Base Set: Reimagined Edition: Card List

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# Name Colour Rarity Cost Type P T Code Card text Comments Recent comment
1 Grinding Stone Colourless Rare 2{2} MAT Entity {3}, {t}: Target player grinds 1 (that player exiles the top card of their library until 1 land cards are exiled this way). 0
2 Heavy Greataxe Colourless Uncommon 4{4} MAT Mod – Equipment Equipped creature gets +2/+0 and has Retreat (When this creature is blocked by creatures with total power greater than or equal to its toughness, you may remove this creature from combat.).

When equipped creature retreats, detach Heavy Greataxe.

Equip {3}
1 1584949095 on 23 Mar 2020 by SecretInfiltrator
3 Precise Trebuchet Colourless Uncommon 4{4} MAT Entity Creature – Siege Construct 3 1 First Strike

Rearguard (Can't be blocked unless all attacking creatures without rearguard have been blocked.)
0
4 Primordial Clay Colourless Uncommon 4{4} MAT Creature – Shapeshifter * * As Primordial Clay enters, it becomes your choice of the following, except it's still a Shapeshifter--

- a 3/3 Construct.

- a 2/2 Gargoyle with flying.

- a 1/6 Wall with Homebound (This creature can't attack).
0
5 Recruiting Poster Colourless Uncommon 2{2} MAT Entity – Artifact When Recruiting Poster enters, draw a card.

{3}, {t}: Search your library for a Leader creature, reveal it, put it into your hand, then shuffle your library.
0
6 Urza's Battlegear Colourless Common 3{3} MAT Mod – Equipment Equipped creature gets +1/+1 and is MAT.

Equip {1}
2 1403985035 on 28 Jun 2014 by amuseum
7 Urza's Juggernaut Colourless Rare 4{4} MAT Creature – Juggernaut 5 3 Trample

Escort (Creatures with escort must be blocked before creatures without escort.)

[Rage]
2 1403985243 on 28 Jun 2014 by amuseum
8 Acrhbishop of Leitbur White Uncommon 2{1}{w} BIO Creature – Human Cleric 1 3 {1}{w}: Target player gains 1 life. 0
9 Air Marshal White Rare 3{1}{w}{w} BIO Creature – Bird Soldier Leader 2 2 Flying

Other creatures you control with flying get +1/+1 and have lifelink.
0
10 Angel of Purity White Mythic 5{3}{w}{w} SPI Creature – Angel 1 7 Flying, vigilance, lifelink

Other creatures you control have indestructible, Aegis (This permanent can't be the target of spells or abilities your opponents control), and Homebound (This creature can't attack).

{w}{w}{w}: Angel of Purity gains Stalwart (This creature assigns combat damage equal to its toughness rather than its power) until end of turn.
0
11 Bant Battlemage A White Uncommon 2{1}{w} BIO Creature – Human Wizard 2 2 Whenever you cast a green spell, up to one target creature gains vigilance until end of turn.

Whenever you cast a blue spell, freeze up to one target creature. (Tap it and it gains frozen. If it would untap, it loses frozen instead.)
1 1403840909 on 27 Jun 2014 by amuseum
12 Bant Battlemage B White Uncommon 3{2}{w} BIO Creature – Human Wizard 2 2 Whenever you cast a green spell, untap target permanent.

Whenever you cast a blue spell, tap target permanent.
1 1549377589 on 05 Feb 2019 by amuseum
13 Benalish Private White Common 1{w} BIO Creature – Human Soldier 1 2 CW01 Escort (Creatures with escort must be blocked before creatures without escort.) 0
14 Call for Aid White Common 2{1}{w} BIO Sorcery Target player creates two 1/1 BIO white Soldier creature tokens. 0
15 Catapult Platoon White Uncommon 2{1}{w} MAT Creature – Construct Soldier 2 1 Tap two untapped Soldiers you control: Catapult Platoon deals 2 damage to target attacking or blocking creature. 0
16 Corondor Trebuchet White Common 3{2}{w} MAT Creature – Construct 4 1 CW10 0
17 Defiant Stand White Common 3{2}{w} SPI Mod – Aura Spellbind creature

Spellbound creature gets +0/+2 and has Stalwart (This creature assigns combat damage equal to its toughness rather than its power)'
0
18 Elephant Guard White Uncommon 4{3}{w} BIO Creature – Elephant Soldier 4 4 Homebound (This creature can't attack)

{3}{u}: Until end of turn, Elephant Guard gains trample and can attack as though it didn't have homebound.
0
19 Enforcer of Morals White Rare 2{w}{w} BIO Creature – Human Knight 2 2 Permanent cards can't enter from exile.

Players can't cast cards from exile.
1 1403426415 on 22 Jun 2014 by amuseum
20 Farm White Common 1{w} BIO Mod – Aura Spellbind land

Whenever spellbound land is tapped for mana, its controller adds an additional {w}.
2 1549635729 on 08 Feb 2019 by amuseum
21 Healer's Familiar White Common 1{w} SPI Creature – Spirit 1 1 CW09 Flying, lifelink 0
22 Healing Potion White Common 1{w} SPI Fast Sorcery Each player gains 4 life. 1 1548738346 on 29 Jan 2019 by amuseum
23 Immense Wall White Common 2{1}{w} MAT Creature – Wall 0 5 CW06 Homebound (This creature can't attack)

Guardian (This creature can block an additional creature each combat.)
0
24 Kithkin Acolyte White Common 2{1}{w} BIO Creature – Kithkin Cleric 2 1 CW07 Sacrifice Kithkin Acolyte: Target creature gains Aegis (This permanent can't be the target of spells or abilities your opponents control) until end of turn. 0
25 Knight of Elegance White Uncommon 2{1}{w} BIO Creature – Human Knight 2 2 Unharmed by SPI (Prevent all damage dealt to this permanent by SPI sources.)

