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Showing 10 of 10 Hybrid cards
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Show rarities: C U R M
Flying

: Target creature gains flying until end of turn.

: Tap target creature and put a stun counter on it.




3/2
Equipped creature gets +1/+1 and has flying and first strike.
Whenever equipped creature deals combat damage to a player, scry 1, then draw a card.
Equip
or 

Whenever equipped creature deals combat damage to a player, scry 1, then draw a card.
Equip



Angels, Demons, Faeries, and Spirits have shadow.
At the beginning of your end step, each player creates a 1/1 black Faerie creature token with flying. Then if you control an Angel, a Demon, a Faerie, and a Spirit, transform this enchantment.
At the beginning of your end step, each player creates a 1/1 black Faerie creature token with flying. Then if you control an Angel, a Demon, a Faerie, and a Spirit, transform this enchantment.
Whenever an Angel, Demon, Faerie, or Spirit you control deals combat damage, put a finality counter on that creature.
At the beginning of your end step, gain control of all creatures with finality counters on them, then transform this enchantment.
At the beginning of your end step, gain control of all creatures with finality counters on them, then transform this enchantment.
Lands you control are 1/1 creatures with indestructible and haste in addition to their other types.

, Sacrifice an untapped land: Target land creature you control fights another target creature.


1/1




8/6
You may activate only one of this creature's abilities each turn and only as a sorcery.
, Put a flare counter on this creature: Create a 3/3 green Beast creature token.
, Put a flare counter on this creature: Target creature you control fights another target creature,

, Remove six flare counters from this creature: Create six 3/3 green Beast creature tokens. Until end of turn, creatures you control have double strike, haste, trample, and vigilance.




3/3
Sacrifice a creature: Put a shield counter on target creature you control.
1/1
Flying
: Exile up to one target card from each graveyard. If a creature card was exiled this way, put a +1/+1 counter on this creature.

1/1
Flash, deathtouch
2/1
Prowess
Other Spellcaster creatures you control have prowess. (Clerics, Druids, Shamans, Warlocks, and Wizards are Spellcasters.)
Other Spellcaster creatures you control have prowess. (Clerics, Druids, Shamans, Warlocks, and Wizards are Spellcasters.)
1/1




1/1
Go to section: Colourless (18) White (46) Blue (48) Black (45) Red (45) Green (43) Multicolour (119) Hybrid (10) Split (3) Artifact (25) Land (8)
Show rarities: C U R M
Story Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Batches | Cycles | Cards for Kenrith | Cards for Galea | Cards for Intet | Cards for Tayam |
Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card."