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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Casimir Hellraiser Colourless Mythic 4{4} Legendary Creature – Avatar Mystic 5 2 {1}{g/w}: Exile target card from a graveyard.
{2}{u/b}: Target player mills five cards.
{2/r}{2/r}: Casimir Hellraiser gets +1/+0 until end of turn for each card exiled with it.
0
2 Corrupted Grove Guardian Colourless Rare 9{9} Creature – Golem Horror 5 7 Emerge {6}{g}{g}

When you cast this spell, search your library for a basic land card, put it on the battlefield tapped, then shuffle.
0
3 Crystal Golem Colourless Uncommon 2{2} Creature – Golem -1 1 Activated abilities of other permanents you control cost {x} less to activate, where X is Crystal Golem's power. This effect can't reduce the mana in that cost to less than one mana.

{6}: Put a +1/+1 counter on target creature.
0
4 Extraspatial Growth Colourless Uncommon 2{2} Enchantment – Aura Enchant basic land you control

Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
0
5 It of Nonlinear Time Colourless Common 7{7} Creature – Eldrazi 5 6 Annihiliator 1

Emerge {4}{c}{c}{c}

Madness {2}{c}{c}
0
6 Mutating Inquisitor Colourless Common 6{6} Creature – Horror 5 4 Mutating Inquisitor enters the battlefield with your choice of a vigilance, flying, lifelink, haste, or trample counter on it. 0
7 Omega's Golem Colourless Uncommon 2{2} Creature – Golem Mutant 2 3 {5}, Sacrifice Omega's Golem: Search your library for up to three basic land cards, put them on the battlefield tapped, then shuffle. 0
8 Scrying Spirit Colourless Rare 10{10} Creature – Elemental Horror 6 3 Emerge {6}{u}{u}{u}

When you cast this spell, create a token that's a copy of target permanent.
0
9 The Unnamed Kurton Colourless Mythic 12{12} Legendary Creature – Avatar Horror 9 7 Emerge {8}{g}{u}{r}

When you cast this spell, until end of turn, whenever a spell you control cascades, copy that trigger.

Other spells you control with mana value 6 or greater have cascade.
0
10 Vdalar Lancer Colourless Uncommon 3{c}{c}{c} Creature – Elemental 3 2 {2}{c}{2/r}: Destroy target nonbasic land. 0
11 Winged Monstrosity Colourless Rare 8{8} Creature – Dragon Horror 5 5 Emerge {6}{r}

Flying

When you cast this spell, it deals 5 damage divided as you choose among any number of targets.
0
12 Angel of Gentleness White Common 1{w} Creature – Angel 1 1 Flying, lifelink 0
13 Angel of Guiding Hope White Rare 2{1}{w} Creature – Angel 1 3 Flying, vigilance

Other creatures you control have vigilance.

{4}{w}: Other creatures you control get +2/+2 until end of turn.
0
14 Angelic Grace White Common 0 Enchantment – Aura Enchant creature

All damage that would be dealt to you is dealt to enchanted creature instead.

Morph {2}{2/w}{w}
0
15 Armor of Hope White Uncommon 3{2}{w} Enchantment – Aura Enchant creature

Enchanted creature gets +1/+1 for each Equipment and Aura attached to it.

Whenever a Equipment or Aura enters the battlefield under your control, you may attach it to enchanted creature.
0
16 Breaker of the Photopact White Mythic 5{1}{w}{w}{w}{w} Creature – Djinn Warlock 3 5 Ward {3}

{4}{w}: You gain 2 life for each creature you control.

{9}{w}{w}{w}: You gain 5 life for each creature on the battlefield. Activate only once.
0
17 Flaring Divinity White Common 12{2/w}{2/w}{2/w} Instant {2/w}{2/w}: Copy Flaring Divinity. You may choose new targets for the copy.

Exile target creature.
0
18 Hope's Embrace White Uncommon 2{1}{w} Enchantment – Aura Enchant creature

Enchanted creature gets +1/+1 and has vigilance.

Whenever enchanted creature deals combat damage to a player, you may draw a card.
0
19 Light's Reach White Uncommon 1{w} Enchantment – Aura Enchant Plains

Whenever enchanted land is tapped for mana, its controller adds an additional {w}.
0
20 Love of Life White Common 1{w} Enchantment Exalted

Other permanents you control have exalted.

Creatures you control can't attack alone. You may pay {2}{w} each combat step to ignore this effect.
0
21 Mithras, God of the Legion White Mythic 4{2}{w}{w} Legendary Enchantment Creature – God 6 4 Indestructible

As long as you control fewer than five Soldiers, Mithras, God of the Legion isn't a creature.

Soldiers you control get +1/+1 and have vigilance.

{3}{w}: Create a 1/1 red and white Soldier creature token with haste.
0
22 Porphyrion, Giant-King White Mythic 6{4}{w}{w} Legendary Creature – God Noble 4 4 Vigilance

Whenever a creature you control deals combat damage to one of your opponents, you become the monarch.

As long as you are the monarch, Nobles you control have indestructible.
0
23 Resolute Crypt Guard White Uncommon 1{w} Creature – Human Soldier 1 1 Vigilance

{x}{w}: Exile up to X target cards from a single graveyard.
0
24 Rhox of Unyielding Faith White Common 3{1}{w}{w} Creature – Rhino Soldier 2 2 When Rhox of Unyielding Faith enters the battlefield, return target creature to its owner's hand. 0
25 Save Them White Common 10{2/w}{2/w}{w}{w} Instant Choose land, creature, enchantment, or artifact. All permanents target player controls of that type phase out. 0
26 Someone New White Common 2{1}{w} Enchantment At the beginning of your upkeep, create a 1/1 white Citizen creature if you don't control any Citizen tokens. 1 1709776641 on 07 Mar 2024 by Ashenstern
27 Strategic Growth White Uncommon 1{w} Enchantment – Aura Enchant creature you control

Whenever enchanted creature deals combat damage to an opponent, draw a card.
0
28 Unbreakable Bonds White Uncommon 1{w} Artifact – Equipment Equipped creature has indestructible.

Equip {4}
0
29 Zeus's Messenger White Mythic 2{1}{w} Creature – Spirit 1 1 {5}{w}: Exile target artifact or enchantment.

{2}{w}, Exile Zeus's Messenger from your graveyard: Exile target artifact or enchantment.
0
30 Amythest-Lilachum Haze Blue Uncommon 2{u}{u} Enchantment – Aura Flash

Enchant creature

You may cast Aura spells that target enchanted creature as if they had flash.

You may activate equip abilities that target enchanted creature at any time you could cast an instant.
0
31 Athena's Messenger Blue Mythic 2{1}{u} Creature – Spirit 1 1 {5}{u}: Draw two cards.

{2}{u}, Exile Athena's Messenger from your graveyard: Draw two cards.
0
32 Breaker of the Hydropact Blue Mythic 5{1}{u}{u}{u}{u} Creature – Djinn Warlock 4 1 Ward {2}

{4}{u}: Scry 1, then draw a card.

{9}{u}{u}{u}: Draw cards equal to the number of cards in your library. For the rest of the game, you have no maximum hand size and can't draw cards. Activate only once.
0
33 Enthusiastic Assistant Blue Common 4{2}{u}{u} Creature – Human Scholar 2 4 Enthusiastic Assistant has hexproof unless you've been dealt damage this turn.

Whenever you're dealt damage, you may pay life equal to the amount of life lost this way. If you do, draw a card.
0
34 Glacite Shield Blue Uncommon 1{u} Artifact – Equipment Equipped creature gets +1/+1 for each Equipment you control and has ward {1}.

