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CardName: Neatherine Ring Cost: 4{b}{b} Type: Legendary Enchantment Pow/Tgh: / Rules Text: Cumulative upkeep: exile a permanent you control. When Neatherine Ring enters the battlefield, choose target opponent. The chosen player is exiled for as long as Neatherine Ring is on the battlefield. (While a player is exiled, they skip each of their turns, can't play cards, can't activate abilities, and they and permanents they control are treated as though they didn't exist. They are not considered as having left the game.) At the beginning of your end step, if you have no opponents, exile Neatherine Ring. When Neatherine Ring leaves the battlefield, return all permanent cards exiled with it to the battlefield under the chosen player's control. Flavour Text: Set/Rarity: Frightful Desperation Mythic Cumulative upkeep: exile a permanent you control.
When Neatherine Ring enters the battlefield, choose target opponent. The chosen player is exiled for as long as Neatherine Ring is on the battlefield. (While a player is exiled, they skip each of their turns, can't play cards, can't activate abilities, and they and permanents they control are treated as though they didn't exist. They are not considered as having left the game.) At the beginning of your end step, if you have no opponents, exile Neatherine Ring. When Neatherine Ring leaves the battlefield, return all permanent cards exiled with it to the battlefield under the chosen player's control. |
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Um wow. That's one heck of an upkeep cost. And the effect justifies it. Yowsers.
A couple of 'if' should probably be 'while' but that's minor.
Even in single player; 4-mana for a turn where they cannot cast anything to stop you.. I'm guessing they can't be attacked either? It doens't mention it, but reminder text isn't always complete.
So one big problem arises. Use this on yourself. Immediately, it's treated as no longer in play; so you come back. So it's come back, so you get exiled again, and reality crashes. Give it phasing. I dare you.
Changing to 'target opponent' mostly helps fix that. And you're probably not meant to be able to use it to hide under anyway.
My main objection to this would be - there's a big 5 player game going on, the kind of game you'd use this in. Someone casts it on you. And... well, you're just not playing any more. Not much fun, really. But you haven't actually lost (though yeah; you really really have, even if it only makes you skip a couple of turns) so you don't get to go off and do something else without looking like a sore loser. Just.. bad feels, yaknow?
Lovely idea though.
Some edits:
upped the mana cost considerably
changed to "opponent" instead of "player"
reworded in such a way that the exiled player gets something out of his little trip on returning, to balance things up a bit
since the card was becoming exceptionally wordy, amended the reminder in such a way that now being the only player left does not cause one to win on the spot if some player is still in exile.
Anyway, yes, the intention was that exiled players could not be attacked - or, for that matters, targeted, otherwise chosen, nor they could vote or be affected by any game effect; after all, they don't exist.
Frankly I though the idea was funny enough to make a card out of it, but I'm not sure it could be actually salvageable in such a way to be balanced and fun; it may possibly be more fit to hellscube than an actual cardset, idk.