Frightful Desperation: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Amorphous Ideal Colourless None 0 (This card is not a spell and has no types. Nonexistent mana costs can’t be paid.)

Cycling {1}.

As long as Amorphous Ideal is in a graveyard, it has all types, colors and card names.
0
2 Fluffy Familiar Colourless None 0{0} Creature – Cat Wizard 0 1 Whenever Fluffy Familiar deals damage, add that much mana in any combination of colors. 0
3 Hallowed Ground Colourless Uncommon 0 Land Hallowed Ground enters the battlefield tapped.

{t}: add {b} or {w}.

Creatures you control have "{b/w}: sacrifice this permanent".
0
4 Infected Marsh Colourless Rare 0 {1}{c} Land
‑‑‑‑
Sorcery – Adventure
(Infected Marsh can be played from exile if it went on an adventure)

When Infected Marsh returns from an adventure, each player sacrifices a land and creates a land token with "{t}: add {c}".

{t}: add {c}.
‑‑‑‑
As an additional cost to cast Pathogenic Spread, sacrifice X lands.

Create X 1/1 Insect creature tokens with flying and infect.
0
5 Rock Hedgehog Colourless None 3{3} Creature – Beast Golem 2 1 Rock Hedgehog isn't a creature if it has damage marked on it. 0
6 Scorched Earth Colourless None 0 Land – Desert Whenever Scorched Earth is tapped for mana, you may put a sand counter on target land. For as long as it has a sand counter on it, it is a Desert in addition to its other types.

{t}: add {c}. Then each Desert deals 1 damage to its controller.
0
7 Sip of Absinthe Colourless None 0{0} Instant Draw a card.

You lose twice X life, where X is the number of times you cast a spell named "Sip of Absinthe" this game.

Exile Sip of Absinthe. At the beginning of your upkeep, if Sip of Absinthe is in exile, copy it and cast the copy without paying its mana cost.
0
8 The Mourning Abbey Colourless None 0 Legendary Land The Mourning Abbey enters the battlefield with thirteen candle counters on it.

{t}: put a candle counter on The Mourning Abbey.

Remove a candle counter from The Mourning Abbey: add 1 life to your mana pool (life in a mana pool can be used to pay life, but it does not affect any life total).
1 1667736102 on 06 Nov 2022 by SecretInfiltrator
9 The Void One Colourless Mythic 2{c}{c} Planeswa1ker Creature – Golem [5],5 5 (The Void One enters the battlefield with 5 loyalty counters on it, can be attacked, damage dealt to it causes that many loyalty counters to be removed from it, and it dies when its loyalty is 0) 1 1659042504 on 28 Jul 2022 by Ombra
10 Trove of Cursed Bounty (Curse of Booty) Colourless None 0 Tribal Land – Pirate
‑‑‑‑
Tribal Enchantment – Pirate Curse
{t}: create a Treasure token.

Whenever you sacrifice a Treasure, roll two six sided dice. If the total result is seven or eleven, exile Trove of Cursed Bounty and return it to the battlefield transformed attached to you.
‑‑‑‑
Enchant player.

Whenever a land enters the battlefield under enchanted player's control, they sacrifice it and create three Treasure tokens.
0
11 Unassuming Pebble Colourless None 0{0} Instant – Jewel (When you cast this spell from your hand, copy each Jewel you own in exile. You may cast the copies. Exile this spell as it resolves.)

Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
0
12 Angel of Hope White Uncommon 2{1}{w} Creature – Angel 1 3 Flying.

Creatures you don't control have Ward — gain 1 life.

{t}: prevent the next 1 damage dealt to target creature.
0
13 Angelic Swarm White None 9{7}{w}{w} Enchantment Whenever you gain life, create a 1/1 Angel creature token with flying. If you gained life six or more times this turn, create a copy of Angelic Swarm instead.

Sacrifice Angelic Swarm, sacrifice twelve Angels: create The Lightbringer, a legendary 12/12 white Angel Horror creature token with flying and "exile each permanent dealt damage by this creature".
0
14 But a Dream... White Mythic 2{w}{w} Sorcery Players play a Magic subgame, using their libraries as their decks, starting with 7 life. Each player who wins the subgame may search any library for up to three spell cards with the same names as spells that were cast in the subgame and cast them without paying their mana costs. If they don't, they draw a card and add {2}{w}{w}.

If a subgame would be played inside that subgame, instead that subgame becomes the main game.
2 1658662193 on 24 Jul 2022 by SecretInfiltrator
15 Condemn to Divinity White None 3{w}{w}{w} Instant Choose target non-God creature. For the rest of the game, creatures that share a name with the chosen creature are white Gods in addition to their other types and are legendary.

Exile Condemn to Divinity.
0
16 Defector from Monstrosity (Remorseful Warwolf) White Common 2 {1}{w} Creature – Human Werewolf Soldier
‑‑‑‑
Creature – Werewolf Soldier
1
‑‑‑‑
4
2
‑‑‑‑
3
Vigilance.

{1}{w}: transform Defector from Monstrosity.
‑‑‑‑
Trample.

{3}: transform Remorseful Warwolf. Any player may activate this ability.
0
17 Desolate Silence White None 2{1}{w} Enchantment Tokens are legendary. 0
18 Divine Attunement White None 5{3}{w}{w} Enchantment Whenever a nontoken creature you own dies, you may exile it from your graveyard. If you do, create a token that's a copy of it, except it is a Spirit in addition to its other types. 0
19 Dying Ghost White Common 1{w} Creature – Spirit 4 4 Vanishing 3.

Dying Ghost has -1/-1 for each time counter on it.
0
20 Enchanted Rose (Curse of the Rose) White Rare 3 {2}{w} Enchantment Artifact
‑‑‑‑
Echantment – Aura
Enchanted Rose enters the battlefield with two petal counters on it.

At the beginning of your upkeep, remove a petal counter from Enchanted Rose. Then, if there are no petal counters on it, transform up to one target Human, exile Enchanted Rose then return it transformed to the battlefield.
‑‑‑‑
Enchant non-Human Werewolf.

Enchanted creature can't transform.
8 1645359653 on 20 Feb 2022 by SecretInfiltrator
21 Fanatic Gibbeting White Uncommon 2{1}{w} Artifact Whenever a creature you control would die, instead turn it face down and it becomes a Skeleton tribal artifact instead of any other types. It has "creatures you control have +1/+1". 0
22 Flamboyant Duelist White Common 4{3}{w} Creature – Human Soldier 5 2 Indestructible while attacking.

Flamboyant Duelist can't attack unless it attacks alone.
0
23 Inappellable Sentence White Rare 3{2}{w} Instant As an additional cost to cast this spell, destroy a creature that dealt damage this turn. 0
24 Infinite Brightness White None 5{3}{w}{w} Sorcery {x}{w}{w}: exile target permanent with mana value X or less, then you may put another target exiled permanent card onto the battlefield.

Eternal (Exile this spell as it resolves. For the rest of the game, you can't cast spells and you can activate this card's activated abilities.)
0
25 Kador, Fanatic Zealot White None 3{1}{r}{w} Legendary Planeswalker – Kador 3 +1 gather intel — put an interrogation counter on target creature. At the beginning of each upkeep, put a -1/-1 counter on it and create a blood token. When it dies, investigate.

-3 vendetta — until your next turn, whenever a creature you control dies, destroy target creature you don't control.
2 1662757745 on 09 Sep 2022 by SecretInfiltrator
26 Nosy Benefactor White None 3{2}{w} Creature – Human Noble 1 1 When Nosy Benefactor enters the battlefield, search target opponent's hand and/or library for an instant or sorcery spell and exile it. They cast it from exile without paying its mana cost if able, and you choose its targets. Then, if you searched their library this way, they shuffle. 0
27 Oplite of Solid Resolve White None 0 Creature – Spirit Soldier 1 1 (Nonexisting mana costs can't be paid)

If Oplite of Solid Resolve would die, turn it face down instead.

Morph {1}{w}.
0
28 Prophet of the Meek White Uncommon 3{2}{w} Creature – Human Cleric 1 3 Protection from cards (tokens aren't cards.)

{t}: exile target nontoken permanent. If you do, that permanent's controller creates a token that's a copy of it and you put a +1/+1 counter on Prophet of the Meek.
3 1667850902 on 07 Nov 2022 by SecretInfiltrator
29 Relentless Duelist White None 3{2}{w} Creature – Human Soldier 1 3 Vigilance.

Whenever Relentless Duelist blocks, you get an extra combat phase at the end of combat. Only Relentless Duelist can attack during that phase.
0
30 Send In the Fodder White None 5{3}{w}{w} Sorcery Create ten 0/1 Coward Soldier tokens with "this creature can't block". 4 1668066129 on 10 Nov 2022 by dude1818
31 Soul Bondage White None 2{w}{w} Enchantment Prevent all damage dealt to you by sources you own.

