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Showing 45 of 45 Red cards

Go to section: Colourless (18) White (46) Blue (48) Black (45) Red (45) Green (43) Multicolour (119) Hybrid (10) Split (3) Artifact (25) Land (8)

Show rarities: C U R M

 C 
Creature – Angel
Flying

{w/r}: This creature gets +1/+0 until end of turn.
1/1
 C 
Creature – Wurm
Suspend 6 — {r}

Whenever this creature attacks, other creatures you control get +2/+0 until end of turn.
4/4
 C 
Creature – Devil
Whenever another creature dies, up to one target creature gains haste until end of turn.
4/3
 C 
Creature – Human Wizard
Haste

Creatures you control that entered this turn have indestructible.
4/3
{1}{r}{r}
 
 C 
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

You become the monarch.

"I love democracy."
—Sheev Palpatine
 U 
Creature – Human Rogue
{3}{r}: Create a Treasure token.
1/1
 R 
Creature – Dragon Scholar
Flying

At the beginning of your upkeep, exile the top card of each player's library. You may play those cards this turn.

Whenever you cast a spell from exile, creatures you control get +1/+0 and gain trample and haste until end of turn.
4/4
 M 
Legendary Planeswalker – Balrog
Whenever a legendary creature an opponent controls dies, return this card from your graveyard to your hand.

-1: Exile the top card of your library. You may play it this turn.
-3: This planeswalker deals 3 damage to any target.
-7: Each opponent sacrifices a permanent. For each permanent sacrificed this way, create 3 Treasure tokens.
7
 C 
Creature – Cat Warrior
First strike (While attacking, this creature deals combat damage before creatures without first strike.)
3/1
 R 
Legendary Creature – Elder Dinosaur
Haste

Whenever a creature you control attacks, exile the top card of defending player's library. Then if you control a creature with power greater than any creature that player controls, you may cast the exiled card without paying its mana cost.
The storm seethes and the calm flares to naught.
6/6
 C 
Creature – Horror
When this creature is milled, you may pay {b}{b}. When you do, put it on the battlefield. It gains haste until end of turn.
5/3
 U 
Creature – Goblin Artificer
This creature enters with 2 +1/+1 counters on it.

{2}{r}, Remove a +1/+1 counter from this creature: This creature deals 3 damage to any target.
0/0
 R 
Creature – Elemental
Lands have "{t}: Create a Treasure token."

Whenever this creature deals combat damage to a player, you gain control of all artifacts that player controls.
6/4
 C 
Enchantment – Aura
Enchant land

Whenever enchanted land is tapped for mana, target creature gains haste until end of turn.
 C 
Creature – Elemental Cat
Menace

If an opponent would gain 1 or more life, instead they gain 1 life.
3/1
 C 
Sorcery
Whenever an opponent casts a spell, if this card is on the stack, it deals 1 damage to that player.

This spell deals 3 damage to any target.
 C 
Sorcery
Reveal cards from the top of your library until your reveal a creature card. You may cast it. If you do, it gains haste. Put all other cards revealed this way on the bottom of your library in a random order. (You still pay its costs.)

If you didn't cast it, draw a card.
1 comment
2024-03-07 01:56:17 by Ashenstern
 C 
Enchantment Creature – Spirit Construct
Haste
1/1
 U 
Creature – Human Shaman
Were creatures you control have haste.
1/1
1 comment
2024-08-01 13:21:17 by Ashenstern
 C 
Creature – Demon Advisor
{t}: This creature deals 1 damage to each opponent.

At the beginning of each end step, if a creature attacked this turn, untap this creature.
2/2
 C 
Creature – Wurm
Haste

At the beginning of each end step, shuffle this creature into your library.
7/3
 M 
Legendary Creature – Human Wizard
{t}: Draw a card, then discard a card. If you've discarded three or more cards this turn, exile this creature, then return it to the battlefield under its owner's control.
0/2
Jace, Empath Unbound
 
 M 
Legendary Planeswalker – Jace
+1: Up to one target creature can't block until then end of your next turn.
-3: Create a token that's a copy of target permanent card in your graveyard. Sacrifice it at the beginning of the next end step.
-9: You get an emblem with "Whenever you cast a spell, target opponent exiles the top five cards of their library."
5
 U 
Creature – Human Berserker
Whenever you activate an ability of an artifact or creature that isn’t a mana ability, this creature gets +1/+1 until end of turn.

{2}{r}: This creature gains your choice of trample, menace, first strike, or haste until end of turn.
1/1
 C 
Instant
Lightning Attack deals 3 damage to any target.
 C 
Creature – Human Were Wolf
First Strike

At the beginning of each end step, if this creature became tapped this turn, transform it.
2/2
Loping Hunter
 
 C 
Creature – Were Wolf
First Strike

Whenever this creature attacks, exile the top card of your library. You may play it this turn.