Aegis from SPI (This permanent can't be the target of SPI spells or abilities your opponents control)
0
26 Knight of the Sun White Uncommon 2{w}{w} BIO Creature – Human Knight 2 2 Lifelink, protection from black 1 1597380775 on 14 Aug 2020 by amuseum
27 Leonin Den-Guard* White Common 2{1}{w} BIO Creature – Cat Soldier 1 3 CW05 As long as Leonin Den-Guard* is equipped, it gets +1/+1 and has vigilance. 0
28 Mardu Battlemage White Uncommon 3{2}{w} BIO Creature – Human Wizard 2 2 Whenever you cast a red spell, up to one target creature must block this turn if able.

Whenever you cast a black spell, up to one target creature can't block this turn.
0
29 Orderly Steed White Uncommon 2{1}{w} BIO Creature – Horse Soldier 2 2 Escort (Creatures with escort must be blocked before creatures without escort.)

Unharmed by MAT (Prevent all damage dealt to this permanent by MAT sources.)

Aegis from MAT (This permanent can't be the target of MAT spells or abilities your opponents control)
2 1403981839 on 28 Jun 2014 by dude1818
30 Pacifism White Common 2{1}{w} SPI Mod – Aura Spellbind creature

Spellbound creature can't attack or block.
1 1548758566 on 29 Jan 2019 by SecretInfiltrator
31 Protective Charm White Common 2{1}{w} SPI Fast Sorcery Choose one--

- Target creature gains Aegis (This permanent can't be the target of spells or abilities your opponents control) until end of turn.

- You gain 3 life.

- Prevent the next 3 damage that would be dealt to target permanent this turn.
0
32 Routing Cavalry White Common 5{3}{w}{w} BIO Creature – Human Knight 4 3 Rearguard (Can't be blocked unless all attacking creatures without rearguard have been blocked.) 0
33 Sanctum Custodian White Common 3{2}{w} BIO Creature – Human Cleric 1 2 CW02 {t}: Prevent the next 2 damage that would be dealt to target creature or player this turn. 0
34 Serra Angel* White Uncommon 5{3}{w}{w} SPI Creature – Angel 4 4 Flying, vigilance (Attacking doesn't cause this creature to tap.) 1 1403980384 on 28 Jun 2014 by amuseum
35 Serra Eagle White Common 2{1}{w} BIO Creature – Bird 1 2 CW03 Flying 1 1403980251 on 28 Jun 2014 by amuseum
36 Serra's Cleansing White Rare 5{3}{w}{w} SPI Sorcery Choose a nonland permanent type. Exile all permanents of the chosen type. (The nonland permanent types are creature, entity, mod, planeswalker, and scene.) 1 1403980571 on 28 Jun 2014 by amuseum
37 Serra, Divine Purity White Mythic 6{4}{w}{w} SPI Mythic Planeswalker – Serra 4 +1: Up to one target creature can't attack or block until your next turn.

-2: Create a 4/4 white SPI Angel creature token with flying and vigilance.

-5: Destroy all nonwhite nonland permanents.
2 1391720699 on 06 Feb 2014 by amuseum
38 Siege Mastodon* White Common 5{4}{w} BIO Creature – Elephant 3 5 CW11 0
39 Suspension White Common 1{w} MAT Mod – Aura Spellbind creature

Spellbound creature has flying and Homebound (This creature can't attack).
0
40 Tabula Pegasus White Common 4{3}{w} BIO Creature – Pegasus 2 2 CW08 Flying

When Tabula Pegasus enters, destroy up to one target SPI creature, entity, or mod.
0
41 Tal, the Eternal Sun White Mythic 6{2}{w}{w}{w}{w} SPI Mythic Creature – God 4 7 Indestructible

Activated abilities of creatures, entities, and mods your opponents control cost {3} more to activate.

Creatures can't attack you or a permanent you control unless their controller pays {3} for each creature they control that's attacking.
0
42 Watchful Ancestor White Common 2{1}{w} SPI Creature – Spirit 1 1 CW04 Flying

Sacrifice Watchful Ancestor: Counter target spell unless its controller pays {1}.
1 1548676889 on 28 Jan 2019 by amuseum
43 White Frenemy White Uncommon 2{1}{w} BIO Creature – Human Cleric 1 2 As long as a player controls a Swamp, White Frenemy gets +1/+1 and has lifelink. 1 1403715424 on 25 Jun 2014 by amuseum
44 Blue Frenemy Blue Uncommon 3{2}{u} BIO Creature – Fish 2 1 As long as a player controls a Mountain, Blue Frenemy gets +1/+1 and has first strike. 6 1403715562 on 25 Jun 2014 by amuseum
45 Chariot of Rath Blue Common 3{2}{u} MAT Creature – Vehicle Soldier 2 2 Guile (This creature can't be blocked except by two or more creatures.) 0
46 Clone* Blue Rare 4{3}{u} MAT Creature – Shapeshifter 0 0 Clone* enters as a copy of up to one creature on the field. 0
47 Contour Ooze Blue Uncommon 3{2}{u} BIO Creature – Slime 2 3 Eludes homebound and/or flying (This creature can't be blocked by homebound and/or flying creatures.) 0
48 Counterspell* Blue Common 2{u}{u} SPI Fast Sorcery Counter target spell. 0
49 Disruptive Student* Blue Common 3{2}{u} BIO Creature – Human Wizard 1 1 {t}: Counter target spell unless its controller pays {1}. 0
50 Educate Blue Common 3{2}{u} SPI Sorcery Target player draws two cards. 0
51 Elusive Penetrator Blue Uncommon 2{1}{u} SPI Creature – Illusion Rogue 1 1 Elude (This creature can't be blocked.)

