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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Casimir Hellraiser Colourless Mythic 4{4} Legendary Creature – Avatar Mystic 5 2 {1}{g/w}: Exile target card from a graveyard.
{2}{u/b}: Target player mills five cards.
{2/r}{2/r}: This creature gets +1/+0 until end of turn for each card exiled with it.
0
2 Corrupted Grove Guardian Colourless Rare 9{9} Creature – Golem Horror 5 7 Emerge {6}{g}{g}

When you cast this spell, search your library for a basic land card, put it on the battlefield tapped, then shuffle.
0
3 Crystal Golem Colourless Uncommon 2{2} Creature – Golem -1 1 Activated abilities of other permanents you control cost {x} less to activate, where X is this creature's power. This effect can't reduce the mana in that cost to less than one mana.

{6}: Put a +1/+1 counter on target creature.
0
4 Extraspatial Growth Colourless Uncommon 2{2} Enchantment – Aura Enchant basic land you control

Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
0
5 Field of Absence Colourless Common 1{c} Enchantment – Aura Enchant land

Whenever enchanted land is tapped for mana, add {c}.
0
6 It of Nonlinear Time Colourless Common 7{7} Creature – Eldrazi 5 6 Annihiliator 1

Emerge {4}{c}{c}{c}

Madness {2}{c}{c}
0
7 Merchant's Favor Colourless Rare 3{2}{c} Kindred Sorcery – Monger Until the beginning of your next turn, any player may activate the activated abilities of all creatures on the battlefield but only as a sorcery. Abilities you activate this way cost {1} less to activate. This ability can't reduce the cost in those abilities to less than 1 mana. 0
8 Mutating Inquisitor Colourless Common 6{6} Creature – Horror 5 4 This creature enters with your choice of a vigilance, flying, lifelink, haste, or trample counter on it. 0
9 Nuclear Winter Colourless Rare 3{c}{c}{c} Enchantment Nonbasic lands lose all types and abilities and gain "{t}: Add {c}."

Mana abilities of basic lands cost an addition 1 life to activate.
0
10 Omega's Golem Colourless Uncommon 2{2} Creature – Golem Mutant 2 3 {5}, Sacrifice this creature: Search your library for up to three basic land cards, put them on the battlefield tapped, then shuffle. 0
11 Patient Ending Colourless Uncommon 4{2}{c}{c} Sorcery When you cast this spell, choose a color. It's the chosen color.

Destroy all creatures of the chosen color.
0
12 Refuge of Harsh Winter Colourless Uncommon 3{2}{s} Legendary Enchantment – Shrine At the beginning of your upkeep, tap up to X target creatures, where X is the number of Shrines you control. Put a stun counter on one of them. 0
13 Refuge of the Old Gods Colourless Uncommon 5{3}{c}{c} Legendary Enchantment – Shrine At the beginning of your upkeep, create X Treasure tokens, where X is the number of Shrines you control. 0
14 Scrying Spirit Colourless Rare 10{10} Creature – Elemental Horror 6 3 Emerge {6}{u}{u}{u}

When you cast this spell, create a token that's a copy of target permanent.
0
15 The Scholomance, Devil's School Colourless Mythic 0 Land {t}: Add {c}.

{1}, Pay 1 life, {t}: Add one mana of any color. When this mana is spent to cast a permanent spell, it enters with a "ward—Pay 1 life" counter.
0
16 The Unnamed Kurton Colourless Mythic 12{12} Legendary Creature – Avatar Horror 9 7 Emerge {8}{g}{u}{r}

When you cast this spell, until end of turn, whenever a spell you control cascades, copy that trigger.

Other spells you control with mana value 6 or greater have cascade.
0
17 Vdalar Lancer Colourless Uncommon 3{c}{c}{c} Creature – Elemental 3 2 {2}{c}{2/r}: Destroy target nonbasic land. 0
18 Winged Monstrosity Colourless Rare 8{8} Creature – Dragon Horror 5 5 Emerge {6}{r}

Flying

When you cast this spell, it deals 5 damage divided as you choose among any number of targets.
0
19 Angel of Gentleness White Common 1{w} Creature – Angel 1 1 Flying, lifelink 0
20 Angel of Guiding Hope White Rare 2{1}{w} Creature – Angel 1 3 Flying, vigilance

Other creatures you control have vigilance.

{4}{w}: Other creatures you control get +2/+2 until end of turn.
0
21 Angelic Grace White Common 0 Enchantment – Aura Enchant creature

All damage that would be dealt to you is dealt to enchanted creature instead.

Morph {2}{2/w}{w}
0
22 Armor of Hope White Uncommon 3{2}{w} Enchantment – Aura Enchant creature

Enchanted creature gets +1/+1 for each Equipment and Aura attached to it.

Whenever a Equipment or Aura you control enters, you may attach it to enchanted creature.
0
23 Awed Worship White Uncommon 4{3}{w} Enchantment At the beginning of your end step, you may behold a Planeswalker. If you do, put a loyalty counter on this enchantment.

Sacrifice this enchantment: Return target Planeswalker card with mana value less than or equal to the number of loyalty counters on this enchantment to the battlefield.
0
24 Diligent Scrouger White Common 2{1}{w} Creature – Human Survivor 3 1 Survival — At the beginning of your second main phase, if this creature is tapped, create a Food token. 0
25 Divergent Cultist (Ascended Cultist) White Uncommon 1 {w} Creature – Human
‑‑‑‑
Creature – Human
2
‑‑‑‑
5
1
‑‑‑‑
3
{1}{w/b}: Put a lifelink counter on this creature. It becomes a Human Warlock.

{1}{r/w}: Put a first strike counter on this creature. It becomes a Human Knight.

{b/r}{b/r}{b/r}: Transform this creature. Activate only if it's a Warlock or Knight.
‑‑‑‑
Flying

As long as this creature has lifelink, it's a Human Demon Warlock with "Whenever this creature attacks, defending player sacrifices a creature."

As long as this creature has first strike, it's a Human Angel Knight with "Whenever this creature attacks, create a 3/3 white Spirit creature token."
0
26 Fanciful Inventor White Common 2{1}{w} Creature – Elf Wizard 3 1 {r}, Exile this creature from your graveyard: Exile the top card of your library. You may play it this turn. 0
27 Feline Hunter (Ferocious Hunter) White Common 2 {1}{w} Creature – Human Were Cat
‑‑‑‑
Creature – Were Cat
1
‑‑‑‑
3
1
‑‑‑‑
2
Lifelink

At the beginning of each end step, if this creature became tapped this turn, transform it.
‑‑‑‑
Lifelink

If a creature an opponent controls would die, exile it instead.

At the beginning of each end step, if this creature became tapped this turn, transform it.
1 1722517895 on 01 Aug 2024 by Ashenstern
28 Field of Love White Common 1{w} Enchantment – Aura Enchant land

Whenever enchanted land is tapped for mana, you gain 2 life.
0
29 Flare of Indifference White Common 24{2}{2/w} Instant Destroy target attacking creature. Scry 1. 0
30 Flaring Divinity White Common 12{2/w}{2/w}{2/w} Instant {2/w}{2/w}: Copy this spell. You may choose new targets for the copy.

Exile target creature.
0
31 Gandalf, the White White Mythic 4{2}{w}{w} Legendary Planeswalker – Gandalf 4 +1: Create a 1/1 white Halfing creature with skulk.
-1: Creatures you control gain double strike until end of turn.
-5: Whenever a creature you control deals combat damage to an opponent this turn, tap all permanents that player controls and put a stun counter on each of them.
0
32 Greed's Defeat White Rare 5{w}{w}{w}{w}{w} Creature – Spirit 6 6 Whenever an opponent gains or loses life, you gain that much life. 0
33 Grim Avenger White Common 2{1}{w} Creature – Human Angel 1 1 Whenever you attack, put a +1/+1 counter on this creature.

Remove a +1/+1 counter from this creature: Surveil 1. Activate only once each turn.
0
34 Harried Farmer White Uncommon 2{w}{w} Creature – Human Peasant 1 1 Livestock creatures you control get +1/+1 and have vigilance. (Goats, Horses, Oxen, Pigs, and Sheep are Livestock.)

At the beginning of your end step, create a 0/1 white Goat creature token.
1 1722519370 on 01 Aug 2024 by Ashenstern
35 Harried Mob White Common 3{1}{w}{w} Creature – Human Soldier Peasant 1 1 This creature gets +1/+1 for each creature your opponents control. 0
36 Holy Believer White Rare 3{w}{w}{w} Creature – Human Cleric 3 3 As an additional cost to cast this spell, reveal a Divine creature card from your hand or pay {3}. (Archons, Avatars, Demigods, and Gods are Divine.)

Divine creatures you control have indestructible.
1 1722520133 on 01 Aug 2024 by Ashenstern
37 Holy Shine White Common 2{w}{w} Creature – Unicorn 2 2 Lifelink

If you would gain life, instead you gain 1 life that many times. (For example, if you would gain 3 life, instead you gain 1 life three times.)
0
38 Hope's Embrace White Uncommon 2{1}{w} Enchantment – Aura Enchant creature

Enchanted creature gets +1/+1 and has vigilance.

Whenever enchanted creature deals combat damage to a player, you may draw a card.
0
39 Hound Dog Howl White Common 3{2}{w} Sorcery When you cast this spell, create a 1/1 white Dog creature token.

Creatures you control get +1/+1 until end of turn. Untap them.
0
40 Light's Reach White Uncommon 1{w} Enchantment – Aura Enchant Plains

Whenever enchanted land is tapped for mana, its controller adds an additional {w}.
0
41 Liliana, Hopeful Healer (Liliana, Faithful Physician) White Mythic 3 {1}{w}{w} Legendary Creature – Human Cleric
‑‑‑‑
Legendary Planeswalker – Liliana
2 3
‑‑‑‑
3
Lifelink

Whenever another nontoken creature you control dies, exile this creature, then return it to the battlefield transformed under it owner’s control. If you do, return the creature that died to its owner's hand.
‑‑‑‑
+2: Each player draws a card.
-3: Return target nonland permanent card with mana value 3 or less from your graveyard to the battlefield.
-8: You get an emblem with "Whenever a creature dies, you gain life equal to its toughness. Return it to your hand if you own it. Otherwise, exile it."
0
42 Love of Life White Common 1{w} Enchantment Exalted

Other permanents you control have exalted.

Creatures you control can't attack alone. You may pay {2}{w} each combat step to ignore this effect.
0
43 Mithras, God of the Legion White Mythic 4{2}{w}{w} Legendary Enchantment Creature – God 6 4 Indestructible

As long as you control fewer than five Soldiers, this permanent isn't a creature.

Soldiers you control get +1/+1 and have vigilance.

{3}{w}: Create a 1/1 red and white Soldier creature token with haste.
0
44 Mutually-Assured Destruction White Rare 5{2}{w}{w}{w} Enchantment Whenever this enchantment or another nonland permanent is put into a graveyard from the battlefield, each player other than its controller sacrifices a permanent that shares a card type with it. 0
45 Ordained of Orthodoxy White Uncommon 2{1}{w} Creature – Human Cleric 1 1 Were creatures don't untap during their controller's untap step. 1 1722518322 on 01 Aug 2024 by Ashenstern
46 Ornery Ocelot White Uncommon 2{1}{w} Creature – Cat 0 0 This creature enters with 2 +1/+1 counters on it.

{2}{w}, Remove a +1/+1 counter from this creature: Target creature gains indestructible until end of turn.
0
47 Porphyrion, Giant-King White Mythic 6{4}{w}{w} Legendary Creature – God Noble 4 4 Vigilance

Whenever a creature you control deals combat damage to one of your opponents, you become the monarch.

As long as you are the monarch, Nobles you control have indestructible.
0
48 Presence of Soteria White Common 2{1}{w} Enchantment – Aura Enchant creature

Enchanted creature gets +1/+1 and has vigilance.

{1}{w}: Enchanted creature phases out.
0
49 Ragged Armadillo White Uncommon 2{1}{w} Creature – Armadillo 2 2 If a source would deal 1 or more damage to this creature, instead it deals 1 damage to this creature. 0
50 Refuge of Honored Might White Uncommon 3{2}{w} Legendary Enchantment – Shrine At the beginning of your upkeep, support X, where X is the number of Shrines you control. 0
51 Rejuvenation White Common 4{x}{2/w} Sorcery You gain thrice X life. 0
52 Release the Pack White Uncommon 4{2}{w}{w} Instant Create 2 1/1 white Dogs creature tokens.

Put a +1/+1 counter on each Canine creature you control. (Coyotes, Dogs, Foxes, Jackals, and Wolves are Canines.)
1 1722521075 on 01 Aug 2024 by Ashenstern
53 Resolute Crypt Guard White Uncommon 1{w} Creature – Human Soldier 1 1 Vigilance

{x}{w}: Exile up to X target cards from a single graveyard.
0
54 Rhox of Unyielding Faith White Common 3{1}{w}{w} Creature – Rhino Soldier 2 2 When this creature enters, return target creature to its owner's hand. 0
55 Save Them White Common 10{2/w}{2/w}{w}{w} Instant Choose land, creature, enchantment, or artifact. All permanents target player controls of that type phase out. 0
56 Serra Scout White Common 5{3}{w}{w} Creature – Angel 4 4 As an additional cost to cast this spell, reveal your hand.

