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Showing 46 of 46 White cards

Go to section: Colourless (18) White (46) Blue (48) Black (45) Red (45) Green (43) Multicolour (119) Hybrid (10) Split (3) Artifact (25) Land (8)

Show rarities: C U R M

 C 
Creature – Angel
Flying, lifelink
1/1
 R 
Creature – Angel
Flying, vigilance

Other creatures you control have vigilance.

{4}{w}: Other creatures you control get +2/+2 until end of turn.
1/3
 C 
Enchantment – Aura
Enchant creature

All damage that would be dealt to you is dealt to enchanted creature instead.

Morph {2}{2/w}{w}
 U 
Enchantment – Aura
Enchant creature

Enchanted creature gets +1/+1 for each Equipment and Aura attached to it.

Whenever a Equipment or Aura you control enters, you may attach it to enchanted creature.
 U 
Enchantment
At the beginning of your end step, you may behold a Planeswalker. If you do, put a loyalty counter on this enchantment.

Sacrifice this enchantment: Return target Planeswalker card with mana value less than or equal to the number of loyalty counters on this enchantment to the battlefield.
 C 
Creature – Human Survivor
Survival — At the beginning of your second main phase, if this creature is tapped, create a Food token.
3/1
 U 
Creature – Human
{1}{w/b}: Put a lifelink counter on this creature. It becomes a Human Warlock.

{1}{r/w}: Put a first strike counter on this creature. It becomes a Human Knight.

{b/r}{b/r}{b/r}: Transform this creature. Activate only if it's a Warlock or Knight.
2/1
Ascended Cultist
 
 U 
Creature – Human
Flying

As long as this creature has lifelink, it's a Human Demon Warlock with "Whenever this creature attacks, defending player sacrifices a creature."

As long as this creature has first strike, it's a Human Angel Knight with "Whenever this creature attacks, create a 3/3 white Spirit creature token."
5/3
 C 
Creature – Elf Wizard
{r}, Exile this creature from your graveyard: Exile the top card of your library. You may play it this turn.
3/1
 C 
Creature – Human Were Cat
Lifelink

At the beginning of each end step, if this creature became tapped this turn, transform it.
1/1
Ferocious Hunter
 
 C 
Creature – Were Cat
Lifelink

If a creature an opponent controls would die, exile it instead.

At the beginning of each end step, if this creature became tapped this turn, transform it.
3/2
1 comment
2024-08-01 13:11:35 by Ashenstern
 C 
Enchantment – Aura
Enchant land

Whenever enchanted land is tapped for mana, you gain 2 life.
 C 
Instant
Destroy target attacking creature. Scry 1.
 C 
Instant
{2/w}{2/w}: Copy this spell. You may choose new targets for the copy.

Exile target creature.
 M 
Legendary Planeswalker – Gandalf
+1: Create a 1/1 white Halfing creature with skulk.
-1: Creatures you control gain double strike until end of turn.
-5: Whenever a creature you control deals combat damage to an opponent this turn, tap all permanents that player controls and put a stun counter on each of them.
4
 R 
Creature – Spirit
Whenever an opponent gains or loses life, you gain that much life.
6/6
 C 
Creature – Human Angel
Whenever you attack, put a +1/+1 counter on this creature.

Remove a +1/+1 counter from this creature: Surveil 1. Activate only once each turn.
1/1
 U 
Creature – Human Peasant
Livestock creatures you control get +1/+1 and have vigilance. (Goats, Horses, Oxen, Pigs, and Sheep are Livestock.)

At the beginning of your end step, create a 0/1 white Goat creature token.
1/1
1 comment
2024-08-01 13:36:10 by Ashenstern
 C 
Creature – Human Soldier Peasant
This creature gets +1/+1 for each creature your opponents control.
1/1
 R 
Creature – Human Cleric
As an additional cost to cast this spell, reveal a Divine creature card from your hand or pay {3}. (Archons, Avatars, Demigods, and Gods are Divine.)

Divine creatures you control have indestructible.
3/3
1 comment
2024-08-01 13:48:53 by Ashenstern
 C 
Creature – Unicorn
Lifelink

If you would gain life, instead you gain 1 life that many times. (For example, if you would gain 3 life, instead you gain 1 life three times.)
2/2
 U 
Enchantment – Aura
Enchant creature

Enchanted creature gets +1/+1 and has vigilance.

Whenever enchanted creature deals combat damage to a player, you may draw a card.
 C 
Sorcery
When you cast this spell, create a 1/1 white Dog creature token.

