Story Cards
Story Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Batches | Cycles | Cards for Kenrith | Cards for Galea | Cards for Intet | Cards for Tayam |
Showing 46 of 46 White cards
Go to section: Colourless (18) White (46) Blue (48) Black (45) Red (45) Green (43) Multicolour (119) Hybrid (10) Split (3) Artifact (25) Land (8)
Show rarities: C U R M
Flying, lifelink
1/1
0 comments
Flying, vigilance
Other creatures you control have vigilance.

: Other creatures you control get +2/+2 until end of turn.
Other creatures you control have vigilance.


1/3
Enchant creature
All damage that would be dealt to you is dealt to enchanted creature instead.
Morph


All damage that would be dealt to you is dealt to enchanted creature instead.
Morph



Enchant creature
Enchanted creature gets +1/+1 for each Equipment and Aura attached to it.
Whenever a Equipment or Aura you control enters, you may attach it to enchanted creature.
Enchanted creature gets +1/+1 for each Equipment and Aura attached to it.
Whenever a Equipment or Aura you control enters, you may attach it to enchanted creature.
At the beginning of your end step, you may behold a Planeswalker. If you do, put a loyalty counter on this enchantment.
Sacrifice this enchantment: Return target Planeswalker card with mana value less than or equal to the number of loyalty counters on this enchantment to the battlefield.
Sacrifice this enchantment: Return target Planeswalker card with mana value less than or equal to the number of loyalty counters on this enchantment to the battlefield.
Survival — At the beginning of your second main phase, if this creature is tapped, create a Food token.
3/1







2/1
Flying
As long as this creature has lifelink, it's a Human Demon Warlock with "Whenever this creature attacks, defending player sacrifices a creature."
As long as this creature has first strike, it's a Human Angel Knight with "Whenever this creature attacks, create a 3/3 white Spirit creature token."
As long as this creature has lifelink, it's a Human Demon Warlock with "Whenever this creature attacks, defending player sacrifices a creature."
As long as this creature has first strike, it's a Human Angel Knight with "Whenever this creature attacks, create a 3/3 white Spirit creature token."
5/3

3/1
Lifelink
At the beginning of each end step, if this creature became tapped this turn, transform it.
At the beginning of each end step, if this creature became tapped this turn, transform it.
1/1
Lifelink
If a creature an opponent controls would die, exile it instead.
At the beginning of each end step, if this creature became tapped this turn, transform it.
If a creature an opponent controls would die, exile it instead.
At the beginning of each end step, if this creature became tapped this turn, transform it.
3/2
Enchant land
Whenever enchanted land is tapped for mana, you gain 2 life.
Whenever enchanted land is tapped for mana, you gain 2 life.
Destroy target attacking creature. Scry 1.


Exile target creature.
+1: Create a 1/1 white Halfing creature with skulk.
-1: Creatures you control gain double strike until end of turn.
-5: Whenever a creature you control deals combat damage to an opponent this turn, tap all permanents that player controls and put a stun counter on each of them.
-1: Creatures you control gain double strike until end of turn.
-5: Whenever a creature you control deals combat damage to an opponent this turn, tap all permanents that player controls and put a stun counter on each of them.
4
Whenever an opponent gains or loses life, you gain that much life.
6/6
Whenever you attack, put a +1/+1 counter on this creature.
Remove a +1/+1 counter from this creature: Surveil 1. Activate only once each turn.
Remove a +1/+1 counter from this creature: Surveil 1. Activate only once each turn.
1/1
Livestock creatures you control get +1/+1 and have vigilance. (Goats, Horses, Oxen, Pigs, and Sheep are Livestock.)
At the beginning of your end step, create a 0/1 white Goat creature token.
At the beginning of your end step, create a 0/1 white Goat creature token.
1/1
This creature gets +1/+1 for each creature your opponents control.
1/1
As an additional cost to cast this spell, reveal a Divine creature card from your hand or pay
. (Archons, Avatars, Demigods, and Gods are Divine.)
Divine creatures you control have indestructible.