Equip {3}
0
35 Glass-Bound Entity Blue Rare 6{5}{u} Artifact Creature – Spirit Construct 4 6 Ward {3}

Other creatures you control have ward {3}.

Islandcycling {2}
0
36 Huginn's Feather Blue Common 4{2/u} Sorcery Draw a card.

Whenever you discard a card, you may return Huginn's Feather from your graveyard to your hand.
0
37 Illusory Brushwagg Blue Common 3{2}{u} Creature – Brushwagg Illusion 2 3 When Illusory Brushwagg becomes the target of a spell or ability, sacrifice it.

Whenever Illusory Brushwagg attacks, put a +1/+1 counter on it.
0
38 Jackie and Wilson Blue Common 3{2}{u} Instant Up to two target creatures lose all names and can't be blocked until end of turn. 1 1709776192 on 07 Mar 2024 by Ashenstern
39 Librarian Scholar Blue Common 4{3}{u} Creature – Human Scholar 2 2 Whenever Librarian Scholar enters or leaves the battlefield, draw a card.

Though librarian duties include returning books to their places, more often do books remain wherever they already are, for no one wishes to disturb a reading librarian.
0
40 Mage's Workhorse Blue Uncommon 1{u} Artifact Creature – Horse Construct 0 2 {t}: Surveil 1.

{4}{u}, Sacrifice Mage's Workhorse: Return target instant or sorcery card from your graveyard to your hand.
0
41 Njordr's Attendant Blue Rare 9{7}{u}{u} Creature – Elemental Scout 5 4 Flying

Whenever Njordr's Attendant deals combat damage to an opponent, put target creature they control on top of their library, then draw a card.
0
42 Prescient Tutor Blue Rare 5{3}{u}{u} Creature – Demigod Mystic 5 5 Heroic — Whenever you cast a spell that targets Prescient Tutor, return target permanent to its owner's hand. 0
43 Shrike Blue Common 3{2}{u} Creature – Bird 2 1 Flying

Whenever a creature dies, you may mill 2 cards.
1 1709776989 on 07 Mar 2024 by Ashenstern
44 Sly Instigator Blue Common 6{4}{u}{u} Creature – Shapeshifter 4 4 Suspend 4 — {u}

Flying

Whenever Sly Instigator deals combat damage to a player, draw a card.
0
45 Studious Reshelver Blue Common 2{1}{u} Artifact Creature – Scholar Construct 1 1 Whenever an opponent scries, you surveil 1.

Whenever an opponent surveil, you scry 1.
0
46 Wellwalker Blue Uncommon 2{1}{u} Creature – Spirit 1 1 Whenever this creature deals combat damage to a player, draw a card.

Splice onto creature {2}{u} (As you cast a creature spell, you may reveal this card from your hand and pay its splice cost. If you do, its gains the preceding abilities.)
0
47 Woden Alle-Forelder Blue Mythic 5{3}{u}{u} Legendary Creature – God Mystic 3 5 Prowess

Instant and sorcery spells you control have replicate. The replicate cost is equal to their mana cost plus {1}.

Whenever you copy an instant or sorcery spell, Mystics you control gain ward {1} until end of turn.
0
48 Angel of Small Death Black Common 4{2}{b}{b} Creature – Angel Spirit 3 2 When Angel of Small Death enters the battlefield, each player sacrifices a creature.

When Angel of Small Death dies, mill a card for each creature that died this turn.
1 1709776887 on 07 Mar 2024 by Ashenstern
49 Breaker of the Necropact Black Mythic 5{1}{b}{b}{b}{b} Creature – Djinn Warlock 4 3 Ward—Pay 5 life

{4}{b}: Return target creature card from your graveyard to the battlefield.

{9}{b}{b}{b}: Put all creature cards from all graveyards onto the battlefield under your control. Activate only once.
0
50 Cronus, Lord of the Harvest Black Mythic 5{2}{b}{b}{b} Legendary Creature – God Noble 5 2 Deathtouch

Whenever a creature you control dies, put it on top of its owner's library.

You may look at the top card of your library any time.

You may cast Noble spells from the top of your library. If you cast a spell this way, pay life equal to its mana value as an additional cost.
0
51 Devout Demon Black Uncommon 1{b} Creature – Demon Cleric 1 1 {2}{b}, Sacrifice a creature: Destroy target creature. 0
52 Feasting Crusader Black Common 2{b}{b} Creature – Zombie Knight 2 2 When Feasting Crusader enters the battlefield, put your choice of a first strike or deathtouch counter on it.

Feasting Crusader can't block.
0
53 Lares, Spirit Guardian Black Mythic 3{2}{b} Legendary Enchantment Creature – God 5 1 Indestructible

As long as there are less than five creature cards in your graveyard, Lares, Spirit Guardian isn't a creature.

Creature cards in your graveyard have encore. Their encore cost is equal to twice their mana cost.

Whenever you attack each opponent with one or more creature tokens, mill a card for each creature your opponents control.
0
54 Loki's Messenger Black Mythic 2{1}{b} Creature – Spirit 1 1 {5}{b}: Destroy target creature.

{2}{b}, Exile Loki's Messenger from your graveyard: Destroy target creature.
0
55 Mushroom-Bred Lich Black Rare 7{5}{b}{b} Artifact Creature – Zombie Warrior 5 4 When Mushroom-Bred Lich dies, destroy target creature.

Swampcycling {2}
0
56 Necrobauble Black Common 2{1}{b} Artifact Creature – Construct 1 1 {t}: Add {b}.

Sacrifice Necrobauble: Return target creature card from your graveyard to your hand.
0
57 Phyrexian Courage Black Uncommon 1{b} Instant Destroy target creature. You get X poison counters, where X is that creature's power. 1 1715097041 on 07 May 2024 by Carnoraptor
58 R'tar Essux Black Common 1{b} Enchantment Creature – Spirit 1 1 Enchanted creatures you control have "When this creature dies, each opponent loses 1 life and you gain 1 life." 0
59 Shade of Finite Grasp Black Common 1{b} Creature – Shade 1 1 Shade of Finite Grasp gets +1/+1 for each card exiled with it. 0
60 Sicarius, Incarnation of Death Black Rare 1{b} Legendary Creature – Avatar Assassin 1 1 {q}: Destroy target creature. 0
61 Slow Poison Black Common 1{b} Creature – Zombie Assassin 2 1 Last Strike

Deathtouch
0
62 Smiling Porcelain Black Common 6{2/b}{pb} Creature – Phyrexian Assassin 2 1 {2/b}: Smiling Porcelain gains deathtouch until end of turn. This ability costs {pb}{pb} more to activate if Smiling Porcelain has first strike.

{2/b}: Smiling Porcelain gains first strike until end of turn. This ability costs {pb}{pb} more to activate if Smiling Porcelain has deathtouch.
0
63 Snarling Necronnom Black Common 5{2/b}{b} Creature – Zombie 2 2 Inverse Prowess (Whenever you cast a noncreature spell, another creature gets -1/-1 until end of turn.) 0
64 Work Song Black Common 2{1}{b} Instant Return target creature card from your graveyard to your hand. Exile Work Song with 3 time counters on it.

