Frightful Desperation: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
CardName: Vampiric Spy Cost: bw Type: Creature - Vampire Pow/Tgh: 3/3 Rules Text: When Vampiric Spy enters the battlefield, target opponent gains control of it. Vampiric Spy attacks each combat if able, and attacks a player other than its owner if able. Whenever Vampiric Spy deals damage, its owner gains that much life and you lose that much life. Flavour Text: Set/Rarity: Frightful Desperation Uncommon |
Code: UW02 Active?: false History: [-] Add your comments: |
Best-case scenario the opponent never attacks or blocks with this and you just spend two mana and a card to have no effect on the board state. Worse-case they either find a profitable attack (e. g. a planeswalker) or block (trading with one of your creatures) - which means you just played a 2-for-0) or sacrifice it to pay for a cost if they have such available.
And what do you expect to gain out of two mana, a card and worst-case another card or more? 3 life? This is horrible.
(Let's ignore for a moment that lifelink actually works due to some slightly complex rules and just putting a slightly altered copy of its reminder text onto a creature doesn't really capture all the nuances.)
Tbf this was supposed for games with more than two players; but this is likely mostly worthless anyway. Peraphs it could have some corner use case if I added "CARDNAME attacks each turn if able, and can't attack its owner"?
It is now permanently pseudo-goaded. It also drains its controller on damage instead of just giving its owner life.