Story Cards: Virtual Booster
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Batches | Cycles | Cards for Kenrith | Cards for Galea | Cards for Intet | Cards for Tayam |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Whenever this creature blocks a creature, create two 1/1 red and white Soldier tokens with haste blocking that creature.
This creature has indestructible and first strike as long as you control three or more creature tokens. 2/2
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![]() 3/3
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Whenever one or more Sea Monsters you control deals combat damage to a player, draw a card. (Krakens, Leviathans, Octopuses, and Serpents are Sea Monsters.)
3/4
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Aquatic 1 (This creature can't be blocked except by one or more creatures with total power 1 or more.)
At the beginning of your upkeep, each player creates a 0/1 blue Plant Wall creature token with defender named Kelp. 3/2
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When this creature becomes the target of a spell or ability, sacrifice it.
Whenever this creature attacks, put a +1/+1 counter on it. 2/3
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Enchant land
Whenever enchanted land is tapped for mana, its controller adds one additional mana of any color that land produced. |
Return target creature card from your graveyard to your hand. Exile this spell with 3 time counters on it.
Suspend 3— ![]() |
This land enters tapped.
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First strike
![]() ![]() 3/1
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Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a +1/+1 counter on this creature.
They say that wickerfolk are vulnerable only to fire. Be careful not to attack them directly — at best, it'll do nothing.
1/1
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Lifelink
If you would gain life, instead you gain 1 life that many times. (For example, if you would gain 3 life, instead you gain 1 life three times.) 2/2
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Flying
At the beginning of each end step, if this creature became tapped this turn, transform it. 2/2
Flying
Whenever this creature deals combat damage to an opponent, you may draw a card. At the beginning of each end step, if this creature became tapped this turn, transform it. 3/3
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When you cast this spell, create a 1/1 white Dog creature token.
Creatures you control get +1/+1 until end of turn. Untap them. |
(Nonexistent mana costs can’t be paid.)
Discard up to two cards, then draw that many cards. Splice onto instant or sorcery ![]() ![]() |
This land enters tapped.
When this land enters, it deals 1 damage to target opponent. ![]() ![]() ![]() |
1/1
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Cleopatra VII Thea Philopator
(rare)
Treasuremonger
(uncommon)
Curious Octopus
(uncommon)
Sea Skimmer
(uncommon)
Illusory Brushwagg
(common)
Kindling Growth
(common)
Work Song
(common)
Ancestral Home
(common)
Covetous Anima
(common)
Stalking Sticks
(common)
Holy Shine
(common)
Winged Hunter
(common)
Hound Dog Howl
(common)
Nevermind
(common)
Degrading Field
(basic)
Insect
(token)