Story Cards
Story Cards by Ashenstern
412 cards in Multiverse
146 commons, 119 uncommons,
92 rares, 32 mythics, 5 basics, 18 tokens
1 token colourless, 1 token hybrid redwhite, 2 token artifact, 5 token white, 5 token green, 3 token red, 1 token black, 15 colourless, 46 white,
46 blue, 45 black, 43 red, 45 green, 105 multicolour, 13 hybrid, 3 split, 23 artifact, 10 land
62 comments total
Misc. card ideas, mostly based on stories I enjoy and stories I've written
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Flying, ward—Pay 3 life
Instant and sorcery spells you cast have cipher.
Whenever Valgavoth attacks, each opponent loses X life and you gain X life, where X is the number of cards encoded on it.
Instant and sorcery spells you cast have cipher.
Whenever Valgavoth attacks, each opponent loses X life and you gain X life, where X is the number of cards encoded on it.
6/6
Activated abilities of permanents you control cost
less to activate. This effect can’t reduce the mana in that cost to less than one mana.
: Mill a card. If it's a creature card, create a Blood token.
less to activate. This effect can’t reduce the mana in that cost to less than one mana.
: Mill a card. If it's a creature card, create a Blood token.2/2
(
: Add
or
.)
This land enters tapped.
When this land enters, exile the top card of your library.
: Add
or
.)
This land enters tapped.
When this land enters, exile the top card of your library.
This creature enters with a -1/-1 counter on it.

, Remove a -1/-1 counter from this creature: Each opponent loses 2 life and you gain 2 life.

, Remove a -1/-1 counter from this creature: Each opponent loses 2 life and you gain 2 life.3/3
This creature enters with a -1/-1 counter on it.

, Remove a +1/+1 counter from this creature: Target player sacrifices a permanent.

, Remove a +1/+1 counter from this creature: Target player sacrifices a permanent.3/5
Recent comments: (all recent activity)
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Considering Blood tokens have an activation cost that already is reduced to
, the static ability and activated ability are unfortunately a nonbo. This lack of synergy feels like a mistake.
That is too many counters
In a vacuum the two parts of that ability look weirdly disconnected.
It's probably partially a matter of preference, but Far Wanderings does not need a creature mode.
(There are probably more than three different choices you could have made rather than aim your anger at a card.)
I just think if you're bothering to station, you should have an option if you don't need more mana
(Also Elevator pisses me off, because the Eternity Columns were not space elevators. They were warp launcher in space and they got conflated with a different scifi tech that's not even in the story)
The Eternity Elevator doesn't. If anything, P/T would distract from its purpose.
Should it have a P/T as well?
Approved.
Could be a 1/1.
How will it deal damage to a creature if it can't be blocked? The second ability needs to be a blocker, which isn't very fun. At least give it skulk instead of full unblockable