Base Set: Reimagined Edition

Printable
Base Set: Reimagined Edition: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Reimagined Color Pie | Trinities of Conflict | Card Types | Skeleton | Core mechanics pie | Evergreen Keywords

Showing all 199 cards

Show frames: C W U B R G M L

Show rarities: C U R M B

Or view by sections

 R 
MAT Entity
{3}, {t}: Target player grinds 1 (that player exiles the top card of their library until 1 land cards are exiled this way).
 U 
MAT Mod – Equipment
Equipped creature gets +2/+0 and has Retreat (When this creature is blocked by creatures with total power greater than or equal to its toughness, you may remove this creature from combat.).

When equipped creature retreats, detach Heavy Greataxe.

Equip {3}
1 comment
2020-03-23 07:38:15 by SecretInfiltrator
 U 
MAT Entity Creature – Siege Construct
First Strike

Rearguard (Can't be blocked unless all attacking creatures without rearguard have been blocked.)
3/1
 U 
MAT Creature – Shapeshifter
As Primordial Clay enters, it becomes your choice of the following, except it's still a Shapeshifter--

- a 3/3 Construct.

- a 2/2 Gargoyle with flying.

- a 1/6 Wall with Homebound (This creature can't attack).
*/*
 U 
MAT Entity – Artifact
When Recruiting Poster enters, draw a card.

{3}, {t}: Search your library for a Leader creature, reveal it, put it into your hand, then shuffle your library.
 C 
MAT Mod – Equipment
Equipped creature gets +1/+1 and is MAT.

Equip {1}
2 comments
last 2019-01-29 10:50:01 by SecretInfiltrator
 R 
MAT Creature – Juggernaut
Trample

Escort (Creatures with escort must be blocked before creatures without escort.)

[Rage]
5/3
2 comments
last 2019-01-29 10:46:26 by SecretInfiltrator
 U 
BIO Creature – Human Cleric
{1}{w}: Target player gains 1 life.
1/3
 R 
BIO Creature – Bird Soldier Leader
Flying

Other creatures you control with flying get +1/+1 and have lifelink.
2/2
 M 
SPI Creature – Angel
Flying, vigilance, lifelink

Other creatures you control have indestructible, Aegis (This permanent can't be the target of spells or abilities your opponents control), and Homebound (This creature can't attack).

{w}{w}{w}: Angel of Purity gains Stalwart (This creature assigns combat damage equal to its toughness rather than its power) until end of turn.
1/7
 U 
BIO Creature – Human Wizard
Whenever you cast a green spell, up to one target creature gains vigilance until end of turn.

Whenever you cast a blue spell, freeze up to one target creature. (Tap it and it gains frozen. If it would untap, it loses frozen instead.)
2/2
1 comment
2014-06-27 03:48:29 by amuseum
 U 
BIO Creature – Human Wizard
Whenever you cast a green spell, untap target permanent.

Whenever you cast a blue spell, tap target permanent.
2/2
1 comment
2019-02-05 14:39:49 by amuseum
 C 
BIO Creature – Human Soldier
Escort (Creatures with escort must be blocked before creatures without escort.)
1/2
 C 
BIO Sorcery
Target player creates two 1/1 BIO white Soldier creature tokens.
 U 
MAT Creature – Construct Soldier
Tap two untapped Soldiers you control: Catapult Platoon deals 2 damage to target attacking or blocking creature.
2/1
 C 
MAT Creature – Construct
4/1
 C 
SPI Mod – Aura
Spellbind creature

Spellbound creature gets +0/+2 and has Stalwart (This creature assigns combat damage equal to its toughness rather than its power)'
 U 
BIO Creature – Elephant Soldier
Homebound (This creature can't attack)

{3}{u}: Until end of turn, Elephant Guard gains trample and can attack as though it didn't have homebound.
4/4
 R 
BIO Creature – Human Knight
Permanent cards can't enter from exile.

Players can't cast cards from exile.
2/2
1 comment
2014-06-22 08:40:15 by amuseum
{w}
 
 C 
BIO Mod – Aura
Spellbind land

Whenever spellbound land is tapped for mana, its controller adds an additional {w}.
2 comments
last 2020-03-23 07:37:29 by SecretInfiltrator
 C 
SPI Creature – Spirit
Flying, lifelink
1/1
 C 
SPI Fast Sorcery
Each player gains 4 life.
1 comment
2019-01-29 05:05:46 by amuseum
 C 
MAT Creature – Wall
Homebound (This creature can't attack)

Guardian (This creature can block an additional creature each combat.)
0/5
 C 
BIO Creature – Kithkin Cleric
Sacrifice Kithkin Acolyte: Target creature gains Aegis (This permanent can't be the target of spells or abilities your opponents control) until end of turn.
2/1
 U 
BIO Creature – Human Knight
Unharmed by SPI (Prevent all damage dealt to this permanent by SPI sources.)

