Story Cards

Story Cards by Ashenstern

414 cards in Multiverse

146 commons, 120 uncommons,
93 rares, 32 mythics, 5 basics, 18 tokens

1 token colourless, 1 token hybrid redwhite, 2 token artifact, 5 token white, 5 token green, 3 token red, 1 token black, 15 colourless, 46 white,
46 blue, 45 black, 43 red, 45 green, 106 multicolour, 13 hybrid, 3 split, 24 artifact, 10 land

63 comments total

Misc. card ideas, mostly based on stories I enjoy and stories I've written

Story Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Batches | Cycles | Decks

Add a comment on this cardset

Recently active cards: (all recent activity)

 R 
Legendary Artifact Creature – Construct
{8}: Learn.

Whenever you discard a card, put a page counter on Codie and scry 1.

Abilities you activate of creatures you control and creature cards you own cost {1} less to activate for each page counter on Codie.
1/4
1 comment
2026-03-27 16:45:05 by SecretInfiltrator
 U 
Creature – Elf
{4}{g}, Sacrifice this creature: Choose one —
• Destroy target artifact or enchantment.
• Search your library for a basic land card, put it on the battlefield tapped, then shuffle.
• Return target card from your graveyard to your hand.
1/1
 U 
Creature – Hydra
Trample

{x}{x}{g}{u}: Monstrosity X.

Monstrous creatures you control have "When this creature is dealt damage, put a +1/+1 counter on it."
6/6
 M 
Legendary Creature – Elder Demon
Flying, ward—Pay 3 life

Instant and sorcery spells you cast have cipher.

Whenever Valgavoth attacks, each opponent loses X life and you gain X life, where X is the number of cards encoded on it.
6/6
 R 
Creature – Worm Warlock
Activated abilities of permanents you control cost {1} less to activate. This effect can’t reduce the mana in that cost to less than one mana.

{t}: Mill a card. If it's a creature card, create a Blood token.
2/2
1 comment
2026-02-14 11:43:06 by SecretInfiltrator

Recent comments: (all recent activity)
On Codie, Tome of Terror:

This kind of cost reduction usually prevents the cost from going down to {0} because it is such an easy thing to break. (Compare Training Grounds)

On Foraging Deepcrawler:

Considering Blood tokens have an activation cost that already is reduced to {1}, the static ability and activated ability are unfortunately a nonbo. This lack of synergy feels like a mistake.

On Insatiable Colossus:

That is too many counters

On Compelling Stardealer:

In a vacuum the two parts of that ability look weirdly disconnected.

On Rapid Coloniser:

It's probably partially a matter of preference, but Far Wanderings does not need a creature mode.

(There are probably more than three different choices you could have made rather than aim your anger at a card.)

On Rapid Coloniser:

I just think if you're bothering to station, you should have an option if you don't need more mana

(Also Elevator pisses me off, because the Eternity Columns were not space elevators. They were warp launcher in space and they got conflated with a different scifi tech that's not even in the story)

On Rapid Coloniser:

­The Eternity Elevator doesn't. If anything, P/T would distract from its purpose.

On Rapid Coloniser:

Should it have a P/T as well?

On Rapid Coloniser:
On Delusion of Victory:

Could be a 1/1.

(All recent activity)
See other cardsets