At the beginning of each end step, if this creature became tapped this turn, transform it.
4/2
1 comment
2024-08-01 13:08:17 by Ashenstern
 R 
Legendary Artifact – Equipment
Equipped creature gets +3/+1 and has first strike and haste.

Whenever you activate a boast ability of a creature, you may attach Mjolnir to it.

Whenever equipped creature dies, Mjolnir deals three damage to any target.

Equip {1}{r}
 C 
Colour indicator R Instant
(Nonexistent mana costs can’t be paid.)

Discard up to two cards, then draw that many cards.

Splice onto instant or sorcery {1}{r} (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.
1 comment
2024-02-29 22:32:12 by Ashenstern
 M 
Creature – Spirit
{5}{r}: Destroy target land.

{2}{r}, Exile this creature from your graveyard: Destroy target land.
1/1
 C 
Creature – Elemental
Trample, haste

Suspend 7 — {r}
7/4
 U 
Creature – Coyote
Haste

Other Canine creatures you control get +1/+1 and have haste. (Coyotes, Dogs, Foxes, Jackals, and Wolves are Canines.)
2/2
1 comment
2024-08-01 13:33:16 by Ashenstern
 R 
Creature – Dwarf Berserker
Haste

Whenever another Fighter creature you control attacks, you may have it fight up to one target creature, (Barbarians, Berserkers, and Warriors are Fighters.)
4/3
1 comment
2024-08-01 13:46:06 by Ashenstern
 U 
Legendary Enchantment – Shrine
At the beginning of your upkeep, create an X/1 red Elemental creature token with trample and haste, where X is the number of Shrines you control. Exile it at the beginning of the next end step.
 C 
Creature – Zombie Dragon
Flying

{2/r}: This creature gets +1/+0 until end of turn.
The undisputed master of the graveyards of Shiv.
4/4
 U 
Creature – Porcupine
Haste

Whenever this creature attacks, it deals 1 damage to each opponent.
3/2
 C 
Creature – Demon Spirit
{3}{r}, {t}: Target creature gains double strike until end of turn and must be blocked this turn if able.
1/1
 U 
Instant
As an additional cost to cast this spell, return any number of land cards from your graveyard to your hand.

This spell deals damage equal to the number of cards in your hand to any target. Discard half the cards in your hand, rounded up.
 U 
Legendary Creature – Dragon
Flying

Whenever this creature attacks, you may have it fight up to one target creature.
6/6
 C 
Enchantment
When this enchantment enters, create 2 1/1 red Pig creature tokens.

Livestock creatures you control have haste. (Goats, Horses, Oxen, Pigs, and Sheep are Livestock.)
1 comment
2024-08-01 14:11:41 by Ashenstern
 R 
Creature – Manticore
Snarl (Whenever this creature attacks, up to one target creature can't block it this turn.)

Whenever this creature deals combat damage to a player, you may destroy target artifact they control. If you don't, they sacrifice a permanent.
6/3
 M 
Legendary Enchantment Creature – God
Indestructible

As long as you control fewer than five creatures with haste, this permanent isn't a creature.

Creatures with haste you control have soulbond.

Whenever a soulbound creature you control attacks, create a token of the creature it's paired with that's tapped and attacking. Exile it at end of combat.
5/8
 U 
Creature – Elemental
Trample

This creature gets +X/+0, where X is the difference between the total power of other creatures you control and the total base power of other creatures you control.
0/4
 C 
Instant
Until end of turn, if you would flip a coin, instead flip two coins and ignore one.
1 comment
2024-03-07 01:33:48 by Ashenstern
 C 
Colour indicator R Instant
Each player gains control of all permanents and spells they own. You lose 2 life.
1 comment
2024-03-03 21:55:48 by Ashenstern
 C 
Sorcery
If you have exactly 1 life, no cards in hand, and control no permanents, you win the game. Otherwise, exile your hand and draw two cards.
 M 
Legendary Creature – God Noble
First strike

Whenever a creature an opponent controls is dealt excess damage, this creature deals 1 damage to that creature's controller.

Whenever a Noble creature you control deals excess damage, put a +1/+1 counter on it.
5/2

Go to section: Colourless (18) White (46) Blue (48) Black (45) Red (45) Green (43) Multicolour (119) Hybrid (10) Split (3) Artifact (25) Land (8)

Show rarities: C U R M


Story Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Batches | Cycles | Cards for Kenrith | Cards for Galea | Cards for Intet | Cards for Tayam