Base Set: Reimagined Edition

Base Set: Reimagined Edition by amuseum

197 cards in Multiverse

80 commons, 71 uncommons,
29 rares, 12 mythics, 5 basics

7 colourless, 36 white, 29 blue, 38 black,
29 red, 22 green, 11 multicolour, 25 land

136 comments total

What if Magic was rebuilt from the ground up

Base Set: Reimagined Edition: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Reimagined Color Pie | Trinities of Conflict | Card Types | Skeleton | Core mechanics pie | Evergreen Keywords

Cardset comments (11) | Add a comment on this cardset

The set creator would like to draw your attention to these comments:

On Base Set: Reimagined Edition (reply):

You get Victory pionts by activating a Planeswalker's Ultimate (3 pts.) or Scene's Climax (2 pts.). Need (7) VP to win.

On Base Set: Reimagined Edition (reply):

Created page for evergreen keywords. 40 in total. old and new abilities.

On Base Set: Reimagined Edition (reply):

thanks, Alex.

set renamed to Base Set: Refreshed Edition. throwback to the early days of Magic. Powerful duals, artifacts, and enchantments. Characters (read: Legends and Planeswalkers) from early story arcs.

possible ideas:
PW: freyalise, serra, urza, leshrac, jaya
tribes: elf, soldier, merfolk, zombie, goblin
legends (gods): gaea, fiers, yawgmoth, svyelun, tal
promoted strategies: g ramp, r sligh, b discard, u mill, w weenie
veiled game pieces

Recently active cards: (all recent activity)

 M 
BIO Mythic Planeswalker – Urza
+1: Up to one target MAT entity or creature becomes a base 3/3 creature.

-2: Untap all lands you control.

-X: Draw X cards.
3
3 comments
last 2021-10-12 07:26:18 by SecretInfiltrator
 U 
SPI Sorcery
Mill four cards, then return two cards from your graveyard to your hand. You lose 2 life.
1 comment
2021-10-12 07:20:15 by SecretInfiltrator
 C 
SPI Creature – Wall Psyche
Defender

When Wall of Words blocks a creature, that creature gains Disempowered (that creature has final power 0) until end of turn.
0/1
 R 
BIO Creature – Human Warlock Noble
{x}{b}, {t}: Target creature with power X gains Disempowered (that creature has final power 0) until end of turn. You gain X life.
0/2
 U 
BIO Creature – Human Knight
Lifelink, protection from black
2/2
1 comment
2020-08-14 04:52:55 by amuseum

Recent comments: (all recent activity)
On Urza, Chief Artificer:

> amuseum wrote: "You get Victory pionts by activating a Planeswalker's Ultimate (3 pts.) or Scene's Climax (2 pts.). Need (7) VP to win."

Is it problematic that this is a three turn clock?

On Necrospection:

Returning cards of any type is usually green, but you changed the whole color pie for this, right?

On Base Set: Reimagined Edition:

You get Victory pionts by activating a Planeswalker's Ultimate (3 pts.) or Scene's Climax (2 pts.). Need (7) VP to win.

On Base Set: Reimagined Edition:

About time. :)


Climax points seem problematic. I really actually don't want to win the game by playing a planeswalker and one other card. There are no scenes in this set and all planeswalkers are different colors and obviously mythic rare as well, so it's no issue for Limited. But a "combo" deck that automatically wins on dropping Freyalise, Nature's Protector and whatever green scene/other plaeswalker they can cast for four mana seems like a total circumvention of interactive gameplay.

I mean, Erfh has Myth of Fire at {1}{g}, so that's a turn three win if you play on curve against any deck with a mildly slow start (missing a one-drop going second).

On Base Set: Reimagined Edition:

Created page for evergreen keywords. 40 in total. old and new abilities.

On Base Set: Reimagined Edition:

"Protection from" reinstated as evergreen keyword. Primary on white and black. Color protection may still happen occasionally, but think more broadly. Such as protection from card types, subtypes, P/T, CMC, etc.

On Deep Exploration:

I guess the mechanic name fits the new black colour identity.

It also makes a very suggestive option for iron-man magic.

On Base Set: Reimagined Edition:

All colors are simultaneously allies and enemies of all other colors. Some cards or cycles may emphasis a color pair relationship--love or hate--for a specific mechanic or lore.

On Base Set: Reimagined Edition:

> "The orientations of colors in the wheel is moot. Mainly because color hate effects aren't done any more. More importantly is emphasis on balance of all ten color pairs, making concepts like allies and enemies colors irrelevant."

What about Knight of the Sun & Knight of the Moon?

On Knight of the Moon:

That's not the part of protection that synergized well with first strike.

(All recent activity)
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