Flying, lifelink

Whenever this creature deals combat damage to an opponent, scry 1, then draw a card.
0
57 Serrated Angel White Common 38{3}{2/w}{2/w} Creature – Angel Wraith 4 4 Flying, vigilance 0
58 Someone New White Common 2{1}{w} Enchantment At the beginning of your upkeep, create a 1/1 white Citizen creature token if you don't control any Citizen tokens. 1 1709776641 on 07 Mar 2024 by Ashenstern
59 Strategic Growth White Uncommon 1{w} Enchantment – Aura Enchant creature you control

Whenever enchanted creature deals combat damage to an opponent, draw a card.
0
60 Sunny, Hopeful Sandwing White Uncommon 6{4}{w}{w} Legendary Creature – Dragon 6 6 Flying

Creatures can’t attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.
0
61 Swirling Debrief White Common 1{w} Instant Stun target creature twice. (Tap it and put two stun counters on it.) 0
62 Unbreakable Bonds White Uncommon 1{w} Artifact – Equipment Equipped creature has indestructible.

Equip {4}
0
63 Zetalpa, Dawnbreaker White Rare 6{4}{w}{w} Legendary Creature – Elder Dinosaur 1 5 Backup 1, Backup 1, Backup 1

Flying, double strike, vigilance, trample, indestructible.
0
64 Zeus's Messenger White Mythic 2{1}{w} Creature – Spirit 1 1 {5}{w}: Exile target artifact or enchantment.

{2}{w}, Exile this creature from your graveyard: Exile target artifact or enchantment.
0
65 Amethyst-Lilachum Haze Blue Uncommon 2{u}{u} Enchantment – Aura Flash

Enchant creature

You may cast Aura spells that target enchanted creature as if they had flash.

You may activate equip abilities that target enchanted creature at any time you could cast an instant.
0
66 Athena's Messenger Blue Mythic 2{1}{u} Creature – Spirit 1 1 {5}{u}: Draw two cards.

{2}{u}, Exile this creature from your graveyard: Draw two cards.
0
67 Burst Inspiration Blue Common 62{5}{2/u}{2/u}{2/u} Sorcery Convoke, improvise

Draw six cards.
0
68 Caster of Conformity Blue Uncommon 2{1}{u} Creature – Human Wizard 1 1 Attacking Were creatures get -1/-0. 1 1722518408 on 01 Aug 2024 by Ashenstern
69 Colossal Dreadmimic Blue Common 6{4}{u}{u} Artifact Creature – Dinosaur Construct 6 6 This creature can't be blocked. 0
70 Curious Octopus Blue Uncommon 5{3}{u}{u} Creature – Octopus 3 4 Whenever one or more Sea Monsters you control deals combat damage to a player, draw a card. (Krakens, Leviathans, Octopuses, and Serpents are Sea Monsters.) 1 1722519222 on 01 Aug 2024 by Ashenstern
71 Delusion of Victory Blue Uncommon 1{u} Creature – Illusion 0 1 When this creature enters, if {w}{w}{u}{u}{b}{b}{r}{r}{g}{g} was spent to cast it, you win the game. 1 1732888532 on 29 Nov 2024 by SecretInfiltrator
72 Disbelieve Blue Common 1{u} Sorcery Bounce target nonland permanent. 0
73 Dreampicker Blue Common 3{1}{u}{u} Creature – Illusion 1 1 This creature can't be blocked.

This creature has hexproof as long as you haven't lost or gained life since it entered.
0
74 Enthusiastic Assistant Blue Common 4{2}{u}{u} Creature – Human Scholar 2 4 This creature has hexproof unless you've been dealt damage this turn.

Whenever you're dealt damage, you may pay life equal to the amount of life lost this way. If you do, draw a card.
0
75 Field of Thought Blue Common 1{u} Enchantment – Aura Enchant land

Whenever enchanted land is tapped for mana, scry 1.
0
76 Gentle Rebuke Blue Uncommon 3{2}{u} Enchantment Players can't cast more than one spell each turn.

{w}:Exile this enchantment.
0
77 Glacite Shield Blue Uncommon 1{u} Artifact – Equipment Equipped creature gets +1/+1 for each Equipment you control and has ward {1}.

Equip {3}
0
78 Glass-Bound Entity Blue Rare 6{5}{u} Artifact Creature – Spirit Construct 4 6 Ward {3}

Other creatures you control have ward {3}.

Islandcycling {2}
0
79 Honesty's Embrace Blue Uncommon 3{2}{u} Enchantment – Aura Enchant creature

Enchanted creatures gets +1/+1 and has flying.

Whenever enchanted creature deals combat damage to a player, scry X, where X is the amount of damage dealt to that player.
0
80 Hostile Seaguard Blue Common 3{2}{u} Creature – Merfolk Warlock 2 3 This creature deals combat damage to creatures in the form of stun counters. 0
81 Huginn's Feather Blue Common 4{2/u} Sorcery Draw a card.

Whenever you discard a card, you may return this card from your graveyard to your hand.
0
82 Illusory Brushwagg Blue Common 3{2}{u} Creature – Brushwagg Illusion 2 3 When this creature becomes the target of a spell or ability, sacrifice it.

Whenever this creature attacks, put a +1/+1 counter on it.
0
83 Inventive Enchanter Blue Common 2{1}{u} Creature – Elf Artificer 1 2 Animated creatures you control have ward {1}. (Constructs, Golems, Elementals, and Scarecrows are Animated.) 1 1722521190 on 01 Aug 2024 by Ashenstern
84 Isaz, Rune of Ice Blue Uncommon 2{1}{u} Legendary Enchantment – Aura Rune Enchant permanent

When this enchantment enters, draw a card.

As long as enchanted permanent is a creature, it gets +1/+1 and has vigilance.

As long as enchanted permanent is an Equipment, it has “Equipped creature gets +1/+1 and has 'Whenever this creature attacks, put a stun counter on target creature.'.”
0
85 Jackie and Wilson Blue Common 3{2}{u} Instant Up to two target creatures lose all names and can't be blocked until end of turn. 1 1709776192 on 07 Mar 2024 by Ashenstern
86 Knowledge Wellspring Blue Common 3{2}{u} Artifact When this artifact enters or leaves the battlefield, draw a card.

When this artifact is milled, discarded, or exiled from your hand or graveyard, draw a card.
0
87 Librarian Scholar Blue Common 4{3}{u} Creature – Human Scholar 2 2 Whenever this creature enters or leaves the battlefield, draw a card.

0
88 Lyra Silvertongue Blue Rare 2{1}{u} Legendary Creature – Human Rogue 1 3 Skulk (This creature can't be blocked by creatures with greater power.)

When this creature deals combat damage to a creature, tap that creature and put 2 stun counters on it.
1 1727070788 on 23 Sep 2024 by dude1818
89 Mage's Workhorse Blue Uncommon 1{u} Artifact Creature – Horse Construct 0 2 {t}: Surveil 1.

{4}{u}, Sacrifice this creature: Return target instant or sorcery card from your graveyard to your hand.
0
90 Mahamoti Deathwind Blue Common 48{4}{2/u}{2/u} Creature – Djinn Spirit 5 6 Flying 0
91 Mkanfanwy Trespasser Blue Common 2{1}{u} Creature – Faerie Rogue 1 4 Whenever this creature deals combat damage to a player, draw a card.

This creature gets -1/-0 for each card in your hand.
0
92 Nezahal, Sweeping Tide Blue Rare 6{4}{u}{u} Legendary Creature – Elder Dinosaur 7 7 Creature spells you cast can't be countered.

Whenever a creature you control attacks, tap target creature and put a stun counter on it. Then if that creature has two or more stun counters on it, draw a card.
0
93 Nissa, Vastwood Augur (Nissa, Sage Oracle) Blue Mythic 3 {2}{u} Legendary Creature – Elf Scout
‑‑‑‑
Legendary Planeswalker – Nissa
2 2
‑‑‑‑
3
When this creature enters, scry 5, then reveal the top card of your library. If it's an instant or sorcery, put it into your hand.

Whenever you cast an instant or sorcery spell, if there are five or more instant and sorcery cards in your graveyard, exile this creature, then return its to the battlefield transformed under it owner’s control.
‑‑‑‑
+1: Reveal the top card of your library. If it's an instant or sorcery card, put it into your hand. Then draw a card.
-2: Create Ashaya, the Waking World, a legendary 1/1 blue Elemental creature token with "Whenever you cast an instant or sorcery spell, draw a card."
-7: Instant and sorcery cards in your graveyard gain flashback until end of turn. Their flashback costs are equal to their mana costs reduced by {4}.
0
94 Njordr's Attendant Blue Rare 9{7}{u}{u} Creature – Elemental Scout 5 4 Flying

Whenever this creature deals combat damage to an opponent, put target creature they control on top of their library, then draw a card.
0
95 Patient Dammaker Blue Uncommon 3{1}{u}{u} Creature – Beaver 2 3 Whenever this creature attacks, put a flood counter on target land. It’s an Island in addition to its other types for as long as it has a flood counter on it.

{1}{u}, Remove a flood counter from a land you control: Tap target creature. Put a stun counter on it.
0
96 Patient Guardian Blue Common 3{2}{u} Artifact * * This artifact's power and toughness are each equal to the number of artifacts you control. (It's not a creature.)

Whenever another artifact enters, scry 1.
0
97 Powered Will Blue Rare 5{u}{u}{u}{u}{u} Creature – Avatar 4 7 As an additional cost to cast a spell, you may draw cards equal to its mana value. If you do, discard two cards. 0
98 Prescient Tutor Blue Rare 5{3}{u}{u} Creature – Demigod Mystic 5 5 Heroic — Whenever you cast a spell that targets this creature, return target permanent to its owner's hand. 0
99 Refuge of Solemn Insight Blue Uncommon 1{u} Legendary Enchantment – Shrine At the beginning of your upkeep, scry X, where X is the number of Shrines you control. 0
100 Saruman of Many Colors Blue Mythic 4{3}{u} Legendary Planeswalker – Saruman 3 +2: Permanents you control gain ward {1} until the beginning of your next turn.
-1: Return target instant or sorcery card from your graveyard to your hand.
-X: Draw X cards. You may cast any number of instants and sorcery spells with total mana value X or less without paying their mana costs.
0
101 Scholar of Fathoms Blue Rare 3{u}{u}{u} Creature – Merfolk Advisor 2 2 Whenever this creature or another Scholar creature enters, draw a card. (Advisors, Artificers, Scientists, and Wizards are Scholars.)

As long as you have seven or more cards in hand, Scholar creatures you control get +2/+2.
1 1722519724 on 01 Aug 2024 by Ashenstern
102 Sea Skimmer Blue Uncommon 2{u}{u} Creature – Fish 3 2 Aquatic 1 (This creature can't be blocked except by one or more creatures with total power 1 or more.)

At the beginning of your upkeep, each player creates a 0/1 blue Plant Wall creature token with defender named Kelp.
0
103 Shrike Blue Common 3{2}{u} Creature – Bird 2 1 Flying

Whenever a creature dies, you may mill 2 cards.
1 1709776989 on 07 Mar 2024 by Ashenstern
104 Sly Instigator Blue Common 6{4}{u}{u} Creature – Shapeshifter 4 4 Suspend 6 — {u}

Flying

Whenever this creature deals combat damage to a player, draw a card.
0
105 Spiraling Tower Blue Uncommon 2{1}{u} Legendary Artifact – Fortification {2}{c}{u}, Sacrifice fortified land: Counter target spell that targets a creature you control.

Whenever fortified land becomes tapped, target creature gains reach until the beginning of your next turn.

Fortify {1}{2/u}
0
106 Starflight, Powerless Nightwing Blue Uncommon 6{4}{u}{u} Legendary Creature – Dragon 6 6 Flying

Whenever this creature deals combat damage to an opponent, draw a card.
0
107 Storytelling Blue Uncommon 1{u} Sorcery Rebound

Buyback {2}

Retrace

Jump-Start

Ascend

Awaken 1—{2}{g}
0
108 Studious Reshelver Blue Common 2{1}{u} Artifact Creature – Scholar Construct 1 1 Whenever an opponent scries, you surveil 1.

Whenever an opponent surveil, you scry 1.
0
109 Wavering Wavelength Blue Uncommon 1{u} Creature – Illusion 0 0 This creature enters with a +1/+1 counter on it.

{2}{u}, Remove a +1/+1 counter from this creature: Proliferate.
0
110 Wellwalker Blue Uncommon 2{1}{u} Creature – Spirit 1 1 Whenever this creature deals combat damage to a player, draw a card.

Splice onto creature {2}{u} (As you cast a creature spell, you may reveal this card from your hand and pay its splice cost. If you do, its gains the preceding abilities.)
0
111 Winged Hunter (Wrathful Hunter) Blue Common 3 {2}{u} Creature – Human Were Bird
‑‑‑‑
Creature – Were Bird
2
‑‑‑‑
3
2
‑‑‑‑
3
Flying

At the beginning of each end step, if this creature became tapped this turn, transform it.
‑‑‑‑
Flying

Whenever this creature deals combat damage to an opponent, you may draw a card.

At the beginning of each end step, if this creature became tapped this turn, transform it.
1 1722517133 on 01 Aug 2024 by Ashenstern
112 Woden Alle-Forelder Blue Mythic 5{3}{u}{u} Legendary Creature – God Mystic 3 5 Prowess

Instant and sorcery spells you control have replicate. The replicate cost is equal to their mana cost plus {1}.

Whenever you copy an instant or sorcery spell, Mystics you control gain ward {1} until end of turn.
0
113 Angel of Small Death Black Common 4{2}{b}{b} Creature – Angel Spirit 3 2 When this creature enters, each player sacrifices a creature.

