Duel Decks Starcraft: Remastered: Recent Activity
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Recent updates to Duel Decks Starcraft: Remastered: (Generated at 2024-05-19 03:16:32)
"~ gets..." -> "Target creature gets"
italicized keyword
Uploaded the wrong version. Mana from to . P/T from 3/1 to 3/2.
italicized keyword
italicized keyword
fixed spacing
"Protoss Charm". I like everything, maybe the +0/+2 a bit less than the others.
Typo: changed activation cost from to .
Much simplified from Stalker. Problem is I don't know if the card is any good. Haha. Also, do people have some kind of emotional attachment to the Stalker (i.e. will they complain that it's such a bland card here?)
Unchanged from Sensor Array. Surprised no one commented on this, as this is pretty damn powerful. Probably even stronger than Preordain.
Unchanged from Probe, even the flavor text. Haha. Azure Mage-lite, though I wonder if there's something a bit more creative to be done without compromising complexity.
New card. Alex! You have an encyclopedic-level knowledge of MTG cards. I know the name exists, but has this effect been done?
Unchanged from Chrono Boost, though tuxdev commented that the name might be more suited to "minor effect+cantrip". Thoughts?
One of the core cards of the deck (represented by appearing twice in the decklist instead of only once), together with Zealot and Chrono Boost.
I like this card much better than the previous version of Vortex. It can seriously hamper your opponent if he's on a strict mana ration, or you can keep your guys out of Psionic Storm range indefinitely, or flash guys in and out.
However, is the wording too confusing for common? Is it obvious that the ability to put it back onto the battlefield is activated by the card's owner? Do I need to put reminder text?
Wordier than Reaver, but that old one was crap design anyway.
Does this stomp on color pie?
New card. Might change depending on what I want to do with the Tactical Nuke.
unchanged from Immortal.
Home run design, though it doesn't synergize with the rest of the deck.
Previous: High Templar
Psi storm should be stronger against low-toughness units than single big ones. Afraid that I've made it too weak though. Needs testing. Also tempted to give this the Hallucination effect instead, but worried that people associate HTs with Psi storm too much.
Power level drastically reduced from previous Colossus. Ability changed from "good with weenies" to cliff walk. Meant to reduce intuitive complexity, too many people asking why Colossus does not have thermal lance or wtf it's doing gaining life.
Meant to synergize with all the bouncing effects you have. Wordier than previous version, Carrier, for testing.
added sorcery-speed restriction.