Aegis from SPI (This permanent can't be the target of SPI spells or abilities your opponents control)
2/2
 U 
BIO Creature – Human Knight
Lifelink, protection from black
2/2
1 comment
2020-08-14 04:52:55 by amuseum
 C 
BIO Creature – Cat Soldier
As long as Leonin Den-Guard* is equipped, it gets +1/+1 and has vigilance.
1/3
 U 
BIO Creature – Human Wizard
Whenever you cast a red spell, up to one target creature must block this turn if able.

Whenever you cast a black spell, up to one target creature can't block this turn.
2/2
 U 
BIO Creature – Horse Soldier
Escort (Creatures with escort must be blocked before creatures without escort.)

Unharmed by MAT (Prevent all damage dealt to this permanent by MAT sources.)

Aegis from MAT (This permanent can't be the target of MAT spells or abilities your opponents control)
2/2
2 comments
last 2014-06-28 20:05:21 by amuseum
 C 
SPI Mod – Aura
Spellbind creature

Spellbound creature can't attack or block.
1 comment
2019-01-29 10:42:46 by SecretInfiltrator
 C 
SPI Fast Sorcery
Choose one--

- Target creature gains Aegis (This permanent can't be the target of spells or abilities your opponents control) until end of turn.

- You gain 3 life.

- Prevent the next 3 damage that would be dealt to target permanent this turn.
 C 
BIO Creature – Human Knight
Rearguard (Can't be blocked unless all attacking creatures without rearguard have been blocked.)
4/3
 C 
BIO Creature – Human Cleric
{t}: Prevent the next 2 damage that would be dealt to target creature or player this turn.
Serra told them to guard Urza as he healed. Five years they stood.
1/2
 U 
SPI Creature – Angel
Flying, vigilance (Attacking doesn't cause this creature to tap.)
Born with wings of light and a sword of faith, this heavenly incarnation embodies both fury and purity.
4/4
1 comment
2014-06-28 18:33:04 by amuseum
 C 
BIO Creature – Bird
Flying
Serra sends her eagles not only to spread her gospel. They can tell her if someone is telling the truth.
1/2
1 comment
2014-06-28 18:30:51 by amuseum
 R 
SPI Sorcery
Choose a nonland permanent type. Exile all permanents of the chosen type. (The nonland permanent types are creature, entity, mod, planeswalker, and scene.)
1 comment
2014-06-28 18:36:11 by amuseum
 M 
SPI Mythic Planeswalker – Serra
+1: Up to one target creature can't attack or block until your next turn.

-2: Create a 4/4 white SPI Angel creature token with flying and vigilance.

-5: Destroy all nonwhite nonland permanents.
4
2 comments
last 2014-02-06 23:40:09 by Alex
 C 
BIO Creature – Elephant
"The walls of the wicked will fall before us. Ready the siege engines. We proceed to war!"
—General Avitora
3/5
 C 
MAT Mod – Aura
Spellbind creature

Spellbound creature has flying and Homebound (This creature can't attack).
 C 
BIO Creature – Pegasus
Flying

When Tabula Pegasus enters, destroy up to one target SPI creature, entity, or mod.
2/2
 M 
SPI Mythic Creature – God
Indestructible

Activated abilities of creatures, entities, and mods your opponents control cost {3} more to activate.

Creatures can't attack you or a permanent you control unless their controller pays {3} for each creature they control that's attacking.
4/7
 C 
SPI Creature – Spirit
Flying

Sacrifice Watchful Ancestor: Counter target spell unless its controller pays {1}.
1/1
1 comment
2019-01-28 12:01:29 by amuseum
 U 
BIO Creature – Human Cleric
As long as a player controls a Swamp, White Frenemy gets +1/+1 and has lifelink.
1/2
1 comment
2014-06-25 16:57:04 by amuseum
 U 
BIO Creature – Fish
As long as a player controls a Mountain, Blue Frenemy gets +1/+1 and has first strike.
2/1
6 comments
last 2022-10-29 10:17:46 by SecretInfiltrator
 C 
MAT Creature – Vehicle Soldier
Guile (This creature can't be blocked except by two or more creatures.)
2/2
{3}{u}
 
 R 
MAT Creature – Shapeshifter
Clone* enters as a copy of up to one creature on the field.
He knows your strengths, your weaknesses, and the shape of that unfortunate birthmark on your backside.
0/0
 U 
BIO Creature – Slime
Eludes homebound and/or flying (This creature can't be blocked by homebound and/or flying creatures.)
2/3
 C 
SPI Fast Sorcery
Counter target spell.
"It was probably a lousy spell in the first place."
—Ertai, wizard adept
 C 
BIO Creature – Human Wizard
{t}: Counter target spell unless its controller pays {1}.
"Teferi is a problem student. Always late for class. No appreciation for constructive use of time."
—Barrin, progress report
1/1
{2}{u}
 
 C 
SPI Sorcery
Target player draws two cards.
 U 
SPI Creature – Illusion Rogue
Elude (This creature can't be blocked.)