Suspend 3—{b}
1 1709499350 on 03 Mar 2024 by Ashenstern
65 Wraith of Curling Death Black Common 2{1}{b} Creature – Wraith 1 1 Wraith of Curling Death can't be blocked except by creatures with power equal to Wraith of Curling Death's power. 0
66 Angel in Fall Red Common 1{r} Creature – Angel 1 1 Flying

{w/r}: Angel in Fall gets +1/+0 until end of turn
0
67 Blazing Wurm Red Common 6{4}{r}{r} Creature – Wurm 4 4 Suspend 4 — {r}

Whenever Blazing Wurm attacks, other creatures you control get +2/+0 until end of turn.
0
68 Breaker of Pyropact Red Mythic 5{1}{r}{r}{r}{r} Creature – Djinn Warlock 6 1 Ward—Pay 5 life

{4}{r}: Breaker of Pyropact deals 5 damage to target creature.

{9}{r}{r}{r}: Breaker of Pyropact deals 20 damage to each of any number of targets. Activate only once.
0
69 Confident Pyromancer Red Common 5{3}{r}{r} Creature – Human Wizard 4 3 Haste

Creatures you control that entered the battlefield this turn have indestructible.
0
70 Coup Red Common 3{1}{r}{r} Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

You become the monarch.

"I love democracy."
—Sheev Palpatine
0
71 Devious Adventurer Red Uncommon 1{r} Creature – Human Rogue 1 1 {3}{r}: Create a Treasure token. 0
72 Draconic Recordkeeper Red Rare 7{5}{r}{r} Creature – Dragon Scholar 4 4 Flying

At the beginning of your upkeep, exile the top card of each player's library. You may play those cards this turn.

Whenever you cast a spell from exile, creatures you control get +1/+0 and gain trample and haste until end of turn.
0
73 From Eden Red Common 2{1}{r} Sorcery Reveal cards from the top of your library until your reveal a creature card. You may cast it. If you do, it gains haste. Put all other cards revealed this way on the bottom of your library in a random order. (You still pay its costs.)

If you didn't cast it, draw a card.
1 1709776577 on 07 Mar 2024 by Ashenstern
74 Growling Vermin Red Common 4{2/r} Enchantment Creature – Spirit Construct 1 1 Haste 0
75 Kenrith's Brawler Red Uncommon 2{1}{r} Creature – Human Berserker 1 1 Whenever you activate an ability of an artifact or creature that isn’t a mana ability, Kenrith's Brawler gets +1/+1 until end of turn.

{2}{r}: Kenrith's Brawler gains your choice of trample, menace, first strike, or haste until end of turn.
0
76 Nevermind Red Common 0 Instant (Nonexistent mana costs can’t be paid.)

Discard up to two cards, then draw that many cards.

Splice onto instant or sorcery {1}{r} (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.
1 1709245932 on 29 Feb 2024 by Ashenstern
77 Prometheus's Messenger Red Mythic 2{1}{r} Creature – Spirit 1 1 {5}{r}: Destroy target land.

{2}{r}, Exile Prometheus's Messenger from your graveyard: Destroy target land.
0
78 Twisted Abberation Red Rare 4{2}{r}{r} Creature – Manticore 6 3 Snarl (Whenever this creature attacks, up to one target creature can't block it this turn.)

Whenever Twisted Abberation deals combat damage to a player, you may destroy target artifact they control. If you don't, they sacrifice a permanent.
0
79 Venus, Empire's Ancestor Red Mythic 6{3}{r}{r}{r} Legendary Enchantment Creature – God 5 8 Indestructible

As long as you control fewer than five creatures with haste, Venus, Empire's Ancestor isn't a creature.

Creatures with haste you control have soulbond.

Whenever a soulbound creature you control attacks, create a token of the creature it's paired with that's tapped and attacking. Exile it at end of combat.
0
80 When the Chips Are Down Red Common 2{1}{r} Instant Until end of turn, if you would flip a coin, instead flip two coins and ignore one. 1 1709775228 on 07 Mar 2024 by Ashenstern
81 Where I Want to Be Red Common 0{0} Instant Each player gains control of all permanents and spells they own. You lose 2 life. 1 1709502948 on 03 Mar 2024 by Ashenstern
82 Whims of Fate Red Common 1{r} Sorcery If you have exactly 1 life, no cards in hand, and control no permanents, you win the game. Otherwise, exile your hand and draw two cards. 0
83 Zeus, King of the Gods Red Mythic 5{2}{r}{r}{r} Legendary Creature – God Noble 5 2 First strike

Whenever a creature an opponent controls is dealt excess damage, Zeus, King of the Gods deals 1 damage to that creature's controller.

Whenever a Noble creature you control deals excess damage, put a +1/+1 counter on it.
0
84 Acona, the Down-to-Earth Green Rare 3{2}{g} Legendary Creature – Dragon Noble 2 3 Flying

{x}{1}{g}, Sacrifice Acona, the Down-to-Earth: Search your library for up to X basic land cards, put them on the battlefield tapped, then shuffle.
0
85 Breaker of the Biopact Green Mythic 5{1}{g}{g}{g}{g} Creature – Djinn Warlock 1 7 Ward {2}

{4}{g}: Create a 6/6 green Beast creature token.

{9}{g}{g}{g}: Create a 6/6 green Beast creature token for each land your opponents control. Activate only once.
0
86 De Selby Green Common 3{2}{g} Creature – Human Peasant 2 2 At the beginning of your upkeep, you may mill a card.

When De Selby dies, you gain 1 life for each creature card in your graveyard.
1 1709777287 on 07 Mar 2024 by Ashenstern
87 Dreamscore Beastmaster Green Uncommon 5{3}{g}{g} Creature – Human Shaman 3 3 Whenever a creature with power 5 or greater enters the battlefield under your control, target creature you control gets +3/+3 until end of turn. 0
88 Fated Exploration Green Common 3{2}{g} Sorcery Search your library for a basic land card, put it on the battlefield tapped, then shuffle.

Put a +1/+1 counter on target creature you control.
0
89 Font of Inspiration Green Uncommon 3{2}{g} Enchantment – Aura Enchant creature

Enchanted creature gets +1/+1 and has trample.

Whenever enchanted creature deals combat damage to an opponent, search your library for a basic land card, put it on the battlefield tapped, then shuffle.
0
90 Gaea, Earthen Tyrant Green Mythic 7{3}{g}{g}{g}{g} Legendary Creature – God Elemental 7 6 Trample

Nontoken creatures you control are Forest lands in addition to their other types.

Whenever a land enters the battlefield under you control, create Gaea's Spawn, a 3/2 green Elemental creature token with trample, then put a +1/+1 counter on each Elemental you control.
0
91 Gentle Guardian Green Rare 8{6}{g}{g} Creature – Golem 2 10 {t}: Add an amount of {g} equal to the total power of creatures you control. 0
92 Gentle Reforester Green Rare 7{5}{g}{g} Artifact Creature – Golem 6 5 When Gentle Reforester enters the battlefield, return up to two target cards from your graveyard to your hand.

Forestcycling {2}
0
93 In A Week Green Common 5{3}{g}{g} Enchantment At the beginning of your upkeep, exile a card from a graveyard. If its mana value was 3 or less, create a 1/1 black Insect creature token. If its mana value was between 4 and 6, create a 2/2 green Fox creature token. If its mana value was 7 or greater, create a 2/4 white Ox creature token. 1 1709499530 on 03 Mar 2024 by Ashenstern
94 Kindling Growth Green Common 2{1}{g} Enchantment – Aura Enchant land

Whenever enchanted land is tapped for mana, its controller adds one additional mana of any color that land produced.
0
95 Lycaon, Lupine Ranger Green Rare 2{1}{g} Legendary Creature – Human Werewolf Ranger 1 2 {g}, Sacrifice Lycaon, Lupine Ranger: Destroy target artifact or enchantment.

