Base Set: Reimagined Edition
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Mechanics | Reimagined Color Pie | Trinities of Conflict | Card Types | Skeleton | Core mechanics pie | Evergreen Keywords |
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, : Target player grinds 1 (that player exiles the top card of their library until 1 land cards are exiled this way).
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Equipped creature gets +2/+0 and has Retreat (When this creature is blocked by creatures with total power greater than or equal to its toughness, you may remove this creature from combat.).
When equipped creature retreats, detach Heavy Greataxe.
Equip
When equipped creature retreats, detach Heavy Greataxe.
Equip
First Strike
Rearguard (Can't be blocked unless all attacking creatures without rearguard have been blocked.)
Rearguard (Can't be blocked unless all attacking creatures without rearguard have been blocked.)
3/1
As Primordial Clay enters, it becomes your choice of the following, except it's still a Shapeshifter--
- a 3/3 Construct.
- a 2/2 Gargoyle with flying.
- a 1/6 Wall with Homebound (This creature can't attack).
- a 3/3 Construct.
- a 2/2 Gargoyle with flying.
- a 1/6 Wall with Homebound (This creature can't attack).
*/*
When Recruiting Poster enters, draw a card.
, : Search your library for a Leader creature, reveal it, put it into your hand, then shuffle your library.
, : Search your library for a Leader creature, reveal it, put it into your hand, then shuffle your library.
Equipped creature gets +1/+1 and is MAT.
Equip
Equip
Trample
Escort (Creatures with escort must be blocked before creatures without escort.)
[Rage]
Escort (Creatures with escort must be blocked before creatures without escort.)
[Rage]
5/3
: Target player gains 1 life.
1/3
Flying
Other creatures you control with flying get +1/+1 and have lifelink.
Other creatures you control with flying get +1/+1 and have lifelink.
2/2
Flying, vigilance, lifelink
Other creatures you control have indestructible, Aegis (This permanent can't be the target of spells or abilities your opponents control), and Homebound (This creature can't attack).
: Angel of Purity gains Stalwart (This creature assigns combat damage equal to its toughness rather than its power) until end of turn.
Other creatures you control have indestructible, Aegis (This permanent can't be the target of spells or abilities your opponents control), and Homebound (This creature can't attack).
: Angel of Purity gains Stalwart (This creature assigns combat damage equal to its toughness rather than its power) until end of turn.
1/7
Whenever you cast a green spell, up to one target creature gains vigilance until end of turn.
Whenever you cast a blue spell, freeze up to one target creature. (Tap it and it gains frozen. If it would untap, it loses frozen instead.)
Whenever you cast a blue spell, freeze up to one target creature. (Tap it and it gains frozen. If it would untap, it loses frozen instead.)
2/2
Whenever you cast a green spell, untap target permanent.
Whenever you cast a blue spell, tap target permanent.
Whenever you cast a blue spell, tap target permanent.
2/2
Escort (Creatures with escort must be blocked before creatures without escort.)
1/2
Target player creates two 1/1 BIO white Soldier creature tokens.
Tap two untapped Soldiers you control: Catapult Platoon deals 2 damage to target attacking or blocking creature.
2/1
4/1
Spellbind creature
Spellbound creature gets +0/+2 and has Stalwart (This creature assigns combat damage equal to its toughness rather than its power)'
Spellbound creature gets +0/+2 and has Stalwart (This creature assigns combat damage equal to its toughness rather than its power)'
Homebound (This creature can't attack)
: Until end of turn, Elephant Guard gains trample and can attack as though it didn't have homebound.
: Until end of turn, Elephant Guard gains trample and can attack as though it didn't have homebound.
4/4
Permanent cards can't enter from exile.
Players can't cast cards from exile.
Players can't cast cards from exile.
2/2
Spellbind land
Whenever spellbound land is tapped for mana, its controller adds an additional .
Whenever spellbound land is tapped for mana, its controller adds an additional .
Flying, lifelink
1/1
Each player gains 4 life.
Homebound (This creature can't attack)
Guardian (This creature can block an additional creature each combat.)