Aegis (This permanent can't be the target of spells or abilities your opponents control)
1/1
 U 
BIO Creature – Human Wizard
Whenever you cast a white spell, you may have each player draw a card.

Whenever you cast a black spell, you may have target player grinds 1 (that player exiles the top card of their library until 1 land cards are exiled this way).
1/4
1 comment
2014-06-27 03:49:22 by amuseum
 U 
BIO Creature – Human Wizard
Whenever you cast a white spell, withdraw up to one target creature.

Whenever you cast a black spell, put up to one creature card from your hand onto the field tapped.
2/2
1 comment
2019-02-05 14:41:27 by amuseum
 C 
SPI Fast Mod – Aura
Spellbind permanent

Spellbound permanent has Eternally Frozen (This permanent can't untap. If it's untapped, tap it.).
4 comments
last 2020-08-10 17:42:57 by amuseum
 U 
MAT Fast Sorcery
Counter target spell. Its controller grinds X (that player exiles the top card of their library until X land cards are exiled this way) where X is the spell's converted mana cost.
 C 
MAT Creature – Elemental
Lobotomize (A player dealt damage by this permanent grinds 1 for each damage instead of losing life.)
When Grinding Elemental attacks or blocks, sacrifice it at the beginning of the next end step.
4/4
2 comments
last 2014-06-30 17:34:42 by amuseum
 C 
BIO Sorcery
Each player grinds 3 (that player exiles the top card of their library until 3 land cards are exiled this way).
 U 
SPI Creature – Wall Illusion
Aegis (This permanent can't be the target of spells or abilities your opponents control)

Homebound (This creature can't attack)

Debilitator (Creatures blocking or blocked by this creature is disempowered--has base power 0--until the end of combat.)
0/1
 C 
MAT Fast Sorcery
Choose one--

- Scry 3.

- Draw a card.

- Target creature gains Lobotomize (A player dealt damage by this permanent grinds 1 for each damage instead of losing life.) until end of turn.
 U 
BIO Creature – Homarid Knight
When Knight of the Deep enters, put up to one mod card from your hand onto the field attached to Knight of the Deep.
2/3
 R 
BIO Creature – Turtle Advisor Leader
Homebound (This creature can't attack)

{3}{w}: Until end of turn, creatures you control with homebound may attack as though they didn't have homebound and gain Stalwart (This creature assigns combat damage equal to its toughness rather than its power). Activate this ability only on your turn.
One of the earliest form of writing involved carving symbols onto turtle shells.
2/5
5 comments
last 2019-02-02 02:23:53 by amuseum
 C 
Creature – Illusion
Hexdoom (Sacrifice this when it's targeted by opponent's spell or ability)

Impervious (Prevent all damage dealt to this unless a single source deals lethal damage to it)
3/4
 U 
BIO Creature – Merfolk Rogue
Whenever Rogue of Atlantis attacks or blocks, target player grinds 1 (that player exiles the top card of their library until 1 land cards are exiled this way).
0/2
1 comment
2014-02-12 11:39:57 by Alex
 C 
MAT Creature – Vehicle
{2}{u}: Rook Ship gains Stalwart (This creature assigns combat damage equal to its toughness rather than its power) until end of turn.
1/4
 U 
BIO Creature – Fish
Retreat (When this creature is blocked by creatures with total power greater than or equal to its toughness, you may remove this creature from combat.)
5/3
 U 
BIO Creature – Moonfolk Wizard
Guile (This creature can't be blocked except by two or more creatures.)

{3}, Withdraw a land: Target creature gains Aegis (This permanent can't be the target of spells or abilities your opponents control) until end of turn. (To withdraw as a cost, return a permanent you control of that type to its owner's hand.)
2/2
 M 
SPI Mythic Creature – God
Indestructible

You may cast blue creature cards as though they were fast.

Whenever a blue creature enters under your control, counter up to one target spell.
4/6
 U 
BIO Creature – Human Wizard
Whenever you cast a green spell, put up to one MAT creature or land card in your hand onto the field.