When this creature dies, mill a card for each creature that died this turn.
1 1709776887 on 07 Mar 2024 by Ashenstern
114 Blooddrinkers Black Common 2{1}{b} Creature – Spirit * 1 This creature's power is equal to your starting life total minus your current life total. 0
115 Chandra, Fire of Death (Chandra, Raging Murderer) Black Mythic 3 {1}{b}{b} Legendary Creature – Human Shaman
‑‑‑‑
Legendary Planeswalker – Chandra
2 2
‑‑‑‑
4
Whenever you cast a black spell, untap this creature.

{t}: Target creature gets -1/-1 until end of turn. When that creature dies this turn, exile this creature, then return it to the battlefield transformed under its owner’s control.
‑‑‑‑
+1: Target opponent loses 2 life and you gain 2 life.
-2: Target creature gets -2/-2 until end of turn.
-7: Each opponent loses 6 life and gets an emblem with "At the beginning of your upkeep, you lose 3 life.
0
116 Count Dracula Black Rare 6{3}{b}{b}{b} Legendary Creature – Vampire Noble 5 4 Flying, lifelink, ward—Pay 3 life.

Count Dracula gets +1/+1 for each Bat and/or Wolf you control.

Whenever a Vampire deals combat damage to another creature, put a lifelink counter on that creature and it becomes a Vampire in addition to its other types.
0
117 Cronus, Lord of the Harvest Black Mythic 5{2}{b}{b}{b} Legendary Creature – God Noble 5 2 Deathtouch

Whenever a creature you control dies, put it on top of its owner's library.

You may look at the top card of your library any time.

You may cast Noble spells from the top of your library. If you cast a spell this way, pay life equal to its mana value as an additional cost.
0
118 Demon-Pact Lich Black Rare 3{b}{b}{b} Creature – Zombie Warlock 3 4 Indestructible

Whenever an Unholy creature you control enters, you may return this creature from your graveyard to the battlefield tapped. (Demons, Devils, Horrors, and Vampires are Unholy.)
1 1722519840 on 01 Aug 2024 by Ashenstern
119 Desperate Wraith Black Common 1{b} Creature – Wraith 1 1 {1}{b}: Adapt 1.

Whenever one or more +1/+1 counters are put on this creature, each opponent loses 1 life.
0
120 Devout Demon Black Uncommon 1{b} Creature – Demon Cleric 1 1 {2}{b}, Sacrifice a creature: Destroy target creature. 0
121 Drudge Sentinel Black Common 2{1}{b} Creature – Skeleton Warrior 2 1 {3}: Regenerate this creature. (Tap it and it gains indestructible until end of turn.) 1 1726326712 on 14 Sep 2024 by Ashenstern
122 Enforcer of Humanity Black Uncommon 2{1}{b} Creature – Human Assassin 1 1 {t}: Destroy target tapped Were creature. 1 1722518162 on 01 Aug 2024 by Ashenstern
123 Enraged Banshee Black Uncommon 20{2/b}{2/b}{2/b}{2/b}{2/b} Creature – Demon Beast 3 4 When this creature enters, target opponent loses half their life, rounded up. You gain life equal to the life lost this way. 0
124 Experimenter of the Impure Black Common 4{2}{b}{b} Creature – Warlock 1 4 Haste

{t}, Exile a card from your hand: Each player discards a card.
0
125 Fanged Death Black Uncommon 8{2/b}{2/b} Creature – Vampire Warlock 2 1 Lifelink

Sacrifice a creature: Surveil 1.
0
126 Fear of Death Black Uncommon 5{3}{b}{b} Enchantment Creature – Nightmare 4 2 Deathtouch

When this creature enters, destroy target creature.

This creature can't block.
0
127 Feasting Crusader Black Common 2{b}{b} Creature – Zombie Knight 2 2 When this creature enters, put your choice of a first strike or deathtouch counter on it.

This creature can't can't block.
0
128 Field of Terror Black Common 1{b} Enchantment – Aura Enchant land

Whenever enchanted land is tapped for mana, target player loses 1 life.
0
129 Glory, Queen of the Rainwings Black Uncommon 6{4}{b}{b} Legendary Creature – Dragon 6 6 Flying, deathtouch 0
130 Grimwalker of Urborg Black Common 38{3}{2/b}{2/b} Creature – Cat Shade 9 3 0
131 Grisly Warrior Black Uncommon 2{1}{b} Creature – Skeleton Warrior 0 0 This creature enters with 2 +1/+1 counters on it.

Whenever you remove a counter from a permanent you control, target opponent loses 1 life and you gain 1 life.
0
132 Insatsiability Black Rare 5{b}{b}{b}{b}{b} Creature – Incarnation 7 2 Swamps you control have "Pay 5 life, {t}, Sacrifice this land: Destroy target creature." 0
133 Lares, Spirit Guardian Black Mythic 3{2}{b} Legendary Enchantment Creature – God 5 1 Indestructible

As long as there are less than five creature cards in your graveyard, this permanent isn't a creature.

Creature cards in your graveyard have encore. Their encore cost is equal to twice their mana cost.

Whenever you attack each opponent with one or more creature tokens, mill a card for each creature your opponents control.
0
134 Large Potion Ingredient Black Common 2{1}{b} Creature – Zombie 2 1 {1}{u}, Shuffle this creature into your library: Draw a card. Activate this ability only if you control this creature or if it is in your graveyard. 0
135 Loki's Messenger Black Mythic 2{1}{b} Creature – Spirit 1 1 {5}{b}: Destroy target creature.

{2}{b}, Exile this creature from your graveyard: Destroy target creature.
0
136 Mushroom-Bred Lich Black Rare 7{5}{b}{b} Artifact Creature – Zombie Warrior 5 4 When this creature dies, destroy target creature.

Swampcycling {2}
0
137 Necrobauble Black Common 2{1}{b} Artifact Creature – Construct 1 1 {t}: Add {b}. Spend this mana only to activate abilities.

{2}{b}{b}{b}: Target creature gains first strike and deathtouch until end of turn.
0
138 Nest of Vipers Black Common 5{3}{b}{b} Enchantment Whenever a Venomous creature you control enters, put a swarm counter on this enchantment. (Basilisks, Scorpions, Snakes, and Spiders are Venomous.)

Sacrifice this enchantment: Create a 1/1 green Basilisk creature token with deathtouch for each swarm counter on this enchantment.
1 1722521375 on 01 Aug 2024 by Ashenstern
139 Persistent Tunneler Black Uncommon 2{1}{b} Creature – Mole 2 2 Whenever this creature attacks, mill a card.

{3}{b}{b}, Sacrifice this creature: Each opponent loses 1 life for each land card in your graveyard.
0
140 Phyrexian Courage Black Uncommon 3{bp}{b} Instant Destroy target creature. You get X poison counters, where X is that creature's power. 1 1715097041 on 07 May 2024 by Carnoraptor
141 R'tar Essux Black Common 1{b} Enchantment Creature – Spirit 1 1 Enchanted creatures you control have "When this creature dies, each opponent loses 1 life and you gain 1 life." 0
142 Randall Flagg, the Walkin' Dude Black Mythic 3{b}{b}{b} Legendary Creature – Human Avatar 3 3 When this creature enters, gain control of target creature an opponent controls with lesser power.

{b}{b}{b}{b}{b}{b}: Return this creature to the battlefield with 6 +1/+1 counters on it. Activate only as a sorcery.
0
143 Ratty Hunter (Ravenous Hunter) Black Common 2 {1}{b} Creature – Human Were Rat
‑‑‑‑
Creature – Were Rat
1
‑‑‑‑
2
1
‑‑‑‑
2
Deathtouch

At the beginning of each end step, if this creature became tapped this turn, transform it.
‑‑‑‑
Deathtouch

Morbid—At the beginning of each end step, if a creature died this turn, put a +1/+1 counter on this creature.

At the beginning of each end step, if this creature became tapped this turn, transform it.
1 1722517477 on 01 Aug 2024 by Ashenstern
144 Refuge of Brittle Pride Black Uncommon 2{1}{b} Legendary Enchantment – Shrine At the beginning of your upkeep,until end of turn, target creature can't be blocked by creatures with power X or less, where X is the number of Shrines you control. 0
145 Sauron, the Lord of the Rings Black Mythic 6{4}{b}{b} Legendary Planeswalker – Sauron 6 +2: Each opponent loses 3 life and you gain 3 life.
0: Destroy target nonlegendary creature.
-3: Draw 2 cards. You lose 2 life.
-13: Each opponent sacrifices all nonlegendary, nonland permanents they control.
3 1720915697 on 14 Jul 2024 by dude1818
146 Serrated Viper Black Uncommon 3{2}{b} Creature – Snake 0 0 This creature enters with 3 +1/+1 counters on it.

{2}{b}, Remove two +1/+1 counters from this creature: Destroy target creature.
0
147 Shade of Finite Grasp Black Common 1{b} Creature – Shade 1 1 This creature gets +1/+1 for each card exiled with it. 0
148 Sicarius, Incarnation of Death Black Rare 1{b} Legendary Creature – Avatar Assassin 1 1 {q}: Destroy target creature. 0
149 Silent Deathdealer Black Uncommon 3{1}{b}{b} Creature – Zombie Warlock 2 3 Whenever this creature or another Undead creature enters under your control, mill 3. (Skeletons, Specters, Wraiths, and Zombies are Undead.) 1 1722519210 on 01 Aug 2024 by Ashenstern
150 Six Feet of Dirt Black Common 1{b} Instant Mill a card. If it's a land card, return this spell to your hand. Otherwise, put the milled card into your hand. 0
151 Slow Poison Black Common 1{b} Creature – Zombie Assassin 2 1 Last Strike

Deathtouch
0
152 Smiling Porcelain Black Common 6{2/b}{pb} Creature – Phyrexian Assassin 2 1 {2/b}: This creature gains deathtouch until end of turn. This ability costs {pb}{pb} more to activate if it has first strike. Activate only as a sorcery.

{2/b}: This creature gains first strike until end of turn. This ability costs {pb}{pb} more to activate if it has deathtouch. Activate only as a sorcery.
0
153 Snarling Necronnom Black Common 5{2/b}{b} Creature – Zombie 2 2 Inverse Prowess (Whenever you cast a noncreature spell, another creature gets -1/-1 until end of turn.) 0
154 Tetzimoc, Death's Progeny Black Rare 6{4}{b}{b} Legendary Creature – Elder Dinosaur 6 6 Deathtouch

{x}{b}, Discard a creature card with mana value X: Exile target creature with mana value X.

At the beginning of your end step, put all creatures exiled with this creature onto the battlefield under you control, then sacrifice them.
0
155 Winged Maurader Black Uncommon 58{5}{2/b}{2/b} Creature – Demon 6 7 Flying

When this creature enters, each player sacrifices two creatures.
0
156 Work Song Black Common 2{1}{b} Instant Return target creature card from your graveyard to your hand. Exile this spell with 3 time counters on it.

Suspend 3—{b}
1 1709499350 on 03 Mar 2024 by Ashenstern
157 Wraith of Curling Death Black Common 2{1}{b} Creature – Wraith 1 1 This creature can't be blocked except by creatures with power equal to this creature's power. 0
158 Angel in Fall Red Common 1{r} Creature – Angel 1 1 Flying

{w/r}: This creature gets +1/+0 until end of turn.
0
159 Blazing Wurm Red Common 6{4}{r}{r} Creature – Wurm 4 4 Suspend 6 — {r}

Whenever this creature attacks, other creatures you control get +2/+0 until end of turn.
0
160 Breaker of Idle Hands Red Common 4{3}{r} Creature – Devil 4 3 Whenever another creature dies, up to one target creature gains haste until end of turn. 0
161 Confident Pyromancer Red Common 5{3}{r}{r} Creature – Human Wizard 4 3 Haste

Creatures you control that entered this turn have indestructible.
0
162 Coup Red Common 3{1}{r}{r} Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

You become the monarch.

"I love democracy."
—Sheev Palpatine
0
163 Devious Adventurer Red Uncommon 1{r} Creature – Human Rogue 1 1 {3}{r}: Create a Treasure token. 0
164 Draconic Recordkeeper Red Rare 7{5}{r}{r} Creature – Dragon Scholar 4 4 Flying

At the beginning of your upkeep, exile the top card of each player's library. You may play those cards this turn.

Whenever you cast a spell from exile, creatures you control get +1/+0 and gain trample and haste until end of turn.
0
165 Durin's Bane Red Mythic 5{2}{r}{r}{r} Legendary Planeswalker – Balrog 7 Whenever a legendary creature an opponent controls dies, return this card from your graveyard to your hand.

-1: Exile the top card of your library. You may play it this turn.
-3: This planeswalker deals 3 damage to any target.
-7: Each opponent sacrifices a permanent. For each permanent sacrificed this way, create 3 Treasure tokens.
0
166 Enraged Puma Red Common 2{1}{r} Creature – Cat Warrior 3 1 First strike (While attacking, this creature deals combat damage before creatures without first strike.) 0
167 Etali, Storm Defiant Red Rare 6{4}{r}{r} Legendary Creature – Elder Dinosaur 6 6 Haste

Whenever a creature you control attacks, exile the top card of defending player's library. Then if you control a creature with power greater than any creature that player controls, you may cast the exiled card without paying its mana cost.
0
168 Everfield Derret Red Common 4{3}{r} Creature – Horror 5 3 When this creature is milled, you may pay {b}{b}. When you do, put it on the battlefield. It gains haste until end of turn. 0
169 Explosive Amateur Red Uncommon 3{2}{r} Creature – Goblin Artificer 0 0 This creature enters with 2 +1/+1 counters on it.