Prevent all damage dealt to your opponents by sources you don't own.
0
32 Spark in the Dark White Uncommon 1{w} Creature – Eye Nightmare 1 1 Whenever Spark in the Dark blocks a creature, untap that creature and remove it from combat (that creature neither deals nor receive combat damage this turn). 1 1645350881 on 20 Feb 2022 by Tahazzar
33 Sworn Custodian White None 2{1}{w} Creature – Angel Samurai 4 4 As Sworn Custodian enters the battlefield, choose a creature you control with toughness 1. If you don't, sacrifice Sworn Custodian. When the chosen creature leaves the battlefield, sacrifice Sworn Custodian. 1 1668549142 on 15 Nov 2022 by dude1818
34 Terminal Apathy White None 5{3}{w}{w} Enchantment Whenever a player activates a non-mana activated ability of a permanent they control, they sacrifice that permanent. 0
35 Twist of Fate White None 6{w}{w}{w}{w}{w}{w} Sorcery This spell costs {w} less to cast for each other card in your hand.

Exchange your hand with the exiled cards you own. Exile this spell.
0
36 Unfettered Rider White None 2{w}{w} Creature – Human Knight 3 1 {w}{w}: flip coins until you lose a flip. Until end of turn, Unfettered Rider gains first strike and gets +1/+0 for each flip you won. If you won five or more flips, it also gains protection from all colors until end of turn. 1 1650806496 on 24 Apr 2022 by Ombra
37 Wily Familiar White None 4{2}{w}{w} Creature – Cat 1 1 When Wily Familiar enters the battlefield, if you cast it, put 9 reincarnation counters on it.

When Wily Familiar dies with X reincarnation counters on it, if X is one or more, return it to the battlefield with X-1 reincarnation counters on it.
1 1664231215 on 26 Sep 2022 by Vitenka
38 Alluring Sparrow Blue None 1{u} Creature – Bird 0 1 Flying, Flash.

Alluring Sparrow costs {1} more to cast for each spell that shares a name with it you've cast this turn.

Whenever Alluring Sparrow blocks, becomes blocked or becomes the target of a spell or ability, you may return it to its owner's hand.
0
39 Animate Spell Blue None 3{1}{u}{u} Enchantment – Aura Flash.

Enchant instant or sorcery spell that is a card.

Enchanted spell's controller manifests it as it resolves. When they do, Animate Spell loses "enchant instant or sorcery spell" and gains "enchant permanent put into the battlefield with Animate Spell"; attach it to that manifested permanent.

Sacrifice Animate Spell: you may cast the enchanted permanent from the battlefield. If you don't, put it in its owner's graveyard if it is on the battlefield.
3 1649537519 on 09 Apr 2022 by Ombra
40 Everlasting Submission Blue None 9{6}{u}{u}{u} Sorcery {x}{u}{u}: gain control of target spell with mana value X or less. You may choose new targets for it.

Eternal (Exile this spell as it resolves. For the rest of the game, you can't cast spells and you can activate this card's activated abilities.)
0
41 Fall of the Ivory Tower Blue None 2{1}{u} Enchantment – Saga Flash.

{1}{u}, remove a lore counter from this saga: counter target spell.

I – each opponent may draw a card.
II – return target land you control to its owner's hand.
III – put your hand on top of your library.
0
42 Incoherent Ramblings Blue None 2{1}{u} Enchantment {u}: scry 1.

{3}: Incoherent Ramblings's controller shuffles their library. This ability can be activated only by your opponents.
0
43 Lapse Blue Uncommon 1{u} Instant Counter target spell you control. Until your next turn, but only once, you may pay {0}. When you do, copy that spell. You may choose new targets for the copy.

Draw a card.
2 1650441191 on 20 Apr 2022 by SecretInfiltrator
44 Malignant Twin Blue None 4{3}{u} Tribal Enchantment – Aura Saga Shapeshifter Enchant creature.

I — Malignant Twin gains "enchanted creature's activated abilities cost {u} more and {t} less to activate".

II — Malignant Twin gains "whenever you activate an activated ability of enchanted creature, copy it. You may choose new targets for the copy".

III — Create a token that's a copy of enchanted creature, except it isn't legendary.
0
45 Mana Ladder Blue None 1{u} Instant Revenant (X must be the number of times you cast a spell named "Mana Ladder" this game.).

Buyback {x}{u}.

Counter target spell with mana value X.
0
46 Mystic Lens Blue None 3{2}{u} Artifact Creature – Equipment Eye 0 2 Soulbond.

If Mystic Lens is paired with a creature,
Mystic Lens and equipped creature have all abilities of the paired creature.

Reconfigure {1}{u}
0
47 Paradoxed Entity Blue None 2{1}{u} Enchantment Creature – Fractal Illusion 4 1 Bestow {3}{u}{u}.

Whenever Paradoxed Entity becomes the target of a spell or ability, if it's a creature, sacrifice it.

Whenever enchanted creature becomes the target of a spell or ability, destroy it, then you may attach Paradoxed Entity to target creature.
0
48 Phasmophobia Blue None 4{3}{u} Enchantment – Aura Curse Whenever a creature enters the battlefield under enchanted player's control, each other player creates a token that's a copy of it, except it has base power and toughness 0/0. 0
49 Plagiarism Blue None 0{0} Instant Copy target instant or sorcery spell you don't control (you control the copy). That spell's controller may choose new targets for the copy. 0
50 Prophesize Blue None 3{u}{u}{u} Sorcery You may look at each player's hand.
You may look at each face-down permanent.
You may look at each face-down card in exile.
You may look at the first six cards of each player's library.
Draw a card.
Exile Prophesize.
2 1674034823 on 18 Jan 2023 by amuseum
51 Pulverized Mirrors Blue None 4{2}{u}{u} Enchantment Whenever you untap a permanent, if it's not your untap step, create a token that's a copy of it except it has "exile this permanent at the beginning of the next end step". 0
52 Reality Liquefaction Blue None 4{1}{u}{u}{u} World Enchantment At the beginning of each player's upkeep, that player chooses a permanent they control at random. Then they exchange control of it and of target permanent they don't control chosen at random that shares a type with it. If they do, untap those permanents. 1 1650758276 on 23 Apr 2022 by Ombra
53 Runic Backstabber Blue None 6{3}{u}{u}{u} Creature – Wizard Illusion 2 5 Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.).

Whenever Runic Backstabber deals combat damage to an opponent, the next spell you cast this turn that targets that opponent costs {0} to cast.
0
54 Rushed Pondering Blue Uncommon 2{1}{u} Instant Buyback — discard a card.

Draw a card.
1 1664691880 on 02 Oct 2022 by dude1818
55 Sanitarium Hypnotist Blue None 4{2}{u}{u} Creature – Human Wizard 2 4 If an opponent would choose one or more colors, types, card names and/or modes, instead you make that choice for them. 0
56 Scouting Merfolk (Fanged Siren) Blue None 2 {1}{u} Creature – Merfolk Warewolf
‑‑‑‑
Creature – Fish Werewolf
2
‑‑‑‑
5
2
‑‑‑‑
5
{t}, return an Island you control to its owner's hand: create a Forest token. Then, if you control three or more Forests, you may transform Scouting Merfolk.
‑‑‑‑
At the beginning of your upkeep, sacrifice a Forest or transform Fanged Siren.

Forestwalk, Islandwalk.
0
57 Shifting Veil Blue Common 3{2}{u} Creature – Wall Illusion 0 3 Defender, flying.

Whenever Shifting Veil becomes the target of a spell or ability, sacrifice it. If you do, create two 1/1 blue Specter creature tokens with shadow, flying and haste.
0
58 Solid Ghost Blue None 4{3}{u} Creature – Spirit 3 4 {0}: put a flying or shadow counter on Solid Ghost or remove one from it.

As long as Solid Ghost has flying or shadow, it is an Illusion in addition to its other types and has "whenever Solid Ghost becomes the target of a spell or ability, sacrifice it."
0
59 Solid Water Blue Common 3{2}{u} Creature – Shapeshifter Ooze * * As Solid Water enters the battlefield, choose two numbers whose sum is five or less. Solid Water's power is the first chosen number and its toughness is the second chosen number. 5 1670943602 on 13 Dec 2022 by SecretInfiltrator
60 Solitary Fisherman Blue None 3{1}{u}{u} Creature – Human 2 2 At the beginning of each opponent's end step, gain control of target permanent they control. If they control a Fish, instead gain control of target Fish they control.

