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Showing 39 of 39 Green cards

Go to section: Colourless (15) White (44) Blue (44) Black (43) Red (42) Green (39) Multicolour (99) Hybrid (10) Split (3) Artifact (21) Land (9)

Show rarities: C U R M

 C 
Creature – Dinosaur
Trample

When this creature enters, add four mana of any one color and {g}{g}.
6/6
 C 
Creature – Demon Advisor
This creature enters with a +1/+1 counter on it.

{1}{w}, Remove a +1/+1 counter from a creature you control: Tap target creature and put a stun counter on it.

{2}{u}, Remove a +1/+1 counter from a creature you control: Draw a card.
1/1
 U 
Legendary Creature – Dragon
Flying

Prevent all damage that would be dealt to other Dragons you control.
6/6
 C 
Creature – Human Peasant
At the beginning of your upkeep, you may mill a card.

When this creature dies, you gain 1 life for each creature card in your graveyard.
2/2
1 comment
2024-03-07 02:08:07 by Ashenstern
 U 
Creature – Human Shaman
Whenever a creature with power 5 or greater you control enters, target creature you control gets +3/+3 until end of turn.
3/3
 U 
Creature – Human Druid
{t}: Add {g}.

Non-Human Were creatures you control have vigilance.
1/2
1 comment
2024-08-01 13:14:12 by Ashenstern
 C 
Creature – Spirit Wall
Defender

This creature's toughness is equal to your life total.
1/*
 U 
Creature – Fox
This creature enters with 2 +1/+1 counters on it.

{2}{g}, Remove two +1/+1 counters from this creature: Return target permanent card from your graveyard to your hand.
0/0
 R 
Creature – Golem
{t}: Add an amount of {g} equal to the total power of creatures you control.
2/10
 R 
Artifact Creature – Golem
When this creature enters, return up to two target cards from your graveyard to your hand.

Forestcycling {2}
6/5
 R 
Legendary Creature – Elder Dinosaur
Trample

Creature spells you control cost {x} less to cast, where X is the total power of other creatures you control.
The earth lurks, maw waiting to receive the jubilation of weaker elements.
12/12
 U 
Enchantment – Aura
Enchant creature

Enchanted creature gets +1/+1 and has trample.

Whenever enchanted creature deals combat damage to an opponent, search your library for a basic land card, put it on the battlefield tapped, then shuffle.
 U 
Creature – Elf Druid
Whenever a nontoken Venomous creature you control dies, create a 1/1 green Spider creature token with reach. (Basilisks, Scorpions, Snakes, and Spiders are Venomous.)
2/3
1 comment
2024-08-01 13:35:51 by Ashenstern
 C 
Enchantment
At the beginning of your upkeep, exile a card from a graveyard. If its mana value was 3 or less, create a 1/1 black Insect creature token. If its mana value was between 4 and 6, create a 2/2 green Fox creature token. If its mana value was 7 or greater, create a 2/4 white Ox creature token.
1 comment
2024-03-03 20:58:50 by Ashenstern
 C 
Enchantment – Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds one additional mana of any color that land produced.
 M 
Legendary Creature – Human Soldier
At the beginning of your end step, if this creature and at least two other creature you control are tapped, exile this creature, then return it to the battlefield transformed under it owner’s control.

{2}{g}: Regenerate this creature. (Tap it and it gains indestructible until end of turn.)
2/1
Gideon, Wild-Forged
 
 M 
Legendary Planeswalker – Gideon
+2: Prevent all combat damage that would be dealt by target creature until the end of your next turn.
+1: Regenerate target creature and put a +1/+1 counter on it.
0: Until end of turn, this planeswalker becomes a 4/4 Human Soldier creature with indestructible and trample that’s still a planeswalker. Prevent all damage that would be dealt to it this turn.
3
 C 
Artifact Creature – Beast Construct
Convoke
4/4
 U 
Enchantment – Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds {g}. If you control another Aura enchanting that land, its controller adds an additional mana of any color.
 C 
Creature – Human
{3}, Sacrifice this creature: Choose one —
• Destroy target artifact.