{2}{r}, Remove a +1/+1 counter from this creature: This creature deals 3 damage to any target.
0
170 Fervent Forge Red Rare 5{r}{r}{r}{r}{r} Creature – Elemental 6 4 Lands have "{t}: Create a Treasure token."

Whenever this creature deals combat damage to a player, you gain control of all artifacts that player controls.
0
171 Field of Pain Red Common 1{r} Enchantment – Aura Enchant land

Whenever enchanted land is tapped for mana, target creature gains haste until end of turn.
0
172 Flaring Leonin Red Common 3{1}{r}{r} Creature – Elemental Cat 3 1 Menace

If an opponent would gain 1 or more life, instead they gain 1 life.
0
173 Frenetic Bolt Red Common 3{2}{r} Sorcery Whenever an opponent casts a spell, if this card is on the stack, it deals 1 damage to that player.

This spell deals 3 damage to any target.
0
174 From Eden Red Common 2{1}{r} Sorcery Reveal cards from the top of your library until your reveal a creature card. You may cast it. If you do, it gains haste. Put all other cards revealed this way on the bottom of your library in a random order. (You still pay its costs.)

If you didn't cast it, draw a card.
1 1709776577 on 07 Mar 2024 by Ashenstern
175 Growling Vermin Red Common 4{2/r} Enchantment Creature – Spirit Construct 1 1 Haste 0
176 Harbinger of Hysteria Red Uncommon 2{1}{r} Creature – Human Shaman 1 1 Were creatures you control have haste. 1 1722518477 on 01 Aug 2024 by Ashenstern
177 Hearthbringer Red Common 3{2}{r} Creature – Demon Advisor 2 2 {t}: This creature deals 1 damage to each opponent.

At the beginning of each end step, if a creature attacked this turn, untap this creature.
0
178 Inflamed Worldspine Red Common 28{2}{2/r}{2/r} Creature – Wurm 7 3 Haste

At the beginning of each end step, shuffle this creature into your library.
0
179 Jace, Vyrn's Rebel (Jace, Empath Unbound) Red Mythic 2 {1}{r} Legendary Creature – Human Wizard
‑‑‑‑
Legendary Planeswalker – Jace
0 2
‑‑‑‑
5
{t}: Draw a card, then discard a card. If you've discarded three or more cards this turn, exile this creature, then return it to the battlefield under its owner's control.
‑‑‑‑
+1: Up to one target creature can't block until then end of your next turn.
-3: Create a token that's a copy of target permanent card in your graveyard. Sacrifice it at the beginning of the next end step.
-9: You get an emblem with "Whenever you cast a spell, target opponent exiles the top five cards of their library."
0
180 Kenrith's Brawler Red Uncommon 2{1}{r} Creature – Human Berserker 1 1 Whenever you activate an ability of an artifact or creature that isn’t a mana ability, this creature gets +1/+1 until end of turn.

{2}{r}: This creature gains your choice of trample, menace, first strike, or haste until end of turn.
0
181 Lightning Attack Red Common 8{2/r}{2/r} Instant Lightning Attack deals 3 damage to any target. 0
182 Lupine Hunter (Loping Hunter) Red Common 3 {2}{r} Creature – Human Were Wolf
‑‑‑‑
Creature – Were Wolf
2
‑‑‑‑
4
2
‑‑‑‑
2
First Strike

At the beginning of each end step, if this creature became tapped this turn, transform it.
‑‑‑‑
First Strike

Whenever this creature attacks, exile the top card of your library. You may play it this turn.

At the beginning of each end step, if this creature became tapped this turn, transform it.
1 1722517697 on 01 Aug 2024 by Ashenstern
183 Mjolnir, Hammer of Thor Red Rare 3{1}{r}{r} Legendary Artifact – Equipment Equipped creature gets +3/+1 and has first strike and haste.

Whenever you activate a boast ability of a creature, you may attach Mjolnir to it.

Whenever equipped creature dies, Mjolnir deals three damage to any target.

Equip {1}{r}
0
184 Nevermind Red Common 0 Instant (Nonexistent mana costs can’t be paid.)

Discard up to two cards, then draw that many cards.

Splice onto instant or sorcery {1}{r} (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.
1 1709245932 on 29 Feb 2024 by Ashenstern
185 Prometheus's Messenger Red Mythic 2{1}{r} Creature – Spirit 1 1 {5}{r}: Destroy target land.

{2}{r}, Exile this creature from your graveyard: Destroy target land.
0
186 Raging Storm Red Common 7{5}{r}{r} Creature – Elemental 7 4 Trample, haste

Suspend 7 — {r}
0
187 Ravenous Coyote Red Uncommon 3{1}{r}{r} Creature – Coyote 2 2 Haste

Other Canine creatures you control get +1/+1 and have haste. (Coyotes, Dogs, Foxes, Jackals, and Wolves are Canines.)
1 1722519196 on 01 Aug 2024 by Ashenstern
188 Reckless Mentor Red Rare 3{r}{r}{r} Creature – Dwarf Berserker 4 3 Haste

Whenever another Fighter creature you control attacks, you may have it fight up to one target creature, (Barbarians, Berserkers, and Warriors are Fighters.)
1 1722519966 on 01 Aug 2024 by Ashenstern
189 Refuge of Burning Desire Red Uncommon 2{1}{r} Legendary Enchantment – Shrine At the beginning of your upkeep, create an X/1 red Elemental creature token with trample and haste, where X is the number of Shrines you control. Exile it at the beginning of the next end step. 0
190 Shivan Bone-Drake Red Common 48{4}{2/r}{2/r} Creature – Zombie Dragon 4 4 Flying

{2/r}: This creature gets +1/+0 until end of turn.
0
191 Spiny Slinker Red Uncommon 3{2}{r} Creature – Porcupine 3 2 Haste

Whenever this creature attacks, it deals 1 damage to each opponent.
0
192 Spirit of Panic and Terror Red Common 1{r} Creature – Demon Spirit 1 1 {3}{r}, {t}: Target creature gains double strike until end of turn and must be blocked this turn if able. 0
193 Territory Shift Red Uncommon 4{1}{r}{r}{r} Instant As an additional cost to cast this spell, return any number of land cards from your graveyard to your hand.

This spell deals damage equal to the number of cards in your hand to any target. Discard half the cards in your hand, rounded up.
0
194 Tsunami, Lost Heir Red Uncommon 6{4}{r}{r} Legendary Creature – Dragon 6 6 Flying

Whenever this creature attacks, you may have it fight up to one target creature.
0
195 Turn Wild Red Common 3{1}{r}{r} Enchantment When this enchantment enters, create 2 1/1 red Pig creature tokens.

Livestock creatures you control have haste. (Goats, Horses, Oxen, Pigs, and Sheep are Livestock.)
1 1722521501 on 01 Aug 2024 by Ashenstern
196 Twisted Abberation Red Rare 4{2}{r}{r} Creature – Manticore 6 3 Snarl (Whenever this creature attacks, up to one target creature can't block it this turn.)

Whenever this creature deals combat damage to a player, you may destroy target artifact they control. If you don't, they sacrifice a permanent.
0
197 Venus, Empire's Ancestor Red Mythic 6{3}{r}{r}{r} Legendary Enchantment Creature – God 5 8 Indestructible

As long as you control fewer than five creatures with haste, this permanent isn't a creature.

Creatures with haste you control have soulbond.

Whenever a soulbound creature you control attacks, create a token of the creature it's paired with that's tapped and attacking. Exile it at end of combat.
0
198 War-Blaze Elemental Red Uncommon 3{2}{r} Creature – Elemental 0 4 Trample

This creature gets +X/+0, where X is the difference between the total power of other creatures you control and the total base power of other creatures you control.
0
199 When the Chips Are Down Red Common 2{1}{r} Instant Until end of turn, if you would flip a coin, instead flip two coins and ignore one. 1 1709775228 on 07 Mar 2024 by Ashenstern
200 Where I Want to Be Red Common 0{0} Instant Each player gains control of all permanents and spells they own. You lose 2 life. 1 1709502948 on 03 Mar 2024 by Ashenstern
201 Whims of Fate Red Common 1{r} Sorcery If you have exactly 1 life, no cards in hand, and control no permanents, you win the game. Otherwise, exile your hand and draw two cards. 0
202 Zeus, King of the Gods Red Mythic 5{2}{r}{r}{r} Legendary Creature – God Noble 5 2 First strike

Whenever a creature an opponent controls is dealt excess damage, this creature deals 1 damage to that creature's controller.

Whenever a Noble creature you control deals excess damage, put a +1/+1 counter on it.
0
203 Acona, the Down-to-Earth Green Rare 3{2}{g} Legendary Creature – Dragon Noble 2 3 Flying

{x}{1}{g}, Sacrifice this creature: Search your library for up to X basic land cards, put them on the battlefield tapped, then shuffle.
0
204 Camelot Scribe Green Common 2{1}{g} Creature – Demon Advisor 1 1 This creature enters with a +1/+1 counter on it.

{1}{w}, Remove a +1/+1 counter from a creature you control: Tap target creature and put a stun counter on it.

{2}{u}, Remove a +1/+1 counter from a creature you control: Draw a card.
0
205 Clay, Dragonet of Destiny Green Uncommon 6{4}{g}{g} Legendary Creature – Dragon 6 6 Flying

Prevent all damage that would be dealt to other Dragons you control.
0
206 De Selby Green Common 3{2}{g} Creature – Human Peasant 2 2 At the beginning of your upkeep, you may mill a card.

When this creature dies, you gain 1 life for each creature card in your graveyard.
1 1709777287 on 07 Mar 2024 by Ashenstern
207 Dreamscore Beastmaster Green Uncommon 5{3}{g}{g} Creature – Human Shaman 3 3 Whenever a creature with power 5 or greater you control enters, target creature you control gets +3/+3 until end of turn. 0
208 Follower of Ferocity Green Uncommon 2{1}{g} Creature – Human Druid 1 2 {t}: Add {g}.

Non-Human Were creatures you control have vigilance.
1 1722518052 on 01 Aug 2024 by Ashenstern
209 Forest of the Faithful Green Common 4{3}{g} Creature – Spirit Wall 1 * Defender

This creature's toughness is equal to your life total.
0
210 Foxtunnel Explorer Green Uncommon 2{1}{g} Creature – Fox 0 0 This creature enters with 2 +1/+1 counters on it.

{2}{g}, Remove two +1/+1 counters from this creature: Return target permanent card from your graveyard to your hand.
0
211 Gaea, Earthen Tyrant Green Mythic 7{3}{g}{g}{g}{g} Legendary Creature – God Elemental 7 6 Trample

Nontoken creatures you control are Forest lands in addition to their other types.

Whenever a land enters under you control, create Gaea's Spawn, a 3/2 green Elemental creature token with trample, then put a +1/+1 counter on each Elemental you control.
0
212 Gentle Guardian Green Rare 8{6}{g}{g} Creature – Golem 2 10 {t}: Add an amount of {g} equal to the total power of creatures you control. 0
213 Gentle Reforester Green Rare 7{5}{g}{g} Artifact Creature – Golem 6 5 When this creature enters, return up to two target cards from your graveyard to your hand.

Forestcycling {2}
0
214 Ghalta, Ancient Hunger Green Rare 12{10}{g}{g} Legendary Creature – Elder Dinosaur 12 12 Trample

Creature spells you control cost {x} less to cast, where X is the total power of other creatures you control.
0
215 Harmony's Embrace Green Uncommon 3{2}{g} Enchantment – Aura Enchant creature

Enchanted creature gets +1/+1 and has trample.

Whenever enchanted creature deals combat damage to an opponent, search your library for a basic land card, put it on the battlefield tapped, then shuffle.
0
216 Harvester of Webs Green Uncommon 4{2}{g}{g} Creature – Elf Druid 2 3 Whenever a nontoken Venomous creature you control dies, create a 1/1 green Spider creature token with reach. (Basilisks, Scorpions, Snakes, and Spiders are Venomous.) 1 1722519351 on 01 Aug 2024 by Ashenstern
217 In A Week Green Common 5{3}{g}{g} Enchantment At the beginning of your upkeep, exile a card from a graveyard. If its mana value was 3 or less, create a 1/1 black Insect creature token. If its mana value was between 4 and 6, create a 2/2 green Fox creature token. If its mana value was 7 or greater, create a 2/4 white Ox creature token. 1 1709499530 on 03 Mar 2024 by Ashenstern
218 Kindling Growth Green Common 2{1}{g} Enchantment – Aura Enchant land

Whenever enchanted land is tapped for mana, its controller adds one additional mana of any color that land produced.
0
219 Kytheon, Hero of Setessa (Gideon, Wild-Forged) Green Mythic 1 {g} Legendary Creature – Human Soldier
‑‑‑‑
Legendary Planeswalker – Gideon
2 1
‑‑‑‑
3
At the beginning of your end step, if this creature and at least two other creature you control are tapped, exile this creature, then return it to the battlefield transformed under it owner’s control.

{2}{g}: Regenerate this creature. (Tap it and it gains indestructible until end of turn.)
‑‑‑‑
+2: Prevent all combat damage that would be dealt by target creature until the end of your next turn.
+1: Regenerate target creature and put a +1/+1 counter on it.
0: Until end of turn, this planeswalker becomes a 4/4 Human Soldier creature with indestructible and trample that’s still a planeswalker. Prevent all damage that would be dealt to it this turn.
0
220 Lycaon, Lupine Ranger Green Rare 2{1}{g} Legendary Creature – Human Were Wolf Ranger 1 2 {g}, Sacrifice this creature: Destroy target artifact or enchantment.

{1}{g}, Sacrifice this creature: Search your library for a basic land card, put it on the battlefield tapped, then shuffle.