Aegis (This permanent can't be the target of spells or abilities your opponents control)
0
52 Esper Battlemage A Blue Uncommon 3{2}{u} BIO Creature – Human Wizard 1 4 Whenever you cast a white spell, you may have each player draw a card.

Whenever you cast a black spell, you may have target player grinds 1 (that player exiles the top card of their library until 1 land cards are exiled this way).
1 1403840962 on 27 Jun 2014 by amuseum
53 Esper Battlemage B Blue Uncommon 4{3}{u} BIO Creature – Human Wizard 2 2 Whenever you cast a white spell, withdraw up to one target creature.

Whenever you cast a black spell, put up to one creature card from your hand onto the field tapped.
1 1549377687 on 05 Feb 2019 by amuseum
54 Eternal Freeze Blue Common 4{3}{u} SPI Fast Mod – Aura Spellbind permanent

Spellbound permanent has Eternally Frozen (This permanent can't untap. If it's untapped, tap it.).
4 1586242514 on 07 Apr 2020 by SecretInfiltrator
55 Grind to Dust Blue Uncommon 4{2}{u}{u} MAT Fast Sorcery Counter target spell. Its controller grinds X (that player exiles the top card of their library until X land cards are exiled this way) where X is the spell's converted mana cost. 0
56 Grinding Elemental Blue Common 3{2}{u} MAT Creature – Elemental 4 4 Lobotomize (A player dealt damage by this permanent grinds 1 for each damage instead of losing life.)
When Grinding Elemental attacks or blocks, sacrifice it at the beginning of the next end step.
2 1404120302 on 30 Jun 2014 by Alex
57 Head Grind Blue Common 2{1}{u} BIO Sorcery Each player grinds 3 (that player exiles the top card of their library until 3 land cards are exiled this way). 0
58 Illusionary Wall Blue Uncommon 3{1}{u}{u} SPI Creature – Wall Illusion 0 1 Aegis (This permanent can't be the target of spells or abilities your opponents control)

Homebound (This creature can't attack)

Debilitator (Creatures blocking or blocked by this creature is disempowered--has base power 0--until the end of combat.)
0
59 Intellectual Charm Blue Common 2{1}{u} MAT Fast Sorcery Choose one--

- Scry 3.

- Draw a card.

- Target creature gains Lobotomize (A player dealt damage by this permanent grinds 1 for each damage instead of losing life.) until end of turn.
0
60 Knight of the Deep Blue Uncommon 3{1}{u}{u} BIO Creature – Homarid Knight 2 3 When Knight of the Deep enters, put up to one mod card from your hand onto the field attached to Knight of the Deep. 0
61 Minister of Defense Blue Rare 4{3}{u} BIO Creature – Turtle Advisor Leader 2 5 Homebound (This creature can't attack)

{3}{w}: Until end of turn, creatures you control with homebound may attack as though they didn't have homebound and gain Stalwart (This creature assigns combat damage equal to its toughness rather than its power). Activate this ability only on your turn.
5 1392144067 on 11 Feb 2014 by Link
62 Pfphpr Tripper Blue Common 3{2}{u} Creature – Illusion 3 4 Hexdoom (Sacrifice this when it's targeted by opponent's spell or ability)

Impervious (Prevent all damage dealt to this unless a single source deals lethal damage to it)
0
63 Rogue of Atlantis Blue Uncommon 1{u} BIO Creature – Merfolk Rogue 0 2 Whenever Rogue of Atlantis attacks or blocks, target player grinds 1 (that player exiles the top card of their library until 1 land cards are exiled this way). 1 1392205197 on 12 Feb 2014 by Alex
64 Rook Ship Blue Common 3{2}{u} MAT Creature – Vehicle 1 4 {2}{u}: Rook Ship gains Stalwart (This creature assigns combat damage equal to its toughness rather than its power) until end of turn. 0
65 Slippery Eel Blue Uncommon 5{3}{u}{u} BIO Creature – Fish 5 3 Retreat (When this creature is blocked by creatures with total power greater than or equal to its toughness, you may remove this creature from combat.) 0
66 Soratami Scholar Blue Uncommon 3{2}{u} BIO Creature – Moonfolk Wizard 2 2 Guile (This creature can't be blocked except by two or more creatures.)

{3}, Withdraw a land: Target creature gains Aegis (This permanent can't be the target of spells or abilities your opponents control) until end of turn. (To withdraw as a cost, return a permanent you control of that type to its owner's hand.)
0
67 Svyelun, Goddess of the Pearl Moon Blue Mythic 6{2}{u}{u}{u}{u} SPI Mythic Creature – God 4 6 Indestructible

You may cast blue creature cards as though they were fast.

Whenever a blue creature enters under your control, counter up to one target spell.
0
68 Temur Battlemage Blue Uncommon 3{2}{u} BIO Creature – Human Wizard 2 2 Whenever you cast a green spell, put up to one MAT creature or land card in your hand onto the field.

Whenever you cast a red spell, put up to one MAT entity or mod card in your hand onto the field.
0
69 Turtle-Style Disciple Blue Uncommon 3{2}{u} BIO – Gnome Monk 1 4 [Mimic]

When Turtle-Style Disciple enters, draw a card, then discard a card.
1 1644066177 on 05 Feb 2022 by SecretInfiltrator
70 Unsummon* Blue Common 1{u} MAT Fast Sorcery Withdraw target creature. (To withdraw, return that permanent to its owner's hand.) 1 1548759412 on 29 Jan 2019 by SecretInfiltrator
71 Urza's Magnetism Blue Uncommon 4{2}{u}{u} MAT Fast Sorcery Choose one--

. Gain control of target MAT permanent.