Whenever you cast a red spell, put up to one MAT entity or mod card in your hand onto the field.
2/2
 U 
BIO – Gnome Monk
[Mimic]

When Turtle-Style Disciple enters, draw a card, then discard a card.
1/4
1 comment
2022-02-05 13:02:57 by SecretInfiltrator
 C 
MAT Fast Sorcery
Withdraw target creature. (To withdraw, return that permanent to its owner's hand.)
"You're trespassing in my reality. Ask permission next time."
—Simun the Quiet
1 comment
2019-01-29 10:56:52 by SecretInfiltrator
 U 
MAT Fast Sorcery
Choose one--

. Gain control of target MAT permanent.

. Return target MAT card from your graveyard to the field.
2 comments
last 2014-06-28 21:55:07 by Alex
 M 
BIO Mythic Planeswalker – Urza
+1: Up to one target MAT entity or creature becomes a base 3/3 creature.

-2: Untap all lands you control.

-X: Draw X cards.
3
8 comments
last 2021-11-20 14:47:51 by SecretInfiltrator
 C 
SPI Creature – Wall Psyche
Defender

When Wall of Words blocks a creature, that creature gains Disempowered (that creature has final power 0) until end of turn.
0/1
 U 
BIO Creature – Human Wizard
Whenever you cast a white spell, exile up to one target card in a graveyard.

Whenever you cast a green spell, put up to one target card in your graveyard to your hand.
2/2
 C 
SPI Fast Sorcery
As an additional cost to cast Altar's Reap*, sacrifice a creature.

Draw two cards.
"Don't worry, your death will be as informative as possible."—Gorghul, augur of skulls
 U 
BIO Creature – Human Cleric
{2}{b}: Target player loses 1 life.
3/1
 M 
BIO Creature – Spawn
Exile three creature cards from your graveyard: Return Ascendant Metamorph from your graveyard onto the field tapped.

{b}{b}: Ascendant Metamorph becomes a 2/2 Wurm with Burrowing (This creature can't be blocked by creatures with flying.).

{b}{b}{b}{b}: Ascendant Metamorph becomes a 4/4 Spider with reach and loses burrowing.

{b}{b}{b}{b}{b}{b}: Ascendant Metamorph becomes a 8/8 Horror with flying and loses reach.
1/1
1 comment
2020-04-25 18:49:01 by amuseum
 U 
BIO Creature – Snake
As long as a player controls a Forest, Black Frenemy gets +1/+1 and has deathtouch.
1/1
4 comments
last 2014-06-26 09:30:35 by Vitenka
 U 
MAT Entity – Artifact
At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Black Rack deals 2 damage to them.
2 comments
last 2019-01-29 15:39:14 by amuseum
 C 
BIO Creature – Bird Carrier
Flying, deathtouch
1/1
 C 
SPI Sorcery
Choose one--

- Target creature gets -2/-2 until end of turn.

- Target player discards a card.

- Put target creature card in your graveyard into your hand.
 C 
SPI Creature – Imp Rogue
Retreat (When this creature is blocked by creatures with total power greater than or equal to its toughness, you may remove this creature from combat.)

When Cowardly Imp retreats, you lose 2 life.
2/1
1 comment
2014-02-08 05:17:39 by amuseum
 C 
MAT Sorcery
You and target player shred 3 cards (put the top 3 cards of the library into the graveyard).

Put up to one land card shredded this way onto the field.
5 comments
last 2020-08-20 09:52:32 by Vitenka
{b}
 
 C 
BIO Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
"It hurts more if you think about it."
—Hooks, Cabal torturer
 R 
BIO Creature – Orc Berserker Leader
Double strike, [rage]

Other creatures you control with berserk have double strike.
3/3
 R 
BIO Creature – Gorgon
Deathtouch

{b}, Pay 1 life: Target creature gets -1/-1 until end of turn.
5/5
 C 
BIO Creature – Bat
Flying

{b}, Pay 1 life: Grimclaw Bats* gets +1/+1 until end of turn.
1/1
 U 
BIO Creature – Human Wizard
Whenever you cast a blue spell, you may have each player draw a card.

Whenever you cast a red spell, you may have each player discard a card.
2/2
4 comments
last 2019-02-05 08:42:41 by SecretInfiltrator
 C 
BIO Sorcery
Target player discards a card, then grinds X (that player exiles the top card of their library until X land cards are exiled this way), where X is the card's converted mana cost.
 C 
SPI Creature – Spirit
{0}: Hyalopterous Lemure* gets -1/-0 and gains flying until end of turn.
 R 
BIO Creature – Wurm
Insatiable Bookwurm enters with X +1/+1 counters.

Burrowing (This creature can't be blocked by creatures with flying.)

