Duel Decks Starcraft: Remastered: Recent Activity
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Recent updates to Duel Decks Starcraft: Remastered: (Generated at 2025-06-23 06:04:09)
previously: Prevent all combat damage that would be dealt by creatures this turn other than Zerg.
0/4 -> 0/5, 2->3
return to hand to differentiate from Larva.
previously:

: Return ~ from your graveyard to the battlefield tapped.
Currently testing hyper Mana Leak to avoid "counter target spell unless i pay its mana cost.. but i already paid its mana cost!". Now slightly less flavorful, slightly stronger, much simpler.
previous: Counter target spell unless its controller pays that spell's mana cost. (Mana cost includes color.)
changed to Zerg Zombify effect. Slightly weaker. The word "token copy" is confusing for newer players and they'll ask about whether auras are copied, p/t temporary bonuses, etc... Here, a fresh permanent is made.
previously:
,
, Sacrifice Larva: Put a token that's a copy of target Zerg creature onto the battlefield. Activate this ability only any time you can cast a sorcery.
an untapped -> another untapped
uncommon -> common
2R -> 1RR
indestructible -> Prevent all damge that would be dealt to target creature this turn.
8/25/2014 On Complexity:
From DDS1, the people who are attracted to the set is more "usually play starcraft but play a little magic" rather than the other way around, "mtg players who play a little SC". With this, it's not only important to have decks that play well, but also decks with as low a barrier to entry as possible.
I've sort of dug myself into a corner with Morph, so I guess I'm keeping that. I've gone through cards where complexity issues may arise, and I'll modify them make them simpler while maintaining as much original functionality as possible.
Made some changes to mitigate complexity on:
Additional cards on the complexity watchlist:
Yep, it's meant to be optional. It's ok from a power level in playtesting. Is it unintuitive though?
Got it. That seems.. reasonable. I'll change it to that. I don't have to phrase it like Daxos of Meletis since you're able to exile that person's lands as well anyway.
-8 -> -7 again
Hm. You're right. I patterned it after Moonmist and thought that "non-X" can only be used for color, but it seems to be worded that way because there are two creature types referenced in the card.
A quick search on Gatherer showed that "non-X" is a valid template, such as on Spare from Evil. Thanks.
Will edit to: "Prevent all combat damage that would be dealt by non-Zerg creatures this turn."
Thanks, but tutors are very bad for duel decks design. We only have 60 cards per deck to work with (~40 removing basic lands), and we need to keep the player entertained as much as possible.
To do this, we need to squeeze out as much variance from every single card as possible. Some cards in the deck are naturally better than others, and if we make it a tutor, he'll just use the same strategy every single round. (Say fetching a Queen.
Yes, that is interesting. Looking at Steel Wall, Wall of Mulch, and Perimeter Captain, this card is overcosted.
1/4 defender might be too cheap for 2CMC, I'll see if I can make it 0/5 with a salvage ability of
. I'll also play around with interacting with soldiers, but I like the simplicity already.
(((Warp Gate))) spits this out. :)
While this rendition is pretty good, have you considered maybe making the larvae a tutor for any zerg? Something like, At the beginning of your upkeep, you may put an evolution counter on Larvae T, Sacrifice Larvae: Search your library for a creature card with converted mana cost equal to or less than the amount of evolution counters on Larvae, put it onto the battlefield, then shuffle your library.
Now I don't know the power level of the card in regards to the other decks, but would it make more sense to have the sacrifice cost be 3 colorless, to emulate the Salvage cost of your other spells in the deck? It kind of increases the overall "flavor" and coherance of your theme.
You could make it a detain-esque effect.
Or you could make it red and instant and have its effect be creatures target player controls can't block or attack this turn.
Use Hunter's Ambush wording from M15
We require more...
What makes this?
I really like the current ability except that you can cast spells exiled by other effects. Being able to cast spells exiled by Zeratul is fine.