. Return target MAT card from your graveyard to the field.
2 1403984651 on 28 Jun 2014 by amuseum
72 Urza, Chief Artificer Blue Mythic 5{3}{u}{u} BIO Mythic Planeswalker – Urza 3 +1: Up to one target MAT entity or creature becomes a base 3/3 creature.

-2: Untap all lands you control.

-X: Draw X cards.
8 1391673486 on 06 Feb 2014 by amuseum
73 Wall of Words Blue Common 3{u}{u}{1} SPI Creature – Wall Psyche 0 1 Defender

When Wall of Words blocks a creature, that creature gains Disempowered (that creature has final power 0) until end of turn.
0
74 Abzan Battlemage Black Uncommon 3{2}{b} BIO Creature – Human Wizard 2 2 Whenever you cast a white spell, exile up to one target card in a graveyard.

Whenever you cast a green spell, put up to one target card in your graveyard to your hand.
0
75 Altar's Reap* Black Common 2{1}{b} SPI Fast Sorcery As an additional cost to cast Altar's Reap*, sacrifice a creature.

Draw two cards.
0
76 Archbishop of the Ebon Hand Black Uncommon 3{2}{b} BIO Creature – Human Cleric 3 1 {2}{b}: Target player loses 1 life. 0
77 Ascendant Metamorph Black Mythic 1{b} BIO Creature – Spawn 1 1 Exile three creature cards from your graveyard: Return Ascendant Metamorph from your graveyard onto the field tapped.

{b}{b}: Ascendant Metamorph becomes a 2/2 Wurm with Burrowing (This creature can't be blocked by creatures with flying.).

{b}{b}{b}{b}: Ascendant Metamorph becomes a 4/4 Spider with reach and loses burrowing.

{b}{b}{b}{b}{b}{b}: Ascendant Metamorph becomes a 8/8 Horror with flying and loses reach.
1 1587840541 on 25 Apr 2020 by amuseum
78 Black Frenemy Black Uncommon 1{b} BIO Creature – Snake 1 1 As long as a player controls a Forest, Black Frenemy gets +1/+1 and has deathtouch. 4 1403715693 on 25 Jun 2014 by amuseum
79 Black Rack Black Uncommon 1{b} MAT Entity – Artifact At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Black Rack deals 2 damage to them. 2 1548760056 on 29 Jan 2019 by SecretInfiltrator
80 Carrier Pigeon Black Common 2{1}{b} BIO Creature – Bird Carrier 1 1 Flying, deathtouch 0
81 Consumptive Charm Black Common 2{1}{b} SPI Sorcery Choose one--

- Target creature gets -2/-2 until end of turn.

- Target player discards a card.

- Put target creature card in your graveyard into your hand.
0
82 Cowardly Imp Black Common 1{b} SPI Creature – Imp Rogue 2 1 Retreat (When this creature is blocked by creatures with total power greater than or equal to its toughness, you may remove this creature from combat.)

When Cowardly Imp retreats, you lose 2 life.
0
83 Death Cloud* Black Rare 6{3}{b}{b}{b} BIO Sorcery Each player loses X life, discards X cards, sacrifices X creatures, then sacrifices X lands. 1 1391836659 on 08 Feb 2014 by amuseum
84 Deep Exploration Black Common 2{1}{b} MAT Sorcery You and target player shred 3 cards (put the top 3 cards of the library into the graveyard).

Put up to one land card shredded this way onto the field.
5 1471101408 on 13 Aug 2016 by continuumg
85 Duress* Black Common 1{b} BIO Sorcery Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. 0
86 Furious Swordhands Black Rare 6{4}{b}{b} BIO Creature – Orc Berserker Leader 3 3 Double strike, [rage]

Other creatures you control with berserk have double strike.
0
87 Gorgon Queen Black Rare 5{3}{b}{b} BIO Creature – Gorgon 5 5 Deathtouch

{b}, Pay 1 life: Target creature gets -1/-1 until end of turn.
0
88 Grimclaw Bats* Black Common 2{1}{b} BIO Creature – Bat 1 1 Flying

{b}, Pay 1 life: Grimclaw Bats* gets +1/+1 until end of turn.
0
89 Grixis Battlemage Black Uncommon 3{2}{b} BIO Creature – Human Wizard 2 2 Whenever you cast a blue spell, you may have each player draw a card.

Whenever you cast a red spell, you may have each player discard a card.
4 1403841021 on 27 Jun 2014 by amuseum
90 Head Piercing Black Common 2{1}{b} BIO Sorcery Target player discards a card, then grinds X (that player exiles the top card of their library until X land cards are exiled this way), where X is the card's converted mana cost. 0
91 Hyalopterous Lemure* Black Common 5{4}{b} SPI Creature – Spirit {0}: Hyalopterous Lemure* gets -1/-0 and gains flying until end of turn. 0
92 Insatiable Bookwurm Black Rare 1{x}{b} BIO Creature – Wurm 0 0 Insatiable Bookwurm enters with X +1/+1 counters.

Burrowing (This creature can't be blocked by creatures with flying.)

At the beginning of your upkeep, each player shred X cards (put the top X cards of the library into the graveyard), where X is the equal to Insatiable Bookwurm's power.
0
93 Inspiring Weaver Black Rare 5{4}{b} BIO Creature – Spider Druid 2 4 When Inspiring Weaver enters, return up to one target land card from your graveyard onto the field tapped.

{4}{g}, {t}: Target land you control also becomes a 3/3 creature. It gains haste until end of turn.
1 1587774807 on 25 Apr 2020 by amuseum
94 Knight of Malcontent Black Uncommon 2{1}{b} BIO Creature – Human Knight 2 2 Unharmed by MAT (Prevent all damage dealt to this permanent by MAT sources.)