{1}{g}, Sacrifice Lycaon: Search your library for a basic land card, put it on the battlefield tapped, then shuffle.

{2}{g}, Sacrifice Lycaon: Return target card from your graveyard to your hand.
0
96 Multicolored Bontanist Green Rare 2{1}{g} Creature – Human Druid 1 1 {t}: Add X mana in any combination of colors, where X is the number of colors among creatures you control. 0
97 Myrddin's Messenger Green Mythic 2{1}{g} Creature – Spirit 1 1 {5}{g}: Search your library for a basic land card, put it on the battlefield, then shuffle.

{2}{g}, Exile Myrddin's Messenger from your graveyard: Search your library for a basic land card, put it on the battlefield, then shuffle.
0
98 Nature's Bounty Green Uncommon 2{1}{g} Enchantment – Aura Enchant land

Whenever enchanted land is tapped for mana, its controller adds {g}. If you control another Aura enchanting that land, its controller adds an additional mana of any color.
0
99 Patient Plot Green Uncommon 3{2}{g} Enchantment – Aura Enchant creature

Enchanted creature gets +1/+1 and has "{q}: Add one mana of any color."
0
100 Pristine Mycon Green Uncommon 2{1}{g} Creature – Fungus 1 1 {t}, Sacrifice a creature: Add X mana of any one color, where X is the sacrificed creature's mana value. 0
101 Quartzite Sightband Green Uncommon 2{1}{g} Artifact – Equipment Equipped creature gets +1/+1.

Whenever equipped creature attacks, return target card from your graveyard to your hand.

Equip {6}

Equip legendary creature {2}
0
102 Scathing Tuskboar Green Rare 7 {4}{g}{g}{g}
‑‑‑‑
{g}
Creature – Boar
‑‑‑‑
Sorcery – Adventure
6 5 Trample

Whenever Scathing Tuskboar deals combat damage to an opponent, you may put a creature card from your hand onto the battlefield.
‑‑‑‑
Put target creature card from your graveyard on the top of your library.
0
103 Serene Acolyte Green Common 2{1}{g} Creature – Elf Druid 1 1 {t}: Add one mana of any color.

Whenever a creature or artifact with an activated ability enters the battlefield under your control, you may untap Serene Acolyte.
0
104 Shrewd Selector Green Uncommon 1{g} Creature – Elf 1 1 {4}{g}, Sacrifice Shrewd Selector: Choose one —
• Naturalize
• Rampant Growth
• Regrowth
0
105 Snakeskin Growth Green Common 2{1}{g} Enchantment – Aura Enchant land

When Snakeskin Growth enters the battlefield, draw a card.

Whenever enchanted land is tapped for mana, its controller adds an additional {g}.
0
106 Snarling Fanghorn Green Common 6{4}{g}{g} Creature – Beast 6 5 Suspend 4 — {g}

When Snarling Fanghorn enters the battlefield, search your library for up to two basic land cards, put them on the battlefield tapped, then shuffle.
0
107 Stablehand of the Crown Green Rare 3{2}{g} Creature – Human Druid 2 2 {t}: Add X mana of any color, where X is the number of activated abilities among nonland permanents you control. 0
108 Tower's Reach Green Common 3{2}{g} Enchantment – Aura Enchant land

As Tower's Reach enters the battlefield, choose a color.

Whenever enchanted land is tapped for mana, its controller adds an additional two mana of the chosen color.
0
109 Unerring Scavenger Green Uncommon 2{1}{g} Creature – Zombie Scout 0 3 {2}{g}, Sacrifice Unerring Scavenger: Return target card from your graveyard to your hand. 0
110 Odysseus, Lost Voyager Multicolour Rare 0 Legendary Creature – Demigod Warrior 2 2 Suspend X — {x}{w}{u}{b}. X can't be 0.

Whenever you remove a time counter from Odysseus, Lost Voyager while it's on the battlefield or in exile, draw a card.

At the beginning of your upkeep, put a time counter on Odysseus.

Odysseus gets +1/+1 for each time counter on it.
0
111 Kenrith's Charm Multicolour Uncommon 3{1}{w}{u} Instant Choose one —
• Counter target activated ability.
• Copy target activated ability you control. You may choose new targets for the copy.
• Tap or untap target creature. You may put a stun counter on it.
0
112 Mab, Queen of Air and Darkness (Mantle of the Winter Queen) Multicolour Mythic 7 {5}{u}{b}
‑‑‑‑
{1}{u/b}{u/b}
Legendary Creature – Faerie Noble
‑‑‑‑
Legendary Enchantment – Aura
Flying, ward {5}

Whenever a creature deals damage to you, tap it and put a stun counter on it.

{3}{u}{b}, {t}, Put a stun counter on Mab, Queen of Air and Darkness: Draw a card for each creature your opponents control with a stun counter on it.
‑‑‑‑
Enchant creature

Enchanted creature has flying and ward {3}.

Whenever enchanted creature attacks, put a stun counter on target creature.
0
113 Sudden Savior Multicolour Uncommon 3{1}{u}{b} Creature – Human Ninja 2 1 Flash

You may activate abilities of creatures you control as though they had haste.

{t}: Target creature you control phases out.
0
114 Antony, Eastern General Multicolour Rare 2{b}{r} Legendary Creature – Human Soldier 2 2 Sacrifice a token: Put a +1/+1 counter on Antony, Eastern General.

When Antony dies, each opponent creates an X/X red Elephant creature token with trample, where X is Antony's power. Those tokens are goaded for the rest of the game.
0
115 C.M.O.T. Dibbler (Dibbler's Wares) Multicolour Rare 5 {3}{b}{r}
‑‑‑‑
{b/r}{b/r}
Legendary Creature – Human Peasant
‑‑‑‑
Artifact – Food
4 4 When C.M.O.T. Dibbler enters the battlefield, create a Food token.

At the beginning of your upkeep, sacrifice any number of Foods. When you do, put that many -1/-1 counters on target creature.
‑‑‑‑
{2}, {t}, Sacrifice Dibbler's Wares: You gain 3 life.

Nontoken Foods you control have "{2}, {t}: Create a Food token."
0
116 Heartblood, Vicious Noble Multicolour Rare 2{b}{r} Legendary Creature – Human Noble 2 1 {2}, Sacrifice Heartblood, Vicious Noble: Destroy target creature. 0
117 Anastasia, Lost Princess Multicolour Rare 4{2}{r}{g} Legendary Creature – Human Noble 3 3 Beasts you control have menace and "Whenever this creature fights a creature, put a +1/+1 counter on it."

{t}: Target creature you control fights another target creature.
0
118 Enraged Troll Multicolour Rare 2{r}{g} Creature – Troll 1 1 Sacrifice Enraged Troll: Destroy target nonbasic land. 0
119 Adam Young, Them's Leader (Adam, Human Incarnate) Multicolour Rare 6 {4}{g}{w}
‑‑‑‑
{1}{g/w}{g/w}
Legendary Creature – Human Peasant
‑‑‑‑
Legendary Creature – Human Avatar
5
‑‑‑‑
0
4
‑‑‑‑
0
Other Humans you control have "Whenever Adam Young, Them's Leader deals combat damage to a player, destroy target artifact, enchantment, or tapped creature."
‑‑‑‑
Indestructible

Humans you control get +X/+X, where X is the number of Humans you control.
0
120 Ducal Aide Multicolour Rare 3{1}{g}{w} Creature – Human Advisor 2 2 {t}: Add X mana in any combination of colors, where X is the number of creatures with activated abilities you control. 0
121 Bloodless Guest Multicolour Rare 2{w}{b} Creature – Vampire Assassin 1 1 When Bloodless Guest enters the battlefield, if it wasn't cast,sacrifice it. If you do, exile target nonland permanent.