Guardian (This creature can block an additional creature each combat.)
0/5
Sacrifice Kithkin Acolyte: Target creature gains Aegis (This permanent can't be the target of spells or abilities your opponents control) until end of turn.
2/1
Unharmed by SPI (Prevent all damage dealt to this permanent by SPI sources.)
Aegis from SPI (This permanent can't be the target of SPI spells or abilities your opponents control)
Aegis from SPI (This permanent can't be the target of SPI spells or abilities your opponents control)
2/2
Lifelink, protection from black
2/2
As long as Leonin Den-Guard* is equipped, it gets +1/+1 and has vigilance.
1/3
Whenever you cast a red spell, up to one target creature must block this turn if able.
Whenever you cast a black spell, up to one target creature can't block this turn.
Whenever you cast a black spell, up to one target creature can't block this turn.
2/2
Escort (Creatures with escort must be blocked before creatures without escort.)
Unharmed by MAT (Prevent all damage dealt to this permanent by MAT sources.)
Aegis from MAT (This permanent can't be the target of MAT spells or abilities your opponents control)
Unharmed by MAT (Prevent all damage dealt to this permanent by MAT sources.)
Aegis from MAT (This permanent can't be the target of MAT spells or abilities your opponents control)
2/2
Spellbind creature
Spellbound creature can't attack or block.
Spellbound creature can't attack or block.
Choose one--
- Target creature gains Aegis (This permanent can't be the target of spells or abilities your opponents control) until end of turn.
- You gain 3 life.
- Prevent the next 3 damage that would be dealt to target permanent this turn.
- Target creature gains Aegis (This permanent can't be the target of spells or abilities your opponents control) until end of turn.
- You gain 3 life.
- Prevent the next 3 damage that would be dealt to target permanent this turn.
Rearguard (Can't be blocked unless all attacking creatures without rearguard have been blocked.)
4/3
: Prevent the next 2 damage that would be dealt to target creature or player this turn.
Serra told them to guard Urza as he healed. Five years they stood.
1/2
Flying, vigilance (Attacking doesn't cause this creature to tap.)
Born with wings of light and a sword of faith, this heavenly incarnation embodies both fury and purity.
4/4
Flying
Serra sends her eagles not only to spread her gospel. They can tell her if someone is telling the truth.
1/2
Choose a nonland permanent type. Exile all permanents of the chosen type. (The nonland permanent types are creature, entity, mod, planeswalker, and scene.)
+1: Up to one target creature can't attack or block until your next turn.
-2: Create a 4/4 white SPI Angel creature token with flying and vigilance.
-5: Destroy all nonwhite nonland permanents.
-2: Create a 4/4 white SPI Angel creature token with flying and vigilance.
-5: Destroy all nonwhite nonland permanents.
4
"The walls of the wicked will fall before us. Ready the siege engines. We proceed to war!"
—General Avitora
—General Avitora
3/5
Spellbind creature
Spellbound creature has flying and Homebound (This creature can't attack).
Spellbound creature has flying and Homebound (This creature can't attack).
Flying
When Tabula Pegasus enters, destroy up to one target SPI creature, entity, or mod.
When Tabula Pegasus enters, destroy up to one target SPI creature, entity, or mod.
2/2
Indestructible
Activated abilities of creatures, entities, and mods your opponents control cost more to activate.
Creatures can't attack you or a permanent you control unless their controller pays for each creature they control that's attacking.
Activated abilities of creatures, entities, and mods your opponents control cost more to activate.
Creatures can't attack you or a permanent you control unless their controller pays for each creature they control that's attacking.
4/7
Flying
Sacrifice Watchful Ancestor: Counter target spell unless its controller pays .
Sacrifice Watchful Ancestor: Counter target spell unless its controller pays .
1/1
As long as a player controls a Swamp, White Frenemy gets +1/+1 and has lifelink.
1/2
As long as a player controls a Mountain, Blue Frenemy gets +1/+1 and has first strike.
2/1
Guile (This creature can't be blocked except by two or more creatures.)
2/2
Clone* enters as a copy of up to one creature on the field.