Creatures you control get +1/+1 until end of turn. Untap them.
 U 
Enchantment – Aura
Enchant Plains

Whenever enchanted land is tapped for mana, its controller adds an additional {w}.
 M 
Legendary Creature – Human Cleric
Lifelink

Whenever another nontoken creature you control dies, exile this creature, then return it to the battlefield transformed under it owner’s control. If you do, return the creature that died to its owner's hand.
2/3
Liliana, Faithful Physician
 
 M 
Legendary Planeswalker – Liliana
+2: Each player draws a card.
-3: Return target nonland permanent card with mana value 3 or less from your graveyard to the battlefield.
-8: You get an emblem with "Whenever a creature dies, you gain life equal to its toughness. Return it to your hand if you own it. Otherwise, exile it."
3
 C 
Enchantment
Exalted

Other permanents you control have exalted.

Creatures you control can't attack alone. You may pay {2}{w} each combat step to ignore this effect.
 M 
Legendary Enchantment Creature – God
Indestructible

As long as you control fewer than five Soldiers, this permanent isn't a creature.

Soldiers you control get +1/+1 and have vigilance.

{3}{w}: Create a 1/1 red and white Soldier creature token with haste.
6/4
 R 
Enchantment
Whenever this enchantment or another nonland permanent is put into a graveyard from the battlefield, each player other than its controller sacrifices a permanent that shares a card type with it.
 U 
Creature – Human Cleric
Were creatures don't untap during their controller's untap step.
1/1
1 comment
2024-08-01 13:18:42 by Ashenstern
 U 
Creature – Cat
This creature enters with 2 +1/+1 counters on it.

{2}{w}, Remove a +1/+1 counter from this creature: Target creature gains indestructible until end of turn.
0/0
 M 
Legendary Creature – God Noble
Vigilance

Whenever a creature you control deals combat damage to one of your opponents, you become the monarch.

As long as you are the monarch, Nobles you control have indestructible.
4/4
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets +1/+1 and has vigilance.

{1}{w}: Enchanted creature phases out.
 U 
Creature – Armadillo
If a source would deal 1 or more damage to this creature, instead it deals 1 damage to this creature.
2/2
 U 
Legendary Enchantment – Shrine
At the beginning of your upkeep, support X, where X is the number of Shrines you control.
 C 
Sorcery
You gain thrice X life.
 U 
Instant
Create 2 1/1 white Dogs creature tokens.

Put a +1/+1 counter on each Canine creature you control. (Coyotes, Dogs, Foxes, Jackals, and Wolves are Canines.)
1 comment
2024-08-01 14:04:35 by Ashenstern
 U 
Creature – Human Soldier
Vigilance

{x}{w}: Exile up to X target cards from a single graveyard.
1/1
 C 
Creature – Rhino Soldier
When this creature enters, return target creature to its owner's hand.
2/2
 C 
Instant
Choose land, creature, enchantment, or artifact. All permanents target player controls of that type phase out.
 C 
Creature – Angel
As an additional cost to cast this spell, reveal your hand.

Flying, lifelink

Whenever this creature deals combat damage to an opponent, scry 1, then draw a card.
4/4
 C 
Creature – Angel Wraith
Flying, vigilance
Don't follow the light. Or her.
4/4
 C 
Enchantment
At the beginning of your upkeep, create a 1/1 white Citizen creature token if you don't control any Citizen tokens.
1 comment
2024-03-07 01:57:21 by Ashenstern
 U 
Enchantment – Aura
Enchant creature you control

Whenever enchanted creature deals combat damage to an opponent, draw a card.
 U 
Legendary Creature – Dragon
Flying

Creatures can’t attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.
6/6
 C 
Instant
Stun target creature twice. (Tap it and put two stun counters on it.)
 U 
Artifact – Equipment
Equipped creature has indestructible.

Equip {4}
 R 
Legendary Creature – Elder Dinosaur
Backup 1, Backup 1, Backup 1

Flying, double strike, vigilance, trample, indestructible.
The sky burns, rosy fingers creeping over a glistening earth.
1/5
 M 
Creature – Spirit
{5}{w}: Exile target artifact or enchantment.

{2}{w}, Exile this creature from your graveyard: Exile target artifact or enchantment.
1/1

Go to section: Colourless (18) White (46) Blue (48) Black (45) Red (45) Green (43) Multicolour (119) Hybrid (10) Split (3) Artifact (25) Land (8)

Show rarities: C U R M


Story Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Batches | Cycles | Cards for Kenrith | Cards for Galea | Cards for Intet | Cards for Tayam