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Showing 45 of 45 Red cards
Go to section: Colourless (18) White (46) Blue (48) Black (45) Red (45) Green (43) Multicolour (119) Hybrid (10) Split (3) Artifact (25) Land (8)
Show rarities: C U R M
Flying
: This creature gets +1/+0 until end of turn.

1/1
0 comments
Suspend 6 —
Whenever this creature attacks, other creatures you control get +2/+0 until end of turn.

Whenever this creature attacks, other creatures you control get +2/+0 until end of turn.
4/4
Whenever another creature dies, up to one target creature gains haste until end of turn.
4/3
Haste
Creatures you control that entered this turn have indestructible.
Creatures you control that entered this turn have indestructible.
4/3
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
You become the monarch.
"I love democracy."
—Sheev Palpatine
You become the monarch.
"I love democracy."
—Sheev Palpatine


1/1
Flying
At the beginning of your upkeep, exile the top card of each player's library. You may play those cards this turn.
Whenever you cast a spell from exile, creatures you control get +1/+0 and gain trample and haste until end of turn.
At the beginning of your upkeep, exile the top card of each player's library. You may play those cards this turn.
Whenever you cast a spell from exile, creatures you control get +1/+0 and gain trample and haste until end of turn.
4/4
Whenever a legendary creature an opponent controls dies, return this card from your graveyard to your hand.
-1: Exile the top card of your library. You may play it this turn.
-3: This planeswalker deals 3 damage to any target.
-7: Each opponent sacrifices a permanent. For each permanent sacrificed this way, create 3 Treasure tokens.
-1: Exile the top card of your library. You may play it this turn.
-3: This planeswalker deals 3 damage to any target.
-7: Each opponent sacrifices a permanent. For each permanent sacrificed this way, create 3 Treasure tokens.
7
First strike (While attacking, this creature deals combat damage before creatures without first strike.)
3/1
Haste
Whenever a creature you control attacks, exile the top card of defending player's library. Then if you control a creature with power greater than any creature that player controls, you may cast the exiled card without paying its mana cost.
Whenever a creature you control attacks, exile the top card of defending player's library. Then if you control a creature with power greater than any creature that player controls, you may cast the exiled card without paying its mana cost.
The storm seethes and the calm flares to naught.
6/6
When this creature is milled, you may pay 
. When you do, put it on the battlefield. It gains haste until end of turn.


5/3
This creature enters with 2 +1/+1 counters on it.

, Remove a +1/+1 counter from this creature: This creature deals 3 damage to any target.


0/0
Lands have "
: Create a Treasure token."
Whenever this creature deals combat damage to a player, you gain control of all artifacts that player controls.

Whenever this creature deals combat damage to a player, you gain control of all artifacts that player controls.
6/4
Enchant land
Whenever enchanted land is tapped for mana, target creature gains haste until end of turn.
Whenever enchanted land is tapped for mana, target creature gains haste until end of turn.
Menace
If an opponent would gain 1 or more life, instead they gain 1 life.
If an opponent would gain 1 or more life, instead they gain 1 life.
3/1
Whenever an opponent casts a spell, if this card is on the stack, it deals 1 damage to that player.
This spell deals 3 damage to any target.
This spell deals 3 damage to any target.
Reveal cards from the top of your library until your reveal a creature card. You may cast it. If you do, it gains haste. Put all other cards revealed this way on the bottom of your library in a random order. (You still pay its costs.)
If you didn't cast it, draw a card.
If you didn't cast it, draw a card.
Haste
1/1
Were creatures you control have haste.
1/1

At the beginning of each end step, if a creature attacked this turn, untap this creature.
2/2
Haste
At the beginning of each end step, shuffle this creature into your library.
At the beginning of each end step, shuffle this creature into your library.
7/3

0/2
+1: Up to one target creature can't block until then end of your next turn.
-3: Create a token that's a copy of target permanent card in your graveyard. Sacrifice it at the beginning of the next end step.
-9: You get an emblem with "Whenever you cast a spell, target opponent exiles the top five cards of their library."
-3: Create a token that's a copy of target permanent card in your graveyard. Sacrifice it at the beginning of the next end step.
-9: You get an emblem with "Whenever you cast a spell, target opponent exiles the top five cards of their library."
5
Whenever you activate an ability of an artifact or creature that isn’t a mana ability, this creature gets +1/+1 until end of turn.

: This creature gains your choice of trample, menace, first strike, or haste until end of turn.