He knows your strengths, your weaknesses, and the shape of that unfortunate birthmark on your backside.
0/0
Eludes homebound and/or flying (This creature can't be blocked by homebound and/or flying creatures.)
2/3
Counter target spell.
"It was probably a lousy spell in the first place."
—Ertai, wizard adept
—Ertai, wizard adept
: Counter target spell unless its controller pays .
"Teferi is a problem student. Always late for class. No appreciation for constructive use of time."
—Barrin, progress report
—Barrin, progress report
1/1
Target player draws two cards.
Elude (This creature can't be blocked.)
Aegis (This permanent can't be the target of spells or abilities your opponents control)
Aegis (This permanent can't be the target of spells or abilities your opponents control)
1/1
Whenever you cast a white spell, you may have each player draw a card.
Whenever you cast a black spell, you may have target player grinds 1 (that player exiles the top card of their library until 1 land cards are exiled this way).
Whenever you cast a black spell, you may have target player grinds 1 (that player exiles the top card of their library until 1 land cards are exiled this way).
1/4
Whenever you cast a white spell, withdraw up to one target creature.
Whenever you cast a black spell, put up to one creature card from your hand onto the field tapped.
Whenever you cast a black spell, put up to one creature card from your hand onto the field tapped.
2/2
Spellbind permanent
Spellbound permanent has Eternally Frozen (This permanent can't untap. If it's untapped, tap it.).
Spellbound permanent has Eternally Frozen (This permanent can't untap. If it's untapped, tap it.).
Counter target spell. Its controller grinds X (that player exiles the top card of their library until X land cards are exiled this way) where X is the spell's converted mana cost.
Lobotomize (A player dealt damage by this permanent grinds 1 for each damage instead of losing life.)
When Grinding Elemental attacks or blocks, sacrifice it at the beginning of the next end step.
When Grinding Elemental attacks or blocks, sacrifice it at the beginning of the next end step.
4/4
Each player grinds 3 (that player exiles the top card of their library until 3 land cards are exiled this way).
Aegis (This permanent can't be the target of spells or abilities your opponents control)
Homebound (This creature can't attack)
Debilitator (Creatures blocking or blocked by this creature is disempowered--has base power 0--until the end of combat.)
Homebound (This creature can't attack)
Debilitator (Creatures blocking or blocked by this creature is disempowered--has base power 0--until the end of combat.)
0/1
Choose one--
- Scry 3.
- Draw a card.
- Target creature gains Lobotomize (A player dealt damage by this permanent grinds 1 for each damage instead of losing life.) until end of turn.
- Scry 3.
- Draw a card.
- Target creature gains Lobotomize (A player dealt damage by this permanent grinds 1 for each damage instead of losing life.) until end of turn.
When Knight of the Deep enters, put up to one mod card from your hand onto the field attached to Knight of the Deep.
2/3
Homebound (This creature can't attack)
: Until end of turn, creatures you control with homebound may attack as though they didn't have homebound and gain Stalwart (This creature assigns combat damage equal to its toughness rather than its power). Activate this ability only on your turn.
: Until end of turn, creatures you control with homebound may attack as though they didn't have homebound and gain Stalwart (This creature assigns combat damage equal to its toughness rather than its power). Activate this ability only on your turn.
One of the earliest form of writing involved carving symbols onto turtle shells.
2/5
Hexdoom (Sacrifice this when it's targeted by opponent's spell or ability)
Impervious (Prevent all damage dealt to this unless a single source deals lethal damage to it)
Impervious (Prevent all damage dealt to this unless a single source deals lethal damage to it)
3/4
Whenever Rogue of Atlantis attacks or blocks, target player grinds 1 (that player exiles the top card of their library until 1 land cards are exiled this way).
0/2
: Rook Ship gains Stalwart (This creature assigns combat damage equal to its toughness rather than its power) until end of turn.
1/4
Retreat (When this creature is blocked by creatures with total power greater than or equal to its toughness, you may remove this creature from combat.)
5/3
Guile (This creature can't be blocked except by two or more creatures.)