At the beginning of your upkeep, each player shred X cards (put the top X cards of the library into the graveyard), where X is the equal to Insatiable Bookwurm's power.
0/0
 R 
BIO Creature – Spider Druid
When Inspiring Weaver enters, return up to one target land card from your graveyard onto the field tapped.

{4}{g}, {t}: Target land you control also becomes a 3/3 creature. It gains haste until end of turn.
2/4
1 comment
2020-04-25 00:33:27 by amuseum
 U 
BIO Creature – Human Knight
Unharmed by MAT (Prevent all damage dealt to this permanent by MAT sources.)

Aegis from MAT (This permanent can't be the target of MAT spells or abilities your opponents control)
2/2
 U 
BIO Creature – Human Knight
Lifelink, protection from white
2/2
2 comments
last 2020-08-14 20:11:06 by SecretInfiltrator
 M 
SPI Mythic Planeswalker – Leshrac
+1: Up to one target creature gains Guile (This creature can't be blocked except by two or more creatures.) until end of turn.

-2: Destroy target creature or land.

-5: You get an emblem with "Spells you cast cost {3} less to cast. Spells your opponents cast cost {3} more to cast."
3
3 comments
last 2014-02-11 19:01:13 by amuseum
 U 
SPI Creature – Vampire Cleric
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Lobotomize (A player dealt damage by this permanent grinds 1 for each damage instead of losing life.)
2/4
 U 
SPI Sorcery
Mill four cards, then return two cards from your graveyard to your hand. You lose 2 life.
2 comments
last 2021-11-19 19:17:25 by amuseum
 U 
BIO Mod – Aura
Spellbind creature

Spellbound creature has [rage].

Spellbound creature has Lobotomize (A player dealt damage by this permanent grinds 1 for each damage instead of losing life.).
4 comments
last 2019-02-02 04:42:27 by dude1818
 U 
SPI Sorcery
Psychic Blast deals 2 damage to target player. That player discards a card.
 C 
SPI Creature – Undead Berserker
[Rage]
2/3
 C 
BIO Creature – Rat
When Ravenous Rats* enters, target opponent discards a card.
Devouring books is only the beginning. The librarian's next.
1/1
 C 
SPI Creature – Vampire Cleric
Flying

Whenever a creature dealt damage by Sengir Seeker this turn dies, put a +1/+1 counter on Sengir Seeker.
1/3
 R 
BIO Creature – Human Warlock Noble
{x}{b}, {t}: Target creature with power X gains Disempowered (that creature has final power 0) until end of turn. You gain X life.
0/2
 C 
BIO Creature – Rat
Eludes power 2 or greater (This creature can't be blocked by power 2 or greater creatures.)
1/1
 C 
SPI Sorcery
Syphon Soul* deals 2 damage to each other player. You gain life equal to the damage dealt this way.
{1}{b}
 
 C 
SPI Fast Sorcery
Destroy target BIO or SPI creature.
2 comments
last 2019-01-30 00:43:18 by amuseum
 C 
SPI Creature – Vampire Rogue
Flying

Inform 1 (When this creature deals combat damage to a player, you may draw one cards.)
2/1
 C 
BIO Mod Creature – Biont Virus
Bonded creature has "At the beginning of your upkeep, this creature gets a -1/-1 counter".

Bonded player has "At the beginning of your upkeep, you lose 1 life".

Bond creature or player – {b}{b} (Idle, {b}{b}: Attach this to another creature or player.)
0/1
2 comments
last 2020-03-23 07:35:43 by SecretInfiltrator
 C 
Creature – Ooze
Defenseless (can't block)

Impervious (Prevent all damage dealt to this unless a single source deals lethal damage to it)
Illus. Der-Reiko
3/3
 M 
SPI Mythic Creature – God
Indestructible

Yawgmoth and other black creatures you control get +1/+1 for each compleation counter on Yawgmoth.

Creatures you don't control get -1/-1 for each compleation counter on Yawgmoth.

{1}{b}{b}{b}: Put a compleation counter on Yawgmoth.
4/5
1 comment
2014-02-08 01:12:25 by Alex
 R 
BIO Creature – Troll Barbarian Leader
Haste, Animosity (You may have this creature assign its combat damage as though it weren't blocked.)

Other creatures you control with haste have animosity.

{5}{g}: Create a 3/3 BIO green Beast creature token with haste.
4/4
 M 
SPI Mythic Creature – God
Indestructible, haste, first strike

Other red creatures you control get +4/+0 and have haste and first strike.
6/6
1 comment
2014-02-08 01:16:28 by Alex
 C 
MAT Creature – Vehicle Warrior
Haste
2/2
4 comments
last 2019-01-30 00:45:45 by amuseum
 C 
BIO Creature – Goblin Warrior
Rearguard (Can't be blocked unless all attacking creatures without rearguard have been blocked.)
2/1
 C 
BIO Creature – Goblin Engineer
Haste

Escort (Creatures with escort must be blocked before creatures without escort.)