1/1
Lightning Attack deals 3 damage to any target.
First Strike
At the beginning of each end step, if this creature became tapped this turn, transform it.
At the beginning of each end step, if this creature became tapped this turn, transform it.
2/2
First Strike
Whenever this creature attacks, exile the top card of your library. You may play it this turn.
At the beginning of each end step, if this creature became tapped this turn, transform it.
Whenever this creature attacks, exile the top card of your library. You may play it this turn.
At the beginning of each end step, if this creature became tapped this turn, transform it.
4/2
Equipped creature gets +3/+1 and has first strike and haste.
Whenever you activate a boast ability of a creature, you may attach Mjolnir to it.
Whenever equipped creature dies, Mjolnir deals three damage to any target.
Equip

Whenever you activate a boast ability of a creature, you may attach Mjolnir to it.
Whenever equipped creature dies, Mjolnir deals three damage to any target.
Equip


(Nonexistent mana costs can’t be paid.)
Discard up to two cards, then draw that many cards.
Splice onto instant or sorcery
(As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.
Discard up to two cards, then draw that many cards.
Splice onto instant or sorcery






1/1
Trample, haste
Suspend 7 —
Suspend 7 —

7/4
Haste
Other Canine creatures you control get +1/+1 and have haste. (Coyotes, Dogs, Foxes, Jackals, and Wolves are Canines.)
Other Canine creatures you control get +1/+1 and have haste. (Coyotes, Dogs, Foxes, Jackals, and Wolves are Canines.)
2/2
Haste
Whenever another Fighter creature you control attacks, you may have it fight up to one target creature, (Barbarians, Berserkers, and Warriors are Fighters.)
Whenever another Fighter creature you control attacks, you may have it fight up to one target creature, (Barbarians, Berserkers, and Warriors are Fighters.)
4/3
At the beginning of your upkeep, create an X/1 red Elemental creature token with trample and haste, where X is the number of Shrines you control. Exile it at the beginning of the next end step.
Flying
: This creature gets +1/+0 until end of turn.

The undisputed master of the graveyards of Shiv.
4/4
Haste
Whenever this creature attacks, it deals 1 damage to each opponent.
Whenever this creature attacks, it deals 1 damage to each opponent.
3/2



1/1
As an additional cost to cast this spell, return any number of land cards from your graveyard to your hand.
This spell deals damage equal to the number of cards in your hand to any target. Discard half the cards in your hand, rounded up.
This spell deals damage equal to the number of cards in your hand to any target. Discard half the cards in your hand, rounded up.
Flying
Whenever this creature attacks, you may have it fight up to one target creature.
Whenever this creature attacks, you may have it fight up to one target creature.
6/6
When this enchantment enters, create 2 1/1 red Pig creature tokens.
Livestock creatures you control have haste. (Goats, Horses, Oxen, Pigs, and Sheep are Livestock.)
Livestock creatures you control have haste. (Goats, Horses, Oxen, Pigs, and Sheep are Livestock.)
Snarl (Whenever this creature attacks, up to one target creature can't block it this turn.)
Whenever this creature deals combat damage to a player, you may destroy target artifact they control. If you don't, they sacrifice a permanent.
Whenever this creature deals combat damage to a player, you may destroy target artifact they control. If you don't, they sacrifice a permanent.
6/3
Indestructible
As long as you control fewer than five creatures with haste, this permanent isn't a creature.
Creatures with haste you control have soulbond.
Whenever a soulbound creature you control attacks, create a token of the creature it's paired with that's tapped and attacking. Exile it at end of combat.
As long as you control fewer than five creatures with haste, this permanent isn't a creature.
Creatures with haste you control have soulbond.
Whenever a soulbound creature you control attacks, create a token of the creature it's paired with that's tapped and attacking. Exile it at end of combat.
5/8
Trample
This creature gets +X/+0, where X is the difference between the total power of other creatures you control and the total base power of other creatures you control.
This creature gets +X/+0, where X is the difference between the total power of other creatures you control and the total base power of other creatures you control.
0/4
Until end of turn, if you would flip a coin, instead flip two coins and ignore one.
Each player gains control of all permanents and spells they own. You lose 2 life.
If you have exactly 1 life, no cards in hand, and control no permanents, you win the game. Otherwise, exile your hand and draw two cards.
First strike
Whenever a creature an opponent controls is dealt excess damage, this creature deals 1 damage to that creature's controller.
Whenever a Noble creature you control deals excess damage, put a +1/+1 counter on it.
Whenever a creature an opponent controls is dealt excess damage, this creature deals 1 damage to that creature's controller.
Whenever a Noble creature you control deals excess damage, put a +1/+1 counter on it.
5/2
Go to section: Colourless (18) White (46) Blue (48) Black (45) Red (45) Green (43) Multicolour (119) Hybrid (10) Split (3) Artifact (25) Land (8)
Show rarities: C U R M
Story Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Batches | Cycles | Cards for Kenrith | Cards for Galea | Cards for Intet | Cards for Tayam |