{3}: create a 0/1 Fish token. Activate only once per turn and only as a sorcery. Only your opponents may activate this ability.
0
61 Spellweaver Shrimp Blue None 4{3}{u} Creature – Crab 1 5 Spellweaver Shrimp can attack or block only if it's tapped.

Whenever Spellweaver Shrimp attacks, untap it.

{3}, {t}: put the card on the bottom of your library in your hand.
1 1664283744 on 27 Sep 2022 by Ombra
62 Temporal Manipulation Blue Rare 2{u}{u} Instant Choose one:

- Effects that would end at the end of turn end now instead.
- Effects that would end at the end of turn end at the end of your next turn instead.
0
63 Tomorrows Comes Blue None 2{1}{u} Sorcery End this phase. Starting with you, each player gets an additional upkeep and an additional end step. 0
64 Treacherous Spellbreaker Blue None 3{1}{u}{u} Creature – Djinn 2 2 Flying, Flash.

Tap Treacherous Spellbreaker: counter target spell you don't control. The next spell its controller casts this turn costs {0} to cast.
0
65 Tsunami Serpent Blue None 3{u}{u}{u} Creature – Serpent 4 4 Islandhome.

At the beginning of your postcombat main phase, if Tsunami Serpent didn't attack this turn, put a +1/+1 counter on it and target opponent creates an Island token.
0
66 Annoying Bat Black None 1{b} Creature – Demon Bat 1 1 Flying.

Ward — put a shield counter on Annoying Bat (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
0
67 Apprentice Necromancer Black None 4{3}{b} Creature – Human Wizard 1 3 Whenever a non-Skeleton creature dies, return it to the battlefield under your control with a bone counter on it. It has base power and toughness 0/0 and is a Skeleton in addition to its other types. 0
68 Bringer of the Second Death Black Common 5{3}{b}{b} Creature – Angel 3 4 Flying.

Whenever a creature or planeswalker is dealt lethal damage by Bringer of the Second Death, exile it.
0
69 Cloaked Sniper Black None 3{2}{b} Creature – Human Assassin 3 2 When Cloaked Sniper enters the battlefield, secretely choose a card name (write it on a piece of paper). Reveal it at the beginning of your next upkeep.

Until your next turn, the first time a permanent with the chosen name becomes the target of an ability of a creature or planeswalker, reveal the chosen name and destroy the source of that ability.
4 1651775815 on 05 May 2022 by SecretInfiltrator
70 Condemn to Undeath Black None 3{b}{b}{b} Instant Destroy target non-Zombie creature.
For the rest of the game, nontokens creatures that share a name with that creature are black Zombies in addition to their other types and have decayed.

Exile Condemn to Undeath.
0
71 Contract of Mephisto Black None 3{2}{b} Enchantment If you would draw a card, instead reveal the top four cards of your library. Target opponent chooses two of them, then you put the chosen cards in your hand and the rest on the bottom of your library in any order. 1 1659347076 on 01 Aug 2022 by SecretInfiltrator
72 Erotophonophilia Black None 1{b} Instant Relapse (For the rest of the game, whenever you cast an instant or sorcery spell, throw a six-sided die. On a six, that spell becomes a copy of Erotophonophilia except for its Relapse ability, and you may choose new targets for it.).

Sacrifice a creature. If you do, draw two cards.
0
73 Immortal Victim Black None 2{1}{b} Creature – Demon Goat 1 2 If you would sacrifice Immortal Victim, instead you don't. Until end of turn, it can't be sacrificed. 0
74 Jester's Suicide Black None 4{b}{b}{b}{b} Legendary Enchantment You don't lose the game for having zero or less life.

Whenever you're dealt damage greater or equal to your life total, if you control the source of that damage, your life total becomes 5 and you end the turn; otherwise, exile Jester's Suicide.
0
75 Kiss of the Viper Black None 1{b} Tribal Sorcery – Snake Put a venom counter on target creature. Its controller sacrifices it at the beginning of their next end step. 2 1673889804 on 16 Jan 2023 by dude1818
76 Lich Acolyte Black Uncommon 1{x}{b} Creature – Zombie Spirit 1 1 Revenant (X must be the number of times you cast a spell named "Lich Acolyte" this game.).

Lich Acolyte enters the battlefield with X +1/+1 counters.

If Lich Acolyte would leave the battlefield, return it to its owner's hand instead.
0
77 Lifeblood Parasite Black None 3{2}{b} Creature – Leech 1 4 If a counter would be put on a creature, you may pay {1} instead. If you do, put that counter on Lifeblood Parasite.

Lifeblood Parasite has -1/-1 for each counter on it that isn't a +1/+1, -1/-1 or keyword counter.
0
78 Lifesink Trap Black None 5{3}{b}{b} Instant – Trap Choose target opponent. Until end of turn, whenever you lose life, the chosen player loses that much life.

Lifesink Trap costs {3} less to cast if it targets a player that controls a spell or ability that targets you.
7 1668184467 on 11 Nov 2022 by dude1818
79 Limitless Decay Black None 7{5}{b}{b} Sorcery {x}{b}{b}: search target player's graveyard for a permanent card with mana value X or less and put it onto the battlefield. That player mills a number of card equal to that card's mana value.

Eternal (Exile this spell as it resolves. For the rest of the game, you can't cast spells and you can activate this card's activated abilities.)
1 1648063310 on 23 Mar 2022 by SecretInfiltrator
80 Lingering End Black None 3{2}{b} Creature – Spirit Nightmare 4 2 Lingering End has fear as long as you have 3 or less life, is indestructible as long as you have 1 or less life, and has +7/+0 as long as you have 0 or less life.

{0}: you lose any amount of life.
0
81 Lucid Dreamer Black None 3{2}{b} Creature – Nightstalker 3 2 {t}: all creatures currently on the battlefield gain shadow until end of turn.

Whenever a creature without shadow deals combat damage to a player, destroy it.
0
82 Mutual Extinction Black None 3{b}{b}{b} Sorcery Each player chooses a creature type. Destroy all creature with one or more of the chosen types. 0
83 Neatherine Ring Black Mythic 6{4}{b}{b} Legendary Enchantment Cumulative upkeep: exile a permanent you control.

When Neatherine Ring enters the battlefield, choose target opponent.

The chosen player is exiled for as long as Neatherine Ring is on the battlefield. (While a player is exiled, they skip each of their turns, can't play cards, can't activate abilities, and they and permanents they control are treated as though they didn't exist. They are not considered as having left the game.)

At the beginning of your end step, if you have no opponents, exile Neatherine Ring.

When Neatherine Ring leaves the battlefield, return all permanent cards exiled with it to the battlefield under the chosen player's control.
3 1644626283 on 12 Feb 2022 by Vitenka
84 Oneiric Witch (Pandàfeche) Black None 5 {4}{b} Creature – Elder Human
‑‑‑‑
Creature – Nightmare Cat
3
‑‑‑‑
5
4
‑‑‑‑
5
{1}{b}, {t}: put a sleep counter on target tapped creature. It can't untap as long as it has a sleep counter on it.

When there are three or more creatures with a sleep counter on them, remove all sleep counters from all creatures and transform Oneiric Witch.
‑‑‑‑
Whenever another creature becomes untapped, until end of turn it can't attack or block and its activated abilities can't be activated.
0
85 Ritualistic Skull Chalice Black None 1{b} Artifact Whenever you cast a spell, you lose 1 life and put two blood counters on Ritualistic Skull Chalice.

If you would pay life, you may remove that many blood counters from Ritualistic Skull Chalice instead.
0
86 Sign in Blood Black None 0 Tribal Sorcery – Demon Suspend 6 — {b}{b}{b}

When you exile Sign in Blood from your hand, your life total becomes 1.

As long as Sign in Blood is supsended, if your life total would become zero or less instead it becomes 1 and you remove a time counter from Sign in Blood.

You lose 1 life.
0
87 Silent Mourner Black None 3{2}{b} Creature – Zombie Spirit 2 3 When Silent Mourner dies, destroy any number of target creatures you control. 0
88 Snuff Out Black None 4{2}{b}{b} Instant Destroy target creature. That creature dying in this way does not cause any triggered ability to trigger. 2 1649167847 on 05 Apr 2022 by SecretInfiltrator
89 The Reckoner Black None 4{b}{b}{b}{b} Legendary Creature – Demon Angel 5 5 Flying.

When The Reckoner enters the battlefield, create a 1/1 Goat creature token.