Aegis from MAT (This permanent can't be the target of MAT spells or abilities your opponents control)
0
95 Knight of the Moon Black Uncommon 2{b}{b} BIO Creature – Human Knight 2 2 Lifelink, protection from white 2 1597380743 on 14 Aug 2020 by amuseum
96 Leshrac Nightwalker Black Mythic 4{2}{b}{b} SPI Mythic Planeswalker – Leshrac 3 +1: Up to one target creature gains Guile (This creature can't be blocked except by two or more creatures.) until end of turn.

-2: Destroy target creature or land.

-5: You get an emblem with "Spells you cast cost {3} less to cast. Spells your opponents cast cost {3} more to cast."
3 1391755424 on 07 Feb 2014 by amuseum
97 Mind Drinker Black Uncommon 4{2}{b}{b} SPI Creature – Vampire Cleric 2 4 Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Lobotomize (A player dealt damage by this permanent grinds 1 for each damage instead of losing life.)
0
98 Mind Rot* Black Common 3{2}{b} BIO Sorcery Target player discards two cards. 0
99 Necrospection Black Uncommon 4{b}{3} SPI Sorcery Mill four cards, then return two cards from your graveyard to your hand. You lose 2 life. 2 1634023215 on 12 Oct 2021 by SecretInfiltrator
100 Prefrontal Graft Black Uncommon 4{2}{b}{b} BIO Mod – Aura Spellbind creature

Spellbound creature has [rage].

Spellbound creature has Lobotomize (A player dealt damage by this permanent grinds 1 for each damage instead of losing life.).
4 1549028971 on 01 Feb 2019 by Vitenka
101 Psychic Blast Black Uncommon 3{1}{b}{b} SPI Sorcery Psychic Blast deals 2 damage to target player. That player discards a card. 0
102 Rapacious Zombie Black Common 2{1}{b} SPI Creature – Undead Berserker 2 3 [Rage] 0
103 Ravenous Rats* Black Common 2{1}{b} BIO Creature – Rat 1 1 When Ravenous Rats* enters, target opponent discards a card. 0
104 Sengir Seeker Black Common 3{1}{b}{b} SPI Creature – Vampire Cleric 1 3 Flying

Whenever a creature dealt damage by Sengir Seeker this turn dies, put a +1/+1 counter on Sengir Seeker.
0
105 Sorceress Empress Black Rare 3{b}{b}{1} BIO Creature – Human Warlock Noble 0 2 {x}{b}, {t}: Target creature with power X gains Disempowered (that creature has final power 0) until end of turn. You gain X life. 0
106 Street Rat Black Common 2{1}{b} BIO Creature – Rat 1 1 Eludes power 2 or greater (This creature can't be blocked by power 2 or greater creatures.) 0
107 Syphon Soul* Black Common 3{2}{b} SPI Sorcery Syphon Soul* deals 2 damage to each other player. You gain life equal to the damage dealt this way. 0
108 Terrify Black Common 2{1}{b} SPI Fast Sorcery Destroy target BIO or SPI creature. 2 1548795729 on 29 Jan 2019 by SecretInfiltrator
109 Vampire Truthstealer Black Common 4{3}{b} SPI Creature – Vampire Rogue 2 1 Flying

Inform 1 (When this creature deals combat damage to a player, you may draw one cards.)
0
110 Virus Zero Black Common 3{2}{b} BIO Mod Creature – Biont Virus 0 1 Bonded creature has "At the beginning of your upkeep, this creature gets a -1/-1 counter".

Bonded player has "At the beginning of your upkeep, you lose 1 life".

Bond creature or player – {b}{b} (Idle, {b}{b}: Attach this to another creature or player.)
2 1584947705 on 23 Mar 2020 by amuseum
111 Xanthic Ooze Black Common 3{2}{b} Creature – Ooze 3 3 Defenseless (can't block)

Impervious (Prevent all damage dealt to this unless a single source deals lethal damage to it)
0
112 Yawgmoth, Lord of Wastes Black Mythic 6{2}{b}{b}{b}{b} SPI Mythic Creature – God 4 5 Indestructible

Yawgmoth and other black creatures you control get +1/+1 for each compleation counter on Yawgmoth.

Creatures you don't control get -1/-1 for each compleation counter on Yawgmoth.

{1}{b}{b}{b}: Put a compleation counter on Yawgmoth.
1 1391821945 on 08 Feb 2014 by Alex
113 Bloodhunter Master Red Rare 6{4}{r}{r} BIO Creature – Troll Barbarian Leader 4 4 Haste, Animosity (You may have this creature assign its combat damage as though it weren't blocked.)

Other creatures you control with haste have animosity.

{5}{g}: Create a 3/3 BIO green Beast creature token with haste.
0
114 Fiers, Dominaria's Creator Red Mythic 6{2}{r}{r}{r}{r} SPI Mythic Creature – God 6 6 Indestructible, haste, first strike

Other red creatures you control get +4/+0 and have haste and first strike.
1 1391822188 on 08 Feb 2014 by Alex
115 Goblin Chariot* Red Common 3{2}{r} MAT Creature – Vehicle Warrior 2 2 Haste 4 1548758376 on 29 Jan 2019 by SecretInfiltrator
116 Goblin Coward Red Common 2{1}{r} BIO Creature – Goblin Warrior 2 1 Rearguard (Can't be blocked unless all attacking creatures without rearguard have been blocked.) 0
117 Goblin Firefighter Red Common 3{2}{r} BIO Creature – Goblin Engineer 1 1 Haste

Escort (Creatures with escort must be blocked before creatures without escort.)

