Story Cards: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Human Noble
Whenever this creature blocks a creature, create two 1/1 red and white Soldier tokens with haste blocking that creature.

This creature has indestructible and first strike as long as you control three or more creature tokens.
2/2
 U 
Creature – Ooze Monger
{2}: Return target creature card from a graveyard to its owner's hand. Any player may activate this ability but only as a sorcery.
3/3
 U 
Creature – Octopus
Whenever one or more Sea Monsters you control deals combat damage to a player, draw a card. (Krakens, Leviathans, Octopuses, and Serpents are Sea Monsters.)
3/4
 U 
Creature – Fish
Aquatic 1 (This creature can't be blocked except by one or more creatures with total power 1 or more.)

At the beginning of your upkeep, each player creates a 0/1 blue Plant Wall creature token with defender named Kelp.
3/2
 C 
Creature – Brushwagg Illusion
When this creature becomes the target of a spell or ability, sacrifice it.

Whenever this creature attacks, put a +1/+1 counter on it.
2/3
 C 
Enchantment – Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds one additional mana of any color that land produced.
 C 
Instant
Return target creature card from your graveyard to your hand. Exile this spell with 3 time counters on it.

Suspend 3—{b}
 C 
Land
This land enters tapped.

{t}: Add one mana of any color in your commander’s color identity or add {c}.
 C 
Creature – Elf Druid
First strike

{2}{b}, Sacrifice this creature: Create a Treasure token.
3/1
 C 
Artifact Creature – Plant Scarecrow
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a +1/+1 counter on this creature.
They say that wickerfolk are vulnerable only to fire. Be careful not to attack them directly — at best, it'll do nothing.
1/1
 C 
Creature – Unicorn
Lifelink

If you would gain life, instead you gain 1 life that many times. (For example, if you would gain 3 life, instead you gain 1 life three times.)
2/2
 C 
Creature – Human Were Bird
Flying

At the beginning of each end step, if this creature became tapped this turn, transform it.
2/2
Wrathful Hunter
 
 C 
Creature – Were Bird
Flying

Whenever this creature deals combat damage to an opponent, you may draw a card.

At the beginning of each end step, if this creature became tapped this turn, transform it.
3/3
 C 
Sorcery
When you cast this spell, create a 1/1 white Dog creature token.

Creatures you control get +1/+1 until end of turn. Untap them.
 C 
Colour indicator R Instant
(Nonexistent mana costs can’t be paid.)

Discard up to two cards, then draw that many cards.

Splice onto instant or sorcery {1}{r} (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.
 B 
Land – Desert Plains
This land enters tapped.

When this land enters, it deals 1 damage to target opponent.

{t}: Add {w} or {c}.
 T 
Token Creature – Insect
1/1

Cleopatra VII Thea Philopator (rare)
Treasuremonger (uncommon)
Curious Octopus (uncommon)
Sea Skimmer (uncommon)
Illusory Brushwagg (common)
Kindling Growth (common)
Work Song (common)
Ancestral Home (common)
Covetous Anima (common)
Stalking Sticks (common)
Holy Shine (common)
Winged Hunter (common)
Hound Dog Howl (common)
Nevermind (common)
Degrading Field (basic)
Insect (token)