Whenever another non-artifact, non-Goat creature enters the battlefield under your control, sacrifice it unless you sacrifice a Goat.
0
90 Brimstone Bombardment Red Rare 2{r}{r} Instant Until end of turn, whenever a spell targeting a single damageable resolves, deal 3 damage to its target. 3 1662490365 on 06 Sep 2022 by Ombra
91 Chamber of Fevered Dreams Red Mythic 3{2}{r} Legendary Artifact All creatures have Soulbond.

Whenever two creatures become paired, switch their respective power and toughness for as long as they remain paired.
1 1664326940 on 28 Sep 2022 by Ombra
92 Douse in Oil Red None 3{r}{r}{r} Sorcery Until end of turn, instants and sorceries deal double damage.

Draw a card.
0
93 Fiery Dragonfly Red Uncommon 2{1}{r} Creature – Dragon Insect 2 1 Flying.

Whenever Fiery Dragonfly attacks and isn't blocked, you may prevent all of its combat damage. If you do, Fiery Dragonfly deals that much damage divided as you choose among any number of target creatures and/or planeswalkers.
0
94 Fraudulent Vendor Red None 2{1}{r} Creature – Goblin Monger 3 3 {3}: gain control of another target permanent Fraudulent Vendor's controller controls and that player creates two treasure tokens. Only your opponents can activate this ability.

If you would draw a card, you may instead return a creature you own to your hand.
0
95 Gambler's Trickery Red None 2{x}{x}{r}{r} Enchantment Gambler's Trickery enters the battlefield with X fate counters on it.

If you would roll one or more dice and/or flip one or more coins, you may choose the result of those rolls and/or flips instead. If you do, sacrifice Gambler's Trickery unless you remove a fate counter from it.
0
96 Gambler's Wheel Red Rare 4{3}{r} Sorcery Each player exiles all cards from their hand face down. Starting with you, each player chooses one of the exiled cards that hasn't been chosen at random and casts it if able without paying its mana cost. Repeat this process until all cards exiled this way have been chosen.

Each player draws four cards.
3 1647633713 on 18 Mar 2022 by dude1818
97 Goblin Astragalomancy Red None 3{2}{r} Enchantment Whenever you cast a spell, roll a four-sided die. If the result is 1, counter it. If the result is 4, copy it and you may choose new targets for the copy (a copy of a permanent spell becomes a token). 0
98 Gremlin Scout Red None 4{3}{r} Creature – Gremlin 2 2 When Gremlin Scout enters the battlefield, you may destroy target artifact. If an artifact you control is destroyed in this way, create a token that's a copy of Gremlin Scout. 0
99 Jester's Cherry Red None 1{r} Instant Deal 1 damage to any target.

If Jester's Cherry deals lethal damage to a player, you win the game unless an opponent pays {3}.
0
100 Joyful Torturer Red Common 2{r}{r} Creature – Devil Imp 4 4 Whenever Joyful Torturer deals combat damage, it deals that much damage to you.
1 1645351582 on 20 Feb 2022 by Tahazzar
101 Lingering Rage Red Uncommon 6{4}{r}{r} Instant Lingering Rage costs {1} less to cast for each creature that died this turn.

Create a 3/1 Elemental creature token with trample and haste. At the beginning of your next upkeep, exile it.

Bloodfest (until end of turn, whenever a creature dies, copy this spell except for its bloodfest ability.)
0
102 Maddening Ritual Red Uncommon 3{r}{r}{r} Sorcery Draw a card, then discard your hand. For each card discarded in this way, add {r}{r}{r}. 2 1644690522 on 12 Feb 2022 by Vitenka
103 Persistent Spark Red None 2{1}{r} Sorcery Creature – Elemental 2 1 As long as Persistent Spark is on the battlefield, it is not a sorcery and it has trample and haste.

Deal 1 damage to any target, then put Persistent Spark onto the battlefield.

{2}{r}: put Persistent Spark on the bottom of the stack; you may choose its target. Activate this ability only if Persistent Spark is on the battlefield.
2 1645249242 on 19 Feb 2022 by SecretInfiltrator
104 Propeth of Rage Red None 4{2}{r}{r} Creature – Orc Shaman 5 3 If another nonlegendary creature would enter the battlefield, it enters the battlefield under a random player's control instead.

Creatures you own but don't control are goaded.
0
105 Qaj, the Fanatic Scholar Red None 4{2}{r}{r} Legendary Creature – Efreet Cleric 3 3 Whenever Qaj, the Fanatic Scholar enters the battlefield or you draw a card, exile the top card of your library.

When Qaj dies, put all cards exiled with it in your hand.
0
106 Rain of Guts Red None 1{r} Instant Wither, replicate {r}.

Deal 1 damage to any target chosen at random.
1 1650808482 on 24 Apr 2022 by Ombra
107 Red Goo Red Rare 4{3}{r} Artifact Creature – Blood Ooze 1 2 (Blood artifacts have "{1}, {t}, discard a card, sacrifice this artifact: draw a card".)

Red Goo can't be sacrificed except to pay for its activated abilities.

Haste, Bloodfest (when this permanent enters the battlefield, until end of turn, whenever a creature dies, copy this spell except for its bloodfest ability.)
2 1649404264 on 08 Apr 2022 by SecretInfiltrator
108 Splatter the Entrails Red Common 3{2}{r} Instant Deal 3 damage to target creature. Create a number of Blood tokens equal to the excess damage. 1 1650441145 on 20 Apr 2022 by SecretInfiltrator
109 Stormlord Red None 3{r}{r}{r} Creature – Dragon Imp 7 2 Flying, Trample.

When Stormlord enters the battlefield, it deals 3 damage to itsef.
1 1667937624 on 08 Nov 2022 by SecretInfiltrator
110 Tears of Molten Lead Red None 1{r} Instant Deal 1 damage to any target.

Counter target spell you control: put a copy of Tears of Molten Lead on the stack, except that the copy doesn't have this ability. Then you may change the targets of any number of spells named "Tears of Molten Lead". Each player may activate this ability, but only while Tears of Molten Lead is on the stack.
0
111 Trickster Player Red None 2{1}{r} Creature – Goblin 2 2 At the beginning of your end step, you may cut your library (to cut your library, choose a number, than put that many cards from the top to the bottom of your library without changing their order.) 0
112 Unending Barrage Red None 4{2}{r}{r} Sorcery {x}{r}{r}: discard a card from your hand with mana value X and deal X damage to any target. If a creature card was discarded this way, return it to the battlefield and it gains haste and "at the beginning of the next end step, sacrifice this permanent".

Eternal (Exile this spell as it resolves. For the rest of the game, you can't cast spells and you can activate this card's activated abilities.)
0
113 Unending Ritual Red None 5{3}{r}{r} Enchantment Whenever a player casts a spell, they add {x}, where X is the amount of mana spent to cast that spell.

A player losing unspent mana causes that player to lose that much life.
0
114 Blemished Giant Green Common 4{3}{g} Creature – Giant Fungus 3 4 At the beginning of your upkeep, put a spore counter on Blemished Giant. Then, if there are three or more spore counters on it, sacrifice it and create three 1/1 green Saproling creature tokens. 0
115 Boundless Regrowth Green None 4{2}{g}{g} Sorcery {x}{g}{g}: put a land or creature card with mana value X or less from your hand onto the battlefield, then create a 1/1 Plant creature token for each land you control.

Eternal (Exile this spell as it resolves. For the rest of the game, you can't cast spells and you can activate this card's activated abilities.)
0
116 Chimeric Abomination Green None 3{g}{g}{g} Creature – Chimera Spider Horse Snake 1 1 Whenever Chimeric Abomination is dealt damage, it loses one creature type of your choice other than Chimera.

Chimeric Abomination has +0/+2 and reach as long as it is a Spider, it has +1/+1 and horsemanship as long as it is a Horse, and it has +2/+0 and deathtouch as long as it is a Snake.
4 1645369027 on 20 Feb 2022 by SecretInfiltrator
117 Cultist of Silence Green None 4{3}{g} Creature – Bear Cleric 2 2 {0}: counter target triggered ability you control. 0
118 Deformed Husk Green None 2{x}{g}{g} Creature – Chimera Germ 0 0 When Deformed Husk enters the battlefield, put X +1/+1 counters on it and choose up to X target creatures. For each of those creatures, create a token that's a copy of it, mutated under Deformed Husk. 0
119 Effervescent Mold Green None 2{1}{g} Creature – Ooze 0 0 Whenever a player casts a spell or activate an ability, you create a green 0/0 Ooze token named Mold.

Effervescent Mold and creatures named Mold have +1/+1 for each Food on the battlefield.
0
120 Enraging Growth Green Common 2{g}{g} Sorcery Put a +1/+1 counter on target creature. Until end of turn, whenever that creature is dealt damage, put a +1/+1 counter on it. 0
121 Ferocious Predator Green Rare 4{2}{g}{g} Creature – Cat Beast 5 3 When Ferocious Predator enters the battlefield target opponent reveals cards from the top of their library until they reveal a creature card. Exile that card, then that player puts the rest on the bottom of their library in any order.