{r}: Goblin Firefighter gets +1/+0 until end of turn.
1/1
1 comment
2014-02-17 02:12:01 by amuseum
 R 
MAT Creature – Elemental
Haste

Escort (Creatures with escort must be blocked before creatures without escort.)

Animosity (You may have this creature assign its combat damage as though it weren't blocked.)

At the beginning of the end step, sacrifice Guiding Beacon.
4/1
 C 
MAT Creature – Construct
Home Invader can't be blocked by creatures with homebound.
2/2
 M 
BIO Mythic Planeswalker – Jaya
+1: Jaya deals 1 damage to each up to two target creatures or players.

+1: Destroy target MAT creature, entity, or mod.

-2: Jaya deals X damage to target creature or player, where X is the number of lands you control.
3
1 comment
2014-02-07 07:44:31 by amuseum
 R 
MAT Sorcery
Jaya's Inferno deals X damage to target player and each creature they control.
3 comments
last 2014-07-01 10:59:29 by Alex
 U 
MAT Fast Sorcery
Destroy target MAT creature, entity, or mod. Jaya's Rage deals 3 damage to that permanent's controller.
2 comments
last 2019-01-29 10:48:22 by SecretInfiltrator
 C 
MAT Fast Sorcery
Jaya's Spark deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
6 comments
last 2014-07-02 18:33:19 by dude1818
 U 
BIO Creature – Human Wizard
Whenever you cast a blue spell, attach up to one target mod to another permanent.

Whenever you cast a white spell, put up to one mod card from your hand onto the field.
2/2
 U 
BIO Creature – Human Wizard
Whenever you cast a black spell, target opponent loses 1 life.

Whenever you cast a green spell, Jund Battlemage A deals 1 damage to up to target creature.
1/1
1 comment
2014-06-27 03:50:55 by amuseum
 U 
BIO Creature – Human Wizard
Whenever you cast a black spell, up to one target creature gets -2/-2 until end of turn.

Whenever you cast a green spell, up to target creature gets +2/+2 until end of turn.
2/2
1 comment
2019-02-05 14:24:09 by amuseum
 C 
MAT Sorcery
Lava Axe* deals 5 damage to target player.
"Catch"
 C 
BIO Creature – Gnome Monk
[Mimic]
2/1
 C 
BIO Creature – Ogre Berserker
[Rage]
3/2
 U 
MAT Creature – Construct Warrior
{t}: Orcish Cannon deals 2 damage to target creature or player and 3 damage to you.
"It's a thankless job, and you'll probably die in an explosion. But the pay is pretty good."
—Toothlicker Harj, orcish captain
1/3
1 comment
2019-01-29 10:43:32 by SecretInfiltrator
 C 
BIO Creature – Orc Berserker
Double strike (This creature deals both first-strike and regular combat damage.)
1/1
 C 
MAT Fast Sorcery
Choose one--

- Passionate Charm deals 1 damage to any target.

- Target creature gains haste and [rage] until end of turn.

- Draw a card, then discard a card.
1 comment
2019-02-01 12:57:10 by Vitenka
 C 
MAT Sorcery
Virulent (Damage dealt by this source can't be prevented.)

Pinpoint Avalanche* deals 4 damage to target creature.
 U 
BIO Creature – Giant Warrior
As long as a player controls a Plains, Red Frenemy gets +1/+1 and has Guardian (This creature can block an additional creature each combat.).
4/4
1 comment
2014-06-25 17:23:06 by amuseum
 U 
MAT Entity – Artifact
At the beginning of each opponent's upkeep, if that player has five or more cards in hand, Red Vise deals 2 damage to them.
{1}{r}{r}
 
 U 
MAT Sorcery
Destroy target MAT entity or land.
 C 
MAT Creature – Vehicle Soldier
{r}: Siege Rook gets +1/+0 until end of turn.
1/4
 U 
SPI Mod – Aura
Spellbind creature

Spellbound creature gains first strike and Escort (Creatures with escort must be blocked before creatures without escort.).
 C 
MAT Sorcery
Each player sacrifices a land.
Otaria's frequent tremors are the last stages of Dominaria's recovery from the Phyrexian war.
 R 
BIO Fast Creature – Hound
Double strike

Guardian (This creature can block an additional creature each combat.)
2/3
3 comments
last 2019-02-08 14:16:15 by amuseum
 U 
BIO Creature – Horse
[Rage]

Escort (Creatures with escort must be blocked before creatures without escort.)
2/2
 U 
BIO Mod – Aura
Spellbind creature

Spellbound creature gets +1/+1 for each Forest you control.
"There's never been a dwarven smith who could match the marvels that Gaea herself forges."
—The Elvish Champion
4 comments
last 2019-01-30 00:51:38 by amuseum
 M 
BIO Mythic Planeswalker – Freyalise
+1: Target permanent gains indestructible until your next precombat main phase.