Sacrifice Bloodless Guest: The next time target opponent loses life this turn, you gain life equal to the amount of life lost.
0
122 Brutus, Noble Conspirator Multicolour Rare 4{2}{w}{b} Legendary Creature – Human Assassin 3 2 When Brutus, Noble Conspirator enters the battlefield, you may destroy target legendary creature. When you do, suspect Brutus.

Whenever a suspected creature you control attacks or dies, create a 1/1 red and white Soldier creature token with haste.
0
123 Silent Bloodhunter Multicolour Rare 2{w}{b} Creature – Vampire 1 1 {3}, Sacrifice Silent Bloodhunter: Exile target creature. 0
124 Ultimus, Last Apostle Multicolour Rare 4{2}{w}{b} Legendary Creature – Human Warlock Cleric 1 4 When Ultimus, Last Apostle enters the battlefield, put a worship counter on each of up to three target creatures (they're Gods in addition to their other types).

Gods you control have "When this creature leaves the battlefield, destroy target God."
0
125 Zeus's Devotee Multicolour Uncommon 3{1}{w}{b} Creature – Human Cleric 3 1 {t}: Exile target card from a graveyard.

Zeus's Devotee and Gods you control have all activated abilities of the last card exiled with Zeus's Devotee.
0
126 Clawed Death Multicolour Rare 2{b}{g} Creature – Skeleton 1 1 {3}, Sacrifice Clawed Death: Destroy target nonland permanent. 0
127 Hel's Devotee Multicolour Uncommon 3{1}{b}{g} Creature – Human Cleric 3 1 {1}{b}{g}, {t}, Sacrifice Hel's Devotee: Create Baldr's Husk, a 3/2 white, black, and green Zombie God creature token with lifelink and deathtouch.

Whenever a creature named Baldr's Husk dies, if Hel's Devotee is in your graveyard, you may exile it. If you do, return up to two target creature cards from your graveyard to your hand.
0
128 Like Real People Do Multicolour Common 2{b}{g} Enchantment At the beginning of your upkeep, mill 2 cards.

{b/g}{b/g}, Sacrifice Like Real People Do: Return target creature card from your graveyard to your hand.
1 1709776749 on 07 Mar 2024 by Ashenstern
129 Moonbound Predator Multicolour Uncommon 3{1}{b}{g} Creature – Werewolf Berserker 4 2 Trample

{3}{b/g}, Sacrifice Moonbound Predator: Destroy target artifact, creature, or enchantment.
0
130 Orion, Hunting Giant Multicolour Mythic 4{1}{b}{b}{g} Legendary Creature – God Archer 4 3 Afflict 7

Other creatures you control have afflict 1.

Whenever a creature an opponent controls dies, put a +1/+1 counter on Orion, Hunting Giant.
0
131 Arixmethes, Awoken Polis Multicolour Mythic 4{g}{g}{u}{u} Legendary Creature – Kraken 6 6 Arixmethes, Awoken Polis enters the battlefield tapped and doesn't untap during your untap step.

Whenever you cast a spell with mana value 5 or greater, you get an experience counter. Untap Arixmethes.

Arixmethes gets +1/+1 for each experience counter you have.
0
132 Dreamweaver's Oracle Multicolour Uncommon 5{3}{g}{u} Creature – Merfolk Wizard 2 2 When Dreamweaver's Oracle enters the battlefield, scry X, where X is the number of creatures you control with mana value 5 or greater.

Whenever a creature you control with mana value 5 or greater deals combat damage to a player, draw a card.
0
133 Eel-Slick Growth Multicolour Common 2{g}{u} Enchantment – Aura Enchant land

When Eel-Slick Growth enters the battlefield, draw a card.

Whenever enchanted land is tapped fro mana, its controller adds an additional {g}.
0
134 Myrddin's Devotee Multicolour Uncommon 3{1}{g}{u} Creature – Human Cleric 1 3 {1}, {t}: Untap another target permanent.

Abilities you activate cost {1} less to activated. This effect can't reduce the mana in those costs to less than one mana.
0
135 Natural Force Multicolour Rare 8{2}{g}{g}{g}{u}{u}{u} Creature – Golem Elemental 7 7 At the beginning of each upkeep, draw a card, then you may put a land from your hand onto the battlefield. 0
136 Changching, Author of War Multicolour Rare 5{3}{u}{r} Legendary Creature – Human Soldier Scholar 3 3 Whenever a creature you control deals combat damage to an opponent, you may draw a card. Then you may exile a card from your hand with 3 time counters on it. If it doesn't have suspend, it gains suspend. 0
137 Dionysus's Devotee Multicolour Uncommon 3{1}{u}{r} Creature – Human Cleric 1 3 {t}: Each player draws a card, then discards a card at random.

Instant and sorcery cards you own have madness. Their madness card is equal to their mana cost plus {u/r}.
0
138 Quinn, Prometheus's Champion Multicolour Mythic 2{u}{r} Legendary Creature – Demigod Scout 1 1 Sacrifice Quinn, Prometheus's Champion: Target creature you control gains haste and double strike until end of turn. It can't be blocked this turn. 0
139 Cleopatra VII Thea Philopator Multicolour Rare 3{1}{r}{w} Legendary Creature – Human Noble 2 2 Whenever Cleopatra VII Thea Philopator blocks a creature, create two 1/1 red and white Soldier tokens with haste blocking that creature.

Cleopatra has indestructible and first strike as long as you control three or more creature tokens.
0
140 Kiran Nalaar, Cheerful Tinkerer Multicolour Mythic 4{2}{r}{w} Legendary Creature – Human Artificer 3 2 Whenever a creature with power 2 or less enters the battlefield under your control, you get an experience counter.

Once during each of your turns, you may cast a permanent spell or play a land from your graveyard with mana value less than or equal to the number of experience counters you have.
0
141 Odric, the Blood-Cursed Multicolour Rare 3{1}{r}{w} Legendary Creature – Vampire Soldier 3 3 Whever Odric, the Blood-Cursed or another Vampire you control deals combat damage to a creature you don't control, if the creature you don't control had flying, put a flying counter on the creature you control. Repeat this process for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. 0
142 Prometheus's Devotee Multicolour Uncommon 3{1}{r}{w} Creature – Human Cleric 2 2 {2}{w/r}{w/r}, {t}: Target creature gains double strike until end of turn.

Whenever you attack, you may exile an instant or sorcery card from your graveyard. If you do, it deals damage equal to its mana value to target creature.
0
143 Mala-Fortuna, Warden Mage Multicolour Mythic 8{1}{w/u}{u}{b/u} Legendary Creature – Demon Assassin 4 2 Flash

When Mala-Fortuna, Warden Mage enters the battlefield, counter target spell.

