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CardName: Shawl of Stories Cost: {1} Type: Artifact Pow/Tgh: / Rules Text: {T}: Create a Treasure token. Activate this ability only if your life total is less than the number of nontoken artifacts and nontoken enchantments you control. {2}, Sacrifice Shawl of Stories: Target artifact or enchantment you control gains indestructible until end of turn. Flavour Text: Set/Rarity: Washikow Uncommon |
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I would put the sacrifice ability on the bottom since it's the final thing you do with the permanent, so it comes after the other ability.
Compare: Abzan Banner, Bag of Holding, Codex Shredder, Dreamstone Hedron and ca. 200 to 300 other cards.
It's a bit weird to not have a tap symbol on the sacrifice ability, though not unheard of. I'm not certain I get the concept of the card.
I was wondering what a useful artifact for the set would look like.
Enchantment protection seemed cool, and something that could be allowed for an artifact to do. I figured artifact protection extension was allowed to. But, the card just kind of sits there until you want to use that ability.
So I viewed the concept of enchantments (and artifacts) as things that are treasured, and thus can could be eligible as a concept to generate Treasure tokens.
But tapping for a Treasure token with the token generation's restriction didn't seem worth it to remove access to the indestructible ability that was the core behind the card in the same turn.
Switched location of abilities in box