Base Set: Reimagined Edition: Comments

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Mechanics | Reimagined Color Pie | Trinities of Conflict | Card Types | Skeleton | Core mechanics pie | Evergreen Keywords

Same comment as I made on Ryan's core set: If it's all right, could I get you to rename this set to something slightly more specific? Multiverse already has "Magic 20XX", "PowerCore", "Core Set X", "Omega Edition", "Omega Core Set" and "Core A", so maybe you might like to choose a name something more along those lines.

hey Alex, can you give me full control of this set? instead of me creating a new set.

Yeah, seems reasonable. Can you rename it to something more specific?

thanks, Alex.

set renamed to Base Set: Refreshed Edition. throwback to the early days of Magic. Powerful duals, artifacts, and enchantments. Characters (read: Legends and Planeswalkers) from early story arcs.

possible ideas:
PW: freyalise, serra, urza, leshrac, jaya
tribes: elf, soldier, merfolk, zombie, goblin
legends (gods): gaea, fiers, yawgmoth, svyelun, tal
promoted strategies: g ramp, r sligh, b discard, u mill, w weenie
veiled game pieces

The orientations of colors in the wheel is moot. Mainly because color hate effects aren't done any more. More importantly is emphasis on balance of all ten color pairs, making concepts like allies and enemies colors irrelevant.

In fact there are 12 combinations to orient the five colors around the wheel (excluding mirrors and rotations). Why should the canon be based on only a single permutation and exclude 11 other possibilties?

That said, would be fun project to organize all 12 variations of color wheel according to their motifs.

> "The orientations of colors in the wheel is moot. Mainly because color hate effects aren't done any more. More importantly is emphasis on balance of all ten color pairs, making concepts like allies and enemies colors irrelevant."

What about Knight of the Sun & Knight of the Moon?

All colors are simultaneously allies and enemies of all other colors. Some cards or cycles may emphasis a color pair relationship--love or hate--for a specific mechanic or lore.

"Protection from" reinstated as evergreen keyword. Primary on white and black. Color protection may still happen occasionally, but think more broadly. Such as protection from card types, subtypes, P/T, CMC, etc.

Created page for evergreen keywords. 40 in total. old and new abilities.

About time. :)


Climax points seem problematic. I really actually don't want to win the game by playing a planeswalker and one other card. There are no scenes in this set and all planeswalkers are different colors and obviously mythic rare as well, so it's no issue for Limited. But a "combo" deck that automatically wins on dropping Freyalise, Nature's Protector and whatever green scene/other plaeswalker they can cast for four mana seems like a total circumvention of interactive gameplay.

I mean, Erfh has Myth of Fire at {1}{g}, so that's a turn three win if you play on curve against any deck with a mildly slow start (missing a one-drop going second).

You get Victory pionts by activating a Planeswalker's Ultimate (3 pts.) or Scene's Climax (2 pts.). Need (7) VP to win.

The arts of the black creatures are depicted to make them seem so terrifying and what not. But then I read their rules text, and they just don't emit the same feeling of terror -- not even close.

Hence I chose to assign double strike as primary in black (and red) for two main reasons. First strike is still primary in white-red. So only red now is primary for both first and double strike.

Double strike in black now gives it a reason to fear it. Whereas black also have several forms of evasion, however, evasion doesn't really emit that sense of fright. It's not same when you don't have to interact with, versus now you must interact and you're not going to like it.

Second, I want black-red to also feel the same scariness. Also extra speed and aggressiveness for that color pair. Who should never slow down.

To compensate for white losing double strike, instead it now gets retaliate. Which means "when this is dealt damage by a source, it deals that much damage to the source's controller". (sort of like reflecting damage.) This gives white some reach to close out games. While this could also feel black, however black already has direct damage spells and various forms of evasion; so it doesn't need it as much as white.

I sometimes stumble upon this set and have a new thought on climax/ultimate this time around: It should be just a single keyword/ability word and can read "Climax 2 — EFFECT" on scenes and "Climax 3 — EFFECT" on planeswalkers. This takes not much space (for planeswalkers "ultimate" is longer than "climax" anyway) and serves as a reminder of the different VP values - especially since planeswalkers historically have little room for reminder text.

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