Frightful Desperation: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
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Frightful Desperation: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Code: Active?: false History: [-] Add your comments: |
This is dumb. It does nothing, except when you have a single other card and OTK your opponent
And there are a lot of options for that one other card.
I could see a version of this with a lower cost and reasonable number that fuels a whole lot of abilities: Convoke, crew, devour, Equipment/Auras that grant activated abilities, alliance, aristocrats plus morbid, enlist. You could build a whole environment around ways to make use of Cowards.
On the flip side - it's a 9 mana card that doesn't acually win the game, and unless it actually pairs with your finisher is a dead card.
And yet, because when it does do something, that pairing is always going to be a win, it can't really cost much less.
How about making it cheaper (maybe 5 or 6), and have it create a slightly smaller pile of 0/1 soldiers? Say 20? It would still be a fun finisher for cards that consume tokens, but would also have utility in normal decks as ablatative armour and of course oriflamme etc.
creates a lot less tokens (100 -> 10); tokens can deal damage (but are 0/1); cost 8w -> 3ww
Now it's interesting instead of broken. Hard to call it ablative armor since they can't block, though