{g}, {t}: Ferocious Predator eats target creature that shares a creature type with the exiled card (destroy it if it has lesser power or thoughness. If you do, put a +1/+1 counter on Ferocious Predator).
7 1650807106 on 24 Apr 2022 by Ombra
122 Genie of Empty Desires Green None 4{2}{g}{g} Creature – Djinn 3 3 Whenever you activate an activated ability, you may copy it and choose new targets for the copy.

Your opponents have protection from activated abilities.
0
123 Hexed Behemoth Green None 3{1}{g}{g} Creature – Giant Beast 5 5 Trample.

Spells you don't control that target Hexed Behemoth cost {0} to cast.
0
124 Obstinate Sprout Green Common 2{g}{g} Creature – Plant 0 1 Defender.

Whenever Obstinate Sprout is dealt damage, create a Forest land token.
0
125 Putrid Mold Green Rare 3{g}{g}{g} Creature – Plant Oooze 2 2 Indestructible.

Putrid Mold enters the battlefield under target player's control.

Creatures you control enter the battlefield as a copy of Putrid Mold, except they have no abilities.
0
126 Queen Vessa, the Corrupted Green None 4{2}{g}{g} Legendary Creature – Insect Noble 3 3 {g}, sacrifice a creature, reveal Vessa from your hand: create a 1/1 Insect token with flying named "Wasp".

As long as Vessa is on the battlefield, creatures named "Wasp" have +1/+1 for each other creature named "Wasp".
0
127 Quiet Groove Green Rare 0 Land {t}: add {g}{g}. Each opponent creates two 1/1 green Eye creature tokens with reach. 0
128 Revitalizing Infestation Green Common 2{1}{g} Instant Bloodfest (until end of turn, whenever a creature dies, copy this spell except for its bloodfest ability.).

Put a +1/+1 counter on target creature. When it dies this turn, create a 1/1 green Insect creature token with flying.
0
129 Skree, Squirrel Monarch Green None 3{2}{g} Legendary Creature – Squirrel Noble 3 3 Whenever a land you control leaves the battlefield, create two 1/1 green Squirrel tokens.

Whenever a Squirrel dies, choose one:
- Create X Forest tokens, where X is its toughness.
- Put a +1/+1 counter on each Squirrel.
0
130 Spreader of Decay Green Rare 3{2}{g} Creature – Mutant Fungus 3 3 You may have Spreader of Decay enter the battlefield with a -1/-1 counter on it.

Whenever Spreader of Decay deals damage to a player or creature, move any number of counters between Spreader of Decay and that player or creature. If a counter would be put on a player in this way, put a poison counter on them instead.
1 1645352622 on 20 Feb 2022 by Tahazzar
131 Spur From the Ashes Green None 4{2}{g}{g} Enchantment Whenever a nontoken Forest enters the battlefield under your control, turn it face down (it's a 2/2 creature).

Whenever a creature you control dies, create a Forest token.
0
132 Sticky Mold Green Common 1{g} Creature – Ooze 1 1 When Sticky Mold leaves the battlefield, create a 1/1 green Ooze creature token.

{g}: return Sticky Mold to your hand.
0
133 Toxic Ourboros Green None 2{1}{g} Creature – Snake Wurm 1+* 1+* Toxic Ourboros's power and toughness are each equal to one plus the number of poison counters you have.

When Toxic Ourboros enters the battlefield, sacrifice it unless you pay life equal to its power.

When Toxic Ourboros dies, put it on the top of its owner's library instead of anywhere else. When you do, you gain 2 poison counters.
0
134 Verdant Dominion Green None 7{5}{g}{g} Sorcery Until end of turn, you may activate nonmana abilities of permanents you don't control, and use green mana as though it were mana of any color to activate them.

Add {g}{g}{g}{g}{g}{g}{g}.
0
135 Wilderness Reclamation Green None 2{g}{g} Enchantment Creatures you control with no abilities are Forest lands. They're not creatures. 2 1657563489 on 11 Jul 2022 by dude1818
136 Blood of the Countess Multicolour None 2{2}{x} Instant – Jewel (When you cast this spell from your hand, copy each Jewel you own in exile. You may cast the copies. Exile this spell as it resolves.).

Converge — for each color of mana spent to cast Blood of the Countess, put a relic counter on up to one target exiled instant or sorcery card of that color you own in exile. For as long as it has a relic counter on it, it is a Jewel.

If you cast Blood of the Countess from your hand, draw a card.
0
137 Encrusted Chalice Multicolour None 0{x} Legendary Artifact Encrusted Chalice enters the battlefield with X gem counters on it and is indestructible.

You can't activate mana abilities.

At the beginning of each upkeep, add X mana in any combination of colors. You don't lose this mana as steps and phases end.
0
138 Infinite Vistas Multicolour None 3{3} Artifact – Fortification Fortify land — 1 mana of a type that land could produce

Whenever fortified land is tapped for mana, create a token that's a copy of it.
3 1658769275 on 25 Jul 2022 by dude1818
139 Soul Extraction Multicolour None 0{0} Instant Bloodfest (until end of turn, whenever a creature dies, copy this spell except for its bloodfest ability.).

If you cast Soul Extraction, you can only cast one other spell this turn.

Choose a mana type (mana types are {w}, {u}, {b}, {r}, {g} and {c}). The next spell you cast this turn cost one mana less of the chosen type to cast.
2 1665777637 on 14 Oct 2022 by dude1818
140 Celestial Bard Multicolour None 4{2}{w}{u} Creature – Djinn Bard 2 3 All permanents have "ward — gain 1 life".

At the beginning of each end step, draw a card if you gained five or more life this turn.
0
141 Last Resort Multicolour None 2{w}{u} Instant Draw a card.

Fateful hour — Exile Last Resort from your graveyard: search your library for three cards with mana value 1 or less, put them in your hand then shuffle. Activate only if you have 5 or less life.
0
142 Accursed Necromancer Multicolour None 5{3}{u}{b} Creature – Zombie Noble 4 4 If you would search your library, you may search your graveyard instead. 2 1652678700 on 16 May 2022 by SecretInfiltrator
143 Insatiable Shoal Multicolour None 2{x}{u}{b} Tribal Sorcery – Fish Amass Fish X (Put X +1/+1 counters on an Army you control. If you don’t control one, create a 0/0 black Fish Army creature token first.)

Put a hunger counter on target Fish. It has "whenever a creature token enters the battlefield, this creatures eats it" (Whenever a creature eats another, destroy the eaten creature if it has lesser power or toughness. Then, if you do, put a +1/+1 counter on the eating creature.)
0
144 Kismetic Victim Multicolour Uncommon 3{1}{u}{b} Creature – Zombie Mystic 2 5 If another creature would be dealt lethal noncombat damage, instaed that damage is dealt to Kismetic Victim and you put a karma counter on Kismetic Victim.

When Kismetic Victim dies, fateseal X, where X is the number of karma counters on Kismetic Victim.
0
145 Lurking Smiler Multicolour None 4{2}{u}{b} Creature – Nightstalker Assassin 2 3 Stealth (Spells and abilities that don't target this permanent can't destroy, exile or damage it, nor they can cause counters to be put on, or removed from, it.).

Lurking Smiler deals triple combat damage as long as it is the only creature on the battlefield.
2 1662199802 on 03 Sep 2022 by Vitenka
146 Parasitic Clone Multicolour None 2{u}{b} Creature – Zombie Shapeshifter 1 1 You can cast Parasitic Clone as though it had Flash by paying {u}{u}{b}{b} instead of its mana cost. If you do, sacrifice a creature when it enters the battlefield.

Whenever another creature dies, Parasitic Clone becomes a copy of it, except that it has this ability.
0
147 Shadowmonger Multicolour Mythic 4{2}{u}{b} Legendary Creature – Wizard Monger 3 3 Imprint — when Shadowmonger enters the battlefield, you may exile a non-permanent card from a graveyard.

{2}: harmonize the last card exiled with Shadowmonger to target non-permanent spell (add its text box to that of the target spell, choosing any extra targets as you do so).

{2}: put the last card exiled with Shadowmonger into its owner's graveyard from exile, then exile a non-permanent card in a graveyard.

Any player may activate activated abilities of Shadowmonger.
8 1644960631 on 15 Feb 2022 by Ombra
148 Tainted Obivion Multicolour Rare 5{u}{u}{u}{b}{b} Enchantment – Aura Cleave {u}{u}{u}{w}{w}.

