Frightful Desperation: Virtual Booster
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Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
At the beginning of your upkeep, put a spore counter on Blemished Giant. Then, if there are three or more spore counters on it, sacrifice it and create three 1/1 green Saproling creature tokens.
The infection spreads ruthlessly. Such a great body, now but a husk incubating its seeds.
3/4
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(Infected Marsh can be played from exile if it went on an adventure)
When Infected Marsh returns from an adventure, each player sacrifices a land and creates a land token with ": add ". : add . As an additional cost to cast Pathogenic Spread, sacrifice X lands.
Create X 1/1 Insect creature tokens with flying and infect. |
Draw a card, then discard your hand. For each card discarded in this way, add .
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Whenever Spark in the Dark blocks a creature, untap that creature and remove it from combat (that creature neither deals nor receive combat damage this turn).
It is not the abyss that stares back.
1/1
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Protection from cards (tokens aren't cards.)
: exile target nontoken permanent. If you do, that permanent's controller creates a token that's a copy of it and you put a +1/+1 counter on Prophet of the Meek. 1/3
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No more commons
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Whenever Joyful Torturer deals combat damage, it deals that much damage to you.
Its sadistic lust knows not friend from foe.
4/4
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Vanishing 3.
Dying Ghost has -1/-1 for each time counter on it. One last dance, before even unlife ends.
4/4
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At the beginning of your upkeep, put a spore counter on Blemished Giant. Then, if there are three or more spore counters on it, sacrifice it and create three 1/1 green Saproling creature tokens.
The infection spreads ruthlessly. Such a great body, now but a husk incubating its seeds.
3/4
|
No more commons
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Vigilance.
: transform Defector from Monstrosity. Horrified of his own kin, the poor thing learned to contain the beast within and swore to fight the ones who did not. Granted, the army's apothecary has ways to make the abomination emerge when it needs be.
1/2
Trample.
: transform Remorseful Warwolf. Any player may activate this ability. Even when excited in bloodthirsty frenzy by foul filters, the beast still can't be freed of the last drop of humanity. It is said it can be reasoned with by soft words and meager gifts.
4/3
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Wither, decayed.
Flocks of desperates always crowd the necromancers' dens, bartering gold and oaths for their deads' souls. Charlatans, their whole lot: they never return but madness, and despair, and inchoate flesh.
3/1
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Defender, flying.
Whenever Shifting Veil becomes the target of a spell or ability, sacrifice it. If you do, create two 1/1 blue Specter creature tokens with shadow, flying and haste. Some swear they saw the Aurora moving uncannily.
0/3
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Bloodfest (until end of turn, whenever a creature dies, copy this spell except for its bloodfest ability.).
Put a +1/+1 counter on target creature. When it dies this turn, create a 1/1 green Insect creature token with flying. |
Defender.
Whenever Obstinate Sprout is dealt damage, create a Forest land token. 0/1
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Blemished Giant
(common, foil)
Infected Marsh
(rare)
Maddening Ritual
(uncommon)
Spark in the Dark
(uncommon)
Prophet of the Meek
(uncommon)
Joyful Torturer
(common)
Dying Ghost
(common)
Blemished Giant
(common)
Defector from Monstrosity
(common)
Rotting Carcass
(common)
Shifting Veil
(common)
Revitalizing Infestation
(common)
Obstinate Sprout
(common)