As long as Mala-Fortuna is in your graveyard, spells you cast can't be countered.
0
144 Robin, Twice-Divine Multicolour Rare 3{w}{u}{b} Legendary Creature – Demigod Warrior 0 2 Ward—Pay 3 life

At the beginning of your upkeep, put a +1/+1 counter on each of any number of creatures with power less than Robin, Twice-Divine's. Each creature that had counters put on it this way can't attack you until your next turn.
0
145 Orpheus, Big Artiste Multicolour Rare 3{u}{b}{r} Legendary Creature – Demigod Bard 1 3 At the beginning of combat on your turn, put a verse counter on Orpheus, Big Artiste. Then you may return a creature card with mana value X or less from your graveyard to the battlefield, where X is the number of verse counters on Orpheus. It gains haste. Sacrifice it at end of combat. 0
146 Sangsa, Bloodborn Prinxe Multicolour Rare 6{3}{u}{b}{r} Legendary Creature – Faerie Noble 5 2 Flying, flash

When Sangsa, Bloodborn Prinxe enters the battlefield, return each creature card that was put into your graveyard this turn into your hand.

When Sangsa leaves the battlefield, target opponent sacrifices creatures equal to the number of creatures that entered the battlefield under their control this turn.
0
147 Beowulf, Dragon Slayer Multicolour Rare 4{1}{b}{r}{g} Legendary Creature – Human Warrior 3 2 When Beowulf, Dragon Slayer enters the battlefield, destroy target creature. If it was a Dragon, exile it instead and you draw a card.

At the beginning of each end step, if a creature died or was exiled from the battlefield this turn, create a Treasure token.
0
148 Ivan the Terrible Multicolour Mythic 6{3}{b}{r}{g} Legendary Creature – Human Noble 7 7 When Ivan the Terrible enters the battlefield, sacrifice half the creatures you control, rounded up.

Whenever you attack, put X +1/+1 counters on each attacking creature you control, where X is the greatest power among creatures you control.
0
149 Peter the Great Multicolour Mythic 6{3}{b}{r}{g} Legendary Creature – Human Noble 4 3 Creatures you control have haste.

Whenever a creature with power 5 or greater enters the battlefield under your control, it gains trample until end of turn. When it deals combat damage to an opponent this turn, that player sacrifices a creature and you draw a card.
0
150 Rasputin, Faith Healer Multicolour Mythic 5{2}{b}{r}{g} Legendary Creature – Human Mystic 1 2 When Rasputin, Faith Healer enters the battlefield, create a 6/4 green Bear creature token.

If Rasputin would die, exile it, then return it to the battlefield at the beginning of the next end step.
0
151 Florence, Faerie Queen Multicolour Uncommon 3{r}{g}{w} Legendary Creature – Human Bard 3 3 Flying

You may cast noncreature spells as though they had flash during each combat step.

Your opponents can't cast spells during combat.
1 1709497366 on 03 Mar 2024 by Ashenstern
152 Heracles, Divine Demigod Multicolour Rare 6{3}{r}{g}{w} Legendary Creature – God Warrior 3 3 Vigilance, trample

At the beginning of each combat, put X +1/+1 counters on Heracles, Divine Demigod, where X is its power.
0
153 Arctos, Wielder of Caledfwlch Multicolour Rare 4{1}{g}{w}{u} Legendary Creature – Demigod Noble 3 3 Equipped creatures you control have indestructible and vigilance.

Whenever an equipped creature you control deals combat damage to an opponent, draw a card.
0
154 Fiat Lux Multicolour Rare 9{g/w}{w}{w}{w}{w/u} Sorcery Reveal the top X cards of your library, where X is the number of permanents you control. Put all creature cards with mana value 3 or less from among them onto the battlefield. They're Angels in addition to their other types. 1 1710040307 on 10 Mar 2024 by Ashenstern
155 Kurton Prime Multicolour Mythic 4{1}{g}{w}{u} Legendary Creature – Avatar Mystic 2 5 {b}, Exile a creature card from your graveyard: Raise Dead.
{1}{r}, Sacrifice an artifact: Create a Treasure token.
{2}{g}, Sacrifice a land: Rampant Growth.
{3}{w}, Sacrifice an enchantment: Revoke Existence.
{4}{u}, Discard an instant or sorcery card: Twincast.
0
156 Ferre Lucem Multicolour Rare 9{w/b}{b}{b}{b}{b/r} Sorcery Gain control of all Angels. They are Demons. (They're no longer Angels.) 1 1710040318 on 10 Mar 2024 by Ashenstern
157 Fulgros, Rebel Prinxe Multicolour Rare 3{r}{w}{b} Legendary Creature – Demon Noble 3 2 Whenever you gain control of a creature you don't own, goad it.

Whenever a goaded creature or a creature you control but don't own attacks, you gain 1 life and its owner loses 1 life.

It's not time to raise hell. It's time to raze it.
0
158 Mane-Stella, Fallen Multicolour Mythic 4{1}{r}{w}{b} Legendary Creature – Demon Noble 4 2 Other creatures you control get +1/+1 and have haste.

As long as Mane-Stella, Fallen is in your graveyard, creatures your opponents control get -1/-1 and enter the battlefield tapped.
0
159 Mars, Bringer of War Multicolour Mythic 5{2}{r}{w}{b} Legendary Enchantment Creature – God 7 7 Indestructible

As long as you haven't attacked with three or more creatures this turn, Mars, Bringer of War isn't a creature.

Whenever you attack each opponent, if this is the first combat step this turn, there's an additional combat step after this one. Untap all attacking creatures.
0
160 Octavian Augustus Multicolour Mythic 3{r}{w}{b} Legendary Creature – Human Noble 2 3 Whenever a legendary creature you control dies, you become the monarch.

At the beginning of combat on each opponent's turn, create a 1/1 red and white creature token with haste. If you're the monarch, create three of those tokens instead.
0
161 Pompey the Great Multicolour Mythic 5{2}{r}{w}{b} Legendary Creature – Human Soldier 0 0 Pompey the Great enters the battlefield with 3 +1/+1 counter on it.

At the beginning of your upkeep, populate once for each +1/+1 counter on Pompey.
0
162 Angel Darkheart Multicolour Mythic 6{g}{g}{u}{u}{r}{r} Legendary Creature – Avatar Mystic 2 5 At the beginning of each player's upkeep, exile the top card of that player's library.

You may cast spells and play lands exiled with Angel Darkheart, and you may spend mana as though it were mana of any type to cast spells this way.

You may cast any number of lands from exile each turn.
0
163 Confucius of the Golden Rule Multicolour Mythic 6{3}{g}{u}{r} Legendary Creature – Human Scholar 6 6 Whenever Confucius of the Golden Rule attacks, exile target card with suspend from your graveyard. Put 3 time counters on it.

At the beginning of your upkeep, scry X, where X is the number of suspended cards you own, then draw a card.
0
164 Dream of the Endless Multicolour Mythic 9{g/u}{u}{u}{u/r}{r} Legendary Creature – Avatar 3 3 Permanent spells you control cost {2} less to cast.

Whenever a permanent enters the battlefield under you control, put a illusion counter on it (whenever it becomes the target of a spell, sacrifice it).

Dream of the Endless gets +1/+1 for each permanent you control with a illusion counter on it.
0
165 Dreaming Manifestation Multicolour Rare 8{5}{u}{r}{g} Creature – Illusion 5 5 Whenever Dreaming Manifestation deals combat damage to a player, you may look at the top seven cards of your library. You may cast a creature spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order. 0
166 Earth-Bound Secretkeeper Multicolour Rare 5{2}{g}{u}{r} Creature – Elemental 4 4 Hideaway 1, hideaway 2, hideaway 3, hideaway 4

{2}{g}{u}{r}, {t}: You may play a card exiled with Earth-Bound Secretkeeper without paying its mana cost.
0
167 Fyria, Demon Prinxe Multicolour Rare 3{g}{u}{r} Legendary Creature – Dragon Noble 2 3 Flying

Whenever you sacrifice a permanent, scry 1. If the sacrificed permanent was a Treasure token, you may instead deal 1 damage to any target or put a +1/+1 counter on target creature.
0
168 Golden Grove's Guardian Multicolour Rare 3{g}{u}{r} Legendary Artifact Creature – Golem 1 1 Whenever an opponent casts a spell during your turn, put a +1/+1 counter on Golden Grove's Guardian.