{2}{g}, Sacrifice this creature: Return target card from your graveyard to your hand.
0
221 Metallic Myardon Green Common 12{2/g}{2/g}{2/g} Artifact Creature – Beast Construct 4 4 Convoke 0
222 Myrddin's Messenger Green Mythic 2{1}{g} Creature – Spirit 1 1 {5}{g}: Search your library for a basic land card, put it on the battlefield, then shuffle.

{2}{g}, Exile this creature from your graveyard: Search your library for a basic land card, put it on the battlefield, then shuffle.
0
223 Nature's Bounty Green Uncommon 2{1}{g} Enchantment – Aura Enchant land

Whenever enchanted land is tapped for mana, its controller adds {g}. If you control another Aura enchanting that land, its controller adds an additional mana of any color.
0
224 Poison Supplier Green Common 1{g} Creature – Human 1 1 {3}, Sacrifice this creature: Choose one —
• Destroy target artifact.

• Destroy target enchantment.

• Destroy target flying creature.
0
225 Prickly Fellow Green Uncommon 1{g} Creature – Hedgehog 1 1 Deathtouch

{t}, Exile target card from a graveyard: Add one mana of any color.
0
226 Pristine Mycon Green Uncommon 2{1}{g} Creature – Fungus 1 1 {t}, Sacrifice a creature: Add X mana of any one color, where X is the sacrificed creature's mana value. 0
227 Quartzite Sightband Green Uncommon 2{1}{g} Artifact – Equipment Equipped creature gets +1/+1.

Whenever equipped creature attacks, return target card from your graveyard to your hand.

Equip {6}

Equip legendary creature {2}
0
228 Radagast, the Brown Green Mythic 5{3}{g}{g} Legendary Planeswalker – Radagast 5 +2: Reveal the top three cards of your library. Put all creature cards from among them into your hand and the rest on the bottom of your library in a random order.
0: Create a 3/3 green Beast creature token.
-10: Each creature you control deals damage equal to its power to up to one target player or permanent.
0
229 Rampant Improv Green Common 14{1}{2/g} Sorcery Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. 0
230 Refuge of Wary Hunger Green Uncommon 4{3}{g} Legendary Enchantment – Shrine At the beginning of your upkeep, mill X cards, where X is the number of Shrines you control. Then you may return a creature card and/or a land card from your graveyard to your hand. 0
231 Scathing Tuskboar Green Rare 7 {4}{g}{g}{g}
‑‑‑‑
{g}
Creature – Pig
‑‑‑‑
Sorcery – Adventure
6 5 Trample

Whenever this creature deals combat damage to an opponent, you may put a creature card from your hand onto the battlefield.
‑‑‑‑
Put target creature card from your graveyard on the top of your library.
0
232 Shrewd Selector Green Uncommon 1{g} Creature – Elf 1 1 {4}{g}, Sacrifice this creature: Choose one —
• Naturalize
• Rampant Growth
• Regrowth
0
233 Silent Witness Green Common 2{1}{g} Creature – Elf Druid 1 1 {t}: Add one mana of any color. If this creature has a +1/+1 counter on it, add two mana of any one color instead. 0
234 Skeletal Dreadmaw Green Common 48{4}{2/g}{2/g} Creature – Dinosaur Skeleton 6 6 Trample 0
235 Sly Seaside Survivor Green Common 2{1}{g} Creature – Snake Warrior 1 2 At the beginning of your upkeep, put a +1/+1 counter on this creature.

{t}: Add {g}{g}. Activate only if there are 1 or fewer +1/+1 counters on this creature.
1 1718046556 on 10 Jun 2024 by Mister Johnson
236 Snakeskin Growth Green Common 2{1}{g} Enchantment – Aura Enchant land

When this enchantment enters, draw a card.

Whenever enchanted land is tapped for mana, its controller adds an additional {g}.
0
237 Snarling Fanghorn Green Common 6{4}{g}{g} Creature – Beast 6 5 Suspend 6 — {g}

When this creature enters, search your library for up to two basic land cards, put them on the battlefield tapped, then shuffle.
0
238 Stalking Sticks Green Common 2{1}{g} Artifact Creature – Plant Scarecrow 1 1 Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a +1/+1 counter on this creature. 0
239 That Which Returns Green Common 2{1}{g} Creature – Elemental Wolf 1 1 When this creature enters, if it was cast, proliferate.

Undying
0
240 Thoughtful Might Green Rare 5{g}{g}{g}{g}{g} Creature – Illusion 21 0 0
241 Tower's Reach Green Common 3{2}{g} Enchantment – Aura Enchant land

As this enchantment enters, choose a color.

Whenever enchanted land is tapped for mana, its controller adds an additional two mana of the chosen color.
0
242 Unerring Scavenger Green Uncommon 2{1}{g} Creature – Zombie Scout 0 3 {2}{g}, Sacrifice this creature: Return target card from your graveyard to your hand. 0
243 Ursine Hunter (Unparalleled Hunter) Green Common 3 {2}{g} Creature – Human Were Bear
‑‑‑‑
Creature – Were Bear
2
‑‑‑‑
4
2
‑‑‑‑
3
Trample

At the beginning of each end step, if this creature became tapped this turn, transform it.
‑‑‑‑
Trample

This creature must be blocked if able.

At the beginning of each end step, if this creature became tapped this turn, transform it.
1 1722517880 on 01 Aug 2024 by Ashenstern
244 Vicious Vinewreath Green Rare 3{g}{g}{g} Creature – Dryad Archer 2 4 Deathtouch, reach, vigilance

Other Hunter creatures you control have deathtouch. (Archers, Assassins, Rangers, and Scouts are Hunters.)
1 1722520116 on 01 Aug 2024 by Ashenstern
245 Vinemonger Green Common 2{1}{g} Creature – Plant Druid 1 1 {t}: Add one mana of any color.

{t}: Add two mana in any combination of colors. Spend this mana only to activate abilities.
0
246 Kaladin, Windrunner Highmarshal (Kaladin, First Therapist) Multicolour Mythic 5 {3}{w}{u} Legendary Creature – Human Surgebinder
‑‑‑‑
Legendary Creature – Human Surgebinder
4
‑‑‑‑
5
5
‑‑‑‑
7
Flying, first strike

Whenever you attack, invest this creature. (Put ⊕, an Investiture counter on it.)

Other creatures you control have absorb X, where X is the number of ⊕ on this creature.

Whenever another creature you control dies, transform this creature.
‑‑‑‑
When this creature transforms into Kaladin, First Therapist, put 3 ⊕ on it, then shuffle any number of cards from your graveyard into your library.

{2}, Remove ⊕ from this creature: Remove any number of counters from target creature you control, then put a shield counter on it. You gain 3 life.
0
247 Kenrith's Charm Multicolour Uncommon 3{1}{w}{u} Instant Choose one —
• Counter target activated ability.
• Copy target activated ability you control. You may choose new targets for the copy.
• Tap or untap target creature. You may put a stun counter on it.
0
248 Procrastination Multicolour Rare 3{1}{w}{u} Enchantment Flash
This enchantment enters with a time counter on it.

At the beginning of your end step, if you cast no spells this turn, put a time counter on this enchantment. Then if it has 5 or more time counters on it, it becomes a copy of Omniscience.
0
249 Ride the Highstorm Multicolour Rare 8{6}{w}{u} Sorcery Epic

Mill 3 cards, then exile target instant or sorcery card in your graveyard with a Stormlight counter on it.

Copy each card exiled with a Stormlight counter on it. You may choose new targets for each copy.
0
250 Sleepmonger Multicolour Uncommon 4{2}{w}{u} Creature – Spirit Monger 3 3 {2}: Tap target creature and put a stun counter on it. Any player may activate this ability but only as a sorcery. 0
251 Whispers of the Winds Multicolour Common 2{w}{u} Instant Put your choice of a skulk counter, a flanking counter, or a phasing counter on target creature. 0
252 Dread Manifest Multicolour Common 3{1}{u}{b} Sorcery Manifest dread.

When this card is put into your graveyard from your library, return it to the battlefield face down.

Whenever you manifest dread, put this card from your graveyard on the bottom of your library.
0
253 Mab, Queen of Air and Darkness (Mantle of the Winter Queen) Multicolour Mythic 7 {5}{u}{b}
‑‑‑‑
{1}{u/b}{u/b}
Legendary Creature – Faerie Noble
‑‑‑‑
Legendary Enchantment – Aura
Flying, ward {5}

Whenever a creature deals damage to you, tap it and put a stun counter on it.

{3}{u}{b}, {t}, Put a stun counter on this creature: Draw a card for each creature your opponents control with a stun counter on it.
‑‑‑‑
Enchant creature

Enchanted creature has flying and ward {3}.

Whenever enchanted creature attacks, put a stun counter on target creature.
0
254 Squirming Deathseed Multicolour Uncommon 2{u}{b} Creature – Worm Mutant 1 1 Skulk

This creature deals combat damage to players in the form of Rad counters.
0
255 Sudden Savior Multicolour Uncommon 3{1}{u}{b} Creature – Human Ninja 2 1 Flash

You may activate abilities of creatures you control as though they had haste.

{t}: Target creature you control phases out.
0
256 Theftmonger Multicolour Uncommon 4{2}{u}{b} Creature – Nightmare Monger 3 3 {2}: Target creature can't be blocked until end of turn. Any player may activate this ability. 0
257 Antony, Eastern General Multicolour Rare 2{b}{r} Legendary Creature – Human Soldier 2 2 Sacrifice a token: Put a +1/+1 counter on this creature.

When this creature dies, each opponent creates an X/X red Elephant creature token with trample, where X is this creature's power. Those tokens are goaded for the rest of the game.
0
258 Ashertmarn, Heart of the Revel Multicolour Mythic 7{5}{b}{r} Legendary Enchantment Creature – Spren Horror 5 5 This creature can't attack or block.

Other creatures have haste and must attack and block each combat if able.

Whenever a creature dies, each player loses 1 life.
0
259 Bloodmonger Multicolour Uncommon 4{2}{b}{r} Creature – Rhino Monger 3 3 {2}: Target player loses 3 life. Any player may activate this ability. 0
260 C.M.O.T. Dibbler (Dibbler's Wares) Multicolour Rare 5 {3}{b}{r}
‑‑‑‑
{b/r}{b/r}
Legendary Creature – Human Peasant
‑‑‑‑
Artifact – Food
4 4 When this creature enters, create a Food token.

At the beginning of your upkeep, sacrifice any number of Foods. When you do, put that many -1/-1 counters on target creature.
‑‑‑‑
{2}, {t}, Sacrifice this artifact: You gain 3 life.

Nontoken Foods you control have "{2}, {t}: Create a Food token."
0
261 Heartblood, Vicious Noble Multicolour Rare 2{b}{r} Legendary Creature – Human Noble 2 1 {2}, Sacrifice this creature: Destroy target creature. 0
262 Valgavoth, Lord of Duskmourn Multicolour Mythic 5{3}{b}{r} Legendary Creature – Elder Demon 7 5 When this creature enters, you may search your library for a Room card, put it on the battlefield, then shuffle.

If an ability of a Room or another Demon you control triggers, that ability triggers an additional time.
0
263 Enraged Troll Multicolour Rare 2{r}{g} Creature – Troll 1 1 Sacrifice this creature: Destroy target nonbasic land. 0
264 Kheiron's Aide Multicolour Common 2{r}{g} Creature – Demigod Warrior 2 1 Whenever a creature you control attacks, it gains trample until end of turn.

{6}{r}{g}: Put a +1/+1 counter on each creature you control. Those creatures gain haste until end of turn.
0
265 Strengthmonger Multicolour Uncommon 4{2}{r}{g} Creature – Beast Monger 3 3 {2}: Put a +1/+1 counter on target creature. Any player may activate this ability but only as a sorcery. 0
266 Adam Young, Them's Leader (Adam, Human Incarnate) Multicolour Rare 2 {g}{w}
‑‑‑‑
{5}{g/w}{g/w}
Legendary Creature – Human Peasant
‑‑‑‑
Legendary Creature – Human Avatar
3
‑‑‑‑
0
1
‑‑‑‑
0
Other Humans you control have "Whenever Adam Young, Them's Leader deals combat damage to a player, if it attacked alone, destroy target artifact, enchantment, or tapped creature."
‑‑‑‑
Indestructible

Humans you control get +X/+X, where X is the number of Humans you control.
0
267 Nemean Skin Multicolour Rare 2{g}{w} Enchantment Creature – Lion 3 3 Bestow {1}{g}{w}

Indestructible

Enchanted creature has indestructible.
1 1737530014 on 22 Jan 2025 by Tahazzar
268 Pestmonger Multicolour Uncommon 4{2}{g}{w} Creature – Fungus Monger 3 3 {2}: Create a 1/1 green Saproling creature token. Any player may activate this ability but only as a sorcery. 0
269 Brutus, Noble Conspirator Multicolour Rare 4{2}{w}{b} Legendary Creature – Human Assassin 3 2 When this creature enters, you may destroy target legendary creature. When you do, suspect this creature.

Whenever a suspected creature you control attacks or dies, create a 1/1 red and white Soldier creature token with haste.
0
270 Fangmonger Multicolour Uncommon 4{2}{w}{b} Creature – Vampire Monger 3 3 {2}: Target permanent gains lifelink until end of turn. Any player may activate this ability. 0
271 Silent Bloodhunter Multicolour Rare 2{w}{b} Creature – Vampire 1 1 {3}, Sacrifice this creature: Exile target creature. 0
272 Ultimus, Last Apostle Multicolour Rare 4{2}{w}{b} Legendary Creature – Human Warlock Cleric 1 4 When this creature enters, put a worship counter on each of up to three target creatures (they're Gods in addition to their other types).

