Base Set: Reimagined Edition: Mechanics
Evergreen keyword action. If used as a cost, you can only withdraw permanents that you control.
Delayed supertype
Evergreen keyword action.
Primary blue, green
Evergreen keyword ability (was hexproof from).
Primary white, blue.
Evergreen keyword ability
Primary blue, green
Multiple instances of Thrive are cumulative. So a creature with "Thrive, Thrive" has "Thrive 2" and can gain two counters per combat.
Evergreen keyword ability.
Evokes 3-way conflict between normal creatures, flying creatures, and burrowing creatures.
Primary green, black.
Evergreen keyword action. A variation of milling that is proportional to deck size, such that it is scalable whether one is playing constructed or limited or casual.
Cards are exiled so opponent gains no benefit compared to if cards were dumped to graveyard.
Evergreen keyword ability that goes mainly on a creature. Multiple instances of lobotomize are redundant.
Primary blue, black.
Evergreen keyword ability.
Primary black, red.
Evergreen keyword action.
Putting cards from library to graveyard should mostly benefit controller of the effect.
Evergreen keyword ability.
Primary in white, red.
Contrast Rearguard.
Evergreen keyword ability (was menace).
Primary black, blue.
Evergreen keyword ability (was hexproof).
Primary white, blue.
Evergreen keyword ability
Primary white, green
Evergreen keyword ability (was defender).
Primary white, blue.
Evergreen keyword ability
Primary white, blue
Evergreen keyword ability.
Primary blue, black
Multiple instances of Inform are triggered separately. So a creature with "Inform, Inform" will trigger twice.
Evergreen keyword ability
Primary red, green.
BIO mod creatures
Evergreen keyword ability.
Primary blue, black
Evergreen keyword ability.
Primary blue, green
Evergreen keyword of a permanent.
Primary blue, green
A permanent that is Eternally Frozen can't untap. If it's untapped, tap it immediately.
Eternally frozen also count as frozen, regardless of whether the permanent is tapped or untapped. Unlike regular frozen, it doesn't lose eternally frozen from untapping.
Evergreen keyword ability.
Primary black, blue
Evergreen keyword of permanents.
Primary blue, green.
The freeze keyword action grants a permanent this keyword: frozen, only if it becomes tapped.
The next time a frozen permanent would untap, instead it loses frozen. A frozen permanent ceases to be frozen the moment it untaps.
Eternally frozen permanents can't untap. If it's untapped, tap it immediately.
Evergreen keyword ability.
Primary in white, red.
Contrast Escort (vanguard).
Evergreen keyword.
Primary blue, black.
Elude can be standalone or be followed by characteristic.
Evergreen keyword.
Primary blue, black.
Variant of elude.
Evergreen state.
Primary black, blue
Primary red, blue
Evergreen keyword ability.
Primary green, red
Evergreen keyword ability
Primary blue, black
Evergreen keyword ability
Primary white, blue
Multiple instances of Guardian are cumulative. So a creature with "Guardian, Guardian" has "Guardian 2" and can block two additional creatures.
In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – . (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".