{r}: Goblin Firefighter gets +1/+0 until end of turn.
1 1392603121 on 17 Feb 2014 by amuseum
118 Guiding Beacon Red Rare 2{r}{r} MAT Creature – Elemental 4 1 Haste

Escort (Creatures with escort must be blocked before creatures without escort.)

Animosity (You may have this creature assign its combat damage as though it weren't blocked.)

At the beginning of the end step, sacrifice Guiding Beacon.
0
119 Home Invader Red Common 3{2}{r} MAT Creature – Construct 2 2 Home Invader can't be blocked by creatures with homebound. 0
120 Jaya Ballard Red Mythic 4{2}{r}{r} BIO Mythic Planeswalker – Jaya 3 +1: Jaya deals 1 damage to each up to two target creatures or players.

+1: Destroy target MAT creature, entity, or mod.

-2: Jaya deals X damage to target creature or player, where X is the number of lands you control.
1 1391759071 on 07 Feb 2014 by amuseum
121 Jaya's Inferno Red Rare 2{x}{r}{r} MAT Sorcery Jaya's Inferno deals X damage to target player and each creature they control. 3 1404194147 on 01 Jul 2014 by amuseum
122 Jaya's Rage Red Uncommon 3{2}{r} MAT Fast Sorcery Destroy target MAT creature, entity, or mod. Jaya's Rage deals 3 damage to that permanent's controller. 2 1404193376 on 01 Jul 2014 by amuseum
123 Jaya's Spark Red Common 2{1}{r} MAT Fast Sorcery Jaya's Spark deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead. 6 1404192936 on 01 Jul 2014 by amuseum
124 Jeskai Battlemage Red Uncommon 3{2}{r} BIO Creature – Human Wizard 2 2 Whenever you cast a blue spell, attach up to one target mod to another permanent.

Whenever you cast a white spell, put up to one mod card from your hand onto the field.
0
125 Jund Battlemage A Red Uncommon 1{r} BIO Creature – Human Wizard 1 1 Whenever you cast a black spell, target opponent loses 1 life.

Whenever you cast a green spell, Jund Battlemage A deals 1 damage to up to target creature.
1 1403841055 on 27 Jun 2014 by amuseum
126 Jund Battlemage B Red Uncommon 4{3}{r} BIO Creature – Human Wizard 2 2 Whenever you cast a black spell, up to one target creature gets -2/-2 until end of turn.

Whenever you cast a green spell, up to target creature gets +2/+2 until end of turn.
1 1549376649 on 05 Feb 2019 by amuseum
127 Lava Axe* Red Common 5{4}{r} MAT Sorcery Lava Axe* deals 5 damage to target player. 0
128 Monkey-Style Disciple Red Common 2{1}{r} BIO Creature – Gnome Monk 2 1 [Mimic] 0
129 Ogre Berserker Red Common 3{1}{r}{r} BIO Creature – Ogre Berserker 3 2 [Rage] 0
130 Orcish Cannon Red Uncommon 3{1}{r}{r} MAT Creature – Construct Warrior 1 3 {t}: Orcish Cannon deals 2 damage to target creature or player and 3 damage to you. 1 1548758612 on 29 Jan 2019 by SecretInfiltrator
131 Orcish Sword-Dancer Red Common 2{1}{r} BIO Creature – Orc Berserker 1 1 Double strike (This creature deals both first-strike and regular combat damage.) 0
132 Passionate Charm Red Common 2{1}{r} MAT Fast Sorcery Choose one--

- Passionate Charm deals 1 damage to any target.

- Target creature gains haste and [rage] until end of turn.

- Draw a card, then discard a card.
1 1549025830 on 01 Feb 2019 by Vitenka
133 Pinpoint Avalanche* Red Common 5{3}{r}{r} MAT Sorcery Virulent (Damage dealt by this source can't be prevented.)

Pinpoint Avalanche* deals 4 damage to target creature.
0
134 Red Frenemy Red Uncommon 5{4}{r} BIO Creature – Giant Warrior 4 4 As long as a player controls a Plains, Red Frenemy gets +1/+1 and has Guardian (This creature can block an additional creature each combat.). 1 1403716986 on 25 Jun 2014 by amuseum
135 Red Vise Red Uncommon 1{r} MAT Entity – Artifact At the beginning of each opponent's upkeep, if that player has five or more cards in hand, Red Vise deals 2 damage to them. 0
136 Sack Red Uncommon 3{1}{r}{r} MAT Sorcery Destroy target MAT entity or land. 0
137 Siege Rook Red Common 3{2}{r} MAT Creature – Vehicle Soldier 1 4 {r}: Siege Rook gets +1/+0 until end of turn. 0
138 Suppressive Fire Red Uncommon 2{1}{r} SPI Mod – Aura Spellbind creature

Spellbound creature gains first strike and Escort (Creatures with escort must be blocked before creatures without escort.).
0
139 Tremble* Red Common 2{1}{r} MAT Sorcery Each player sacrifices a land. 0
140 Two-Headed Hound of Foriys Red Rare 4{2}{r}{r} BIO Fast Creature – Hound 2 3 Double strike

Guardian (This creature can block an additional creature each combat.)
3 1549552777 on 07 Feb 2019 by amuseum
141 Warring Horse Red Uncommon 2{1}{r} BIO Creature – Horse 2 2 [Rage]

Escort (Creatures with escort must be blocked before creatures without escort.)
0
142 Blanchwood Armor* Green Uncommon 3{2}{g} BIO Mod – Aura Spellbind creature

Spellbound creature gets +1/+1 for each Forest you control.
4 1548759736 on 29 Jan 2019 by SecretInfiltrator
143 Freyalise, Nature's Protector Green Mythic 3{1}{g}{g} BIO Mythic Planeswalker – Freyalise 3 +1: Target permanent gains indestructible until your next precombat main phase.