, Withdraw a land: Target creature gains Aegis (This permanent can't be the target of spells or abilities your opponents control) until end of turn. (To withdraw as a cost, return a permanent you control of that type to its owner's hand.)
, Withdraw a land: Target creature gains Aegis (This permanent can't be the target of spells or abilities your opponents control) until end of turn. (To withdraw as a cost, return a permanent you control of that type to its owner's hand.)
2/2
Indestructible
You may cast blue creature cards as though they were fast.
Whenever a blue creature enters under your control, counter up to one target spell.
You may cast blue creature cards as though they were fast.
Whenever a blue creature enters under your control, counter up to one target spell.
4/6
Whenever you cast a green spell, put up to one MAT creature or land card in your hand onto the field.
Whenever you cast a red spell, put up to one MAT entity or mod card in your hand onto the field.
Whenever you cast a red spell, put up to one MAT entity or mod card in your hand onto the field.
2/2
[Mimic]
When Turtle-Style Disciple enters, draw a card, then discard a card.
When Turtle-Style Disciple enters, draw a card, then discard a card.
1/4
Withdraw target creature. (To withdraw, return that permanent to its owner's hand.)
"You're trespassing in my reality. Ask permission next time."
—Simun the Quiet
—Simun the Quiet
Choose one--
. Gain control of target MAT permanent.
. Return target MAT card from your graveyard to the field.
. Gain control of target MAT permanent.
. Return target MAT card from your graveyard to the field.
+1: Up to one target MAT entity or creature becomes a base 3/3 creature.
-2: Untap all lands you control.
-X: Draw X cards.
-2: Untap all lands you control.
-X: Draw X cards.
3
Defender
When Wall of Words blocks a creature, that creature gains Disempowered (that creature has final power 0) until end of turn.
When Wall of Words blocks a creature, that creature gains Disempowered (that creature has final power 0) until end of turn.
0/1
Whenever you cast a white spell, exile up to one target card in a graveyard.
Whenever you cast a green spell, put up to one target card in your graveyard to your hand.
Whenever you cast a green spell, put up to one target card in your graveyard to your hand.
2/2
As an additional cost to cast Altar's Reap*, sacrifice a creature.
Draw two cards.
Draw two cards.
"Don't worry, your death will be as informative as possible."—Gorghul, augur of skulls
: Target player loses 1 life.
3/1
Exile three creature cards from your graveyard: Return Ascendant Metamorph from your graveyard onto the field tapped.
: Ascendant Metamorph becomes a 2/2 Wurm with Burrowing (This creature can't be blocked by creatures with flying.).
: Ascendant Metamorph becomes a 4/4 Spider with reach and loses burrowing.
: Ascendant Metamorph becomes a 8/8 Horror with flying and loses reach.
: Ascendant Metamorph becomes a 2/2 Wurm with Burrowing (This creature can't be blocked by creatures with flying.).
: Ascendant Metamorph becomes a 4/4 Spider with reach and loses burrowing.
: Ascendant Metamorph becomes a 8/8 Horror with flying and loses reach.
1/1
As long as a player controls a Forest, Black Frenemy gets +1/+1 and has deathtouch.
1/1
At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Black Rack deals 2 damage to them.
Flying, deathtouch
1/1
Choose one--
- Target creature gets -2/-2 until end of turn.
- Target player discards a card.
- Put target creature card in your graveyard into your hand.
- Target creature gets -2/-2 until end of turn.
- Target player discards a card.
- Put target creature card in your graveyard into your hand.
Retreat (When this creature is blocked by creatures with total power greater than or equal to its toughness, you may remove this creature from combat.)
When Cowardly Imp retreats, you lose 2 life.
When Cowardly Imp retreats, you lose 2 life.
2/1
You and target player shred 3 cards (put the top 3 cards of the library into the graveyard).
Put up to one land card shredded this way onto the field.
Put up to one land card shredded this way onto the field.
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
"It hurts more if you think about it."
—Hooks, Cabal torturer
—Hooks, Cabal torturer
Double strike, [rage]
Other creatures you control with berserk have double strike.
