Story Cards

Story Cards by Ashenstern

412 cards in Multiverse

146 commons, 119 uncommons,
92 rares, 32 mythics, 5 basics, 18 tokens

1 token colourless, 1 token hybrid redwhite, 2 token artifact, 5 token white, 5 token green, 3 token red, 1 token black, 15 colourless, 46 white,
46 blue, 45 black, 43 red, 45 green, 105 multicolour, 13 hybrid, 3 split, 23 artifact, 10 land

62 comments total

Misc. card ideas, mostly based on stories I enjoy and stories I've written

Story Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
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Recently active cards: (all recent activity)

 M 
Legendary Creature – Elder Demon
Flying, ward—Pay 3 life

Instant and sorcery spells you cast have cipher.

Whenever Valgavoth attacks, each opponent loses X life and you gain X life, where X is the number of cards encoded on it.
6/6
 R 
Creature – Worm Warlock
Activated abilities of permanents you control cost {1} less to activate. This effect can’t reduce the mana in that cost to less than one mana.

{t}: Mill a card. If it's a creature card, create a Blood token.
2/2
1 comment
2026-02-14 11:43:06 by SecretInfiltrator
 C 
Land – Mountain Plains
({t}: Add {r} or {w}.)

This land enters tapped.

When this land enters, exile the top card of your library.
 C 
Creature – Elemental
This creature enters with a -1/-1 counter on it.

{1}{b}, Remove a -1/-1 counter from this creature: Each opponent loses 2 life and you gain 2 life.
3/3
 C 
Creature – Elemental
This creature enters with a -1/-1 counter on it.

{2}{b}, Remove a +1/+1 counter from this creature: Target player sacrifices a permanent.
3/5

Recent comments: (all recent activity)
On Foraging Deepcrawler:

Considering Blood tokens have an activation cost that already is reduced to {1}, the static ability and activated ability are unfortunately a nonbo. This lack of synergy feels like a mistake.

On Insatiable Colossus:

That is too many counters

On Compelling Stardealer:

In a vacuum the two parts of that ability look weirdly disconnected.

On Rapid Coloniser:

It's probably partially a matter of preference, but Far Wanderings does not need a creature mode.

(There are probably more than three different choices you could have made rather than aim your anger at a card.)

On Rapid Coloniser:

I just think if you're bothering to station, you should have an option if you don't need more mana

(Also Elevator pisses me off, because the Eternity Columns were not space elevators. They were warp launcher in space and they got conflated with a different scifi tech that's not even in the story)

On Rapid Coloniser:

­The Eternity Elevator doesn't. If anything, P/T would distract from its purpose.

On Rapid Coloniser:

Should it have a P/T as well?

On Rapid Coloniser:
On Delusion of Victory:

Could be a 1/1.

On Lyra Silvertongue:

How will it deal damage to a creature if it can't be blocked? The second ability needs to be a blocker, which isn't very fun. At least give it skulk instead of full unblockable

(All recent activity)
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