-1: Target creature gets +4/+4 until your next precombat main phase.

-6: You get an emblem with "Permanents your opponents control don't untap during their controller's untap steps."
2 1391736272 on 07 Feb 2014 by amuseum
144 Frogs on Trampoline Green Rare 3{1}{g}{g} BIO Creature – Frog Mutant Leader 2 2 Trample, Thrive (This creature gains a +1/+1 counter as it deals combat damage.)

Other creatures you control with +1/+1 counter on them have trample.
0
145 Gaea's Formication Green Uncommon 3{1}{g}{g} SPI Entity – Enchantment At the beginning of your upkeep, create a 1/1 BIO green Insect creature token.

{3}{g}: Create two 1/1 BIO green Insect creature tokens.
1 1473337942 on 08 Sep 2016 by Harrison
146 Gaea, Goddess of Dominaria Green Mythic 6{2}{g}{g}{g}{g} SPI Mythic Creature – God 8 8 Indestructible

Whenever you tap a land for mana, produce additional two mana to your pool of any type that land produced.
1 1391822028 on 08 Feb 2014 by Alex
147 Giant Growth* Green Common 1{g} BIO Fast Sorcery Target creature gets +3/+3 until end of turn. 0
148 Green Frenemy Green Uncommon 6{5}{g} BIO Creature – Wurm 7 7 As long as a player controls a Island, Green Frenemy gets +1/+1 and has trample. 1 1403717109 on 25 Jun 2014 by amuseum
149 Ice Spear Green Common 2{1}{g} MAT Fast Sorcery Frostbite (When this object deals damage to a permanent, freeze that permanent.)

Ice Spear deals 2 damage to target creature with flying.
0
150 Incubate Green Uncommon 1{g} BIO Sorcery Freeze target creature. (Tap it and it gains frozen. If it would untap, it loses frozen instead.)

At the beginning of its controller's next upkeep, put two +1/+1 counters on it.
0
151 Land Grab Green Common 1{g} MAT Sorcery Each player may search their library for a basic land card and put it onto the field tapped. Then each player who searched their library this way shuffles it. 0
152 Natural Charm Green Common 2{1}{g} BIO Sorcery Choose one--

- Target creature gets +2/+2 until end of turn.

- Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

- Create a 1/1 BIO green Saproling creature token.
0
153 Naya Battlemage A Green Uncommon 4{3}{g} BIO Creature – Human Wizard 2 2 Whenever you cast a red spell, create a Treasure token. (A colorless MAT object with "{t}, Sacrifice this token: Produce one mana of any color.")

Whenever you cast a white spell, you may search your library for a basic land. If you do, reveal it, put it into your hand, then shuffle your library.
1 1403841133 on 27 Jun 2014 by amuseum
154 Naya Battlemage B Green Uncommon 3{2}{g} BIO Creature – Human Wizard 2 2 Whenever you cast a red spell, Naya Battlemage B deals 2 damage to any target.

Whenever you cast a white spell, you gain 2 life.
1 1549366073 on 05 Feb 2019 by amuseum
155 Orochi Scholar Green Uncommon 3{2}{g} BIO Creature – Snake Shaman 2 2 Deathtouch

{3}, Withdraw a land: Target creature gains indestructible until end of turn. (To withdraw as a cost, return a permanent you control of that type to its owner's hand.)
0
156 Slickskin Troll Green Common 3{2}{g} BIO Creature – Troll Barbarian 2 2 {g}: Slickskin Troll gains indestructible until end of turn. 0
157 Strengthen Green Common 4{3}{g} BIO Sorcery Target player puts a +1/+1 counter on each creature they control. 0
158 Sultai Battlemage Green Uncommon 3{2}{g} BIO Creature – Human Wizard 2 2 Whenever you cast a black spell, up to one target creature gets a -1/-1 counter.

Whenever you cast a blue spell, up to one target creature gets a +1/+1 counter.
0
159 Tangle* Green Common 2{1}{g} BIO Fast Sorcery Prevent all combat damage that would be dealt this turn.

Freeze each attacking creature. (Tap it and it gains frozen. If it would untap, it loses frozen instead.)
3 1592171526 on 14 Jun 2020 by Froggychum
160 Thorn Elemental* Green Uncommon 7{5}{g}{g} BIO Creature – Elemental 7 7 Animosity (You may have this creature assign its combat damage as though it weren't blocked.) 0
161 Tiller Wurm Green Uncommon 4{3}{g} BIO Creature – Wurm 3 3 Burrowing (This creature can't be blocked by creatures with flying.)

When Tiller Wurm enters, you shred 3 cards (put the top 3 cards of the library into the graveyard).

When Tiller Wurm enters, put up to one land card from your graveyard onto the field tapped.
0
162 Troll Unguent Green Common 2{1}{g} BIO Fast Sorcery Target creature gets a +1/+1 counter, and it gains indestructible until end of turn. 0
163 Yavimaya Rattlesnake Green Uncommon 2{g}{g} BIO Creature – Snake 2 2 Deathtouch

Escort (Creatures with escort must be blocked before creatures without escort.)
4 1392628680 on 17 Feb 2014 by Alex
164 Emergency Blockade Multicolour Uncommon 2{w}{u} MAT Fast Creature – Wall 0 4 Homebound (This creature can't attack)

When Emergency Blockade enters, prevent the next 5 damage that would be dealt to any target this turn.
0
165 Midnight Messenger Multicolour Uncommon 3{1}{u}{b} BIO Creature – Horse Rogue 1 3 Guile (This creature can't be blocked except by two or more creatures.)