Other creatures you control with berserk have double strike.
3/3
Deathtouch
, Pay 1 life: Target creature gets -1/-1 until end of turn.
, Pay 1 life: Target creature gets -1/-1 until end of turn.
5/5
Flying
, Pay 1 life: Grimclaw Bats* gets +1/+1 until end of turn.
, Pay 1 life: Grimclaw Bats* gets +1/+1 until end of turn.
1/1
Whenever you cast a blue spell, you may have each player draw a card.
Whenever you cast a red spell, you may have each player discard a card.
Whenever you cast a red spell, you may have each player discard a card.
2/2
Target player discards a card, then grinds X (that player exiles the top card of their library until X land cards are exiled this way), where X is the card's converted mana cost.
: Hyalopterous Lemure* gets -1/-0 and gains flying until end of turn.
Insatiable Bookwurm enters with X +1/+1 counters.
Burrowing (This creature can't be blocked by creatures with flying.)
At the beginning of your upkeep, each player shred X cards (put the top X cards of the library into the graveyard), where X is the equal to Insatiable Bookwurm's power.
Burrowing (This creature can't be blocked by creatures with flying.)
At the beginning of your upkeep, each player shred X cards (put the top X cards of the library into the graveyard), where X is the equal to Insatiable Bookwurm's power.
0/0
When Inspiring Weaver enters, return up to one target land card from your graveyard onto the field tapped.
, : Target land you control also becomes a 3/3 creature. It gains haste until end of turn.
, : Target land you control also becomes a 3/3 creature. It gains haste until end of turn.
2/4
Unharmed by MAT (Prevent all damage dealt to this permanent by MAT sources.)
Aegis from MAT (This permanent can't be the target of MAT spells or abilities your opponents control)
Aegis from MAT (This permanent can't be the target of MAT spells or abilities your opponents control)
2/2
Lifelink, protection from white
2/2
+1: Up to one target creature gains Guile (This creature can't be blocked except by two or more creatures.) until end of turn.
-2: Destroy target creature or land.
-5: You get an emblem with "Spells you cast cost less to cast. Spells your opponents cast cost more to cast."
-2: Destroy target creature or land.
-5: You get an emblem with "Spells you cast cost less to cast. Spells your opponents cast cost more to cast."
3
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Lobotomize (A player dealt damage by this permanent grinds 1 for each damage instead of losing life.)
Lobotomize (A player dealt damage by this permanent grinds 1 for each damage instead of losing life.)
2/4
Mill four cards, then return two cards from your graveyard to your hand. You lose 2 life.
Spellbind creature
Spellbound creature has [rage].
Spellbound creature has Lobotomize (A player dealt damage by this permanent grinds 1 for each damage instead of losing life.).
Spellbound creature has [rage].
Spellbound creature has Lobotomize (A player dealt damage by this permanent grinds 1 for each damage instead of losing life.).
Psychic Blast deals 2 damage to target player. That player discards a card.
[Rage]
2/3
When Ravenous Rats* enters, target opponent discards a card.
Devouring books is only the beginning. The librarian's next.
1/1
Flying
Whenever a creature dealt damage by Sengir Seeker this turn dies, put a +1/+1 counter on Sengir Seeker.
Whenever a creature dealt damage by Sengir Seeker this turn dies, put a +1/+1 counter on Sengir Seeker.
1/3
, : Target creature with power X gains Disempowered (that creature has final power 0) until end of turn. You gain X life.
0/2
Eludes power 2 or greater (This creature can't be blocked by power 2 or greater creatures.)
1/1
Syphon Soul* deals 2 damage to each other player. You gain life equal to the damage dealt this way.
Destroy target BIO or SPI creature.
Flying
Inform 1 (When this creature deals combat damage to a player, you may draw one cards.)
Inform 1 (When this creature deals combat damage to a player, you may draw one cards.)
2/1
Bonded creature has "At the beginning of your upkeep, this creature gets a -1/-1 counter".
Bonded player has "At the beginning of your upkeep, you lose 1 life".