• Destroy target enchantment.

• Destroy target flying creature.
1/1
 U 
Creature – Hedgehog
Deathtouch

{t}, Exile target card from a graveyard: Add one mana of any color.
1/1
 U 
Creature – Fungus
{t}, Sacrifice a creature: Add X mana of any one color, where X is the sacrificed creature's mana value.
1/1
 M 
Legendary Planeswalker – Radagast
+2: Reveal the top three cards of your library. Put all creature cards from among them into your hand and the rest on the bottom of your library in a random order.
0: Create a 3/3 green Beast creature token.
-10: Each creature you control deals damage equal to its power to up to one target player or permanent.
5
 C 
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
 U 
Legendary Enchantment – Shrine
At the beginning of your upkeep, mill X cards, where X is the number of Shrines you control. Then you may return a creature card and/or a land card from your graveyard to your hand.
 R 
Creature – Pig
Trample

Whenever this creature deals combat damage to an opponent, you may put a creature card from your hand onto the battlefield.
6/5
Uproot
{g}
 
 R 
Sorcery – Adventure
Put target creature card from your graveyard on the top of your library.
 U 
Creature – Elf
{4}{g}, Sacrifice this creature: Choose one —
• Naturalize
• Rampant Growth
• Regrowth
1/1
 C 
Creature – Elf Druid
{t}: Add one mana of any color. If this creature has a +1/+1 counter on it, add two mana of any one color instead.
1/1
 C 
Creature – Dinosaur Skeleton
Trample
It's all teeth.
6/6
 C 
Creature – Snake Warrior
At the beginning of your upkeep, put a +1/+1 counter on this creature.

{t}: Add {g}{g}. Activate only if there are 1 or fewer +1/+1 counters on this creature.
1/2
1 comment
2024-06-10 19:09:16 by Mister Johnson
 C 
Enchantment – Aura
Enchant land

When this enchantment enters, draw a card.

Whenever enchanted land is tapped for mana, its controller adds an additional {g}.
 C 
Creature – Beast
Suspend 6 — {g}

When this creature enters, search your library for up to two basic land cards, put them on the battlefield tapped, then shuffle.
6/5
 C 
Artifact Creature – Plant Scarecrow
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a +1/+1 counter on this creature.
They say that wickerfolk are vulnerable only to fire. Be careful not to attack them directly — at best, it'll do nothing.
1/1
 C 
Creature – Elemental Wolf
When this creature enters, if it was cast, proliferate.

Undying
1/1
 R 
Creature – Illusion
21/0
 C 
Enchantment – Aura
Enchant land

As this enchantment enters, choose a color.

Whenever enchanted land is tapped for mana, its controller adds an additional two mana of the chosen color.
 U 
Creature – Zombie Scout
{2}{g}, Sacrifice this creature: Return target card from your graveyard to your hand.
0/3
 C 
Creature – Human Were Bear
Trample

At the beginning of each end step, if this creature became tapped this turn, transform it.
2/2
Unparalleled Hunter
 
 C 
Creature – Were Bear
Trample

This creature must be blocked if able.

At the beginning of each end step, if this creature became tapped this turn, transform it.
4/3
1 comment
2024-08-01 13:11:20 by Ashenstern
 R 
Creature – Dryad Archer
Deathtouch, reach, vigilance

Other Hunter creatures you control have deathtouch. (Archers, Assassins, Rangers, and Scouts are Hunters.)
2/4
1 comment
2024-08-01 13:48:36 by Ashenstern
 C 
Creature – Plant Druid
{t}: Add one mana of any color.

{t}: Add two mana in any combination of colors. Spend this mana only to activate abilities.
1/1

Go to section: Colourless (15) White (44) Blue (44) Black (43) Red (42) Green (39) Multicolour (99) Hybrid (10) Split (3) Artifact (21) Land (9)

Show rarities: C U R M


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