Enchant player.

Nonland permanents enchanted player controls are [not] legendary.
3 1640028682 on 20 Dec 2021 by SecretInfiltrator
149 Vampiric Leech Multicolour None 4{2}{u}{b} Creature – Leech 4 4 Spells you cast cost an additional 1 life to cast.

As long as you have 2 or less life, you can cast spells without paying their mana costs.
0
150 Chained Masochist Multicolour None 4{2}{b}{r} Creature – Human Horror 0 9 At the beginning of each end step, Chained Masochist deals X damage to up to X targets, where X is the damage marked on Chained Masochist.

{t}: Chained Masochist deals 1 damage to itself.
0
151 Devious Wax Maker Multicolour None 4{2}{b}{r} Creature – Human Assassin 3 3 Whenever Devious Wax Maker enters the battlefield or deals lethal damage to a creature, create a Candle token (it's an artifact with "{t}, sacrifice this artifact: add 2 life to your mana pool").

{t}: deal 1 damage to target creature.
0
152 Draconic Ghost Multicolour None 2{b}{r} Creature – Dragon Spirit 1 1 Flying.

{1}{r}: target creature gets +1/+0 until end of turn. Activate this ability only if Draconic Ghost is in your graveyard.
3 1670221957 on 05 Dec 2022 by dude1818
153 Impaler's Spear Multicolour None 3{1}{b}{r} Artifact {t}: choose target creature. It is an
artifact and not a creature for as long as Impaler's Spear remains tapped.

You may choose not to untap Impaler's Spear during your untap step.
0
154 Senseless Vengeance Multicolour None 2{r}{b} Sorcery Bloodfest (until end of turn, whenever a creature dies, copy this spell except for its bloodfest ability.).

Each player loses X life, where X is one plus the number of times a spell named "Senseless Vengeance" has resolved this turn.
0
155 Virulent Husk Multicolour None 3{b}{b}{r} Creature – Zombie Fungus 6 1 Haste, Decayed.

Whenever Virulent Husk deals lethal damage to a creature, create a 2/1 black Zombie token with decayed.
2 1667735917 on 06 Nov 2022 by SecretInfiltrator
156 Corrosive Blob Multicolour Rare 3{1}{g}{w} Creature – Ooze Beast 1 1 Creatures you control have "Bands with Oozes".

Double Corrosive Blob's power and toughness for each other creature attacking or blocking in a band with it.
0
157 Cultist of the Void Multicolour None 3{c}{w}{b} Creature – Monk Horror -4 4 Whenever a counter would be put on Cultist of the Void, you may put a +1/+1 or -1/-1 counter on it instead.

Cultist of the Void deals combat damage equal to the absolute value of its power.
3 1665212321 on 08 Oct 2022 by SecretInfiltrator
158 Curse of Unmarked Graves Multicolour None 5{3}{w}{b} Enchantment – Aura Curse Enchant player.

Creatures enchanted player controls have no name, no creature type and are tokens.
2 1666427055 on 22 Oct 2022 by SecretInfiltrator
159 Execution Chamber Multicolour None 3{1}{w}{b} Artifact Whenever you sacrifice a creature you don't own, choose one:
- you add mana of type and amount equal to that creature's mana cost
- creatures you control gain +X/+Y until end of turn, where X/Y is that creature's power and toughness.
0
160 Sacrificial Temple Multicolour None 6{4}{w}{b} Legendary Enchantment All creatures have "Sacrifice this creature: add one mana of each of its colors".

Mana from lands can't be spent to cast creature spells except as generic mana.
0
161 Second Birth Multicolour None 2{w}{b} Instant Destroy target creature. If you do, its owner returns it from their graveyard to the battlefield. 0
162 The Eater of Chains Multicolour None 3{1}{w}{b} Legendary Creature – Demon Dog 4 4 Vanishing 2.

If a counter would be put on another permanent, instead put a time counter on The Eater of Chains.
2 1649097162 on 04 Apr 2022 by SecretInfiltrator
163 Vampiric Spy Multicolour Uncommon 2{b}{w} Creature – Vampire 3 3 When Vampiric Spy enters the battlefield, target opponent gains control of it.

Vampiric Spy attacks each combat if able, and attacks a player other than its owner if able.

Whenever Vampiric Spy deals damage, its owner gains that much life and you lose that much life.
2 1647370147 on 15 Mar 2022 by SecretInfiltrator
164 Furry Lich Multicolour None 2{b}{g} Creature – Zombie Squirrel 2 2 Reveal Furry Lich from your hand: when target creature dies this turn, you may pay {b}{g}. If you do, create a 0/1 green and black Zombie Squirrel token.
You can't activate this ability targeting the same creature more than once each turn.
1 1667736288 on 06 Nov 2022 by SecretInfiltrator
165 Infected Hive Multicolour None 4{2}{b}{g} Tribal Artifact – Insect Whenever Infected Hive enters the battlefield or you cast a spell, Amass Insect 1 (Put one +1/+1 counter on an Army you control. If you don’t control one, create a 0/0 black Insect Army creature token first.)

Whenever an Insect Army token you control dies, create X 1/1 Insect tokens with flying and deathtouch, where X is that token's power.
0
166 Virulent Variant Multicolour Uncommon 4{2}{b}{g} Sorcery Create a copy of target non-Human creature mutated over or under that creature. 0
167 Black-Clawed Menace Multicolour None 3{1}{g}{u} Creature – Vampire Crab 1 4 Flash

Whenever Black-Clawed Menace deals damage, put that many +1/+1 counters on it.
3 1673805247 on 15 Jan 2023 by dude1818
168 Etherophage Multicolour None 2{u}{g} Creature – Spike 0 0 Graft 1 (This creature enters the battlefield with one +1/+1 counters on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)

All spells have "put a +1/+1 counter on Etherophage" as an additional cost (this includes spells your opponents cast).
0
169 Failed Experiment Multicolour None 3{1}{g}{u} Creature – Ooze Horror 2 2 When Failed Experiment enters the battlefield, target opponent chooses two other non-vanilla creatures (a creature is vanilla if it has no ability).

Failed Experiment has all abilities of the chosen creatures.
0
170 It Lives Multicolour None 5{3}{g}{u} Sorcery Choose three target creatures.

Create a Chimera token that also has all creature types of the first chosen creature, the base power and toughness of the second, and all abilities of the third.
0
171 Rapacious Whale Multicolour Common 4{2}{g}{u} Creature – Bird Fish 3 3 Flying.

Whenever Rapacious Whale blocks or becomes blocked by a creature, it eats it (destroy it if it has lesser power or toughness. If you do, put a +1/+1 counter or Rapacious Whale).
0
172 Creepy Mirror Multicolour None 3{1}{u}{r} Artifact Creature – Construct 0 5 Defender.

Whenever Creepy Mirror is dealt damage by a source, it deals that much damage to the controller of that source.

{1}{u}{r}: change a target of target spell or ability to Creepy Mirror (the new targets must be legal).
0
173 Mass Psychosis Multicolour None 3{1}{u}{r} Instant Until end of turn, all nonpermanent spells are cast as though they were a copy of target nonpermanent spell, except they have their printed types and costs. 0
174 Aitheratog Multicolour None 4{2}{r}{w} Creature – Atog 2 2 Remove a counter from you or a permanent you control: Aitheratog gets +1/+1 until end of turn.

Exile an emblem you control: Until end of turn, Aitheratog gains vigilance, double strike and indestructible and gets +5/+5.
0
175 Flaming Apparition Multicolour None 4{2}{r}{w} Creature – Berserk Spirit 3 3 Revenant (X must be the number of times you cast a spell named "Flaming Apparition" this game.).

When Flaming Apparition enters the battlefield, exile the top X+1 cards of your library. Until end of turn, you may cast those cards.

When Flaming Apparition dies, its owner shuffles it into their library.
0
176 Honorable Outcast Multicolour None 4{2}{r}{w} Creature – Demon Samurai 3 6 Haste, Vigilance.

Honorable Outcast can attack creatures directly.

Creatures blocking Honorable Outcast have first strike.
0
177 Masochistic Shieldbearer Multicolour None 5{3}{r}{w} Creature – Ogre Soldier 4 4 If you would be dealt 8 or more damage, prevent that damage instead.

Whenever a creature that wasn't dealt damage this turn is dealt damage, double its power until end of turn.
0
178 Memory of the Fallen Multicolour None 3{w}{u}{b} Creature – Reflection Spirit 2 2 Whenever you sacrifice a creature for the second time each turn, return Memory of the Fallen to its owner's hand.

Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies. Copies of a permanent spell become tokens.)
0
179 Malocchio Multicolour None 5{2}{u}{b}{r} Enchantment – Curse Enchant player.

If enchanted player would flip a coin, instead they flip two coins and you choose one of those flips to be ignored.

Whenever an object or player becomes the target of a spell or ability enchanted player controls, they flip a coin. If they lose the flip, reselect that target at random.
0
180 The Red Bard, Demented Musician Multicolour None 3{g}{u}{w} Legendary Creature – Human Bard 2 4 {1}, {t}: gain control of all Rats.

{3}, {t}: gain control of all Humans. Activate only if you control a Rat that you don't own.

{5}, {t}: gain control of all creatures. Activate only if you control a Rat and a Human that you don't own.
0
181 Flagellant's Scroll Multicolour None 3{r}{w}{b} Enchantment – Scroll Forbidden 4 (When you cast this spell, exile it with four seal counters on it.)

Whenever a source you control deals damage to you, remove a seal counter from Flagellant's Scroll if it is in exile.

When the last seal counter is removed from Flagellant's Scroll, you gain 20 life. Until your next turn, whenever you would lose life instead each opponent loses that much life.
0
182 Bazaarine Scroll Multicolour None 3{u}{r}{w} Enchantment – Scroll Forbidden 7 (When you cast this spell, exile it with seven seal counters on it.).

Whenever another card you own is put into exile, remove a seal counter from Bazaarine Scroll if it is in exile.

When the last seal counter is removed from Bazaarine Scroll, you may cast any number of spell cards you own from exile without paying their mana costs.
0
183 Tear the Viscera Multicolour Common 3{1}{g/u}{b} Instant Destroy target creature at the beginning of its controller's next upkeep.

Create a Blood token. If Tear the Viscera targeted an Ox, scry 1. If it targeted a Boar, create a Food token.
2 1665407287 on 10 Oct 2022 by SecretInfiltrator
184 Ascet of the Moon (Lord of the Moon) Multicolour None 3 {w/r}{b/g}{u} Creature – Human Werewolf
‑‑‑‑
Creature – Werewolf
3
‑‑‑‑
5
3
‑‑‑‑
4
Whenever you add colorless mana, spend that mana only to pay colored costs (a mana cost is colored if it can't be paid with colorless mana only).

When you cast a colorless spell, transform Ascet of the Moon.
‑‑‑‑
You may spend colorless mana as though it were mana of any color.

When you cast a colored spell, transform Lord of the Moon.
1 1645776612 on 25 Feb 2022 by SecretInfiltrator
185 Fury of the Storm Multicolour None 5{w}{u}{b}{r}{g}{x} Sorcery Cascade X+2 times. 0
186 Corrupted Diamond Hybrid None 0{x} Sorcery – Jewel (When you cast this spell from your hand, copy each Jewel you own in exile. You may cast the copies. Exile this spell as it resolves.)

For each {w} spent to cast this spell, create a 1/1 white Spirit creature token with vanishing 2.

For each {b} spent to cast this spell, create a 1/1 black Zombie creature token with decayed.
0
187 Crow Blood Ruby Hybrid None 0{x} Sorcery – Jewel (When you cast this spell from your hand, copy each Jewel you own in exile. You may cast the copies. Exile this spell as it resolves.)

For each {r} spent to cast this spell, each player adds {r}{r}.

Each player may exile up to Y target cards from their graveyard, where Y is the amount of {b} spent to cast this spell. Each player that does copies them, and may cast the copies.
0
188 Failed Genesis Hybrid None 0{0} Creature – Germ 0 0 If Failed Genesis entering the battlefield or dying would cause a triggered ability to trigger, that ability triggers an additional time. 0
189 Ferrous Emerald Hybrid None 0{x} Sorcery – Jewel (When you cast this spell from your hand, copy each Jewel you own in exile. You may cast the copies. Exile this spell as it resolves.).

For each {g} spent to cast this spell, untap up to one target land.

For each {r} spent to cast this spell, sacrifice a land and, if you do, add {r}{r}{r}.
0
190 Lichen-covered Obsidian Hybrid None 0{x} Sorcery – Jewel (When you cast this spell from your hand, copy each Jewel you own in exile. You may cast the copies. Exile this spell as it resolves.)

For each {b} spent to cast this spell, mill one card.

For each {g} spent to cast this spell, put a card from your graveyard on the bottom of your library.
0
191 Lucent Turquoise Hybrid None 0{x} Sorcery – Jewel (When you cast this spell from your hand, copy each Jewel you own in exile. You may cast the copies. Exile this spell as it resolves.)

For each {w} spent to cast this spell, each player may gain 1 life.

For each {u} spent to cast this spell, each player may draw a card.

If {w}{u} was spent to cast this spell, create a 1/3 Rabbit creature token.
0
192 Scarlet Sapphire Hybrid None 0{x} Sorcery – Jewel (When you cast this spell from your hand, copy each Jewel you own in exile. You may cast the copies. Exile this spell as it resolves.)

Up to Y target permanents you control phase out, where Y is the amount of {u} spent to cast this spell.

For each {r} spent to cast this spell, deal 1 damage to each creature without flying.
0
193 Sylvan Aquamarine Hybrid None 0{x} Sorcery – Jewel (When you cast this spell from your hand, copy each Jewel you own in exile. You may cast the copies. Exile this spell as it resolves.)

Up to Y target creatures gain flying, where Y is the amount of {u} spent to cast this spell.

For each {g} spent to cast this spell, deal 1 damage to each creature with flying.
2 1648714294 on 31 Mar 2022 by SecretInfiltrator
194 Draw the Sigil Hybrid Rare 6{5}{u/b} Sorcery Each player may bid. You start the bidding with a bid of one. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder mills a number of cards equal to the high bid, then draws any number of cards greater than zero. 0
195 Corrupt Doppleganger Hybrid None 4{2/r}{2/b} Creature – Zombie Shapeshifter 3 1 Corrupt Doppleganger can't block and has protection from you.

As Corrupt Doppleganger enters the battlefield, choose a creature you don't control. When Corrupt Doppleganger dies, the chosen creature's controller sacrifices it. When the chosen creature dies, you sacrifice Corrupt Doppleganger.
3 1673626807 on 13 Jan 2023 by HarrisonY
196 Lurch Hybrid None 4{2/b}{2/r} Instant Tap target untapped creature you control. That creature is attacking target opponent.

Cast Lurch only during your combat phase, before the combat damage step (you can cast it after blockers are declared).
0
197 Liminal Entity Hybrid None 3{2}{g/w} Creature – Human Beast 3 3 Liminal Entity has vigilance, first strike and +0/+2 as long as it is a Human and not a Beast.

Liminal Entity has trample, reach and +2/+0 as long as it is a Beast and not a Human.

{2}{w/g}: choose a creature type. Until end of turn, Liminal Entity isn't the chosen type.
1 1669146466 on 22 Nov 2022 by SecretInfiltrator
198 Acolyte of the Sewer Hybrid Mythic 1{w/b} Creature – Rat Cleric 1 1 Level up {w}{b}.

Whenever Acolyte of the Sewer levels up, create a token that's a copy of it.

Prevent all damage dealt to Acolyte of the Sewer if you control another permanent named "Acolyte of the Sewer" with lesser level.
0
199 Doomed Scapegoat Hybrid Uncommon 3{w/b} Creature – Goat 0 1 If a creature would die, you may sacrifice Doomed Scapegoat instead.

If a player would lose the game, you may sacrifice Doomed Scapegoat instead. If you do, their life total becomes 7.
0
200 Last Respects Hybrid Common 1{w/b} Instant If target creature you control would die this turn, instead exile it and create a token that's a copy of it, except it is an artifact instead of any other types. 0
201 Nefarious Cocoon Hybrid None 4{2/b}{2/g} Creature – Egg 2 2 Defender.

Nefarious Cocoon takes damage in the form of +1/-1 counters.

When Nefarious Cocoon dies, create a X/X black Slug token, where X is Nefarious Cocoon's power. If X is 6 or more, it has flying and fear.
0
202 Rotting Carcass Hybrid Common 1{b/g} Creature – Zombie 3 1 Wither, decayed. 1 1667938779 on 08 Nov 2022 by SecretInfiltrator
203 Ignis Fatuus Hybrid Uncommon 3{u/r} Creature – Spirit Illusion 2 2 Flying, haste.

Whenever Ignis Fatuus becomes the target of a spell or effect an opponent controls, that player gains control of Ignis Fatuus.
0
204 Bloodied lucky coin Artifact Common 0{0} Artifact – Gold (Gold artifacts have "sacrifice this artifact: add one mana of any color".)