Gods you control have "When this creature leaves the battlefield, destroy target God."
0
273 Zeus's Devotee Multicolour Uncommon 3{1}{w}{b} Creature – Human Cleric 3 1 {t}: Exile target card from a graveyard.

This creature and Gods you control have all activated abilities of the last card exiled with this creature.
0
274 Blighted Horngraf Multicolour Uncommon 2{b}{g} Creature – Beast Horror 4 4 Parasite 3 (This creature enters the battlefield with 3 -1/-1 counters on it. Whenever another creature enters the battlefield, you may move a -1/-1 counter from this creature onto it.) 0
275 Clawed Death Multicolour Rare 2{b}{g} Creature – Skeleton 1 1 {3}, Sacrifice this creature: Destroy target nonland permanent. 0
276 Hel's Devotee Multicolour Uncommon 3{1}{b}{g} Creature – Human Cleric 3 1 {1}{b}{g}, {t}, Sacrifice this creature: Create Baldr's Husk, a 3/2 white, black, and green Zombie God creature token with lifelink and deathtouch.

Whenever a creature named Baldr's Husk dies, if this creature is in your graveyard, you may exile it. If you do, return up to two target creature cards from your graveyard to your hand.
0
277 Like Real People Do Multicolour Common 2{b}{g} Enchantment At the beginning of your upkeep, mill 2 cards.

{b/g}{b/g}, Sacrifice this enchantment: Return target creature card from your graveyard to your hand.
1 1709776749 on 07 Mar 2024 by Ashenstern
278 Moonbound Predator Multicolour Uncommon 3{1}{b}{g} Creature – Were Wolf Berserker 4 2 Trample

{3}{b/g}, Sacrifice this creature: Destroy target artifact, creature, or enchantment.
0
279 Samhain Call Multicolour Uncommon 5{3}{b}{g} Instant Each player loses 1 life for each artifact they control, then you gain 1 life for each enchantment you control.

Untap all Hags, Spirits, and Warlocks you control.
0
280 Treasuremonger Multicolour Uncommon 4{2}{b}{g} Creature – Ooze Monger 3 3 {2}: Return target creature card from a graveyard to its owner's hand. Any player may activate this ability but only as a sorcery. 0
281 Tyvar, Material Militant Multicolour Rare 3{1}{b}{g} Legendary Creature – Elf Warrior 4 2 At the beginning of your end step, note a basic land type.

For each land type noted with this creature, it has protection from the associated color for as long as you control a basic of that type.
0
282 Wild Hunter Multicolour Common 2{b}{g} Creature – Human Archer 1 3 Reach

{t}: Target creature gains deathtouch until end of turn.
0
283 Arixmethes, Awoken Polis Multicolour Mythic 4{g}{g}{u}{u} Legendary Creature – Kraken 6 6 This creature enters tapped and doesn't untap during your untap step.

Whenever you cast a spell with mana value 5 or greater, you get an experience counter. Untap this creature.

This creature gets +1/+1 for each experience counter you have.
0
284 Dreamweaver's Oracle Multicolour Uncommon 5{3}{g}{u} Creature – Merfolk Wizard 2 2 When this creature enters, scry X, where X is the number of creatures you control with mana value 5 or greater.

Whenever a creature you control with mana value 5 or greater deals combat damage to a player, draw a card.
0
285 Eel-Slick Growth Multicolour Common 2{g}{u} Enchantment – Aura Enchant land

When this enchantment enters, draw a card.

Whenever enchanted land is tapped fro mana, its controller adds an additional {g}.
0
286 Faerie Anthem Multicolour Uncommon 3{1}{g}{u} Enchantment Faekind creatures you control get +1/+1 and have flying and vigilance. (Elves, Faeries, Goblins, and Ouphes are Faekind.) 0
287 Myrddin's Devotee Multicolour Uncommon 3{1}{g}{u} Creature – Human Cleric 1 3 {1}, {t}: Untap another target permanent.

Abilities you activate cost {1} less to activated. This effect can't reduce the mana in those costs to less than one mana.
0
288 Natural Force Multicolour Rare 8{2}{g}{g}{g}{u}{u}{u} Creature – Golem Elemental 7 7 At the beginning of each upkeep, draw a card, then you may put a land from your hand onto the battlefield. 0
289 Renarin, Frail Prince (Renarin, Son of Thorns) Multicolour Rare 2 {g}{u} Legendary Creature – Human Noble
‑‑‑‑
Legendary Creature – Human Surgebinder
1
‑‑‑‑
3
3
‑‑‑‑
4
Defender

Whenever you draw a card, invest this creature. (Put ⊕, an Investiture counter on it.)

Whenever this creature becomes tapped, if there are three or more Investiture counters on it, untap and transform it.
‑‑‑‑
{1}{g/u}: Invest this creature.

{1}{g}, Remove ⊕ from this creature: Target creature gains indestructible until end of turn. Tap it.

{1}{u},Remove ⊕ from this creature: Scry 1, then draw a card.
0
290 Snarling Gargantuan Multicolour Uncommon 5{3}{g}{u} Creature – Whale Beast 5 4 Aquatic 3 (This creature can't be blocked except by one or more creatures with total power 3 or more.)

This creature must be blocked if able.
0
291 Thoughtmonger Multicolour Uncommon 4{2}{g}{u} Creature – Elf Monger 3 3 {2}: Create a token that's a copy of target basic land. Any player may activate this ability but only once each turn and only as a sorcery. 0
292 Dionysus's Devotee Multicolour Uncommon 3{1}{u}{r} Creature – Human Cleric 1 3 {t}: Each player draws a card, then discards a card at random.

Instant and sorcery cards you own have madness. Their madness card is equal to their mana cost plus {u/r}.
0
293 Doctor Strange, Sorcerer Supreme Multicolour Rare 6{4}{u}{r} Legendary Creature – Human Wizard Hero 4 4 Flying

When this creature enters, return target instant or sorcery spell from your graveyard to your hand.

Magecraft — Whenever you cast or copy an instant or sorcery spell, put a prowess counter on this creature.
0
294 Lightningmonger Multicolour Uncommon 4{2}{u}{r} Creature – Weird Monger 3 3 {2}: Copy target instant or sorcery spell with mana value 3 or less. Any player may activate this ability. 0
295 Living Visions Multicolour Rare 7{5}{u}{r} Creature – Illusion Spirit 5 7 Whenever this creature enters or attacks, scry X, where X is its power.

You may reveal the first card you draw each turn as you draw it. When you do, this creature deals damage to the revealed card's mana value to any target.
0
296 Shocking Dreambringer Multicolour Rare 7{5}{u}{r} Creature – Elemental Giant 7 5 When this creature enters, it deals X damage to any target. Scry X, where X is the number of nonbasic land types among lands you control. 0
297 The Man of Steel Multicolour Rare 4{2}{u}{r} Legendary Artifact Creature – Human Scientist Hero * * This creature's power and toughness are each equal to the number of artifacts you control.

Flying, ward {2}

Whenever this creature attacks, draw two cards, then discard a card.
1 1727052778 on 23 Sep 2024 by Ashenstern
298 Battlemonger Multicolour Uncommon 4{2}{r}{w} Creature – Giant Monger 3 3 {2}: Put a first strike counter on target creature. Any player may activate this ability but only as a sorcery. 0
299 Cleopatra VII Thea Philopator Multicolour Rare 3{1}{r}{w} Legendary Creature – Human Noble 2 2 Whenever this creature blocks a creature, create two 1/1 red and white Soldier tokens with haste blocking that creature.

This creature has indestructible and first strike as long as you control three or more creature tokens.
0
300 Cultist of the Lightbringer Multicolour Uncommon 4{2}{r}{w} Creature – Human Cleric 3 4 Instants and sorceries have lifelink.

Whenever you gain life, this creature deals 1 damage to each opponent.
0
301 Eager Courtier Multicolour Common 4{2}{r}{w} Creature – Human Knight 2 2 Vigilance, haste

When this creature enters, reveal the top six cards of your library. Put all Courtier cards from among them into your hand and the rest on the bottom of your library in a random order. (Advisors, Knights, and Nobles are Courtiers.)
0
302 Kaladin, Bridgeleader (Kaladin, Surgeon's Son) Multicolour Rare 4 {2}{r}{w} Legendary Creature – Human Slave
‑‑‑‑
Legendary Creature – Human Surgeon
3
‑‑‑‑
4
2
‑‑‑‑
3
Haste

Damage is removed from other creatures you control as steps and phases end.

Whenever another creature you control dies, invest this creature. Then if it has 2 or more ⊕, you may transform it.
‑‑‑‑
Whenever you attack and whenever another creature you control dies, invest this creature. (To invest a permanent, put ⊕, an Investiture counter on it.)

{1}{r/w}, Remove ⊕ from this creature: Put a shield counter and a first strike counter on target creature.
0
303 Kiran Nalaar, Cheerful Tinkerer Multicolour Mythic 4{2}{r}{w} Legendary Creature – Human Artificer 3 2 Whenever a creature with power 2 or less enters under your control, you get an experience counter.

Once during each of your turns, you may cast a permanent spell or play a land from your graveyard with mana value less than or equal to the number of experience counters you have.
0
304 Odric, the Blood-Cursed Multicolour Rare 3{1}{r}{w} Legendary Creature – Vampire Soldier 3 3 Whenever this creature or another Vampire you control deals combat damage to a creature you don't control, if the creature you don't control had flying, put a flying counter on the creature you control. Repeat this process for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. 0
305 Prometheus's Devotee Multicolour Uncommon 3{1}{r}{w} Creature – Human Cleric 2 2 {2}{w/r}{w/r}, {t}: Target creature gains double strike until end of turn.

Whenever you attack, you may exile an instant or sorcery card from your graveyard. If you do, it deals damage equal to its mana value to target creature.
0
306 Thor, God of Thunder Multicolour Mythic 4{2}{r}{w} Legendary Creature – God Berserker 4 3 Trample

Boast — {r}: This creature deals 3 damage divided as you choose among one, two, or three target creatures. (Activate only if this creature attacked this turn and only once each turn.)

As long as it's your turn, Thor has flying and indestructible.
0
307 Dromar, the Empty Skies Multicolour Rare 6{3}{w}{u}{b} Legendary Creature – Dragon 6 6 Flying

Whenever this creature deals combat damage to an player, for each opponent, up to one target permanent that player controls phases out.
0
308 Esper's Exemplar Multicolour Common 12{2/w}{2/u}{2/b} Artifact Creature – Vedalken Knight 3 3 Flying

Whenever this creature attacks, tap target creature.
0
309 Jack Skellington, the Pumpkin King Multicolour Rare 8{4}{w/u}{b} Legendary Creature – Skeleton Noble 7 6 When this creature enters, search target oppenent's library for a creature card and exile it. They shuffle.

This creature has all abilities of cards exiled with it.
0
310 Odysseus, Lost Voyager Multicolour Rare 3{w}{u}{b} Legendary Creature – Demigod Warrior 2 2 Suspend X — {x}{w}{u}{b}. X can't be 0.

Whenever you remove a time counter from this creature while it's on the battlefield or in exile, draw a card.

At the beginning of your upkeep, put a time counter on this creature.

This creature gets +1/+1 for each time counter on it.
0
311 Robin, Twice-Divine Multicolour Rare 3{w}{u}{b} Legendary Creature – Demigod Warrior 0 2 Ward—Pay 3 life

At the beginning of your upkeep, put a +1/+1 counter on each of any number of creatures with power less than this creature's. Each creature that had counters put on it this way can't attack you until your next turn.
0
312 Crosis, Death on High Multicolour Rare 6{3}{u}{b}{r} Legendary Creature – Dragon 6 6 Flying

Whenever this creature deals combat damage to a player, for each opponent, destroy target creature that player controls.
0
313 Grixis's Exemplar Multicolour Common 12{2/u}{2/b}{2/r} Creature – Zombie Knight 4 2 Menace

{1}{2/b}, Sacrifice this creature: Draw a card.
0
314 Orpheus, Big Artiste Multicolour Rare 3{u}{b}{r} Legendary Creature – Demigod Bard 1 3 At the beginning of combat on your turn, put a verse counter on this creature. Then you may return a creature card with mana value X or less from your graveyard to the battlefield, where X is the number of verse counters on this creature. It gains haste. Sacrifice that creature at end of combat. 0
315 Sangsa, Bloodborn Prinxe Multicolour Rare 6{3}{u}{b}{r} Legendary Creature – Faerie Noble 5 2 Flying, flash

When this creature enters, return each creature card that was put into your graveyard this turn into your hand.

When this creature leaves the battlefield, target opponent sacrifices creatures equal to the number of creatures they control that entered this turn.
0
316 The Four Great Evils Multicolour Mythic 11{c}{up}{bp}{bp}{bp}{rp} Legendary Creature – Elder Phyrexian Eldrazi Dragon Demon 4 4 When you cast this spell, each opponent discards a card for each Room you control.

Infect, afflict 3, annihilator 1
0
317 Beowulf, Dragon Slayer Multicolour Rare 4{1}{b}{r}{g} Legendary Creature – Human Warrior 3 2 When this creature enters, destroy target creature. If it was a Dragon, exile it instead and you draw a card.