{t}: Add X mana in any combination of colors, where X is Golden Grove's Guardian's power.
0
169 Laozi, Taoist Founder Multicolour Mythic 4{u/r}{g} Legendary Creature – Human Scholar 1 1 {t}: Add two mana of any color. Spend this mana only to cast a spell with suspend or to pay a suspend cost.

Whenever you suspend a card, you may draw a card. If you do, discard a card.
0
170 Qin Shi Huang, First Emperor Multicolour Mythic 4{1}{g}{u}{r} Legendary Creature – Human Noble 4 3 Suspend costs you pay cost {1} less.

Whenever Qin Shi Huang, First Emperor attacks, you may remove a time counter from a suspended card you own. If you do, tap target creature an opponent controls and put a stun counter on it.
0
171 SerotoninTank, Friends Multicolour Uncommon 3{g}{u}{r} Legendary Creature – Human Bard 3 3 Maloy{g}: Create a 1/1 green Rat creature token. Activate only once each turn.

Emmitt{u}: Scry 2, then draw a card. Activate only once each turn.

Daun{r}: Put your choice of a menace counter, trample counter, first strike counter, or haste counter on target creature. Activate only once each turn.
0
172 Aerony, Author of Truth Multicolour Mythic 5{2}{w}{b}{g} Legendary Creature – Avatar Mystic 2 5 {u}, {t}: The next spell cast this turn gains demonstrate.

Whenever one or more tokens enter the battlefield, you may draw that many cards. This ability triggers only once each turn.

Token creatures have decayed.
0
173 Bringer of Death Multicolour Uncommon 6{w/b}{b/g} Creature – Spirit 1 1 Tokens you control get -2/-2.

Tokens you control enter the battlefield with 2 +1/+1 counters on them.
0
174 Krava of the Duskmane Multicolour Uncommon 3{w}{b}{g} Legendary Creature – Vampire Unicorn 2 2 Whenever you gain life, surveil 1.

When Krava of the Duskmane dies, you may exile it and pay any amount of life. When you do, return any number of creature cards with total mana value less than or equal to the amount of life paid from your graveyard to the battlefield.
0
175 Mutavit-Lux, Traitor Multicolour Mythic 5{2}{w}{b}{g} Legendary Creature – Demon Peasant 4 2 Other creatures you control have indestructible.

As long as Mutavit-Lux, Traitor is in your graveyard, creatures your opponents control have decayed.
0
176 Nonchalant Charlatan Multicolour Rare 3{w}{b}{g} Creature – Faerie Rogue 2 1 Flying

{3}, Sacrifice Nonchalant Charlatan: Exile target nonland permanent.
0
177 Ouroboros Unending Multicolour Mythic 3{w}{b}{g} Legendary Creature – Human Avatar 1 1 {pw}{pb}{pg}, {t}: Put an indestructible counter on Ouroboros Unending.

{2/w}{2/b}{2/g}, {q}, Remove an indestructible counter from Ouroboros Unending: Exile target creature.

Ouroboros Unending has all abilities of all cards exiled with it.
0
178 Thanatos, Psychopomp Multicolour Rare 5{2}{w}{b}{g} Legendary Creature – God Spirit 3 4 If a creature would dies, exile it with a limbo counter on it instead.

{w}{b}{g}: Put target creature card exiled with a limbo counter on it onto the battlefield under your control. It gains haste. If you own it, exile it with a limbo counter on it at the beginning of the next end step. Otherwise, exile it at the beginning of the next end step.
0
179 Unitatis, Scarred Believer Multicolour Rare 5{2}{w}{b}{g} Legendary Creature – Human Druid Cleric 2 6 When Unitatis, Scarred Believer enters the battlefield, put a worship counter on each of up to three target creatures (they're Gods in addition to their other types).

Gods you control have hexproof and indestructible.
0
180 Versatile Intervention Multicolour Rare 4{1}{w}{b}{g} Instant Choose two —
• Destroy target artifact.
• Destroy target enchantment.
• Destroy target creature.
• Return target permanent card from your graveyard to your hand.
0
181 Ferrum-Faber, Waterforger Multicolour Mythic 6{3}{u}{r}{w} Legendary Creature – Elf Shaman 5 4 Ward {3}

Whenever you cast an Aura or Equipment spell, you may copy it. If you do, the copy enters the battlefield attached to target creature an opponent controls. If it is an Equipment, it loses all equip abilities and gains "Whenever equipped creature dies, attach this permanent to another creature an opponent controls."
0
182 George Washington, Rebel Leader Multicolour Rare 3{u}{r}{w} Legendary Creature – Human Soldier 3 3 Whenever George Washington, Rebel Leader attacks, you may sacrifice a land you control. If you do, target creature can't be blocked this turn. You create a Treasure token. 0
183 Queen Elizabeth II Multicolour Mythic 5{2}{u}{r}{w} Legendary Creature – Human Noble 4 4 Whenever you sacrifice a Treasure token, put a +1/+1 counter on each of up to two target creatures.

Creatures with +1/+1 counters on them can't block creatures you control.
0
184 Victoria, Queen of an Era Multicolour Mythic 3{u}{r}{w} Legendary Creature – Human Noble 2 2 When Victoria, Queen of an Era enters the battlefield, you may destroy target land. When you do, draw a card and create a Treasure token.

Whnever Victoria attacks, each player may return a land card from their graveyard to the battlefield tapped.
0
185 William the Conqueror Multicolour Mythic 7{4}{u}{r}{w} Legendary Creature – Human Noble 5 6 When William the Conqueror enters the battlefield or attacks, for each opponent, gain control of up to one target land that player controls for as long as you control William.

Lands you control but don't own have "{t}: Create a Treasure token."
0
186 Hozier, Bog Man Multicolour Uncommon 4{1}{b}{g}{u} Legendary Creature – Human Bard * * Hozier, Bog Man's power and toughness are each equal to the total number of Swamps and/or Forests you control.

Whenever Hozier attacks, return target creature card from your graveyard to your hand. Draw a card.
2 1709497352 on 03 Mar 2024 by Ashenstern
187 Terror of the Tower Multicolour Rare 3{b}{g}{u} Creature – Hydra 0 0 Terror of the Tower enters the battlefield with a +1/+1 counter on it.

{t}: Add X mana of any one color, where X is the greatest number of counters on a creature you control. Proliferate.
0
188 Chaos, Who Lies Dreaming Multicolour Mythic 5{w}{u}{b}{r}{g} Legendary Enchantment At the beginning of each player's upkeep, that player reveals the top card of their library. If it is a nonland card, each player creates a copy of the card and casts it without paying its mana cost. If it is a land card, each player creates a token that is a copy of that card.

Chaos, Who Lies Dreaming can be your commander.
0
189 Omega, Alpha Seeker Multicolour Mythic 5{w}{u}{b}{r}{g} Legendary Creature – Avatar Mystic 2 5 Mutate {w/u}{u/b}{b/r}{r/g}{g/w}{w/b}{b/g}{g/u}{u/r}{r/w}

Whenever this creature mutates, all other nonland permanents phase out until Omega, Alpha Seeker leaves the battlefield.