If Bloodied lucky coin would leave the battlefield, instead it deals 1 damage to you and a random opponent gains control of it.
0
205 Citadel's Wall Artifact None 5{5} Artifact Planeswalker 7 Creatures can't attack you.

+1 until end of turn, whenever Citadel's Wall would be dealt damage, prevent all but 2 of that damage.

0 If Citadel's Wall has exactly 1 loyalty and it wasn't dealt damage this turn, you gain an emblem with "whenever you would be dealt damage, prevent all but 2 of that damage". If you do, sacrifice Citadel's Wall.
1 1667579871 on 04 Nov 2022 by SecretInfiltrator
206 Compactification Artifact Mythic 15{15} Legendary Artifact Flash.

{t}, exile Compactification: end the turn. Your life total becomes ω (it is greater than any positive integer). Activate only to break an infinite loop that includes you gaining life.
1 1665473150 on 11 Oct 2022 by Ombra
207 Cracked Quartz Artifact None 0{0} Artifact {2}, {t}: roll a four-sided die. Add {x}, where X is the result. If X is 4, roll again. 3 1664390728 on 28 Sep 2022 by SecretInfiltrator
208 Derelict Diadema (Crown of the First Countess) Artifact Mythic 1 {1} Legendary Artifact
‑‑‑‑
Legendary Artifact
{w}{u}{b}{r}{g}: if you own four Jewels with different names in exile, transform Derelict Diadema.
‑‑‑‑
Whenever a nonpermanent spell resolves, it is put into exile instead of anywhere else.

Players may cast any spell card from exile (including those they don't own), and use mana as tough it were mana of any color to do so.
0
209 Formless Amalgam Artifact None 0{x} Artifact Creature – Construct 0 0 Formless Amalgam enters the battlefield with a +1/+1 counter for each colorless mana spent to cast it.

For each color of mana spent to cast Formless Amalgam, it is that color.

Formless Amalgam can't be blocked by creatures of the same color.
2 1667047860 on 29 Oct 2022 by SecretInfiltrator
210 Fountain of Cleansing Tears Artifact Rare 3{3} Artifact Pay {1} or 2 life: remove all restrictions on the mana in your mana pool. 4 1638637575 on 04 Dec 2021 by dude1818
211 Gnarly Simulacron Artifact None 5 {5}
‑‑‑‑
{x}{u}
Artifact Creature – Scarecrow
‑‑‑‑
Instant – Adventure
3 3 Reach.

You and permanents you control have protection from creatures with flying.
‑‑‑‑
Put a flying counter on up to X target creatures.
1 1664820928 on 03 Oct 2022 by SecretInfiltrator
212 Graven Sentinel Artifact Common 4{4} Artifact Creature – Gargoyle 4 3 As long as Graven Sentinel is tapped, it isn't a creature unless it's attacking.

{2}: tap or untap Graven Sentinel.
0
213 Grey Goo Artifact Rare 4{3}{c} Artifact Creature – Ooze 2 2 Whenever a non-Ooze creature enters the battlefield, you may pay {c} and tap Grey Goo. If you do, destroy that creature and its controller create a token that's a copy of Grey Goo. 0
214 Luna Ring Artifact None 2{2} Artifact {q}: add {c}{c}{c}. Activate this ability only once each turn. 7 1645996561 on 27 Feb 2022 by Vitenka
215 Mana Treasury Artifact None 2{2} Artifact – Treasure {2}: create a tapped Treasure token.

{t}, sacrifice Mana Treasury: add one mana of any color.
2 1674147160 on 19 Jan 2023 by kauefr
216 Mechanized Greenhouse Artifact None 1{1} Artifact – Fortification Fortified land untaps during each other player's untap step.

Fortify {1}.
2 1658820815 on 26 Jul 2022 by SecretInfiltrator
217 Mox Paradise Artifact Mythic 0{0} Artifact {t}: add one mana of any color.

At the beginning of each player's upkeep, that player gains control of Mox Paradise and untaps it.
0
218 Needle Launcher Artifact None 3{3} Artifact Needle Launcher enters the battlefield with a charge counter on it.

Whenever you are dealt exactly 1 damage, you may have Needle Launcher deal 1 damage to X target creatures, planeswalkers and/or opponents, where X is the number of charge counters on Needle Launcher. If you do, put a charge counter on it.
0
219 Pulse Bomb Artifact Common 2{2} Artifact If Pulse Bomb would leave the battlefield, if it is untapped, instead tap it and destroy another target artifact. 0
220 Rogue Duplicator Artifact None 3{3} Artifact {1}, {t}: create a copy of target aura and attach it to the entity that aura enchants. 0
221 Sealed Evil Artifact Uncommon 1{1} Artifact Creature – Demon 5 5 Flying, fear.

Sealed Evil is not a creature unless it's a token.
1 1647858978 on 21 Mar 2022 by SecretInfiltrator
222 Shiny Pyrite Artifact None 1{1} Artifact – Treasure {t}, Sacrifice Shiny Pyrite: add three mana of any one color. At the beginning of your next upkeep, pay {3}. If you don't, you lose the game. 0
223 Silver Golem Artifact Common 3{3} Artifact Creature – Golem 2 3 If Silver Golem would be dealt damage by a source you control, prevent that damage instead. When you do, Silver Golem deals that much damage to target opponent. 1 1664781223 on 03 Oct 2022 by SecretInfiltrator
224 Spellshredder Artifact None 5{5} Legendary Artifact Creature – Construct 3 3 When Spellshredder enters the battlefield, you may search your library for up to four cards and exile them.

Spellshredder has all activated abilities of cards you own in exile with no exhausted counters on them.

Whenever you activate an activated ability of Spellshredder, put an exhausted counter on a card you own in exile that has no such counters on it and that has the same ability.
0
225 Stained Glove Artifact None 3{3} Artifact {1}, {t}: At the beginning of the next end step, destroy target creature an opponent controls unless it attacked you this turn. Activate only during that opponent's precombat main phase
2 1665242953 on 08 Oct 2022 by SecretInfiltrator
226 Voltaic Shell Artifact None 1{1} Artifact – Equipment Equip permanent — {2}

You may pay {2} rather than {t} to pay for equipped permanent's activated abilities.
0
227 Writhering Flesh Artifact Uncommon 1{1} Artifact – Food {2}, {t}, Sacrifice Writhering Flesh: You gain 3 life.

If you would create one or more creature tokens, you may create that many Food tokens instead.
1 1658260998 on 19 Jul 2022 by SecretInfiltrator
228 Corrupted Wood Land None 0 Legendary Land {0}: add {g} or {b}. Activate this ability only if Corrupted Wood is in your graveyard, and only if you haven't activated it since your last untap step. 0
229 Disturbed Cemetery Land None 0 Land {t}: create a 0/1 Spirit creature token with "this creature can't attack nor block" and "whenever this creature is sacrificed, add {w} or {b}". Then, if you control 5 or more Spirits, add {w} or {b}. 0
230 Paradise Vale Land None 0 Legendary Land As long as you both own and control Paradise Vale, it is Snow.

{t}: add {1}. If you own Paradise Vale, also add one mana of any color.

At the beginning of each upkeep, the player whose turn it is gains control of Paradise Vale and untaps it.
0
231 Paradoxed Panorama Land None 0 Land Paradoxed Panorama has all basic land types in all zones other than the battlefield.

Whenever Paradoxed Panorama enters the battlefield or becomes tapped, roll a six sided die. If you roll a 6, untap Paradoxed Panorama. Paradoxed Panorama loses all land types and gains a land type depending on the result of the roll:
1 — Plains, 2 — Island, 3 — Swamp, 4 — Forest
5 — Mountain, 6 — a land type of your choice.
1 1650754870 on 23 Apr 2022 by Ombra
232 Phantom Isle Land None 0 Land – Island {t}: add {u}{u}.

Phantom Isle can't be tapped for mana unless you've cast a nonpermanent spell with mana value 2 or more this turn.
0
233 The Cannibal Groove Land None 0 Legendary Land – Forest ({t}: add {g}.)

At the beginning of your upkeep, put a growth counter on The Cannibal Groove and sacrifice a Forest.

{t}: add {g}{g} for each growth counter on The Cannibal Groove.
0
234 Training Field Land None 0 Land – Plains Spend the mana generated by Training Field only to activate activated abilities of a token. When you do, put your choice of a +1/+1, vigilance or first strike counter on that token. 0
235 Whispering Woods Land None 0 Land – Forest Level up {g}.

LEVEL 2-5
{t}: add {g}{g}.

LEVEL 6+
{t}: add {g}{g}{g}.

Whenever you tap Whispering Woods for mana, create a 1/1 Saproling token with "{t}: add {g}".
0
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