At the beginning of each end step, if a creature died or was exiled from the battlefield this turn, create a Treasure token.
0
318 Darigaaz, Flame of the Heavens Multicolour Rare 6{3}{b}{r}{g} Legendary Creature – Dragon 6 6 Flying

Whenever this creature deals combat damage to a player, for each opponent, it deals that much damage to target creature that player controls.
0
319 Jund's Exemplar Multicolour Common 12{2/b}{2/r}{2/g} Creature – Goblin Knight 3 3 Haste

When this creature enters, it fights up to one target creature you don't control.
0
320 Florence, Faerie Queen Multicolour Uncommon 3{r}{g}{w} Legendary Creature – Human Bard 3 3 Flying

You may cast noncreature spells as though they had flash during each combat step.

Your opponents can't cast spells during combat.
1 1709497366 on 03 Mar 2024 by Ashenstern
321 Heracles, Divine Demigod Multicolour Rare 6{3}{r}{g}{w} Legendary Creature – God Warrior 3 3 Vigilance, trample

At the beginning of each combat, put X +1/+1 counters on this creature, where X is its power.
1 1724356348 on 22 Aug 2024 by SecretInfiltrator
322 Naya's Exemplar Multicolour Common 12{2/r}{2/g}{2/w} Creature – Elf Knight 4 5 Reach 0
323 Rith, Ascending Life Multicolour Rare 6{3}{r}{g}{w} Legendary Creature – Dragon 6 6 Flying

Whenever this creature deals combat damage to a player, for each opponent, search your library for a basic land card, put it on the battlefield tapped, then shuffle.
0
324 Arctos, Wielder of Caledfwlch Multicolour Rare 4{1}{g}{w}{u} Legendary Creature – Demigod Noble 3 3 Equipped creatures you control have indestructible and vigilance.

Whenever an equipped creature you control deals combat damage to an opponent, draw a card.
0
325 Bant's Exemplar Multicolour Common 10{2/g}{2/w}{2/u} Creature – Human Knight 2 4 Vigilance

Whenever this creature attacks, it explores.
0
326 Fiat Lux Multicolour Rare 9{g/w}{w}{w}{w}{w/u} Sorcery Reveal the top X cards of your library, where X is the number of permanents you control. Put all creature cards with mana value 3 or less from among them onto the battlefield. They're Angels in addition to their other types. 1 1710040307 on 10 Mar 2024 by Ashenstern
327 Kurton Prime Multicolour Mythic 4{1}{g}{w}{u} Legendary Creature – Avatar Mystic 2 5 {b}, Exile a creature card from your graveyard: Raise Dead.
{1}{r}, Sacrifice an artifact: Create a Treasure token.
{2}{g}, Sacrifice a land: Rampant Growth.
{3}{w}, Sacrifice an enchantment: Revoke Existence.
{4}{u}, Discard an instant or sorcery card: Twincast.
0
328 Treva, Clouded Peace Multicolour Rare 6{3}{g}{w}{u} Legendary Creature – Dragon 6 6 Flying

Whenever this creature deals combat damage to a player, for each opponent, exile target artifact or enchantment that player controls.
0
329 Covetous Anima Multicolour Common 5{1}{r/w}{b} Creature – Elf Druid 3 1 First strike

{2}{b}, Sacrifice this creature: Create a Treasure token.
0
330 Ferre Lucem Multicolour Rare 9{w/b}{b}{b}{b}{b/r} Sorcery Gain control of all Angels. They are Demons. (They're no longer Angels.) 1 1710040318 on 10 Mar 2024 by Ashenstern
331 Fulgros, Rebel Prinxe Multicolour Rare 3{r}{w}{b} Legendary Creature – Demon Noble 3 2 Whenever you gain control of a creature you don't own, goad it.

Whenever a goaded creature or a creature you control but don't own attacks, you gain 1 life and its owner loses 1 life.

It's not time to raise hell. It's time to raze it.
0
332 Mars, Bringer of War Multicolour Mythic 5{2}{r}{w}{b} Legendary Enchantment Creature – God 7 7 Indestructible

As long as you haven't attacked with three or more creatures this turn, this permanent isn't a creature.

Whenever you attack each opponent, if this is the first combat step this turn, there's an additional combat step after this one. Untap all attacking creatures.
0
333 Octavian Augustus Multicolour Mythic 3{r}{w}{b} Legendary Creature – Human Noble 2 3 Whenever a legendary creature you control dies, you become the monarch.

At the beginning of combat on your turn, create a 1/1 red and white creature token with haste. If you're the monarch, create three of those tokens instead.
0
334 Oros, Sun's Vengeance Multicolour Rare 6{3}{r}{w}{b} Legendary Creature – Dragon 6 6 Flying

Whenever this creature deals combat damage to a player, for each opponent, that player loses life equal to the number of creatures they control and you gain life equal to the number of creatures you control.
1 1721552374 on 21 Jul 2024 by SecretInfiltrator
335 Pompey the Great Multicolour Mythic 5{2}{r}{w}{b} Legendary Creature – Human Soldier 0 0 This creature enters with 3 +1/+1 counter on it.

At the beginning of your upkeep, populate once for each +1/+1 counter on Pompey.
0
336 The Simic Solution Multicolour Uncommon 12{2/r}{2/w}{2/b} Instant Exile all permanents with mana cost {1}{g}{u}. Then search all hands, graveyards, and libraries for permanent cards with mana cost {1}{g}{u} and exile them. Each player shuffles. 0
337 Brash Aven Multicolour Common 6{2}{g/u}{r} Creature – Bird Soldier 3 2 Flying

Whenever this creature attacks alone, untap target permanent.
0
338 Dream of the Endless Multicolour Mythic 9{g/u}{u}{u}{u/r}{r} Legendary Creature – Avatar 3 3 Permanent spells you control cost {2} less to cast.

Whenever a permanent you control enters, put a illusion counter on it (whenever it becomes the target of a spell, sacrifice it).

This creature gets +1/+1 for each permanent you control with a illusion counter on it.
0
339 Dreaming Manifestation Multicolour Rare 8{5}{u}{r}{g} Creature – Illusion 5 5 Whenever this creature deals combat damage to a player, you may look at the top seven cards of your library. You may cast a creature spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order. 0
340 Earth-Bound Secretkeeper Multicolour Rare 5{2}{g}{u}{r} Creature – Elemental 4 4 Hideaway 1, hideaway 2, hideaway 3, hideaway 4

{2}{g}{u}{r}, {t}: You may play a card exiled with this creature without paying its mana cost.
0
341 Foil, Undersea Researcher Multicolour Mythic 7{4}{g}{u}{r} Legendary Creature – Dragon 6 6 Flying, haste

Whenever you cast a spell with mana value 6 or greater, draw a card, then you may put a land from your hand onto the battlefield tapped.
0
342 Intet, Dreaming Star Multicolour Rare 6{3}{g}{u}{r} Legendary Creature – Dragon 6 6 Flying

Whenever this creature deals combat damage to a player, for each opponent, exile the top card of that player's library face down. You may look at and play cards exiled this way without paying their mana costs for as long as they remain exiled.
0
343 Laozi, Taoist Founder Multicolour Mythic 4{u/r}{g} Legendary Creature – Human Scholar 1 1 {t}: Add two mana of any color. Spend this mana only to cast a spell with suspend or to pay a suspend cost.

Whenever you suspend a card, you may draw a card. If you do, discard a card.
0
344 Aerony, Author of Truth Multicolour Mythic 5{2}{w}{b}{g} Legendary Creature – Avatar Mystic 2 5 {u}, {t}: The next spell cast this turn gains demonstrate.

Whenever one or more tokens enter, you may draw that many cards. This ability triggers only once each turn.

Token creatures have decayed.
0
345 Bringer of Death Multicolour Uncommon 6{w/b}{b/g} Creature – Spirit 1 1 Tokens you control get -2/-2.

Tokens you control enter with 2 +1/+1 counters on them.
0
346 Krava of the Duskmane Multicolour Uncommon 3{w}{b}{g} Legendary Creature – Vampire Unicorn 2 2 Whenever you gain life, surveil 1.

When this creature dies, you may exile it and pay any amount of life. When you do, return any number of creature cards with total mana value less than or equal to the amount of life paid from your graveyard to the battlefield.
0
347 Nonchalant Charlatan Multicolour Rare 3{w}{b}{g} Creature – Faerie Rogue 2 1 Flying

{3}, Sacrifice this creature: Exile target nonland permanent.
0
348 Stampeding Esperbeast Multicolour Common 6{2}{w/b}{g} Artifact Creature – Construct 4 3 Lifelink 0
349 Teneb, Gliding Reaper Multicolour Rare 6{3}{w}{b}{g} Legendary Creature – Dragon 6 6 Flying

Whenever this creature deals combat damage to a player, for each opponent, return up to one target creature card from their graveyard to the battlefield under your control.
0
350 Unitatis, Scarred Believer Multicolour Rare 5{2}{w}{b}{g} Legendary Creature – Human Druid Cleric 2 6 When this creature enters, put a worship counter on each of up to three target creatures (they're Gods in addition to their other types).

Gods you control have hexproof and indestructible.
0
351 Ferrum-Faber, Waterforger Multicolour Mythic 6{3}{u}{r}{w} Legendary Creature – Elf Shaman 5 4 Ward {3}

Whenever you cast an Aura or Equipment spell, you may copy it. If you do, the copy enters attached to target creature an opponent controls. If it is an Equipment, it loses all equip abilities and gains "Whenever equipped creature dies, attach this permanent to another creature an opponent controls."
0
352 Kaladin, Cobalt Captain (Kaladin Stormblessed) Multicolour Rare 9 {2}{r/w}{w}{w/u} Legendary Creature – Human Soldier
‑‑‑‑
Legendary Creature – Human Surgebinder
3
‑‑‑‑
6
5
‑‑‑‑
5
First strike

Whenever this creature deals combat damage to a creature, tap that creature and put a stun counter on it.

Whenever this creature deals combat damage to an opponent, invest it, then if it has 2 or more ⊕, you may transform it.
‑‑‑‑
Flying, first strike

Soldier creatures you control have flying and "Whenever this creature deals combat damage to an opponent, invest Kaladin Stormblessed." (Put ⊕ on it.)

{1}{w/u}, Remove ⊕ from this creature: Tap target creature and put a stun counter on it.
0
353 Numot, Rage of the Empyrean Multicolour Rare 6{3}{u}{r}{w} Legendary Creature – Dragon 6 6 Flying

Whenever this creature deals combat damage to a player, for each opponent, destroy up to one target land that player controls.
0
354 Tamed Sewn-Eye Multicolour Common 5{1}{u/r}{w} Creature – Zombie Drake 1 3 Flying

Prowess
0
355 Gaumond, Death of Worlds Multicolour Rare 5{2}{b}{g}{u} Legendary Creature – Human Avatar Scholar 5 4 Instant and sorcery cards in your graveyard have flashback, and nonland permanent cards in your graveyard have unearth. Their flashback and unearth costs are equal to their mana cost.

At the beginning of your upkeep, shuffle your graveyard into your library.
0
356 Hozier, Bog Man Multicolour Uncommon 4{1}{b}{g}{u} Legendary Creature – Human Bard * * This creature's power and toughness are each equal to the total number of Swamps and/or Forests you control.

Whenever this creature attacks, return target creature card from your graveyard to your hand. Draw a card.
2 1709497352 on 03 Mar 2024 by Ashenstern
357 Thieving Fodder Multicolour Common 4{b/g}{u} Creature – Goblin 1 1 Flash

As long as it's your turn, this creature has deathtouch.
0
358 Vorosh, Swooping Hunger Multicolour Rare 6{3}{b}{g}{u} Legendary Creature – Dragon 6 6 Flying

Whenever this creature deals combat damage to a player, for each opponent, create a token that's a copy of it, except it's not legendary and has base power and toughness 1/1.
0
359 Whispers of the Old Gods Multicolour Uncommon 8{u/b}{u/b}{g}{g} Instant Hags and Warlocks you control get +1/+1 until end of turn for each Angel, Demon, Faerie, and/or Spirit you control. 0
360 Olive Hill, All-Knowing Multicolour Uncommon 5{b/r}{g}{u} Legendary Creature – Human Scholar 1 3 Whenever a creature you control deals damage, draw a card. This ability triggers only thrice a turn.

Whenever you draw a card, choose target card in a graveyard, then exile it or put it on the bottom of its owner's library.
0
361 Call Upon the Metaphysical Multicolour Common 6{w/b}{g/u} Enchantment Divine, Faekind, and Unholy creatures you control have ward {1}. (Archons, Avatars, Demigods, and Gods are Divine. Elves, Faeries, Goblins, and Ouphes are Faekind. Demons, Devils, Horrors, and Vampires are Unholy.) 0
362 Biochemical Amalgamation Multicolour Uncommon 15{w/b}{b/g}{g/u}{u/r}{r/w} Instant For each land type, perform the associated action once for each land you control of that type.
Plains — Create a 0/1 white Goat creature token.
Island — Scry 1.
Swamp — Exile target card from a graveyard.
Mountain — Deal 1 damage to target creature.
Forest — Put a +1/+1 counter on target creature.
0
363 Chaos, Who Lies Dreaming Multicolour Mythic 5{w}{u}{b}{r}{g} Legendary Enchantment At the beginning of each player's upkeep, that player reveals the top card of their library. If it is a nonland card, each player creates a copy of the card and casts it without paying its mana cost. If it is a land card, each player creates a token that is a copy of that card.

This enchantment can be your commander.
0
364 Omega, Alpha Seeker Multicolour Mythic 5{w}{u}{b}{r}{g} Legendary Creature – Avatar Mystic 2 5 Mutate {w/u}{u/b}{b/r}{r/g}{g/w}{w/b}{b/g}{g/u}{u/r}{r/w}

Whenever this creature mutates, all other nonland permanents phase out until this creature leaves the battlefield.

