Duel Decks Starcraft: Remastered: Recent Activity
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Recent updates to Duel Decks Starcraft: Remastered: (Generated at 2025-06-23 08:22:53)
Hah! The mass upload file works! Just cleaning up some stuff. Hope I have more free time to look into this.
fixed image
fixed typo
3/4 -> 3/3
fixed image
Tactical nuke -> nuclear strike. Changed to enchantment
Purifier beam -> psionic storm. More resonance with players
Dropship -> Medivac
fixed capitalization: Enchant Creature -> Enchant creature
Yep, don't worry, until this is playtested it isn't final. I miss the ability to keep it up in "siege mode" as a defender without upkeep, currently testing this:
Siege Tank



(3R?)
Artifact Creature - Terran Vehicle [U]
(Trample?)
Morph
Whenever ~ becomes untapped, turn it face down.
5/5
Hmm, either: "~ deals 1 damage to each creature blocking it." or "When ~ deals combat damage to a player, it then deals 1 damage to each creature that player controls"
Depending on whether you prefer a "everything in my way, I crush in one blow!" splash, or a "I smite your whole base!" splash.
This does seem like it plays kinda like a less harsh "Upkeep:
" since rather than losing it completely if you don't pay, it just gets -3/-3 that turn. And you can decide later on in the turn. So actually, seeing it as "Upkeep, so I get a discount" suggests this is pretty strong.
Yeah, I would point out I said I wished there was a way to represent splash damage. I'm not especially convinced that trample is a particularly good representation of splash damage, so I wouldn't really say I wanted trample on this card. But naturally, go with whichever plays best.
I kinda felt that this played better without trample. Try both next time you playtest.
Well once you've called down the nuke, it's not exactly cancellable! Except by killing the ghost who's aiming it, which is equivalent to destroying the enchanted permanent.
Yeah, I like that.
No need for a change-CMC effect, because if you want to destroy some things of CMC 4, say, then there will definitely be at least one thing of CMC 4 that you can put this on!
I like that; like the kyrinn.
But then you're just begging to give ghost the ability:
: ~'s CMC is now X. and you're back where you started.
Non optional is a worry, mind you.
Tactical Nuke


Enchantment - Aura [R]
Enchant nonland permanent
At the beginning of your upkeep, sacrifice ~ and destroy all nonland permanents with converted mana cost equal to enchanted permanent.
Still kinda captures the flavor of "aiming, then BOOM". Retains ability to destroy nonland permanents and squeeze out some extra mileage by morphing out of the way. Is it better? more, less intuitive?
-7 -> -8.
reversed the psionic counters. now parallel to Chrono Boost and other psionic creatures.
+2/+0 -> +2/+2. 0/4 -> 0/3. Stronger
I guess
is fairly cheap as a morph cost on a 5/5 (comparing with Quicksilver Dragon and Venomspout Brackus). Having to pay it every turn feels painful, but I guess some turns you can just accept that your tanks are out of position.
I think the current solution is very elegant and that elegance is likely worth the loss of parallel with the game.
changed the "hitting itself" to +2/-1. Now does not synergize with (((Defense Matrix))), but simpler.
before:
: ~ gets +2/+0 until end of turn. It deals 1 damage to itself.