Bond creature or player – (Idle, : Attach this to another creature or player.)
Bonded player has "At the beginning of your upkeep, you lose 1 life".
Bond creature or player – (Idle, : Attach this to another creature or player.)
0/1
Defenseless (can't block)
Impervious (Prevent all damage dealt to this unless a single source deals lethal damage to it)
Impervious (Prevent all damage dealt to this unless a single source deals lethal damage to it)
Illus. Der-Reiko
3/3
Indestructible
Yawgmoth and other black creatures you control get +1/+1 for each compleation counter on Yawgmoth.
Creatures you don't control get -1/-1 for each compleation counter on Yawgmoth.
: Put a compleation counter on Yawgmoth.
Yawgmoth and other black creatures you control get +1/+1 for each compleation counter on Yawgmoth.
Creatures you don't control get -1/-1 for each compleation counter on Yawgmoth.
: Put a compleation counter on Yawgmoth.
4/5
Haste, Animosity (You may have this creature assign its combat damage as though it weren't blocked.)
Other creatures you control with haste have animosity.
: Create a 3/3 BIO green Beast creature token with haste.
Other creatures you control with haste have animosity.
: Create a 3/3 BIO green Beast creature token with haste.
4/4
Indestructible, haste, first strike
Other red creatures you control get +4/+0 and have haste and first strike.
Other red creatures you control get +4/+0 and have haste and first strike.
6/6
Haste
2/2
Rearguard (Can't be blocked unless all attacking creatures without rearguard have been blocked.)
2/1
Haste
Escort (Creatures with escort must be blocked before creatures without escort.)
: Goblin Firefighter gets +1/+0 until end of turn.
Escort (Creatures with escort must be blocked before creatures without escort.)
: Goblin Firefighter gets +1/+0 until end of turn.
1/1
Haste
Escort (Creatures with escort must be blocked before creatures without escort.)
Animosity (You may have this creature assign its combat damage as though it weren't blocked.)
At the beginning of the end step, sacrifice Guiding Beacon.
Escort (Creatures with escort must be blocked before creatures without escort.)
Animosity (You may have this creature assign its combat damage as though it weren't blocked.)
At the beginning of the end step, sacrifice Guiding Beacon.
4/1
Home Invader can't be blocked by creatures with homebound.
2/2
+1: Jaya deals 1 damage to each up to two target creatures or players.
+1: Destroy target MAT creature, entity, or mod.
-2: Jaya deals X damage to target creature or player, where X is the number of lands you control.
+1: Destroy target MAT creature, entity, or mod.
-2: Jaya deals X damage to target creature or player, where X is the number of lands you control.
3
Jaya's Inferno deals X damage to target player and each creature they control.
Destroy target MAT creature, entity, or mod. Jaya's Rage deals 3 damage to that permanent's controller.
Jaya's Spark deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Whenever you cast a blue spell, attach up to one target mod to another permanent.
Whenever you cast a white spell, put up to one mod card from your hand onto the field.
Whenever you cast a white spell, put up to one mod card from your hand onto the field.
2/2
Whenever you cast a black spell, target opponent loses 1 life.
Whenever you cast a green spell, Jund Battlemage A deals 1 damage to up to target creature.
Whenever you cast a green spell, Jund Battlemage A deals 1 damage to up to target creature.
1/1
Whenever you cast a black spell, up to one target creature gets -2/-2 until end of turn.
Whenever you cast a green spell, up to target creature gets +2/+2 until end of turn.
Whenever you cast a green spell, up to target creature gets +2/+2 until end of turn.
2/2
Lava Axe* deals 5 damage to target player.
"Catch"
[Mimic]
2/1
[Rage]
3/2
: Orcish Cannon deals 2 damage to target creature or player and 3 damage to you.
"It's a thankless job, and you'll probably die in an explosion. But the pay is pretty good."
—Toothlicker Harj, orcish captain
—Toothlicker Harj, orcish captain
1/3
Double strike (This creature deals both first-strike and regular combat damage.)
1/1
Choose one--
- Passionate Charm deals 1 damage to any target.