-1: Target creature gets +4/+4 until your next precombat main phase.

-6: You get an emblem with "Permanents your opponents control don't untap during their controller's untap steps."
3
2 comments
last 2014-02-07 08:09:17 by Alex
 R 
BIO Creature – Frog Mutant Leader
Trample, Thrive (This creature gains a +1/+1 counter as it deals combat damage.)

Other creatures you control with +1/+1 counter on them have trample.
2/2
 U 
SPI Entity – Enchantment
At the beginning of your upkeep, create a 1/1 BIO green Insect creature token.

{3}{g}: Create two 1/1 BIO green Insect creature tokens.
1 comment
2016-09-08 12:32:22 by Harrison
 M 
SPI Mythic Creature – God
Indestructible

Whenever you tap a land for mana, produce additional two mana to your pool of any type that land produced.
8/8
1 comment
2014-02-08 01:13:48 by Alex
 C 
BIO Fast Sorcery
Target creature gets +3/+3 until end of turn.
"Here in Fyndhorn, the goddess Freyalise is generous to her children."
—Kolbjörn, elder druid of the Juniper Order
 U 
BIO Creature – Wurm
As long as a player controls a Island, Green Frenemy gets +1/+1 and has trample.
7/7
1 comment
2014-06-25 17:25:09 by amuseum
 C 
MAT Fast Sorcery
Frostbite (When this object deals damage to a permanent, freeze that permanent.)

Ice Spear deals 2 damage to target creature with flying.
 U 
BIO Sorcery
Freeze target creature. (Tap it and it gains frozen. If it would untap, it loses frozen instead.)

At the beginning of its controller's next upkeep, put two +1/+1 counters on it.
 C 
MAT Sorcery
Each player may search their library for a basic land card and put it onto the field tapped. Then each player who searched their library this way shuffles it.
 C 
BIO Sorcery
Choose one--

- Target creature gets +2/+2 until end of turn.

- Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

- Create a 1/1 BIO green Saproling creature token.
 U 
BIO Creature – Human Wizard
Whenever you cast a red spell, create a Treasure token. (A colorless MAT object with "{t}, Sacrifice this token: Produce one mana of any color.")

Whenever you cast a white spell, you may search your library for a basic land. If you do, reveal it, put it into your hand, then shuffle your library.
2/2
1 comment
2014-06-27 03:52:13 by amuseum
 U 
BIO Creature – Human Wizard
Whenever you cast a red spell, Naya Battlemage B deals 2 damage to any target.

Whenever you cast a white spell, you gain 2 life.
2/2
1 comment
2019-02-05 11:27:53 by amuseum
 U 
BIO Creature – Snake Shaman
Deathtouch

{3}, Withdraw a land: Target creature gains indestructible until end of turn. (To withdraw as a cost, return a permanent you control of that type to its owner's hand.)
2/2
 C 
BIO Creature – Troll Barbarian
{g}: Slickskin Troll gains indestructible until end of turn.
2/2
 C 
BIO Sorcery
Target player puts a +1/+1 counter on each creature they control.
 U 
BIO Creature – Human Wizard
Whenever you cast a black spell, up to one target creature gets a -1/-1 counter.

Whenever you cast a blue spell, up to one target creature gets a +1/+1 counter.
2/2
{1}{g}
 
 C 
BIO Fast Sorcery
Prevent all combat damage that would be dealt this turn.

Freeze each attacking creature. (Tap it and it gains frozen. If it would untap, it loses frozen instead.)
Gaea battles rampant death with abundant life.
3 comments
last 2020-06-14 22:31:43 by Froggychum
 U 
BIO Creature – Elemental
Animosity (You may have this creature assign its combat damage as though it weren't blocked.)
7/7
 U 
BIO Creature – Wurm
Burrowing (This creature can't be blocked by creatures with flying.)

When Tiller Wurm enters, you shred 3 cards (put the top 3 cards of the library into the graveyard).