Indestructible

Ward—sacrifice a token
0
190 Sylphrena, Ancient Daughter (Syl, Living Shardblade) Hybrid Rare 7 {1}{w/u}{w/u}
‑‑‑‑
{3}
Legendary Creature – Spren
‑‑‑‑
Legendary Artifact – Equipment
3 2 Flying

{w}{u}: Target creature gains flying until end of turn.

{2}{w/u}: Tap target creature and put a stun counter on it.
‑‑‑‑
Equipped creature gets +1/+1 and has flying and first strike.

Whenever equipped creature deals combat damage to a player, scry 1, then draw a card.

Equip {5} or {w/u}{w/u}
0
191 Alabaster Tenring (Alabaster, Stone Eater) Hybrid Mythic 8 {2}{r/g}{r/g}
‑‑‑‑
{7}
Legendary Creature – Human Shaman
‑‑‑‑
Legendary Artifact Creature – Elemental
1
‑‑‑‑
8
1
‑‑‑‑
6
Lands you control are 1/1 creatures with indestructible and haste in addition to their other types.

{r}{g}, Sacrifice an untapped land: Target land creature you control fights another target creature.
‑‑‑‑
{2}{r}, Return a land card from your graveyard to your hand: Creatures you control get +2/+0 and gain trample until end of turn.

{2}{g}, Return a land card from your graveyard to your hand: Destroy target artifact or enchantment.
0
192 Cruel Withholder Hybrid Common 6{w/b}{w/b} Creature – Vampire 1 2 If an opponent would gain life, instead you gain that much life.

{2/w}{2/b}: Cruel Withholder loses all abilities until end of turn. Only your opponents may activate this ability.
2 1710098286 on 10 Mar 2024 by Sorrow
193 Adamant Leadbound Hybrid Uncommon 3{r/w} Creature – Human Warrior 1 1 {3}{r}: Destroy target artifact.

{3}{w}: Destroy target enchantment.
0
194 Ancestral Ring Artifact Common 1{1} Artifact – Equipment Equipped creature has "{t}: Draw a card."

Whenever you activate an ability of equipped creature, if it isn't a mana ability, you may scry 1.

Equip {2}
0
195 Communist Manifesto Artifact Uncommon 3{3} Artifact Treasure tokens lose all abilities.

{t}, Sacrifice a permanent with no abilities: Put a +1/+1 counter on each creature you control with no abilities.
0
196 Confounding Belief Artifact Common 3{3} Artifact Enchantment Artifact creatures, artifact enchantments, and enchantment creatures are colorless.

{2}: Target permanent gains hexproof until end of turn from each color it isn't.
0
197 Coveted Gems Artifact Rare 4{4} Artifact When Coveted Gems enters the battlefield, draw two cards.

{t}: Add two mana of any one color.

Whenever one or more creatures an opponent controls attack you and aren’t blocked, that player creates a token that's a copy of Coveted Gems.
0
198 Doomsday Clock Artifact Rare 3{3} Artifact {t}: Add {e}.

{q}: You lose 5 life.

Pay 8 {e}: Each player’s life total becomes the lowest life total among all players.
0
199 Dreamstone Scepter Artifact Common 3{3} Artifact Dreamstone Scepter enters the battlefield tapped with three charge counters on it.

{t}: Add {c}.

{t}, remove a charge counter from Dreamstone Scepter: Add {u}{r}{g}.
0
200 Galea's Glaive Artifact Rare 2{2} Artifact – Equipment Equipped creature gets +2/+2.

Whenever equipped creature attacks, you may put an Aura or Equipment card with mana value 2 or less from your hand onto the battlefield attached to it.

Equip {3}
0
201 Mana Rock - Q Artifact Uncommon 1{1} Artifact {q}: Add one mana of any color. 0
202 Narcissa's Warhammer Artifact Uncommon 2{2} Legendary Artifact – Equipment Equipped creature gets +10/+0.

Equip {5}
0
203 Recycling Crucible Artifact Uncommon 3{3} Artifact {3}, {t}: Return target nonland card with mana value X or less from your graveyard to your hand, where X is the number of creatures you control with activated abilities. 0
204 Rock of the Ages Artifact Rare 8{8} Artifact {t}: Add {c}{c}{c}{c}. If you control a creature with power 6 or greater, add four mana in any combination of colors instead.

{x}{x}, {t}: Draw X cards. X can't be greater than the number of creatures you control with power 6 or greater.
0
205 Savior's Complex Artifact Common 1{1} Enchantment Artifact {2/w}{2/w}{2/u}{2/u}{2/b}{2/b}{2/r}{2/r}{2/g}{2/g}: Permanents you control gain protection from everything until end of turn. 0
206 Snaska, the Ever-Growing Artifact Uncommon 0{0} Legendary Artifact Creature – Snake 1 1 Snaska, the Ever-Growing enters the battlefield with X +1/+1 counters on it, where X is the amount of mana spent to cast this spell. 0
207 Snow Pillar Artifact Common 2{2} Snow Artifact Snow Pillar enters the battlefield tapped.

{t}: Add {c}.

Permanents you control that produce mana are snow in addition to their other types.
0
208 Tower of the Warden Mage Artifact Rare 3{3} Legendary Artifact {t}: Add one mana of any color.

{3}, {t}: Until end of turn, abilities you activate that aren't mana abilities cost {w}{u}{b}{r}{g} less to activate. This effect can't reduce the mana in that cost to less than one mana, and reduces only the amount of colored mana you pay.
0
209 Ancestral Home Land Common 0 Land Ancestral Home enters the battlefield tapped.

{t}: Add one mana of any color in your commander’s color identity or add {c}.
0
210 Barren Marsh Land Basic 0 Land – Desert Swamp Barren Marsh enters the battlefield tapped.

When Barren Marsh enters the battlefield, it deals 1 damage to target opponent.

{t}: Add {b} or {c}.
0
211 Degrading Field Land Basic 0 Land – Desert Plains Degrading Field enters the battlefield tapped.

When Degrading Field enters the battlefield, it deals 1 damage to target opponent.

{t}: Add {w} or {c}.
0
212 Desert Island Land Basic 0 Land – Desert Island Desert Island enters the battlefield tapped.

When Desert Island enters the battlefield, it deals 1 damage to target opponent.

{t}: Add {u} or {c}.
0
213 Isle Demonreach Land Mythic 0 Legendary Land When Isle Demonreach enters the battlefield, exile any number of permanents you control and/or cards from your graveyard.

{t}: Add one mana of any color among cards exiled with Isle Demonreach.

{t}: Add X {c}, where X is the number of cards exiled with Isle Demonreach.
0
214 Lair of the Aged One Land Uncommon 0 Land Lair of the Aged One enters the battlefield tapped.

{1}, {t}: Add two mana of any one color.
0
215 Succulent Garden Land Basic 0 Land – Desert Forest Succulent Garden enters the battlefield tapped.

When Succulent Garden enters the battlefield, it deals 1 damage to target opponent.

{t}: Add {g} or {c}.
0
216 Vale of the Fallen Land Rare 0 Legendary Land Vale of the Fallen is a Plains, an Island, a Swamp, a Mountain, and a Forest in addition to its other types.

Vale of the Fallen enters the battlefield tapped.

({t}: Add {w}, {u}, {b}, {r}, or {g}.)
0
217 Weathered Mesa Land Basic 0 Land – Desert Mountain Weathered Mesa enters the battlefield tapped.

When Weathered Mesa enters the battlefield, it deals 1 damage to target opponent.

{t}: Add {r} or {c}.
0
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