- Target creature gains haste and [rage] until end of turn.
- Draw a card, then discard a card.
- Passionate Charm deals 1 damage to any target.
- Target creature gains haste and [rage] until end of turn.
- Draw a card, then discard a card.
Virulent (Damage dealt by this source can't be prevented.)
Pinpoint Avalanche* deals 4 damage to target creature.
Pinpoint Avalanche* deals 4 damage to target creature.
As long as a player controls a Plains, Red Frenemy gets +1/+1 and has Guardian (This creature can block an additional creature each combat.).
4/4
At the beginning of each opponent's upkeep, if that player has five or more cards in hand, Red Vise deals 2 damage to them.
Destroy target MAT entity or land.
: Siege Rook gets +1/+0 until end of turn.
1/4
Spellbind creature
Spellbound creature gains first strike and Escort (Creatures with escort must be blocked before creatures without escort.).
Spellbound creature gains first strike and Escort (Creatures with escort must be blocked before creatures without escort.).
Each player sacrifices a land.
Otaria's frequent tremors are the last stages of Dominaria's recovery from the Phyrexian war.
Double strike
Guardian (This creature can block an additional creature each combat.)
Guardian (This creature can block an additional creature each combat.)
2/3
[Rage]
Escort (Creatures with escort must be blocked before creatures without escort.)
Escort (Creatures with escort must be blocked before creatures without escort.)
2/2
Spellbind creature
Spellbound creature gets +1/+1 for each Forest you control.
Spellbound creature gets +1/+1 for each Forest you control.
"There's never been a dwarven smith who could match the marvels that Gaea herself forges."
—The Elvish Champion
—The Elvish Champion
+1: Target permanent gains indestructible until your next precombat main phase.
-1: Target creature gets +4/+4 until your next precombat main phase.
-6: You get an emblem with "Permanents your opponents control don't untap during their controller's untap steps."
-1: Target creature gets +4/+4 until your next precombat main phase.
-6: You get an emblem with "Permanents your opponents control don't untap during their controller's untap steps."
3
Trample, Thrive (This creature gains a +1/+1 counter as it deals combat damage.)
Other creatures you control with +1/+1 counter on them have trample.
Other creatures you control with +1/+1 counter on them have trample.
2/2
At the beginning of your upkeep, create a 1/1 BIO green Insect creature token.
: Create two 1/1 BIO green Insect creature tokens.
: Create two 1/1 BIO green Insect creature tokens.
Indestructible
Whenever you tap a land for mana, produce additional two mana to your pool of any type that land produced.
Whenever you tap a land for mana, produce additional two mana to your pool of any type that land produced.
8/8
Target creature gets +3/+3 until end of turn.
"Here in Fyndhorn, the goddess Freyalise is generous to her children."
—Kolbjörn, elder druid of the Juniper Order
—Kolbjörn, elder druid of the Juniper Order
As long as a player controls a Island, Green Frenemy gets +1/+1 and has trample.
7/7
Frostbite (When this object deals damage to a permanent, freeze that permanent.)
Ice Spear deals 2 damage to target creature with flying.
Ice Spear deals 2 damage to target creature with flying.
Freeze target creature. (Tap it and it gains frozen. If it would untap, it loses frozen instead.)
At the beginning of its controller's next upkeep, put two +1/+1 counters on it.
At the beginning of its controller's next upkeep, put two +1/+1 counters on it.
Each player may search their library for a basic land card and put it onto the field tapped. Then each player who searched their library this way shuffles it.
Choose one--
- Target creature gets +2/+2 until end of turn.
- Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
- Create a 1/1 BIO green Saproling creature token.
- Target creature gets +2/+2 until end of turn.
- Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
- Create a 1/1 BIO green Saproling creature token.
Whenever you cast a red spell, create a Treasure token. (A colorless MAT object with ", Sacrifice this token: Produce one mana of any color.")
Whenever you cast a white spell, you may search your library for a basic land. If you do, reveal it, put it into your hand, then shuffle your library.
Whenever you cast a white spell, you may search your library for a basic land. If you do, reveal it, put it into your hand, then shuffle your library.
