CardName: Virus Zero Cost: 2b Type: BIO Mod Creature - Biont Virus Pow/Tgh: 0/1 Rules Text: Bonded creature has "At the beginning of your upkeep, this creature gets a -1/-1 counter". Bonded player has "At the beginning of your upkeep, you lose 1 life". **Bond** creature or player - {b}{b} (Idle, {b}{b}: Attach this to another creature or player.) Flavour Text: Set/Rarity: Base Set: Reimagined Edition Common |
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BIO mods are also creatures. They enter play detached and act just like any other creature.
Biont is a mod subtype. They have an idle activated ability called Bond that targets another creature. If this ability is not negated (such as by illegal target or a negating spell or ability), the Biont attaches to the target. All abilities mentioning the bonded creature refer to the creature it is attached to. This ability cannot be activated if it's already attached to another creature.
Permanents cannot attach to itself.
Permanents attached to another permanent, player, or entity cannot engage in combat. This means a Biont cannot attack or block while it is attached to another creature.
When a creature dies, all Bionts attached to it are also put into the graveyard.
Since all attachable permanents are supposed to be of card type mod, why not just use "modded" over introducing special terms like "bonded"? Isn't that going back to "enchanted", "equipped", "fortified" etc. having a whole list over a singular term?
> When a creature dies, all Bionts attached to it are also put into the graveyard.
How does that work? Is it afterwards as it is currently with Auras or at the same time? I don't understand why this mod creature cannot remain on the battlefield when the creature it was attached to dies - the argument that Auras go to the graveyard without an enchanted object stems from the fact that they are otherwise useless permanents to keep track of, but this is both a creature and has a repeatable activated ability to re-attach like an Equipment.