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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Human Slave
Haste

Damage is removed from other creatures you control as steps and phases end.

Whenever another creature you control dies, invest this creature. Then if it has 2 or more ⊕, you may transform it.
3/2
Kaladin, Surgeon's Son
 
 R 
Legendary Creature – Human Surgeon
Whenever you attack and whenever another creature you control dies, invest this creature. (To invest a permanent, put ⊕, an Investiture counter on it.)

{1}{r/w}, Remove ⊕ from this creature: Put a shield counter and a first strike counter on target creature.
4/3
 U 
Creature – Ooze Monger
{2}: Return target creature card from a graveyard to its owner's hand. Any player may activate this ability but only as a sorcery.
3/3
 U 
Creature – Spirit
Tokens you control get -2/-2.

Tokens you control enter with 2 +1/+1 counters on them.
1/1
 U 
Creature – Fox
This creature enters with 2 +1/+1 counters on it.

{2}{g}, Remove two +1/+1 counters from this creature: Return target permanent card from your graveyard to your hand.
0/0
 C 
Creature – Unicorn
Lifelink

If you would gain life, instead you gain 1 life that many times. (For example, if you would gain 3 life, instead you gain 1 life three times.)
2/2
 C 
Artifact Creature – Construct
{t}: Add {b}. Spend this mana only to activate abilities.

{2}{b}{b}{b}: Target creature gains first strike and deathtouch until end of turn.
1/1
 C 
Sorcery
Bounce target nonland permanent.
 C 
Creature – Elf Druid
First strike

{2}{b}, Sacrifice this creature: Create a Treasure token.
3/1
 C 
Colour indicator R Instant
(Nonexistent mana costs can’t be paid.)

Discard up to two cards, then draw that many cards.

Splice onto instant or sorcery {1}{r} (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.
 C 
Creature – Angel
Flying

{w/r}: This creature gets +1/+0 until end of turn.
1/1
 C 
Creature – Merfolk Warlock
This creature deals combat damage to creatures in the form of stun counters.
2/3
 C 
Creature – Insect Demon
When this creature enters, mill 3 cards and create a Lander token.
3/2
 C 
Artifact Creature – Scarecrow
Reach

This creature's base power is equal to its toughness.
*/4
 C 
Enchantment
When this enchantment enters, create 2 1/1 red Pig creature tokens.

Livestock creatures you control have haste. (Goats, Horses, Oxen, Pigs, and Sheep are Livestock.)
 B 
Land – Desert Plains
This land enters tapped.

When this land enters, it deals 1 damage to target opponent.

{t}: Add {w} or {c}.
 T 
Token Creature – Basilisk
Deathtouch
1/1

Kaladin, Bridgeleader (rare)
Treasuremonger (uncommon)
Bringer of Death (uncommon)
Foxtunnel Explorer (uncommon)
Holy Shine (common)
Necrobauble (common)
Disbelieve (common)
Covetous Anima (common)
Nevermind (common)
Angel in Fall (common)
Hostile Seaguard (common)
Compelling Stardealer (common)
Steady Witness (common)
Turn Wild (common)
Degrading Field (basic)
Basilisk (token)