Inform 1 (When this creature deals combat damage to a player, you may draw one cards.)
0
166 Skulltap Specter Multicolour Rare 3{1}{u}{b} SPI Creature – Specter 1 3 RZ02 Flying

Lobotomize (A player dealt damage by this permanent grinds 1 for each damage instead of losing life.)

You may play cards exiled with Skulltap Specter.
0
167 Double-Edged Dummy Multicolour Uncommon 4{2}{b}{r} MAT Creature – Construct Warrior 3 3 Double strike

Virulent (Damage dealt by this source can't be prevented.)

At the beginning of your upkeep, Double-Edged Dummy deals 3 damage to you.
0
168 Pikejo Pioneer Multicolour Uncommon 3{1}{g}{w} BIO Creature – Elf Druid 2 2 When Pikejo Pioneer attacks, if defending player controls more lands than you, you may search your library for a Forest or Plains card, reveal it, put it into your hand, then shuffle your library. If you do, put a +1/+1 counter on Pikejo Pioneer. 0
169 Sashina Vampire Multicolour Uncommon 3{1}{w}{b} SPI Creature – Vampire Cleric 2 2 Flying, lifelink 0
170 Terror from Beneath Multicolour Uncommon 5{3}{b}{g} BIO Creature – Wurm 4 5 Burrowing (This creature can't be blocked by creatures with flying.)

{2}{g}: Tap target creature without flying.
0
171 Accelerating Snowmobile Multicolour Uncommon 2{g}{u} MAT Creature – Vehicle 2 2 Trample

Thrive (This creature gains a +1/+1 counter as it deals combat damage.)
0
172 Brown Recluse Multicolour Uncommon 4{2}{g}{u} BIO Creature – Spider 2 4 Reach

Frostbite (When this object deals damage to a permanent, freeze that permanent.)
1 1586255667 on 07 Apr 2020 by SecretInfiltrator
173 Zapididuda Multicolour Uncommon 3{1}{u}{r} MAT Fast Creature – Elemental 3 1 First strike 0
174 Khentaki Firewatch Multicolour Uncommon 4{2}{w}{r} BIO Creature – Dwarf Soldier 2 5 Vigilance

Escort (Creatures with escort must be blocked before creatures without escort.)

Guardian (This creature can block an additional creature each combat.)
0
175 BG Land Common Land Common 0 MAT Delayed Land CL07 (Enters tapped.)

{t}: Produce {b} or {g}.
0
176 BR Land Common Land Common 0 MAT Delayed Land CL03 (Enters tapped.)

{t}: Produce {b} or {r}.
0
177 Forest Land Basic 0 MAT Land – Forest 0
178 GU Land Common Land Common 0 MAT Delayed Land CL08 (Enters tapped.)

{t}: Produce {g} or {u}.
0
179 GW Land Common Land Common 0 MAT Delayed Land CL05 (Enters tapped.)

{t}: Produce {g} or {w}.
0
180 Island Land Basic 0 MAT Land – Island 0
181 Mountain Land Basic 0 MAT Land – Mountain 0
182 Pained Badlands Land Rare 0 MAT Land RL01 {t}: Produce {1}.

{t}, Pay 1 life: Produce {b} or {r}.
0
183 Pained Bayou Land Rare 0 MAT Land RL02 {t}: Produce {1}.

{t}, Pay 1 life: Produce {b} or {g}.
0
184 Pained Plateau Land Rare 0 MAT Land RL03 {t}: Produce {1}.

{t}, Pay 1 life: Produce {r} or {w}.
0
185 Pained Savannah Land Rare 0 MAT Land RL04 {t}: Produce {1}.

{t}, Pay 1 life: Produce {g} or {w}.
0
186 Pained Scrubland Land Rare 0 MAT Land RL05 {t}: Produce {1}.

{t}, Pay 1 life: Produce {w} or {b}.
0
187 Pained Taiga Land Rare 0 MAT Land RL06 {t}: Produce {1}.

{t}, Pay 1 life: Produce {r} or {g}.
0
188 Pained Tropical Island Land Rare 0 MAT Land RL07 {t}: Produce {1}.

{t}, Pay 1 life: Produce {g} or {u}.
0
189 Pained Tundra Land Rare 0 MAT Land RL08 {t}: Produce {1}.

{t}, Pay 1 life: Produce {w} or {u}.
3 1403992448 on 28 Jun 2014 by Alex
190 Pained Underground Sea Land Rare 0 MAT Land RL09 {t}: Produce {1}.

{t}, Pay 1 life: Produce {u} or {b}.
0
191 Pained Volcanic Island Land Rare 0 MAT Land RL10 {t}: Produce {1}.

{t}, Pay 1 life: Produce {u} or {r}.
0
192 Plains Land Basic 0 MAT Land – Plains 1 1548758231 on 29 Jan 2019 by SecretInfiltrator
193 RG Land Common Land Common 0 MAT Delayed Land CL04 (Enters tapped.)

{t}: Produce {r} or {g}.
0
194 RW Land Common Land Common 0 MAT Delayed Land CL10 (Enters tapped.)

{t}: Produce {r} or {w}.
0
195 Swamp Land Basic 0 MAT Land – Swamp 0
196 UB Land Common Land Common 0 MAT Delayed Land CL02 (Enters tapped.)

{t}: Produce {u} or {b}.
0
197 UR Land Common Land Common 0 MAT Delayed Land CL09 (Enters tapped.)

{t}: Produce {u} or {r}.
0
198 WB Land Common Land Common 0 MAT Delayed Land CL06 (Enters tapped.)

{t}: Produce {w} or {b}.
0
199 WU Land Common Land Common 0 MAT Delayed Land CL01 (Enters tapped.)

{t}: Produce {w} or {u}.
0
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