2/2
Whenever you cast a red spell, Naya Battlemage B deals 2 damage to any target.
Whenever you cast a white spell, you gain 2 life.
Whenever you cast a white spell, you gain 2 life.
2/2
Deathtouch
, Withdraw a land: Target creature gains indestructible until end of turn. (To withdraw as a cost, return a permanent you control of that type to its owner's hand.)
, Withdraw a land: Target creature gains indestructible until end of turn. (To withdraw as a cost, return a permanent you control of that type to its owner's hand.)
2/2
: Slickskin Troll gains indestructible until end of turn.
2/2
Target player puts a +1/+1 counter on each creature they control.
Whenever you cast a black spell, up to one target creature gets a -1/-1 counter.
Whenever you cast a blue spell, up to one target creature gets a +1/+1 counter.
Whenever you cast a blue spell, up to one target creature gets a +1/+1 counter.
2/2
Prevent all combat damage that would be dealt this turn.
Freeze each attacking creature. (Tap it and it gains frozen. If it would untap, it loses frozen instead.)
Freeze each attacking creature. (Tap it and it gains frozen. If it would untap, it loses frozen instead.)
Gaea battles rampant death with abundant life.
Animosity (You may have this creature assign its combat damage as though it weren't blocked.)
7/7
Burrowing (This creature can't be blocked by creatures with flying.)
When Tiller Wurm enters, you shred 3 cards (put the top 3 cards of the library into the graveyard).
When Tiller Wurm enters, put up to one land card from your graveyard onto the field tapped.
When Tiller Wurm enters, you shred 3 cards (put the top 3 cards of the library into the graveyard).
When Tiller Wurm enters, put up to one land card from your graveyard onto the field tapped.
3/3
Target creature gets a +1/+1 counter, and it gains indestructible until end of turn.
Deathtouch
Escort (Creatures with escort must be blocked before creatures without escort.)
Escort (Creatures with escort must be blocked before creatures without escort.)
2/2
Homebound (This creature can't attack)
When Emergency Blockade enters, prevent the next 5 damage that would be dealt to any target this turn.
When Emergency Blockade enters, prevent the next 5 damage that would be dealt to any target this turn.
0/4
Guile (This creature can't be blocked except by two or more creatures.)
Inform 1 (When this creature deals combat damage to a player, you may draw one cards.)
Inform 1 (When this creature deals combat damage to a player, you may draw one cards.)
1/3
Flying
Lobotomize (A player dealt damage by this permanent grinds 1 for each damage instead of losing life.)
You may play cards exiled with Skulltap Specter.
Lobotomize (A player dealt damage by this permanent grinds 1 for each damage instead of losing life.)
You may play cards exiled with Skulltap Specter.
1/3
Double strike
Virulent (Damage dealt by this source can't be prevented.)
At the beginning of your upkeep, Double-Edged Dummy deals 3 damage to you.
Virulent (Damage dealt by this source can't be prevented.)
At the beginning of your upkeep, Double-Edged Dummy deals 3 damage to you.
3/3
When Pikejo Pioneer attacks, if defending player controls more lands than you, you may search your library for a Forest or Plains card, reveal it, put it into your hand, then shuffle your library. If you do, put a +1/+1 counter on Pikejo Pioneer.
2/2
Flying, lifelink
2/2
Burrowing (This creature can't be blocked by creatures with flying.)
: Tap target creature without flying.
: Tap target creature without flying.
4/5
Trample
Thrive (This creature gains a +1/+1 counter as it deals combat damage.)
Thrive (This creature gains a +1/+1 counter as it deals combat damage.)
2/2
Reach
Frostbite (When this object deals damage to a permanent, freeze that permanent.)
Frostbite (When this object deals damage to a permanent, freeze that permanent.)
2/4
First strike
3/1
Vigilance
Escort (Creatures with escort must be blocked before creatures without escort.)
Guardian (This creature can block an additional creature each combat.)
Escort (Creatures with escort must be blocked before creatures without escort.)
Guardian (This creature can block an additional creature each combat.)
2/5
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