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CardName: Citadel's Wall Cost: 5 Type: Artifact Planeswalker Pow/Tgh: /7 Rules Text: Creatures can't attack you. [+1] until end of turn, whenever Citadel's Wall would be dealt damage, prevent all but 2 of that damage. [0] If Citadel's Wall has exactly 1 loyalty and it wasn't dealt damage this turn, you gain an emblem with "whenever you would be dealt damage, prevent all but 2 of that damage". If you do, sacrifice Citadel's Wall. Flavour Text: Set/Rarity: Frightful Desperation None Creatures can't attack you.
+1 until end of turn, whenever Citadel's Wall would be dealt damage, prevent all but 2 of that damage. 0 If Citadel's Wall has exactly 1 loyalty and it wasn't dealt damage this turn, you gain an emblem with "whenever you would be dealt damage, prevent all but 2 of that damage". If you do, sacrifice Citadel's Wall. 7
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"Creatures can't attack you." works fine. A replacement effect stands on less stable feet rules-wise.
Triggered abilities and replacement effects are not the same thing. You can't prevent something that happened in the past.
That emblem is no fun. Considering the +1 ability it seems easy to get unless your opponent has artifact removal. Seems like a design you'd want hard to make work, but your barrier to entry is a mid-size generic mana cost.
reworded static ability; [+1] changed to be less synergistic with the "ultimate"; emblem prevents all but 2 instead of 1; mana cost 4 -> 5
changed [+1] back; made the [0] harder to activate