Indestructible

Ward—sacrifice a token
0
365 Brilliant Aura Hybrid Common 3{w/u} Enchantment – Aura Enchant creature

Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card."
0
366 Sylphrena, Ancient Daughter (Syl, Living Shardblade) Hybrid Rare 7 {1}{w/u}{w/u}
‑‑‑‑
{3}
Legendary Creature – Spren
‑‑‑‑
Legendary Artifact – Equipment
3 2 Flying

{w}{u}: Target creature gains flying until end of turn.

{2}{w/u}: Tap target creature and put a stun counter on it.
‑‑‑‑
Equipped creature gets +1/+1 and has flying and first strike.

Whenever equipped creature deals combat damage to a player, scry 1, then draw a card.

Equip {5} or {w/u}{w/u}
0
367 The Veil Between Worlds (Hallowe'en, the Pierced Veil) Hybrid Rare 9 {3}{u/b}{u/b} Legendary Enchantment
‑‑‑‑
Legendary Enchantment
Angels, Demons, Faeries, and Spirits have shadow.

At the beginning of your end step, each player creates a 1/1 black Faerie creature token with flying. Then if you control an Angel, a Demon, a Faerie, and a Spirit, transform this enchantment.
‑‑‑‑
Whenever an Angel, Demon, Faerie, or Spirit you control deals combat damage, put a finality counter on that creature.

At the beginning of your end step, gain control of all creatures with finality counters on them, then transform this enchantment.
0
368 Alabaster Tenring (Alabaster, Stone Eater) Hybrid Mythic 8 {2}{r/g}{r/g}
‑‑‑‑
{7}
Legendary Creature – Human Shaman
‑‑‑‑
Legendary Artifact Creature – Elemental
1
‑‑‑‑
8
1
‑‑‑‑
6
Lands you control are 1/1 creatures with indestructible and haste in addition to their other types.

{r}{g}, Sacrifice an untapped land: Target land creature you control fights another target creature.
‑‑‑‑
{2}{r}, Return a land card from your graveyard to your hand: Creatures you control get +2/+0 and gain trample until end of turn.

{2}{g}, Return a land card from your graveyard to your hand: Destroy target artifact or enchantment.
0
369 Garruk Enraged Hybrid Mythic 5{1}{r/g}{g} Legendary Creature – Human Berserker 3 3 You may activate only one of this creature's abilities each turn and only as a sorcery.
{g}, Put a flare counter on this creature: Create a 3/3 green Beast creature token.
{r/g}, Put a flare counter on this creature: Target creature you control fights another target creature,
{r}{g}, Remove six flare counters from this creature: Create six 3/3 green Beast creature tokens. Until end of turn, creatures you control have double strike, haste, trample, and vigilance.
1 1716545147 on 24 May 2024 by SecretInfiltrator
370 Callous Defender Hybrid Uncommon 6{w/b}{w/b} Creature – Spirit 1 1 Sacrifice a creature: Put a shield counter on target creature you control. 0
371 Shepherd of the Dead Hybrid Common 3{w/b} Creature – Spirit Warrior 1 1 Flying

{3}: Exile up to one target card from each graveyard. If a creature card was exiled this way, put a +1/+1 counter on this creature.
0
372 Silent Death Hybrid Common 4{b}{b/g} Creature – Gorgon Assassin 2 1 Flash, deathtouch 0
373 Clever Prankster Hybrid Common 6{u/r}{u/r} Creature – Faerie Wizard 1 1 Prowess

Other Spellcaster creatures you control have prowess. (Clerics, Druids, Shamans, Warlocks, and Wizards are Spellcasters.)
0
374 Adamant Leadbound Hybrid Uncommon 3{r/w} Creature – Human Warrior 1 1 {3}{r}: Destroy target artifact.

{3}{w}: Destroy target enchantment.
0
375 Diminished Library // Overrun Garden Split Uncommon 1 {u} // {6}{g}{g} Enchantment – Room When you unlock this room, scry 2. // At the beginning of your upkeep, create a token that's a copy of target creature you control. 0
376 Sauna // Billiards Room Split Rare 2 {1}{r} // {4}{u}{u} Enchantment – Room When you unlock this door, it deals 2 damage to any target. // Whenever a permanent you control deals damage to an opponent, draw a card. 0
377 Simple Greenhouse // Overworked Boiler Split Uncommon 1 {g} // {5}{r}{r} Enchantment – Room When you unlock this door, reveal the top card of your library. If it's a land, put it into your hand. Otherwise, you may put in your graveyard. // Whenever a creature you control attacks, it deals damage to any target equal to the number of lands you control. 0
378 Aegis, Shield of the Gods Artifact Rare 3{3} Legendary Enchantment Artifact – Equipment Bestow {1}{w}{w}{u}{u} (If you cast this card for its bestow cost, it’s an Aura spell with enchant creature. It becomes an equipment again if it’s not attached to a creature.)

Enchanted or equipped creature gets +3/+3 and has indestructible.

Equip {7}
0
379 Ancestral Ring Artifact Common 1{1} Artifact – Equipment Equipped creature has "{t}: Draw a card."

Whenever you activate an ability of equipped creature, if it isn't a mana ability, you may scry 1.

Equip {2}
0
380 Bronze-Gear Cloak Artifact Common 3{3} Artifact – Equipment Prevent all combat damage that would be dealt to equipped creature.

Equip {4}

Equip God {1}
0
381 Communist Manifesto Artifact Uncommon 3{3} Artifact Treasure tokens lose all abilities.

{t}, Sacrifice a permanent with no abilities: Put a +1/+1 counter on each creature you control with no abilities.
0
382 Confounding Belief Artifact Common 3{3} Artifact Enchantment Artifact creatures, artifact enchantments, and enchantment creatures are colorless.

{2}: Target permanent gains hexproof until end of turn from each color it isn't.
0
383 Coveted Gems Artifact Rare 4{4} Artifact When this artifact enters, draw two cards.

{t}: Add two mana of any one color.

Whenever one or more creatures an opponent controls attack you and aren’t blocked, that player creates a token that's a copy of this artifact.
0
384 Dreamstone Scepter Artifact Common 3{3} Artifact This artifact enters tapped with three charge counters on it.

{t}: Add {c}.

{t}, Remove a charge counter from this artifact: Add {u}{r}{g}.
0
385 Hull Clade Labs Artifact Rare 3{x}{3} Kindred Artifact – Shark Octopus Crab As an additional cost to cast this spell, tap X target creatures.

This artifact enters with X mutation counters.

Creatures you control are Mutants in addition their other types, have graft, and enter with a +1/+1 counter for each counter on this artifact.
0
386 Mana Rock - Q Artifact Uncommon 1{1} Artifact {q}: Add one mana of any color. 0
387 Microscope Artifact Rare 2{2} Artifact {t}: Surveil 1.

{t}: Target permanent card in a graveyard becomes a 0/0 black Germ creature in addition to its other types until end of turn. (This effect ends if it leaves the graveyard.)
1 1723164333 on 09 Aug 2024 by Ashenstern
388 Patient Servitor Artifact Uncommon 6{6} Artifact Creature – Construct 4 4 Basic Landcycling {3} 0
389 Pillar of the Sleepless Artifact Rare 5{5} Artifact Whenever a creature you control becomes tapped, you gain 1 life if it's white, scry 1 if it's blue, target opponent loses 1 life if it's black, this artifact deals 1 damage to target creature if it's red, and target creature gets +1/+1 until end of turn if it's green. 0
390 Rock of the Ages Artifact Rare 8{8} Artifact {t}: Add {c}{c}{c}{c}. If you control a creature with power 6 or greater, add four mana in any combination of colors instead.

{x}{x}, {t}: Draw X cards. X can't be greater than the number of creatures you control with power 6 or greater.
0
391 Savior's Complex Artifact Common 1{1} Enchantment Artifact {2/w}{2/w}{2/u}{2/u}{2/b}{2/b}{2/r}{2/r}{2/g}{2/g}: Permanents you control gain protection from everything until end of turn. 0
392 Seam-Ripped Bear Artifact Common 2{2} Artifact Creature – Toy 2 1 When this creature dies, create a Treasure token. 0
393 Slow Charger Artifact Uncommon 3{3} Artifact Creature – Construct 0 4 {x}: This creature gets +X/+0 until end of turn. X can't be 0. 0
394 Snaska, the Ever-Growing Artifact Uncommon 0{0} Legendary Artifact Creature – Snake 1 1 This creature enters with X +1/+1 counters on it, where X is the amount of mana spent to cast this spell. 0
395 Snow Pillar Artifact Common 2{2} Snow Artifact This artifact enters tapped.

{t}: Add {c}.

Other permanents you control with mana abilities are snow.
1 1715970572 on 17 May 2024 by dude1818
396 Sorrowful Golem Artifact Common 0{x}{x}{x}{x} Artifact Creature – Golem 0 0 This creature enters with X +1/+1 counters on it.

When this creature enters, search your library for X basic land cards, put them on the battlefield tapped, them shuffle.
0
397 Steady Witness Artifact Common 5{5} Artifact Creature – Scarecrow * 4 Reach

This creature's base power is equal to its toughness.
0
398 The Sword of Freyr Artifact Rare 4{4} Legendary Artifact Creature – Equipment Construct 3 1 Flying, indestructible

Equipped creature gets +1/+1 and has first strike.

Reconfigure {1}{w}{w}
0
399 Tower of the Warden Mage Artifact Rare 3{3} Legendary Artifact {t}: Add one mana of any color.

{3}, {t}: Until end of turn, abilities you activate that aren't mana abilities cost {w}{u}{b}{r}{g} less to activate. This effect can't reduce the mana in that cost to less than one mana, and reduces only the amount of colored mana you pay.
0
400 Trellis Artifact Rare 3{3} Artifact – Fortification If foritied land would be tapped for mana, it produces twice as much mana instead.

Fortify {2/g}
0
401 Unhurried Guardian Artifact Common 4{4} Artifact Creature – Golem 2 4 Other Animated creatures you control get +1/+0. (Constructs, Elementals, Golems, and Scarecrows are Animated.) 0
402 Vrados, Drinker of Energy Artifact Uncommon 3{3} Legendary Artifact Creature – Spirit 1 1 Whenever an opponent casts a spell, if this card is on the stack, in exile, or in your graveyard, put a +1/+1 counter on it.

Counters remain on this creature as it moves to any zone other than a player’s hand or library.
0
403 Ancestral Home Land Common 0 Land This land enters tapped.

{t}: Add one mana of any color in your commander’s color identity or add {c}.
0
404 Barren Marsh Land Basic 0 Land – Desert Swamp This land enters tapped.

When this land enters, it deals 1 damage to target opponent.

{t}: Add {b} or {c}.
0
405 Degrading Field Land Basic 0 Land – Desert Plains This land enters tapped.

When this land enters, it deals 1 damage to target opponent.

{t}: Add {w} or {c}.
0
406 Desert Island Land Basic 0 Land – Desert Island This land enters tapped.

When this land enters, it deals 1 damage to target opponent.

{t}: Add {u} or {c}.
0
407 Lair of the Aged One Land Uncommon 0 Land This land enters tapped.

{1}, {t}: Add two mana of any one color.
0
408 Succulent Garden Land Basic 0 Land – Desert Forest This land enters tapped.

When this land enters, it deals 1 damage to target opponent.

{t}: Add {g} or {c}.
0
409 Vale of the Fallen Land Rare 0 Legendary Land This land is a Plains, an Island, a Swamp, a Mountain, and a Forest in addition to its other types.

This land enters tapped.

({t}: Add {w}, {u}, {b}, {r}, or {g}.)
0
410 Weathered Mesa Land Basic 0 Land – Desert Mountain This land enters tapped.

When this land enters, it deals 1 damage to target opponent.

{t}: Add {r} or {c}.
0
411 Copy token Colourless Token 0 Token (This token can be used to represent a token that’s a copy of a permanent.) 0
412 Soldier token Hybrid redwhite Token 0 Token Creature – Soldier 1 1 Haste 0
413 Food token Artifact Token 0 Token Artifact – Food {2}, {t}, Sacrifice this artifact: You gain 3 life. 0
414 Citizen token White Token 0 Token Creature – Citizen 1 1 0
415 Beast token Green Token 0 Token Creature – Beast 3 3 0
416 Goat token White Token 0 Token Creature – Goat 0 1 0
417 Basilisk token Green Token 0 Token Creature – Basilisk 1 1 Deathtouch 0
418 Treasure token Artifact Token 0 Token Artifact – Treasure {t}, Sacrifice this artifact: Add one mana of any color. 0
419 Baldr's Husk token Multicolour Token 0 Token Creature – Zombie God 3 2 Deathtouch, lifelink 0
420 Elemental token Red Token 0 Token Creature – Elemental X 1 Trample, haste 0
421 Elephant token Red Token 0 Token Creature – Elephant X X Trample 0
422 Spider token Green Token 0 Token Creature – Spider 1 1 Reach 0
423 Dog token White Token 0 Token Creature – Dog 1 1 0
424 Pig token Red Token 0 Token Creature – Pig 1 1 0
425 Gaea's Spawn token Green Token 0 Token Creature – Elemental 3 2 Trample 0
426 Insect token Black Token 0 Token Creature – Insect 1 1 0
427 Fox token Green Token 0 Token Creature – Fox 2 2 0
428 Halfing token White Token 0 Token Creature – Halfing 1 1 Skulk 0
429 Ox token White Token 0 Token Creature – Ox 2 4 0
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