Base Set: Reimagined Edition

Base Set: Reimagined Edition by amuseum

192 cards in Multiverse

78 commons, 69 uncommons,
28 rares, 12 mythics, 5 basics

7 colourless, 36 white, 27 blue, 35 black,
29 red, 22 green, 11 multicolour, 25 land

128 comments total

What if Magic was rebuilt from the ground up

Base Set: Reimagined Edition: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Reimagined Color Pie | Trinities of Conflict | Card Types | Skeleton | Core mechanics pie

Cardset comments (6) | Add a comment on this cardset

The set creator would like to draw your attention to these comments:

On Base Set: Reimagined Edition (reply):

thanks, Alex.

set renamed to Base Set: Refreshed Edition. throwback to the early days of Magic. Powerful duals, artifacts, and enchantments. Characters (read: Legends and Planeswalkers) from early story arcs.

possible ideas:
PW: freyalise, serra, urza, leshrac, jaya
tribes: elf, soldier, merfolk, zombie, goblin
legends (gods): gaea, fiers, yawgmoth, svyelun, tal
promoted strategies: g ramp, r sligh, b discard, u mill, w weenie
veiled game pieces

Recently active cards: (all recent activity)

 U 
BIO Creature – Human Knight
Lifelink, Eludes white (This creature can't be blocked by white creatures.)
2/2
2 comments
last 2020-08-14 20:11:06 by SecretInfiltrator
 U 
BIO Creature – Human Knight
Lifelink, Eludes black (This creature can't be blocked by black creatures.)
2/2
1 comment
2020-08-14 04:52:55 by amuseum
 U 
SPI Creature – Illusion Rogue
Elude (This creature can't be blocked.)

Aegis (This permanent can't be the target of spells or abilities your opponents control)
1/1
 C 
SPI Fast Mod – Aura
Spellbind permanent

Spellbound permanent has Eternally Frozen (This permanent can't untap. If it's untapped, tap it.).
4 comments
last 2020-08-10 17:42:57 by amuseum
 U 
SPI Mod – Aura
Spellbind creature

Spellbound creature gains first strike and Escort (Creatures with escort must be blocked before creatures without escort.).

Recent comments: (all recent activity)
On Base Set: Reimagined Edition:

"The orientations of colors in the wheel is moot. Mainly because color hate effects aren't done any more. More importantly is emphasis on balance of all ten color pairs, making concepts like allies and enemies colors irrelevant."

What about Knight of the Sun & Knight of the Moon?

On Knight of the Moon:

That's not the part of protection that synergized well with first strike.

On Knight of the Sun:
On Knight of the Moon:
On Eternal Freeze:

Frozen / eternally frozen reverted to keywords for simplicity to code in Forge.

Frozen is basically a replacement effect. Eternally frozen a static ability.

Something "is frozen" if it has the keyword frozen and/or eternally frozen. (Note distinction between "is frozen" and "has frozen".)

On Eternal Freeze:

Huh, yeah - I can see how that might be common enough to keyword.

One issue that probably came up in alpha for this set - "tap" is three letters long. "freeze" is five. It seems stupid, but given how many times the word appears, it probably matters. After all, they very very quickly moved to the {t} symbol for even more space saving.

Maybe in this world, the word 'freeze' eventually goes away completely and we get a {f} symbol? :)

On Tangle*:

Welp. My poor knowledge of Magic cards makes me look silly again :)

If this set has 'powerful duals' like the frontpage comment said, then I don't think this is too strong for the format, lol.

On Tangle*:

It does seem rather good. But, well, it's a legit reprint of Tangle so it's a bit hard to argue that :)

Still, the more modern version seems to be up-costed a bit - Clinging Mists. It probably depends on environment.

On Tangle*:

This seems super undercosted. Maybe {3}{g}?

On Base Set: Reimagined Edition:

The orientations of colors in the wheel is moot. Mainly because color hate effects aren't done any more. More importantly is emphasis on balance of all ten color pairs, making concepts like allies and enemies colors irrelevant.

In fact there are 12 combinations to orient the five colors around the wheel (excluding mirrors and rotations). Why should the canon be based on only a single permutation and exclude 11 other possibilties?

That said, would be fun project to organize all 12 variations of color wheel according to their motifs.

(All recent activity)
See other cardsets