C U R M
Story Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Batches | Cycles |
Whenever you attack, invest this creature. (Put ⊕, an Investiture counter on it.)
Other creatures you control have absorb X, where X is the number of ⊕ on this creature.
Whenever another creature you control dies, transform this creature.