When Tiller Wurm enters, put up to one land card from your graveyard onto the field tapped.
3/3
 C 
BIO Fast Sorcery
Target creature gets a +1/+1 counter, and it gains indestructible until end of turn.
 U 
BIO Creature – Snake
Deathtouch

Escort (Creatures with escort must be blocked before creatures without escort.)
2/2
4 comments
last 2014-02-20 20:20:20 by Vitenka
 U 
MAT Fast Creature – Wall
Homebound (This creature can't attack)

When Emergency Blockade enters, prevent the next 5 damage that would be dealt to any target this turn.
0/4
 U 
BIO Creature – Horse Rogue
Guile (This creature can't be blocked except by two or more creatures.)

Inform 1 (When this creature deals combat damage to a player, you may draw one cards.)
1/3
 R 
SPI Creature – Specter
Flying

Lobotomize (A player dealt damage by this permanent grinds 1 for each damage instead of losing life.)

You may play cards exiled with Skulltap Specter.
1/3
 U 
MAT Creature – Construct Warrior
Double strike

Virulent (Damage dealt by this source can't be prevented.)

At the beginning of your upkeep, Double-Edged Dummy deals 3 damage to you.
3/3
 U 
BIO Creature – Elf Druid
When Pikejo Pioneer attacks, if defending player controls more lands than you, you may search your library for a Forest or Plains card, reveal it, put it into your hand, then shuffle your library. If you do, put a +1/+1 counter on Pikejo Pioneer.
2/2
 U 
SPI Creature – Vampire Cleric
Flying, lifelink
2/2
 U 
BIO Creature – Wurm
Burrowing (This creature can't be blocked by creatures with flying.)

{2}{g}: Tap target creature without flying.
4/5
 U 
MAT Creature – Vehicle
Trample

Thrive (This creature gains a +1/+1 counter as it deals combat damage.)
2/2
 U 
BIO Creature – Spider
Reach

Frostbite (When this object deals damage to a permanent, freeze that permanent.)
2/4
1 comment
2020-04-07 10:34:27 by SecretInfiltrator
 U 
MAT Fast Creature – Elemental
First strike
3/1
 U 
BIO Creature – Dwarf Soldier
Vigilance

Escort (Creatures with escort must be blocked before creatures without escort.)

Guardian (This creature can block an additional creature each combat.)
2/5
 C 
MAT Delayed Land
(Enters tapped.)

{t}: Produce {b} or {g}.
 C 
MAT Delayed Land
(Enters tapped.)

{t}: Produce {b} or {r}.
 C 
MAT Delayed Land
(Enters tapped.)

{t}: Produce {g} or {u}.
 C 
MAT Delayed Land
(Enters tapped.)

{t}: Produce {g} or {w}.
 R 
MAT Land
{t}: Produce {1}.

{t}, Pay 1 life: Produce {b} or {r}.
 R 
MAT Land
{t}: Produce {1}.

{t}, Pay 1 life: Produce {b} or {g}.
 R 
MAT Land
{t}: Produce {1}.

{t}, Pay 1 life: Produce {r} or {w}.
 R 
MAT Land
{t}: Produce {1}.

{t}, Pay 1 life: Produce {g} or {w}.
 R 
MAT Land
{t}: Produce {1}.

{t}, Pay 1 life: Produce {w} or {b}.
 R 
MAT Land
{t}: Produce {1}.

{t}, Pay 1 life: Produce {r} or {g}.
 R 
MAT Land
{t}: Produce {1}.

{t}, Pay 1 life: Produce {g} or {u}.
 R 
MAT Land
{t}: Produce {1}.

{t}, Pay 1 life: Produce {w} or {u}.
3 comments
last 2019-01-29 10:34:36 by SecretInfiltrator
 R 
MAT Land
{t}: Produce {1}.

{t}, Pay 1 life: Produce {u} or {b}.
 R 
MAT Land
{t}: Produce {1}.

{t}, Pay 1 life: Produce {u} or {r}.
1 comment
2019-01-29 10:37:11 by SecretInfiltrator
 C 
MAT Delayed Land
(Enters tapped.)

{t}: Produce {r} or {g}.
 C 
MAT Delayed Land
(Enters tapped.)

{t}: Produce {r} or {w}.
 C 
MAT Delayed Land
(Enters tapped.)

{t}: Produce {u} or {b}.
 C 
MAT Delayed Land
(Enters tapped.)

{t}: Produce {u} or {r}.
 C 
MAT Delayed Land
(Enters tapped.)

{t}: Produce {w} or {b}.
 C 
MAT Delayed Land
(Enters tapped.)

{t}: Produce {w} or {u}.

Show frames: C W U B R G M L

Show rarities: C U R M B

Or view by sections


Base Set: Reimagined Edition: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Reimagined Color Pie | Trinities of Conflict | Card Types | Skeleton | Core mechanics pie | Evergreen Keywords