Divine creatures you control have indestructible.
3/3
Lifelink
If you would gain life, instead you gain 1 life that many times. (For example, if you would gain 3 life, instead you gain 1 life three times.)
If you would gain life, instead you gain 1 life that many times. (For example, if you would gain 3 life, instead you gain 1 life three times.)
2/2
Enchant creature
Enchanted creature gets +1/+1 and has vigilance.
Whenever enchanted creature deals combat damage to a player, you may draw a card.
Enchanted creature gets +1/+1 and has vigilance.
Whenever enchanted creature deals combat damage to a player, you may draw a card.
When you cast this spell, create a 1/1 white Dog creature token.
Creatures you control get +1/+1 until end of turn. Untap them.
Creatures you control get +1/+1 until end of turn. Untap them.
Enchant Plains
Whenever enchanted land is tapped for mana, its controller adds an additional
.
Whenever enchanted land is tapped for mana, its controller adds an additional

Lifelink
Whenever another nontoken creature you control dies, exile this creature, then return it to the battlefield transformed under it owner’s control. If you do, return the creature that died to its owner's hand.
Whenever another nontoken creature you control dies, exile this creature, then return it to the battlefield transformed under it owner’s control. If you do, return the creature that died to its owner's hand.
2/3
+2: Each player draws a card.
-3: Return target nonland permanent card with mana value 3 or less from your graveyard to the battlefield.
-8: You get an emblem with "Whenever a creature dies, you gain life equal to its toughness. Return it to your hand if you own it. Otherwise, exile it."
-3: Return target nonland permanent card with mana value 3 or less from your graveyard to the battlefield.
-8: You get an emblem with "Whenever a creature dies, you gain life equal to its toughness. Return it to your hand if you own it. Otherwise, exile it."
3
Exalted
Other permanents you control have exalted.
Creatures you control can't attack alone. You may pay
each combat step to ignore this effect.
Other permanents you control have exalted.
Creatures you control can't attack alone. You may pay


Indestructible
As long as you control fewer than five Soldiers, this permanent isn't a creature.
Soldiers you control get +1/+1 and have vigilance.

: Create a 1/1 red and white Soldier creature token with haste.
As long as you control fewer than five Soldiers, this permanent isn't a creature.
Soldiers you control get +1/+1 and have vigilance.


6/4
Whenever this enchantment or another nonland permanent is put into a graveyard from the battlefield, each player other than its controller sacrifices a permanent that shares a card type with it.
Were creatures don't untap during their controller's untap step.
1/1
This creature enters with 2 +1/+1 counters on it.

, Remove a +1/+1 counter from this creature: Target creature gains indestructible until end of turn.


0/0
Vigilance
Whenever a creature you control deals combat damage to one of your opponents, you become the monarch.
As long as you are the monarch, Nobles you control have indestructible.
Whenever a creature you control deals combat damage to one of your opponents, you become the monarch.
As long as you are the monarch, Nobles you control have indestructible.
4/4
Enchant creature
Enchanted creature gets +1/+1 and has vigilance.

: Enchanted creature phases out.
Enchanted creature gets +1/+1 and has vigilance.


If a source would deal 1 or more damage to this creature, instead it deals 1 damage to this creature.
2/2
At the beginning of your upkeep, support X, where X is the number of Shrines you control.
You gain thrice X life.
Create 2 1/1 white Dogs creature tokens.
Put a +1/+1 counter on each Canine creature you control. (Coyotes, Dogs, Foxes, Jackals, and Wolves are Canines.)
Put a +1/+1 counter on each Canine creature you control. (Coyotes, Dogs, Foxes, Jackals, and Wolves are Canines.)
Vigilance

: Exile up to X target cards from a single graveyard.


1/1
When this creature enters, return target creature to its owner's hand.
2/2
Choose land, creature, enchantment, or artifact. All permanents target player controls of that type phase out.
As an additional cost to cast this spell, reveal your hand.
Flying, lifelink
Whenever this creature deals combat damage to an opponent, scry 1, then draw a card.
Flying, lifelink
Whenever this creature deals combat damage to an opponent, scry 1, then draw a card.
4/4
Flying, vigilance
Don't follow the light. Or her.
4/4
At the beginning of your upkeep, create a 1/1 white Citizen creature token if you don't control any Citizen tokens.
Enchant creature you control
Whenever enchanted creature deals combat damage to an opponent, draw a card.
Whenever enchanted creature deals combat damage to an opponent, draw a card.
Flying
Creatures can’t attack you or planeswalkers you control unless their controller pays
for each of those creatures.
Creatures can’t attack you or planeswalkers you control unless their controller pays

6/6
Stun target creature twice. (Tap it and put two stun counters on it.)
Equipped creature has indestructible.
Equip
Equip

Backup 1, Backup 1, Backup 1
Flying, double strike, vigilance, trample, indestructible.
Flying, double strike, vigilance, trample, indestructible.
The sky burns, rosy fingers creeping over a glistening earth.
1/5




1/1
Go to section: Colourless (18) White (46) Blue (48) Black (45) Red (45) Green (43) Multicolour (119) Hybrid (10) Split (3) Artifact (25) Land (8)
Show rarities: C U R M
Story Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Batches | Cycles | Cards for Kenrith | Cards for Galea | Cards for Intet | Cards for Tayam |