Story Cards
Story Cards by Ashenstern
207 cards in Multiverse
53 commons, 46 uncommons, 60 rares, 48 mythics
10 colourless, 18 white, 18 blue, 18 black, 18 red,
26 green, 77 multicolour, 4 hybrid, 14 artifact, 4 land
20 comments total
Misc. card ideas, mostly based on stories I enjoy and stories I've written
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When Coveted Gems enters the battlefield, draw two cards.
: Add two mana of any one color.
Whenever one or more creatures an opponent controls attack you and aren’t blocked, that player creates a token that's a copy of Coveted Gems.
: Add two mana of any one color.
Whenever one or more creatures an opponent controls attack you and aren’t blocked, that player creates a token that's a copy of Coveted Gems.
If an opponent would gain life, instead you gain that much life.
: Cruel Withholder loses all abilities until end of turn. Only your opponents may activate this ability.
: Cruel Withholder loses all abilities until end of turn. Only your opponents may activate this ability.
1/2
Vigilance, trample
At the beginning of each combat, put X +1/+1 counters on Heracles, Divine Demigod, where X is its power.
At the beginning of each combat, put X +1/+1 counters on Heracles, Divine Demigod, where X is its power.
3/3
Suspend X — . X can't be 0.
Whenever you remove a time counter from Odysseus, Lost Voyager while it's on the battlefield or in exile, draw a card.
At the beginning of your upkeep, put a time counter on Odysseus.
Odysseus gets +1/+1 for each time counter on it.
Whenever you remove a time counter from Odysseus, Lost Voyager while it's on the battlefield or in exile, draw a card.
At the beginning of your upkeep, put a time counter on Odysseus.
Odysseus gets +1/+1 for each time counter on it.
2/2
Artifact creatures, artifact enchantments, and enchantment creatures are colorless.
: Target permanent gains hexproof until end of turn from each color it isn't.
: Target permanent gains hexproof until end of turn from each color it isn't.
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Mmmm, this is the kind of card that ends up in a set when they go "Oh, whoops. We kind of didn't spot that the previous set made life gain absolutely dominant and it wrecked the meta. Hose it. Hard. Which then, of course, puts this card into the sideboard."
Though I also kind of want it to be part of a strategy of its own where you give the opponent a lot of life in exchange for getting other stuff cheaper.
This is a BONKERS common.
It costs to turn off the ability normally if this doesn't need to eat a removal spell. Slap Arrest or a similar enchantment on it, and your opponent can't even pay the mana to turn the ability off. Then, there's the issue that Sign in Blood is now Counsel of the Soratami. And all for two mana.
Paired with Fiat Lux.
Paired with Ferre Lucem.
Cards representing his songs: Someone New, Jackie and Wilson, Work Song, From Eden, In A Week, Like Real People Do, Angel of Small Death, De Selby, Shrike
See Hozier, Bog Man, De Selby (Part 1) and De Selby (Part 2)
See Hozier, Bog Man and Shrike
See Hozier, Bog Man and Angel of Small Death and the Codeine Scene
See Hozier, Bog Man and Like Real People Do
See Hozier, Bog Man and Someone New